mirror of
https://github.com/pmret/papermario.git
synced 2024-11-08 20:12:30 +01:00
324 lines
8.7 KiB
Makefile
324 lines
8.7 KiB
Makefile
### Build Options ###
|
|
|
|
# Override these options in settings.mk or with `make SETTING=value'.
|
|
|
|
BASEROM = baserom.z64
|
|
TARGET = papermario
|
|
COMPARE = 1
|
|
NON_MATCHING = 0
|
|
WATCH_INCLUDES = 1
|
|
WSL_ELEVATE_GUI = 1
|
|
|
|
# Fail early if baserom does not exist
|
|
ifeq ($(wildcard $(BASEROM)),)
|
|
$(error Baserom `$(BASEROM)' not found.)
|
|
endif
|
|
|
|
# NON_MATCHING=1 implies COMPARE=0
|
|
ifeq ($(NON_MATCHING),1)
|
|
override COMPARE=0
|
|
endif
|
|
|
|
# PERMUTER=1 implies WATCH_INCLUDES=0
|
|
ifeq ($(PERMUTER),1)
|
|
override WATCH_INCLUDES=0
|
|
endif
|
|
|
|
|
|
### Output ###
|
|
|
|
BUILD_DIR := build
|
|
ROM := $(TARGET).z64
|
|
ELF := $(BUILD_DIR)/$(TARGET).elf
|
|
LD_SCRIPT := $(TARGET).ld
|
|
LD_MAP := $(BUILD_DIR)/$(TARGET).map
|
|
ASSETS_BIN := $(BUILD_DIR)/bin/assets/assets.bin
|
|
MSG_BIN := $(BUILD_DIR)/msg.bin
|
|
NPC_BIN := $(BUILD_DIR)/sprite/npc.bin
|
|
|
|
|
|
### Tools ###
|
|
|
|
PYTHON := python3
|
|
N64CKSUM := tools/n64crc
|
|
SPLAT_YAML := tools/splat.yaml
|
|
SPLAT = $(PYTHON) tools/n64splat/split.py $(BASEROM) $(SPLAT_YAML) .
|
|
YAY0COMPRESS = tools/Yay0compress
|
|
EMULATOR = mupen64plus
|
|
|
|
|
|
CROSS := mips-linux-gnu-
|
|
AS := $(CROSS)as
|
|
OLD_AS := tools/mips-nintendo-nu64-as
|
|
CC := tools/cc1
|
|
CPP := cpp
|
|
LD := $(CROSS)ld
|
|
OBJCOPY := $(CROSS)objcopy
|
|
|
|
WSL := 0
|
|
JAVA := java
|
|
|
|
UNAME_S := $(shell uname -s)
|
|
ifeq ($(UNAME_S),Linux)
|
|
OS=linux
|
|
ICONV := iconv --from UTF-8 --to SHIFT-JIS
|
|
|
|
ifeq ($(findstring microsoft,$(shell cat /proc/sys/kernel/osrelease)),microsoft)
|
|
WSL := 1
|
|
ifeq ($(WSL_ELEVATE_GUI),1)
|
|
JAVA := powershell.exe -command java
|
|
endif
|
|
endif
|
|
endif
|
|
ifeq ($(UNAME_S),Darwin)
|
|
OS=mac
|
|
ICONV := tools/iconv.py UTF-8 SHIFT-JIS
|
|
endif
|
|
|
|
OLD_AS=tools/$(OS)/mips-nintendo-nu64-as
|
|
CC=tools/$(OS)/cc1
|
|
|
|
### Compiler Options ###
|
|
|
|
CPPFLAGS := -Iinclude -Isrc -D _LANGUAGE_C -D _FINALROM -ffreestanding -DF3DEX_GBI_2 -D_MIPS_SZLONG=32 -Wundef -Wcomment
|
|
ASFLAGS := -EB -Iinclude -march=vr4300 -mtune=vr4300
|
|
OLDASFLAGS := -EB -Iinclude -G 0
|
|
CFLAGS := -O2 -quiet -G 0 -mcpu=vr4300 -mfix4300 -mips3 -mgp32 -mfp32 -Wimplicit -Wuninitialized -Wshadow
|
|
LDFLAGS := -T undefined_syms.txt -T undefined_syms_auto.txt -T undefined_funcs.txt -T undefined_funcs_auto.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(LD_MAP) --no-check-sections
