mirror of
https://github.com/pmret/papermario.git
synced 2024-11-19 09:22:30 +01:00
581 lines
16 KiB
C
581 lines
16 KiB
C
#include "common.h"
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#include "map.h"
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Npc* resolve_npc(ScriptInstance* script, NpcId npcIdOrPtr) {
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if (npcIdOrPtr == NpcId_SELF) {
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return get_npc_safe(script->owner2.npcID);
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} else if (npcIdOrPtr >= -270000000) {
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return get_npc_safe(npcIdOrPtr);
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} else {
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return (Npc*) npcIdOrPtr;
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}
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}
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void set_npc_animation(Npc* npc, u32 arg1) {
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PlayerData* playerData = PLAYER_DATA;
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if (arg1 - 0x101 < 9) {
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npc->currentAnim = gPartnerAnimations[playerData->currentPartner].anims[arg1 - 0x101];
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} else if ((arg1 - 0x201) < 0x10) {
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npc->currentAnim = get_enemy(npc->npcID)->animList[arg1 - 0x201];
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} else {
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npc->currentAnim = arg1;
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}
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}
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INCLUDE_ASM(ApiStatus, "code_f2470_len_27f0", CreateNpc, ScriptInstance* script, s32 isInitialCall);
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ApiStatus DeleteNpc(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Npc* npc = get_npc_unsafe(get_variable(script, *args++));
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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free_npc(npc);
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return ApiStatus_DONE2;
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}
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ApiStatus GetNpcPointer(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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NpcId npcID = get_variable(script, *args++);
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Bytecode varNPC = *args++;
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set_variable(script, varNPC, (s32)get_npc_safe(npcID));
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return ApiStatus_DONE2;
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}
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ApiStatus SetNpcPos(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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NpcId npcID = get_variable(script, *args++);
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f32 x = get_variable(script, *args++);
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f32 y = get_variable(script, *args++);
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f32 z = get_variable(script, *args++);
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Npc* npc = resolve_npc(script, npcID);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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npc->pos.x = x;
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npc->pos.y = y;
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npc->pos.z = z;
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npc->colliderPos.x = npc->pos.x;
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npc->colliderPos.y = npc->pos.y;
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npc->colliderPos.z = npc->pos.z;
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npc->flags |= 0x10000;
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return ApiStatus_DONE2;
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}
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ApiStatus SetNpcRotation(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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NpcId npcID = get_variable(script, *args++);
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f32 rotX = get_float_variable(script, *args++);
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f32 rotY = get_float_variable(script, *args++);
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f32 rotZ = get_float_variable(script, *args++);
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Npc* npc = resolve_npc(script, npcID);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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npc->rotation.x = rotX;
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npc->rotation.y = rotY;
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npc->rotation.z = rotZ;
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return ApiStatus_DONE2;
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}
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ApiStatus func_802CDE68(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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NpcId npcId = get_variable(script, *args++);
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f32 var1 = get_float_variable(script, *args++);
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Npc* npc;
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npc = resolve_npc(script, npcId);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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npc->unk_50 = var1;
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return ApiStatus_DONE2;
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}
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ApiStatus SetNpcScale(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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f32 sizeX = get_float_variable(script, *ptrReadPos++);
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f32 sizeY = get_float_variable(script, *ptrReadPos++);
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f32 sizeZ = get_float_variable(script, *ptrReadPos++);
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Npc* npc = resolve_npc(script, npcID);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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npc->scale.x = sizeX;
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npc->scale.y = sizeY;
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npc->scale.z = sizeZ;
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return ApiStatus_DONE2;
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}
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ApiStatus SetNpcCollisionSize(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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s32 height = get_variable(script, *ptrReadPos++);
