papermario/ver/us/undefined_syms.txt
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

60 lines
1.5 KiB
Plaintext

D_00000094 = 0x94;
D_00000094_2 = 0x94;
D_000001E4 = 0x1E4;
D_0A000808 = 0x0A000808;
D_0A000328 = 0x0A000328;
D_0A000380 = 0x0A000380;
D_0A000740 = 0x0A000740;
D_0A000750 = 0x0A000750;
D_0A000800 = 0x0A000800;
D_0A000EE8 = 0x0A000EE8;
D_0A000EF8 = 0x0A000EF8;
D_0A004350 = 0x0A004350;
D_0A0026F0 = 0x0A0026F0;
D_0A0031E0 = 0x0A0031E0;
D_0A001508 = 0x0A001508;
D_0A0031B0 = 0x0A0031B0;
D_0A0014D8 = 0x0A0014D8;
D_0A002F78 = 0x0A002F78;
D_0A001218 = 0x0A001218;
D_0A003F70 = 0x0A003F70;
D_0A002318 = 0x0A002318;
D_0A003508 = 0x0A003508;
D_00E32420 = 0x00E32420;
D_00E35670 = 0x00E35670;
D_00E38890 = 0x00E38890;
D_00E3B870 = 0x00E3B870;
D_00E3E260 = 0x00E3E260;
D_00E42240 = 0x00E42240;
D_00E4B2E0 = 0x00E4B2E0;
D_00E4E7F0 = 0x00E4E7F0;
D_00E62370 = 0x00E62370;
D_00E62AC0 = 0x00E62AC0;
D_00E639C0 = 0x00E639C0;
D_00E648D0 = 0x00E648D0;
gBackgroundImage = 0x80200000;
func_80242040_8B20B0 = 0x80242040;
spiked_goomba = 0x8021B0AC;
paragoomba = 0x8021CD00;
D_802C05CC = 0x802C05CC;
gPauseMenuStrings = 0x8026F778;
D_802442D0 = 0x802442D0;
D_80097E30 = 0x80097E30;
D_802AB513 = 0x802AB513;
D_802E9904 = 0x802E9904;
D_802E98E0 = 0x802E98E0;
D_802E99DC = 0x802E99DC;
D_80093DB0 = 0x80093DB0;
D_80247AF0_CCB300 = 0x80247AF0;
D_802491C0_CA70E0 = 0x802491C0;
D_80246568_C8C018 = 0x80246568;
D_8024B9A8_B8FB28 = 0x8024B9A8;
D_8038F800 = 0x8038F800;
D_803B5000 = 0x803B5000;
D_802EF0D0 = 0x802EF0D0;
D_800FBB60 = 0x800FBB60;
D_800FBBE0 = 0x800FBBE0;
D_7012BC11 = 0x7012BC11;
D_7012ACA1 = 0x7012ACA1;
D_80200000 = 0x80200000;