papermario/tools/gen_effect_renames.py
Ethan Roseman 9fa9639575
The Great Effect Naming (#632)
* name big_smoke_puff

* 0-5

* 6 -> land

* more effect stuff

* flower effects

* name fix

* cloud_puff

* flower splash

* cloud_trail

* 2 more

* more

* a bunch more

* -2F

* more

* the rest

* cleanup and the rest

* PR stuffs
2022-01-25 01:58:33 +09:00

53 lines
1.3 KiB
Python
Executable File

#!/usr/bin/python3
import argparse
import os
def auto_int(x):
return int(x, 0)
script_dir = os.path.dirname(os.path.realpath(__file__))
parser = argparse.ArgumentParser(
description="Generate rename file for effects"
)
parser.add_argument(
"id",
help="Effect num to rename",
type=auto_int,
)
parser.add_argument(
"to",
help="Name (in snake case) to change the effect to",
)
def main(args):
id = args.id
to = args.to
to_write = []
hex_str = f"{id:02x}".upper()
struct_name = ''.join(word.title() for word in to.split('_'))
to_write.append(f"Effect{id} {struct_name}FXData")
to_write.append(f"playFX_{hex_str} fx_{to}")
to_write.append(f"FX_ENTRY_NUMBERED({id}, FX_ENTRY({to},")
to_write.append(f"effect_{id} {to}")
to_write.append(f"fx_{id}_main {to}_main")
to_write.append(f"fx_{id}_init {to}_init")
to_write.append(f"fx_{id}_update {to}_update")
to_write.append(f"fx_{id}_render {to}_render")
to_write.append(f"fx_{id}_appendGfx {to}_appendGfx")
to_write.append(f"EFFECT_ID_{hex_str} EFFECT_{to.upper()}")
with open(os.path.join(script_dir, "to_rename.txt"), "a") as f:
for line in to_write:
f.write(f"{line}\n")
if __name__ == "__main__":
args = parser.parse_args()
main(args)