mirror of
https://github.com/pmret/papermario.git
synced 2024-11-08 12:02:30 +01:00
7a9df943ad
* more fold * fold render modes * fold rename 1 * fold rename 2 * fold rename 3 * imgfx struct reorg * post merge * the rest * extras * forgot these * done * ImgFx * ImgFX * check * misc cam stuff * ws * misc * btl msg * 3 combine modes * 3 more * many more * screen overlays * stencil types * all screen transitions * jp build fix * another jp fix * iq fix * mystery battle enum added oOoOoOoOooo * DMG_SRC * starting battle cam presets --------- Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2540 lines
81 KiB
C
2540 lines
81 KiB
C
#ifndef _COMMON_STRUCTS_H_
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#define _COMMON_STRUCTS_H_
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#include "macros.h"
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#include "ultra64.h"
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#include "types.h"
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#include "evt.h"
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#include "enums.h"
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struct Evt;
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typedef ApiStatus(*ApiFunc)(struct Evt*, s32);
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typedef Bytecode EvtScript[];
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typedef void NoArgCallback(void*);
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#define MSG_PTR u8*
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#define IMG_PTR u8*
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#define PAL_PTR u16*
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#define MSG_BIN u8
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#define IMG_BIN u8
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#define PAL_BIN u16
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typedef s32 b32;
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typedef s8 b8;
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typedef s32 HitID;
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typedef u32 AnimID;
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typedef struct {
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u8 r, g, b, a;
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} Color_RGBA8;
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typedef struct {
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u8 r, g, b;
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} Color_RGB8;
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typedef struct Vec2b {
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/* 0x00 */ s8 x;
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/* 0x01 */ s8 y;
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} Vec2b; // size = 0x02
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typedef struct Vec2bu {
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/* 0x00 */ u8 x;
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/* 0x01 */ u8 y;
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} Vec2bu; // size = 0x02
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typedef struct Vec3b {
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/* 0x00 */ s8 x;
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/* 0x01 */ s8 y;
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/* 0x02 */ s8 z;
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} Vec3b; // size = 0x03
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typedef struct Vec2s {
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/* 0x00 */ s16 x;
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/* 0x02 */ s16 y;
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} Vec2s; // size = 0x04
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typedef struct Vec2su {
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/* 0x00 */ u16 x;
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/* 0x02 */ u16 y;
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} Vec2su; // size = 0x04
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typedef struct Vec3s {
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/* 0x00 */ s16 x;
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/* 0x02 */ s16 y;
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/* 0x04 */ s16 z;
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} Vec3s; // size = 0x06
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typedef struct Vec2i {
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/* 0x00 */ s32 x;
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/* 0x04 */ s32 y;
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} Vec2i; // size = 0x08
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typedef struct VecXZi {
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/* 0x00 */ s32 x;
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/* 0x04 */ s32 z;
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} VecXZi; // size = 0x08
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typedef struct Vec3i {
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/* 0x00 */ s32 x;
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/* 0x04 */ s32 y;
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/* 0x08 */ s32 z;
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} Vec3i; // size = 0x0C
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typedef struct Vec2f {
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/* 0x00 */ f32 x;
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/* 0x04 */ f32 y;
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} Vec2f; // size = 0x08
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typedef struct VecXZf {
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/* 0x00 */ f32 x;
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/* 0x04 */ f32 z;
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} VecXZf; // size = 0x08
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typedef struct Vec3f {
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/* 0x00 */ f32 x;
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/* 0x04 */ f32 y;
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/* 0x08 */ f32 z;
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} Vec3f; // size = 0x0C
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typedef struct Vec4f {
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/* 0x00 */ f32 x;
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/* 0x04 */ f32 y;
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/* 0x08 */ f32 z;
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/* 0x0C */ f32 yaw;
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} Vec4f; // size = 0x10
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typedef struct Color4f {
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/* 0x00 */ f32 r;
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/* 0x04 */ f32 g;
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/* 0x08 */ f32 b;
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/* 0x0C */ f32 a;
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} Color4f; // size = 0x10
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typedef struct Color3i {
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/* 0x00 */ s32 r;
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/* 0x04 */ s32 g;