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s32 radius = get_variable(script, *ptrReadPos++);
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Npc* npc = resolve_npc(script, npcID);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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npc->collisionHeight = height;
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npc->collisionRadius = radius;
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return ApiStatus_DONE2;
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}
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ApiStatus SetNpcSpeed(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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f32 speed = get_float_variable(script, *ptrReadPos);
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Npc* npc = resolve_npc(script, npcID);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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npc->moveSpeed = speed;
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return ApiStatus_DONE2;
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}
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ApiStatus SetNpcJumpscale(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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f32 jumpScale = get_float_variable(script, *ptrReadPos);
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Npc* npc = resolve_npc(script, npcID);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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npc->jumpScale = jumpScale;
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return ApiStatus_DONE2;
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}
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ApiStatus SetNpcAnimation(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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s32 animation = get_variable(script, *ptrReadPos);
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Npc* npc = resolve_npc(script, npcID);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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set_npc_animation(npc, animation);
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return ApiStatus_DONE2;
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}
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ApiStatus GetNpcAnimation(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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Bytecode outVar = *ptrReadPos++;
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Npc* npc = resolve_npc(script, npcID);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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set_variable(script, outVar, npc->currentAnim);
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return ApiStatus_DONE2;
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}
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ApiStatus SetNpcAnimationSpeed(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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f32 animationSpeed = get_float_variable(script, *ptrReadPos++);
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Npc* npc = resolve_npc(script, npcID);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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npc->animationSpeed = animationSpeed;
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return ApiStatus_DONE2;
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}
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INCLUDE_ASM(s32, "code_f2470_len_27f0", NpcMoveTo, ScriptInstance* script, s32 isInitialCall);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", _npc_jump_to);
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ApiStatus NpcJump0(ScriptInstance* script, s32 isInitialCall) {
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return _npc_jump_to(script, isInitialCall, 0);
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}
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ApiStatus NpcJump1(ScriptInstance* script, s32 isInitialCall) {
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return _npc_jump_to(script, isInitialCall, 1);
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}
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INCLUDE_ASM(s32, "code_f2470_len_27f0", NpcFlyTo, ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetNpcYaw(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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Bytecode outVar = *ptrReadPos++;
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Npc* npc = resolve_npc(script, npcID);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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set_variable(script, outVar, clamp_angle(npc->yaw));
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return ApiStatus_DONE2;
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}
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ApiStatus SetNpcYaw(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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Npc* npc = resolve_npc(script, npcID);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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set_npc_yaw(npc, get_variable(script, *ptrReadPos++));
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return ApiStatus_DONE2;
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}
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INCLUDE_ASM(s32, "code_f2470_len_27f0", InterpNpcYaw, ScriptInstance* script, s32 isInitialCall);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", NpcFacePlayer, ScriptInstance* script, s32 isInitialCall);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", NpcFaceNpc, ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetNpcFlagBits(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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NpcId npcID = get_variable(script, *args++);
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s32 flagBits = *args++;
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s32 enable = get_variable(script, *args++);
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Npc* npc = resolve_npc(script, npcID);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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if (enable) {
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npc->flags |= flagBits;
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} else {
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npc->flags &= ~flagBits;
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}
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return ApiStatus_DONE2;
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}
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ApiStatus GetNpcPos(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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NpcId npcID = get_variable(script, *args++);
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s32 a1 = *args++;
