papermario/tools/splat/test/basic_app/splat.yaml
Ethan Roseman 8837fbdf65
Player sprites & more (#1055)
* WIP work on sprites (sprite_stuff.py)

* cleanup of various stuff

* separate compiler installation into separate script

* wipz

* more

* renames, bugfixes

* more

* very grood

* cleanin

* goods and services

* oopth

* oopth2

* Parse palette data from xml

* more work

* more wipperz

* more

* it working

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "e72a868f9f"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "e72a868f9f"
git-subrepo:
  version:  "0.4.5"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "aa416e4"

* fix symbol_addrs for new splat

* upd8s

* Use generated header, other versions, fixes

* fixes & formatting

* wip fusing npc + player extraction & cleanup

* remove npc_files

* buildin

* fix some bugs

* Cleanup, yay0s separately

* cleen

* cleanup

* Respect stack during build

* jp spritz

* dun

* fix c files

---------

Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
2023-06-26 19:27:37 +09:00

39 lines
970 B
YAML

options:
platform: n64
basename: basic_app
base_path: .
build_path: build
target_path: build/basic_app.bin
asm_path: split/asm
src_path: split/src
ld_script_path: split/basic_app.ld
cache_path: split/.splache
symbol_addrs_path: split/generated.symbols.txt
undefined_funcs_auto_path: split/undefined_funcs_auto.txt
undefined_syms_auto_path: split/undefined_syms_auto.txt
asset_path: split/assets
asm_generated_by: False
compiler: GCC
segments:
- name: header
type: header
start: 0x00
- name: dummy_ipl3
type: code
start: 0x40
vram: 0xA4000040
subsegments:
- [0x0040, bin, dummy_ipl3]
- name: boot
type: code
start: 0x1000
vram: 0x80000400
bss_size: 0x80
subsegments:
- [0x1000, c, main]
- [0x10F0, hasm, handwritten]
- [0x1100, data, main]
- [0x1110, rodata, main]
- { type: bss, vram: 0x80000540, name: main }
- [0x1138]