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/* 0x08 */ s32 b;
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} Color3i; // size = 0xC
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typedef struct Color4i {
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/* 0x00 */ s32 r;
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/* 0x04 */ s32 g;
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/* 0x08 */ s32 b;
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/* 0x0C */ s32 a;
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} Color4i; // size = 0x10
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typedef f32 Matrix4f[4][4]; // size = 0x40
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typedef struct Matrix4s {
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/* 0x00 */ s16 whole[4][4];
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/* 0x20 */ s16 frac[4][4];
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} Matrix4s; // size = 0x40
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typedef struct CamConfiguration {
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/* 0x00 */ f32 boomYaw;
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/* 0x04 */ f32 boomLength;
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/* 0x08 */ f32 boomPitch;
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/* 0x0C */ f32 viewPitch;
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/* 0x10 */ Vec3f targetPos;
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} CamConfiguration; // size = 0x1C
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typedef struct DmaTable {
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/* 0x00 */ u8* start;
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/* 0x04 */ u8* end;
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/* 0x08 */ u8* dest;
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} DmaTable;
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typedef struct PartnerData {
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/* 0x00 */ u8 enabled;
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/* 0x01 */ s8 level;
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/* 0x02 */ s16 unk_02[3];
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} PartnerData; // size = 0x08
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typedef struct HeapNode {
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/* 0x00 */ struct HeapNode* next;
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/* 0x04 */ u32 length;
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/* 0x08 */ u16 allocated;
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/* 0x0A */ u16 entryID;
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/* 0x0C */ u32 capacity;
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} HeapNode; // size = 0x10
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/// Ring buffer of an NPC's position over the past 20 frames.
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typedef struct NpcMotionBlur {
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/* 0x00 */ s8 unk_00;
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/* 0x01 */ s8 index; ///< Current blur ring buffer index
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/* 0x02 */ char unk_02[2]; // padding?
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/* 0x04 */ f32 x[20];
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/* 0x54 */ f32 y[20];
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/* 0xA4 */ f32 z[20];
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} NpcMotionBlur; // size = 0xF4
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typedef struct NpcChompBlur {
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/* 0x00 */ struct Npc* npc;
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/* 0x04 */ Vec3f offset;
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} NpcChompBlur; // size = 0x10;
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typedef struct NpcQuizmoBlur {
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/* 0x00 */ s32 flags;
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/* 0x04 */ char unk_04[0x4];
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} NpcQuizmoBlur; // size = 0x8;
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typedef struct NpcHistoryPoint {
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/* 0x00 */ s8 isAirborne;
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/* 0x01 */ char unk_01[0x3];
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/* 0x04 */ Vec3f pos;
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} NpcHistoryPoint; // size = 0x10
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typedef struct FollowAnims {
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/* 0x00 */ AnimID walk;
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/* 0x04 */ AnimID jump;
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/* 0x08 */ AnimID fall;
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/* 0x0C */ AnimID land;
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/* 0x10 */ AnimID idle;
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/* 0x14 */ AnimID run;
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} FollowAnims; // size = 0x18
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typedef struct NpcFollowData {
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/* 0x000 */ NpcHistoryPoint moveHistory[40];
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/* 0x280 */ s32 lastPointIdx;
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/* 0x284 */ s32 targetPointIdx;
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/* 0x288 */ s32 followState;
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/* 0x28C */ s32 targetNpcID;
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/* 0x290 */ FollowAnims* anims;
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/* 0x294 */ f32 walkSpeed;
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/* 0x298 */ f32 runSpeed;
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/* 0x29C */ f32 idleRadius;
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/* 0x2A0 */ f32 walkRadius;
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} NpcFollowData; // size = 0x2A4
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typedef struct Npc {
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/* 0x000 */ s32 flags;
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/* 0x004 */ void (*onUpdate)(struct Npc*); ///< Run before anything else for this NPC in update_npcs()
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/* 0x008 */ void (*onRender)(struct Npc*); ///< Run after the display list for this NPC is built
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/* 0x00C */ f32 yaw;
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/* 0x010 */ f32 planarFlyDist; /* also used for speech, temp0? */
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/* 0x014 */ f32 jumpScale; /* also used for speech, temp1? */
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/* 0x018 */ f32 moveSpeed;
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/* 0x01C */ f32 jumpVelocity;
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/* 0x020 */ union {
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void* any;
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NpcMotionBlur* motion; ///< Null unless flag 0x100000 is set.
