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6da5c0e41b
* get_spirits_rescued: use enum StoryProgress * rename 6240_len_c00 to fio * rename 1b40_len_20b0 to main_loop * rename 3bf0_len_6f0 to input * rename 42e0_len_1f60 to rumble * rename 6e40_len_500 to curtains * rename 7340_len_b00 crash * match func_8002C890 * intro_logos and state_battle split * rename e940_len_290 to state_startup * split state_logos and state_pause * state_file_select * state_world, state_intro * state_title_screen * state_demo * split game_modes and camera |
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crash_create_monitor.s | ||
crash_delay_msec.s | ||
crash_monitor_thread.s | ||
crash_print_fpr.s | ||
crash_printf_string.s | ||
crash_show_handler.s | ||
func_8002BFB0.s | ||
func_8002C1D4.s | ||
func_8002C7B0.s | ||
func_8002C94C.s | ||
func_8002C054.s | ||
func_8002C324.s |