|
|
|
|
ifeq ($(WATCH_INCLUDES),1)
|
|
CPPMFLAGS = -MP -MD -MF $@.mk -MT $(BUILD_DIR)/$*.d
|
|
MDEPS = $(BUILD_DIR)/%.d
|
|
endif
|
|
|
|
ifeq ($(NON_MATCHING),1)
|
|
CPPFLAGS += -DNON_MATCHING
|
|
endif
|
|
|
|
-include settings.mk
|
|
|
|
### Sources ###
|
|
|
|
include sources.mk
|
|
|
|
ifeq ($(PERMUTER),1)
|
|
override OBJECTS:=$(filter %.c.o, $(OBJECTS))
|
|
endif
|
|
|
|
%.d: ;
|
|
|
|
ifeq ($(WATCH_INCLUDES),1)
|
|
-include $(foreach obj, $(OBJECTS), $(obj).mk)
|
|
endif
|
|
|
|
NPC_DIRS := $(foreach npc, $(NPC_SPRITES), sprite/npc/$(npc))
|
|
|
|
GENERATED_HEADERS := include/ld_addrs.h $(foreach dir, $(NPC_DIRS), include/$(dir).h)
|
|
|
|
|
|
### Targets ###
|
|
|
|
clean:
|
|
rm -rf $(BUILD_DIR) $(LD_SCRIPT)
|
|
|
|
clean-all:
|
|
rm -rf $(BUILD_DIR) bin msg img sprite .splat_cache $(LD_SCRIPT)
|
|
|
|
clean-code:
|
|
rm -rf $(BUILD_DIR)/src
|
|
|
|
tools:
|
|
make -C tools
|
|
|
|
setup: clean-all submodules tools
|
|
@make split
|
|
|
|
# tools/star-rod submodule intentionally omitted
|
|
submodules:
|
|
git submodule init tools/n64splat
|
|
git submodule update --recursive
|
|
|
|
split:
|
|
make $(LD_SCRIPT) -W $(SPLAT_YAML)
|
|
|
|
split-%:
|
|
$(SPLAT) --modes ld $* --verbose
|
|
|
|
split-all:
|
|
$(SPLAT) --modes all
|
|
|
|
test: $(ROM)
|
|
$(EMULATOR) $<
|
|
|
|
%.bin: $(LD_SCRIPT)
|
|
|
|
# Compressed files
|
|
%.Yay0: %
|
|
@mkdir -p $(shell dirname $@)
|
|
$(YAY0COMPRESS) $< $@
|
|
$(BUILD_DIR)/%.bin.Yay0: %.bin
|
|
@mkdir -p $(shell dirname $@)
|
|
$(YAY0COMPRESS) $< $@
|
|
|
|
# Data objects
|
|
$(BUILD_DIR)/%.bin.o: %.bin
|
|
@mkdir -p $(shell dirname $@)
|
|
$(LD) -r -b binary -o $@ $<
|
|
|
|
# Compressed data objects
|
|
$(BUILD_DIR)/%.Yay0.o: $(BUILD_DIR)/%.bin.Yay0
|
|
@mkdir -p $(shell dirname $@)
|
|
$(LD) -r -b binary -o $@ $<
|
|
|
|
# Compile C files
|
|
$(BUILD_DIR)/%.c.o: %.c $(MDEPS) | $(GENERATED_HEADERS)
|
|
@mkdir -p $(shell dirname $@)
|
|
$(CPP) $(CPPFLAGS) -o - $(CPPMFLAGS) $< | $(ICONV) | $(CC) $(CFLAGS) -o - | $(OLD_AS) $(OLDASFLAGS) -o $@ -
|
|
|
|
# Compile C files (with DSL macros)
|
|
$(foreach cfile, $(DSL_C_FILES), $(BUILD_DIR)/$(cfile).o): $(BUILD_DIR)/%.c.o: %.c $(MDEPS) tools/compile_dsl_macros.py | $(GENERATED_HEADERS)
|
|
@mkdir -p $(shell dirname $@)
|
|
$(CPP) $(CPPFLAGS) -o - $< $(CPPMFLAGS) | $(PYTHON) tools/compile_dsl_macros.py | $(ICONV) | $(CC) $(CFLAGS) -o - | $(OLD_AS) $(OLDASFLAGS) -o $@ -
|
|
|
|
# Assemble handwritten ASM
|
|
$(BUILD_DIR)/%.s.o: %.s
|
|
@mkdir -p $(shell dirname $@)
|