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NpcChompBlur* chomp;
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NpcQuizmoBlur* quizmo;
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NpcFollowData* followData;
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struct Npc* keepAwayNpc;
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s32* keepAwayStarted;
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} blur;
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/* 0x024 */ s32 spriteInstanceID;
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/* 0x028 */ AnimID currentAnim;
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/* 0x02C */ s32 animNotifyValue;
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/* 0x030 */ f32 animationSpeed;
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/* 0x034 */ f32 renderYaw;
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/* 0x038 */ Vec3f pos;
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/* 0x044 */ Vec3f rotation;
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/* 0x050 */ f32 rotationPivotOffsetY;
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/* 0x054 */ Vec3f scale;
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/* 0x060 */ Vec3f moveToPos;
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/* 0x06C */ Vec3f colliderPos; /* used during collision with player */
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/* 0x078 */ s32 shadowIndex;
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/* 0x07C */ f32 shadowScale;
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/* 0x080 */ s32 collisionChannel; /* flags used with collision tracing */
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/* 0x084 */ s16 currentFloor; /* colliderID */
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/* 0x086 */ s16 currentWall; /* colliderID */
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/* 0x088 */ s16 isFacingAway;
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/* 0x08A */ s16 yawCamOffset;
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/* 0x08C */ s16 turnAroundYawAdjustment;
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/* 0x08E */ s16 duration; // TODO: name less vaguely
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/* 0x090 */ Vec3s homePos;
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/* 0x096 */ s16 unk_96;
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/* 0x098 */ s16 imgfxType;
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/* 0x09A */ s16 imgfxArg1;
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/* 0x09C */ s16 imgfxArg2;
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/* 0x09E */ s16 imgfxArg3;
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/* 0x0A0 */ s16 imgfxArg4;
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/* 0x0A2 */ u16 imgfxFlags;
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/* 0x0A4 */ s8 npcID;
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/* 0x0A5 */ char unk_A5;
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/* 0x0A6 */ s16 collisionDiameter;
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/* 0x0A8 */ s16 collisionHeight;
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/* 0x0AA */ s8 renderMode;
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/* 0x0AB */ s8 verticalRenderOffset;
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/* 0x0AC */ u8 alpha;
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/* 0x0AD */ u8 alpha2; ///< Multiplied with Npc::alpha
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/* 0x0AE */ char unk_AE[2];
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/* 0x0B0 */ AnimID* extraAnimList;
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/* 0x0B4 */ s8 palSwapType; // 0..4 inclusive
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/* 0x0B5 */ s8 palSwapPrevType;
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/* 0x0B6 */ s8 dirtyPalettes;
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/* 0x0B7 */ s8 palSwapState;
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/* 0x0B8 */ char unk_B8[4];
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/* 0x0BC */ s16 palSwapTimer;
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/* 0x0BE */ s16 palSwapLerpAlpha;
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/* 0x0C0 */ s8 unk_C0;
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/* 0x0C1 */ s8 paletteCount;
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/* 0x0C2 */ char unk_C2[2];
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/* 0x0C4 */ PAL_PTR* spritePaletteList;
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/* 0x0C8 */ PAL_BIN localPaletteData[16][16];
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/* 0x2C8 */ PAL_PTR localPalettes[16];
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/* 0x308 */ s16 unk_308;
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/* 0x30A */ s16 unk_30A;
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/* 0x30C */ u16 unk_30C;
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/* 0x30E */ s16 unk_30E;
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/* 0x310 */ s16 unk_310;
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/* 0x312 */ s16 unk_312;
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/* 0x314 */ s16 unk_314;
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/* 0x316 */ s16 unk_316;
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/* 0x318 */ f32 screenSpaceOffset2D[2];
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/* 0x320 */ f32 verticalStretch;
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/* 0x324 */ struct EffectInstance* decorations[2];