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s32 a2 = *args++;
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s32 a3 = *args++;
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Npc* npc = resolve_npc(script, npcID);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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set_variable(script, a1, npc->pos.x);
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set_variable(script, a2, npc->pos.y);
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set_variable(script, a3, npc->pos.z);
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return ApiStatus_DONE2;
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}
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ApiStatus func_802CF1B4(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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NpcId npcId = get_variable(script, *args++);
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Bytecode arg1 = *args;
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Npc* npc = resolve_npc(script, npcId);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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npc->unk_80 = arg1;
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return ApiStatus_DONE2;
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}
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ApiStatus func_802CF208(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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NpcId npcId = get_variable(script, *args++);
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Bytecode arg1 = *args;
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Npc* npc = resolve_npc(script, npcId);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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func_8003AC5C(npc, arg1, 0);
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return ApiStatus_DONE2;
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}
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ApiStatus EnableNpcShadow(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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s32 enableShadow = get_variable(script, *ptrReadPos++);
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Npc* npc = resolve_npc(script, npcID);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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if (enableShadow) {
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enable_npc_shadow(npc);
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} else {
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disable_npc_shadow(npc);
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}
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return ApiStatus_DONE2;
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}
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ApiStatus EnableNpcBlur(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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s32 enableBlur = get_variable(script, *ptrReadPos++);
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Npc* npc = resolve_npc(script, npcID);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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if (enableBlur) {
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enable_npc_blur(npc);
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} else {
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disable_npc_blur(npc);
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}
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return ApiStatus_DONE2;
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}
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ApiStatus ClearPartnerMoveHistory(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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Npc* npc = resolve_npc(script, npcID);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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clear_partner_move_history(npc);
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return ApiStatus_DONE2;
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}
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ApiStatus NpcSetHomePosToCurrent(ScriptInstance* script, s32 isInitialCall) {
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Npc* npc = resolve_npc(script, get_variable(script, *script->ptrReadPos));
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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npc->homePos.x = npc->pos.x;
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npc->homePos.y = npc->pos.y;
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npc->homePos.z = npc->pos.z;
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return ApiStatus_DONE2;
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}
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ApiStatus GetPartnerPos(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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Bytecode posX = *ptrReadPos++;
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Bytecode posY = *ptrReadPos++;
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Bytecode posZ = *ptrReadPos++;
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Npc* npc = get_npc_unsafe(-4);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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set_variable(script, posX, npc->pos.x);
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set_variable(script, posY, npc->pos.y);
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set_variable(script, posZ, npc->pos.z);
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return ApiStatus_DONE2;
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}
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ApiStatus DisablePartnerAI(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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if (get_variable(script, *ptrReadPos++) == 0) {
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func_800EF314();
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} else {
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func_800EF300();
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}
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return ApiStatus_DONE2;
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}
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ApiStatus EnablePartnerAI(ScriptInstance* script, s32 isInitialCall) {
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enable_partner_ai();
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return ApiStatus_DONE2;
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}
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ApiStatus func_802CF54C(ScriptInstance* script, s32 isInitialCall) {
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func_800EF43C();
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return ApiStatus_DONE2;
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}