|
$(AS) $(ASFLAGS) -o $@ $<
|
|
|
|
# Data
|
|
$(BUILD_DIR)/data/%.data.o: asm/data/%.data.s
|
|
@mkdir -p $(shell dirname $@)
|
|
$(AS) $(ASFLAGS) -o $@ $<
|
|
|
|
# Rodata
|
|
$(BUILD_DIR)/rodata/%.rodata.o: asm/data/%.rodata.s
|
|
@mkdir -p $(shell dirname $@)
|
|
$(AS) $(ASFLAGS) -o $@ $<
|
|
|
|
# Images
|
|
$(BUILD_DIR)/%.png.o: $(BUILD_DIR)/%.png
|
|
$(LD) -r -b binary -o $@ $<
|
|
$(BUILD_DIR)/%.rgba16.png: %.png
|
|
@mkdir -p $(shell dirname $@)
|
|
$(PYTHON) tools/convert_image.py rgba16 $< $@ $(IMG_FLAGS)
|
|
$(BUILD_DIR)/%.rgba32.png: %.png
|
|
@mkdir -p $(shell dirname $@)
|
|
$(PYTHON) tools/convert_image.py rgba32 $< $@ $(IMG_FLAGS)
|
|
$(BUILD_DIR)/%.ci8.png: %.png
|
|
@mkdir -p $(shell dirname $@)
|
|
$(PYTHON) tools/convert_image.py ci8 $< $@ $(IMG_FLAGS)
|
|
$(BUILD_DIR)/%.ci4.png: %.png
|
|
@mkdir -p $(shell dirname $@)
|
|
$(PYTHON) tools/convert_image.py ci4 $< $@ $(IMG_FLAGS)
|
|
$(BUILD_DIR)/%.palette.png: %.png
|
|
@mkdir -p $(shell dirname $@)
|
|
$(PYTHON) tools/convert_image.py palette $< $@ $(IMG_FLAGS)
|
|
$(BUILD_DIR)/%.ia4.png: %.png
|
|
@mkdir -p $(shell dirname $@)
|
|
$(PYTHON) tools/convert_image.py ia4 $< $@ $(IMG_FLAGS)
|
|
$(BUILD_DIR)/%.ia8.png: %.png
|
|
@mkdir -p $(shell dirname $@)
|
|
$(PYTHON) tools/convert_image.py ia8 $< $@ $(IMG_FLAGS)
|
|
$(BUILD_DIR)/%.ia16.png: %.png
|
|
@mkdir -p $(shell dirname $@)
|
|
$(PYTHON) tools/convert_image.py ia16 $< $@ $(IMG_FLAGS)
|
|
$(BUILD_DIR)/%.i4.png: %.png
|
|
@mkdir -p $(shell dirname $@)
|
|
$(PYTHON) tools/convert_image.py i4 $< $@ $(IMG_FLAGS)
|
|
$(BUILD_DIR)/%.i8.png: %.png
|
|
@mkdir -p $(shell dirname $@)
|
|
$(PYTHON) tools/convert_image.py i8 $< $@ $(IMG_FLAGS)
|
|
|
|
# Assets
|
|
ASSET_FILES := $(foreach asset, $(ASSETS), $(BUILD_DIR)/bin/assets/$(asset))
|
|
YAY0_ASSET_FILES := $(foreach asset, $(filter-out %_tex, $(ASSET_FILES)), $(asset).Yay0)
|
|
$(BUILD_DIR)/bin/assets/%: bin/assets/%.bin
|
|
@mkdir -p $(shell dirname $@)
|
|
@cp $< $@
|
|
$(ASSETS_BIN): $(ASSET_FILES) $(YAY0_ASSET_FILES) sources.mk
|
|
@mkdir -p $(shell dirname $@)
|
|
@echo "building $@"
|
|
@$(PYTHON) tools/build_assets_bin.py $@ $(ASSET_FILES)
|
|
$(ASSETS_BIN:.bin=.o): $(ASSETS_BIN)
|
|
$(LD) -r -b binary -o $@ $<
|
|
|
|
# Messages
|
|
$(MSG_BIN): $(MESSAGES)
|
|
@mkdir -p $(shell dirname $@)
|
|
@echo "building $@"
|
|
@$(PYTHON) tools/compile_messages.py $@ /dev/null $(MESSAGES)
|
|
$(MSG_BIN:.bin=.o): $(MSG_BIN)
|
|
$(LD) -r -b binary -o $@ $<
|
|
|
|
# Sprites
|
|