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/* 0x32C */ s8 decorationType[2];
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/* 0x32E */ s8 changedDecoration[2];
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/* 0x330 */ s8 decorationInitialised[2];
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/* 0x332 */ s16 decorationUnk[2];
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/* 0x336 */ char unk_336[10];
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} Npc; // size = 0x340
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typedef Npc* NpcList[MAX_NPCS];
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typedef struct PlayerData {
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/* 0x000 */ s8 bootsLevel;
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/* 0x001 */ s8 hammerLevel;
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/* 0x002 */ s8 curHP;
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/* 0x003 */ s8 curMaxHP;
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/* 0x004 */ s8 hardMaxHP;
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/* 0x005 */ s8 curFP;
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/* 0x006 */ s8 curMaxFP;
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/* 0x007 */ s8 hardMaxFP;
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/* 0x008 */ s8 maxBP;
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/* 0x009 */ s8 level;
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/* 0x00A */ s8 hasActionCommands;
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/* 0x00B */ char unk_0B;
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/* 0x00C */ s16 coins;
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/* 0x00E */ s8 fortressKeyCount;
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/* 0x00F */ u8 starPieces;
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/* 0x010 */ s8 starPoints;
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/* 0x011 */ char unk_11;
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/* 0x012 */ s8 currentPartner;
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/* 0x013 */ char unk_13;
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/* 0x014 */ struct PartnerData partners[12];
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/* 0x074 */ s16 keyItems[32];
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/* 0x0B4 */ s16 badges[128];
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/* 0x1B4 */ s16 invItems[10];
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/* 0x1C8 */ s16 storedItems[32];
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/* 0x208 */ s16 equippedBadges[64];
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/* 0x288 */ char unk_288;
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/* 0x289 */ s8 merleeSpellType;
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/* 0x28A */ s8 merleeCastsLeft;
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/* 0x28B */ char unk_28B;
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/* 0x28C */ s16 merleeTurnCount;
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/* 0x28E */ s8 maxStarPower;
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/* 0x28F */ char unk_28F;
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/* 0x290 */ s16 specialBarsFilled;
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/* 0x292 */ s8 starBeamLevel;
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/* 0x293 */ char unk_293;
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/* 0x294 */ u16 actionCommandAttempts;
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/* 0x296 */ s16 actionCommandSuccesses;
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/* 0x298 */ u16 hitsTaken;
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/* 0x29A */ u16 hitsBlocked;
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/* 0x29C */ u16 playerFirstStrikes;
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/* 0x29E */ u16 enemyFirstStrikes;
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/* 0x2A0 */ u16 powerBounces;
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/* 0x2A2 */ u16 battlesCount;
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/* 0x2A4 */ u16 battlesWon;
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/* 0x2A6 */ s16 unk_2A6;
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/* 0x2A8 */ s16 battlesFled;
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/* 0x2AA */ u16 trainingsDone;
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/* 0x2AC */ s32 walkingStepsTaken;
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/* 0x2B0 */ s32 runningStepsTaken;
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/* 0x2B4 */ u32 totalCoinsEarned;
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/* 0x2B8 */ s16 idleFrameCounter; /* frames with no inputs, overflows ever ~36 minutes of idling */
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/* 0x2BA */ char unk_2BA[2];
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/* 0x2BC */ u32 frameCounter; /* increases by 2 per frame */
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/* 0x2C0 */ u16 quizzesAnswered;
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/* 0x2C2 */ u16 quizzesCorrect;
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/* 0x2C4 */ s32 partnerUnlockedTime[12];
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/* 0x2F4 */ s32 partnerUsedTime[12];
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/* 0x324 */ s32 tradeEventStartTime;
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/* 0x328 */ s32 droTreeHintTime;
