papermario/include/map.h
Unnunu 559007d861
Match collision functions (#609)
* match allocate_hit_tables

* load_collision

* load_hit_data

* parent_collider_to_model

* update_collider_transform

* test_up_ray_collider

* test_ray_triangle_general

* test_down_ray_triangle

* test_up_ray_triangle

* test_ray_colliders

* test_ray_zones

* test_ray_entities

* func_8005DB00

* rename everything

* follow codyng style

* fix

* PR suggestions

* remove p prefix

Co-authored-by: Sergey Zorkin <szorkins@gmail.com>
2022-01-08 19:11:20 +09:00

74 lines
2.1 KiB
C

#ifndef _MAP_H_
#define _MAP_H_
#include "common_structs.h"
#include "enums.h"
#include "script_api/map.h"
#include "npc.h"
// TODO: consider moving Npc here
#define ENTRY_COUNT(entryList) (sizeof(entryList) / sizeof(Vec4f))
typedef Vec4f EntryList[];
/// Fields other than main, entryList, entryCount, background, and tattle are initialised when the map loads.
typedef struct MapConfig {
/* 0x00 */ struct ModelNode* modelTreeRoot;
/* 0x04 */ s32 hitAssetCollisionOffset;
/* 0x08 */ s32 hitAssetZoneOffset;
/* 0x0C */ char unk_0C[4];
/* 0x10 */ EvtSource* main;
/* 0x14 */ EntryList* entryList;
/* 0x18 */ s32 entryCount;
/* 0x1C */ char unk_1C[12];
/* 0x28 */ char** modelNameList;
/* 0x2C */ char** colliderNameList;
/* 0x30 */ char** zoneNameList;
/* 0x34 */ char unk_34[4];
/* 0x38 */ BackgroundHeader* background;
/* 0x3C */ union {
s32 msgID;
s32 (*get)(void);
} tattle;
} MapConfig; // size = 0x40
typedef s32(*MapInit)(void);
#define MAP_ID_MAX_LEN 7 ///< "xxx_yyy" excluding null terminator.
typedef struct Map {
/* 0x00 */ char* id; ///< @see MAP_ID_MAX_LEN
/* 0x04 */ MapConfig* config;
/* 0x08 */ void* dmaStart;
/* 0x0C */ void* dmaEnd;
/* 0x10 */ void* dmaDest;
/* 0x14 */ char* bgName;
/* 0x18 */ MapInit init; ///< Return TRUE to skip normal asset (shape/hit/bg/tex) loading.
/* 0x1C */ union {
u32 word;
struct {
char unk_1C[0x2];
s8 songVariation; ///< 0 or 1. @see bgm_get_map_default_variation
s8 flags;
} bytes;
} unk_1C;
} Map; // size = 0x20
typedef struct Area {
/* 0x00 */ s32 mapCount;
/* 0x04 */ Map* maps;
/* 0x08 */ char* id; ///< "area_xxx"
/* 0x0C */ char* name; ///< JP debug name.
} Area; // size = 0x10
MapConfig* get_current_map_header(void);
/// Zero-terminated.
extern Area gAreas[29];
/// Lists the songs that are forced to use the variation determined by `map.songVariation & 1`.
/// @see bgm_get_map_default_variation
extern s32 gSongsUsingVariationFlag[6];
extern s16 D_8014F738;
#endif