$(foreach npc, $(NPC_SPRITES), $(eval $(BUILD_DIR)/sprite/npc/$(npc):: $(shell find sprite/npc/$(npc) -type f 2> /dev/null))) # dependencies
|
|
NPC_YAY0 := $(foreach npc, $(NPC_SPRITES), $(BUILD_DIR)/sprite/npc/$(npc).Yay0)
|
|
$(BUILD_DIR)/sprite/npc/%:: sprite/npc/% tools/compile_npc_sprite.py
|
|
@mkdir -p $(shell dirname $@)
|
|
$(PYTHON) tools/compile_npc_sprite.py $@ $<
|
|
$(NPC_BIN): $(NPC_YAY0) tools/compile_npc_sprites.py
|
|
@mkdir -p $(shell dirname $@)
|
|
@echo "building $@"
|
|
@$(PYTHON) tools/compile_npc_sprites.py $@ $(NPC_YAY0)
|
|
$(NPC_BIN:.bin=.o): $(NPC_BIN)
|
|
$(LD) -r -b binary -o $@ $<
|
|
include/sprite/npc/%.h: sprite/npc/%/SpriteSheet.xml tools/gen_sprite_animations_h.py
|
|
@mkdir -p $(shell dirname $@)
|
|
@echo "building $@"
|
|
@$(PYTHON) tools/gen_sprite_animations_h.py $@ sprite/npc/$* $(NPC_DIRS)
|
|
|
|
|
|
### Linker ###
|
|
|
|
$(LD_SCRIPT): $(SPLAT_YAML)
|
|
$(SPLAT) --modes ld bin Yay0 PaperMarioMapFS PaperMarioMessages img PaperMarioNpcSprites --new
|
|
|
|
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
|
|
@mkdir -p $(shell dirname $@)
|
|
$(CPP) -P -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
|
|
|
|
$(ROM): $(BUILD_DIR)/$(TARGET).bin
|
|
@cp $< $@
|
|
ifeq ($(COMPARE),1)
|
|
@sha1sum -c checksum.sha1 || (echo 'The build succeeded, but did not match the base ROM. This is expected if you are making changes to the game. To skip this check, use "make COMPARE=0".' && false)
|
|
endif
|
|
|
|
$(BUILD_DIR)/$(TARGET).elf: $(BUILD_DIR)/$(LD_SCRIPT) $(OBJECTS)
|
|
$(LD) $(LDFLAGS) -o $@
|
|
|
|
$(BUILD_DIR)/$(TARGET).bin: $(BUILD_DIR)/$(TARGET).elf
|
|
$(OBJCOPY) $< $@ -O binary
|
|
|
|
include/ld_addrs.h: $(BUILD_DIR)/$(LD_SCRIPT)
|
|
grep -E "[^\. ]+ =" $< -o | sed 's/^/extern void* /; s/ =/;/' > $@
|
|
|
|
|
|
### Star Rod (optional) ###
|
|
|
|
STAR_ROD := cd tools/star-rod && $(JAVA) -jar StarRod.jar
|
|
|
|
# lazily initialise the submodule
|
|
tools/star-rod:
|
|
git submodule init tools/star-rod
|
|
|
|
sprite/SpriteTable.xml: tools/star-rod sources.mk
|
|
$(PYTHON) tools/star-rod/spritetable.xml.py $(NPC_SPRITES) > $@
|
|
|
|
editor: tools/star-rod sprite/SpriteTable.xml
|
|
$(STAR_ROD)
|
|
|
|
|
|
### Make Settings ###
|
|
|
|
.PHONY: clean tools test setup submodules split editor $(ROM)
|
|
.DELETE_ON_ERROR:
|
|
.SECONDARY:
|
|
.PRECIOUS: $(ROM) %.Yay0
|
|
.DEFAULT_GOAL := $(ROM)
|
|
|
|
# Remove built-in implicit rules to improve performance
|
|
MAKEFLAGS += --no-builtin-rules
|
|
|
|
# Fail targets if any command in the pipe exits with error
|
|
SHELL = /bin/bash -e -o pipefail
|