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ApiStatus func_802CF56C(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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s32 value = get_variable(script, *ptrReadPos++);
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if (value == 2) {
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func_800EF3E4();
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} else {
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func_800EF3D4(value);
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}
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return ApiStatus_DONE2;
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}
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INCLUDE_ASM(ApiStatus, "code_f2470_len_27f0", BringPartnerOut, ScriptInstance* script, s32 isInitialCall);
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INCLUDE_ASM(ApiStatus, "code_f2470_len_27f0", PutPartnerAway, ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetCurrentPartnerID(ScriptInstance* script, s32 isInitialCall) {
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set_variable(script, *script->ptrReadPos, gPlayerData.currentPartner);
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return ApiStatus_DONE2;
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}
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ApiStatus PartnerCanUseAbility(ScriptInstance* script, s32 isInitialCall) {
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Bytecode arg0 = *script->ptrReadPos;
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set_variable(script, arg0, partner_can_use_ability());
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return ApiStatus_DONE2;
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}
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ApiStatus PartnerIsFlying(ScriptInstance* script, s32 isInitialCall) {
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Bytecode arg0 = *script->ptrReadPos;
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set_variable(script, arg0, is_current_partner_flying());
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return ApiStatus_DONE2;
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}
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ApiStatus func_802CFD30(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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NpcId npcId = get_variable(script, *args++);
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Bytecode var1 = get_variable(script, *args++);
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Bytecode var2 = get_variable(script, *args++);
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Bytecode var3 = get_variable(script, *args++);
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Bytecode var4 = get_variable(script, *args++);
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Bytecode var5 = get_variable(script, *args++);
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Npc* npc = resolve_npc(script, npcId);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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func_8003D624(npc, var1, var2, var3, var4, var5, npc->unk_A2);
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return ApiStatus_DONE2;
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}
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ApiStatus func_802CFE2C(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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NpcId npcId = get_variable(script, *args++);
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Bytecode arg1 = *args;
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Npc* npc = resolve_npc(script, npcId);
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if (npc == NULL) {
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return ApiStatus_DONE2;
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}
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npc->unk_A2 = arg1;
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|
return ApiStatus_DONE2;
|
|
}
|
|
|
|
ApiStatus func_802CFE80(ScriptInstance* script, s32 isInitialCall) {
|
|
Bytecode* args = script->ptrReadPos;
|
|
NpcId npcId = get_variable(script, *args++);
|
|
Bytecode var1 = get_variable(script, *args++);
|
|
Npc* npc = resolve_npc(script, npcId);
|
|
|
|
if (npc == NULL) {
|
|
return ApiStatus_DONE2;
|
|
}
|
|
|
|
func_8003B3D0(npc, var1);
|
|
return ApiStatus_DONE2;
|
|
}
|
|
|
|
ApiStatus func_802CFEEC(ScriptInstance* script, s32 isInitialCall) {
|
|
Bytecode* args = script->ptrReadPos;
|
|
NpcId npcId = get_variable(script, *args++);
|
|
Bytecode var1 = get_variable(script, *args++);
|
|
Bytecode var2 = get_variable(script, *args++);
|
|
Bytecode var3 = get_variable(script, *args++);
|
|
Bytecode var4 = get_variable(script, *args++);
|
|
Npc* npc = resolve_npc(script, npcId);
|
|
|
|
if (npc == NULL) {
|
|
return ApiStatus_DONE2;
|
|
}
|
|
|
|
func_8003B44C(npc, var1, var2, var3, var4);
|
|
return ApiStatus_DONE2;
|
|
}
|
|
|
|
ApiStatus func_802CFFC0(ScriptInstance* script, s32 isInitialCall) {
|
|
Bytecode* args = script->ptrReadPos;
|
|
NpcId npcId = get_variable(script, *args++);
|
|
Bytecode var1 = get_variable(script, *args++);
|
|
Bytecode var2 = get_variable(script, *args++);
|
|
Bytecode var3 = get_variable(script, *args++);
|
|
Bytecode var4 = get_variable(script, *args++);
|
|
Bytecode var5 = get_variable(script, *args++);
|
|
Bytecode var6 = get_variable(script, *args++);
|
|
Bytecode var7 = get_variable(script, *args++);
|
|
Bytecode var8 = get_variable(script, *args++);
|
|
Npc* npc = resolve_npc(script, npcId);
|
|
|
|
if (npc == NULL) {
|
|
return ApiStatus_DONE2;
|
|
}
|
|
|
|
func_8003B44C(npc, var1, var2, var3, var4);
|
|
func_8003B464(npc, var5, var6, var7, var8);
|
|
return ApiStatus_DONE2;
|
|
}
|
|
|
|
ApiStatus SetNpcEffect(ScriptInstance* script, s32 isInitialCall) {
|
|
Bytecode* ptrReadPos = script->ptrReadPos;
|
|
NpcId npcID = get_variable(script, *ptrReadPos++);
|
|
s32 value1 = get_variable(script, *ptrReadPos++);
|
|
s32 value2 = get_variable(script, *ptrReadPos++);
|
|
Npc* npc = resolve_npc(script, npcID);
|
|
|
|
if (npc == NULL) {
|
|
return ApiStatus_DONE2;
|
|
}
|
|
|
|
func_8003C3D8(npc, value1, value2);
|
|
return ApiStatus_DONE2;
|
|
}
|
|
|
|
ApiStatus PlaySoundAtNpc(ScriptInstance* script, s32 isInitialCall) {
|
|
Bytecode* ptrReadPos = script->ptrReadPos;
|
|
NpcId npcID = get_variable(script, *ptrReadPos++);
|
|
SoundId soundID = get_variable(script, *ptrReadPos++);
|
|
s32 value2 = get_variable(script, *ptrReadPos++);
|
|
Npc* npc = resolve_npc(script, npcID);
|
|
|
|
if (npc == NULL) {
|
|
return ApiStatus_DONE2;
|
|
}
|
|
|
|
play_sound_at_position(soundID, value2, npc->pos.x, npc->pos.y, npc->pos.z);
|
|
return ApiStatus_DONE2;
|
|
}
|
|
|
|
ApiStatus func_802D0244(ScriptInstance* script, s32 isInitialCall) {
|
|
Bytecode* ptrReadPos = script->ptrReadPos;
|
|
NpcId npcID = get_variable(script, *ptrReadPos++);
|
|
u8 renderMode = get_variable(script, *ptrReadPos++);
|
|
Npc* npc = resolve_npc(script, npcID);
|
|
|
|
npc->renderMode = renderMode;
|
|
return ApiStatus_DONE2;
|
|
}
|