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https://github.com/pmret/papermario.git
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9774b26d93
* all sorts of things * various * more * various * sound space names * more * alternating sounds done * check * partial jr troopa cleanup * jr troopas * fixes * extract actor levels * actor levels done * chan * the master * standard names * named actor vars * ACTION_RESULT enum * fix evt names * fix struct names * ember * lava bubble * goomba bros + flipped enum * fix other enum * goomba king battle * tutorial enemies * separate lee * half lee * lee done * lee + duplighost * more actors * stray comment * shy guy dedupe --------- Co-authored-by: HailSanta <Hail2Santa@gmail.com>
75 lines
3.6 KiB
C
75 lines
3.6 KiB
C
#ifndef _EFFECT_SHIMS_H_
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#define _EFFECT_SHIMS_H_
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void shim_guRotateF(float mf[4][4], float a, float x, float y, float z);
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void shim_guTranslateF(float mf[4][4], float x, float y, float z);
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void shim_guTranslate(Mtx *m, float x, float y, float z);
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void shim_guScaleF(float mf[4][4], float x, float y, float z);
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void shim_guMtxCatF(float m[4][4], float n[4][4], float r[4][4]);
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void shim_guMtxF2L(float mf[4][4], Mtx *m);
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RenderTask* shim_queue_render_task(RenderTask* task);
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EffectInstance* shim_create_effect_instance(EffectBlueprint* effectBp);
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void shim_remove_effect(EffectInstance*);
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void* shim_general_heap_malloc(s32 size);
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void shim_mem_clear(void* data, s32 numBytes);
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s32 shim_rand_int(s32);
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f32 shim_clamp_angle(f32 theta);
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f32 shim_sin_deg(f32 x);
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f32 shim_cos_deg(f32 x);
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f32 shim_atan2(f32 startX, f32 startZ, f32 endX, f32 endZ);
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b32 shim_npc_raycast_down_sides(s32, f32*, f32*, f32*, f32*);
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s32 shim_load_effect(s32 effectIndex);
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float shim_sqrtf(float value);
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void shim_mdl_draw_hidden_panel_surface(Gfx**, u16 treeIndex);
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s32 shim_is_point_visible(f32, f32, f32, s32, f32*, f32*);
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void shim_guPerspectiveF(f32 mf[4][4], u16* perspNorm, f32 fovy, f32 aspect, f32 near, f32 far, f32 scale);
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void shim_transform_point(Matrix4f mtx, f32 inX, f32 inY, f32 inZ, f32 inS, f32* outX, f32* outY, f32* outZ, f32* outW);
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void shim_guPositionF(float mf[4][4], float r, float p, float h, float s, float x, float y, float z);
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void shim_guOrthoF(float mf[4][4], float l, float r, float b, float t, float n, float f, float scale);
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void shim_guFrustumF(float mf[4][4], float l, float r, float b, float t, float n, float f, float scale);
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void shim_draw_prev_frame_buffer_at_screen_pos(s32, s32, s32, s32, f32);
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void shim_draw_box(
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s32 flags, WindowStyle windowStyle, s32 posX, s32 posY, s32 posZ, s32 width, s32 height, u8 opacity,
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u8 darkening, f32 scaleX, f32 scaleY, f32 rotX, f32 rotY, f32 rotZ, void (*fpDrawContents)(void*),
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void* drawContentsArg0, Matrix4f rotScaleMtx, s32 translateX, s32 translateY, f32 (*outMtx)[4]
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);
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void shim_draw_msg(s32, s32, s32, s32, s32, s32);
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s32 shim_get_msg_width(s32, u16);
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void shim_get_background_color_blend(u8* r, u8* g, u8* b, u8* a);
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void shim_sfx_play_sound_at_position(s32 soundID, s32 value2, f32 posX, f32 posY, f32 posZ);
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#define guRotateF shim_guRotateF
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#define guTranslateF shim_guTranslateF
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#define guTranslate shim_guTranslate
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#define guScaleF shim_guScaleF
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#define guMtxCatF shim_guMtxCatF
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#define guMtxF2L shim_guMtxF2L
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#define queue_render_task shim_queue_render_task
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#define create_effect_instance shim_create_effect_instance
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#define remove_effect shim_remove_effect
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#define general_heap_malloc shim_general_heap_malloc
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#define mem_clear shim_mem_clear
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#define rand_int shim_rand_int
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#define clamp_angle shim_clamp_angle
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#define sin_deg shim_sin_deg
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#define cos_deg shim_cos_deg
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#define atan2 shim_atan2
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#define npc_raycast_down_sides shim_npc_raycast_down_sides
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#define load_effect shim_load_effect
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#define sqrtf shim_sqrtf
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#define mdl_draw_hidden_panel_surface shim_mdl_draw_hidden_panel_surface
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#define is_point_visible shim_is_point_visible
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#define guPerspectiveF shim_guPerspectiveF
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#define transform_point shim_transform_point
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#define guPositionF shim_guPositionF
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#define guOrthoF shim_guOrthoF
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#define guFrustumF shim_guFrustumF
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#define draw_prev_frame_buffer_at_screen_pos shim_draw_prev_frame_buffer_at_screen_pos
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#define draw_box shim_draw_box
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#define draw_msg shim_draw_msg
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#define get_msg_width shim_get_msg_width
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#define get_background_color_blend shim_get_background_color_blend
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#define sfx_play_sound_at_position shim_sfx_play_sound_at_position
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#endif
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