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73 lines
1.4 KiB
C
73 lines
1.4 KiB
C
#include "common.h"
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extern s32 D_80268000;
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extern s32 D_802FB800;
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extern s32 D_803DA800;
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HeapNode* general_heap_create(void) {
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return _heap_create(&D_802FB800, 0x54000);
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}
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s32 general_heap_malloc(s32 size) {
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return _heap_malloc(&D_802FB800, size);
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}
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s32 general_heap_malloc_tail(s32 size) {
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return _heap_malloc_tail(&D_802FB800, size);
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}
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s32 general_heap_free(s32 size) {
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return _heap_free(&D_802FB800, size);
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}
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s32 battle_heap_create(void) {
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if ((s32)_heap_create(&D_803DA800, 0x25800) == -1) {
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return -1;
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} else {
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return 0;
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}
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}
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s32 func_8002ACDC(void) {
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return 0;
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}
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s32 heap_malloc(s32 size) {
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if (GAME_STATUS->isBattle == 0) {
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return general_heap_malloc(size);
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} else {
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return _heap_malloc(&D_803DA800, size);
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}
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}
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s32 heap_free(s32 size) {
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if (GAME_STATUS->isBattle != 0) {
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return _heap_free(&D_803DA800, size);
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} else {
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return general_heap_free(size);
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}
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}
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s32 collision_heap_create(void) {
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if ((s32)_heap_create(&D_80268000, 0x18000) == -1) {
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return -1;
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}
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return 0;
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}
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s32 collision_heap_malloc(s32 size) {
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if (!GAME_STATUS->isBattle) {
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return _heap_malloc(&D_80268000, size);
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} else {
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return _heap_malloc(&D_803DA800, size);
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}
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}
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s32 collision_heap_free(void* data) {
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if (GAME_STATUS->isBattle) {
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return _heap_free(&D_803DA800, data);
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} else {
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return _heap_free(&D_80268000, data);
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}
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}
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