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/* 0x32C */ u16 starPiecesCollected;
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/* 0x32E */ u16 jumpGamePlays;
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/* 0x330 */ u32 jumpGameTotal; /* all-time winnings, max = 99999 */
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/* 0x334 */ u16 jumpGameRecord;
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/* 0x336 */ u16 smashGamePlays;
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/* 0x338 */ u32 smashGameTotal; /* all-time winnings, max = 99999 */
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/* 0x33C */ u16 smashGameRecord;
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/* 0x33E */ char unk_33E[2];
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/* 0x340 */ char unk_340[0xE0];
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/* 0x420 */ s32 starPoints2;
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/* 0x424 */ char unk_464[4];
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} PlayerData; // size = 0x428
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typedef union {
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struct {
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/* 0x0 */ s16 genericFlagIndex;
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/* 0x2 */ char unk_2;
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} bytes;
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s32 flags;
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} TriggerFlags;
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typedef struct Trigger {
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/* 0x00 */ TriggerFlags flags;
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/* 0x04 */ s32 varIndex;
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/* 0x08 */ union {
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s32 colliderID;
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Vec4f* pos;
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} location;
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/* 0x0C */ s32 (*onActivateFunc)(struct Trigger*);
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/* 0x10 */ EvtScript* onTriggerEvt;
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/* 0x14 */ struct Evt* runningScript;
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/* 0x18 */ s32 priority;
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/* 0x1C */ union {
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/* */ s32 varTable[3];
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/* */ f32 varTableF[3];
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/* */ void* varTablePtr[3];
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/* */ };
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/* 0x28 */ s32* itemList;
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/* 0x2C */ s32 tattleMsg;
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/* 0x30 */ u8 hasPlayerInteractPrompt;
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/* 0x31 */ char unk_31[3];
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/* 0x34 */ s32 runningScriptID;
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} Trigger; // size = 0x38
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typedef Trigger* TriggerList[MAX_TRIGGERS];
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typedef struct TriggerBlueprint {
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/* 0x00 */ s32 flags;
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/* 0x04 */ s16 varIndex;
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/* 0x06 */ char unk_06[2];
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/* 0x08 */ s32 colliderID;
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/* 0x0C */ s32 (*onActivateFunc)(struct Trigger*);
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/* 0x10 */ char unk_10[4];
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/* 0x14 */ s32 tattleMsg;
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/* 0x18 */ s32 hasPlayerInteractPrompt;
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/* 0x1C */ s32* itemList;
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} TriggerBlueprint; // size = 0x20
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typedef union X32 {
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s32 s;
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f32 f;
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} X32;
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typedef struct Evt {
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/* 0x000 */ u8 stateFlags;
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/* 0x001 */ u8 currentArgc;
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/* 0x002 */ u8 currentOpcode;
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/* 0x003 */ u8 priority;
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/* 0x004 */ u8 groupFlags;
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/* 0x005 */ s8 blocked; /* 1 = blocking */
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/* 0x006 */ s8 loopDepth; /* how many nested loops we are in, >= 8 hangs forever */
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/* 0x007 */ s8 switchDepth; /* how many nested switches we are in, max = 8 */
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/* 0x008 */ Bytecode* ptrNextLine;
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/* 0x00C */ Bytecode* ptrReadPos;
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/* 0x010 */ s8 labelIndices[16];
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/* 0x020 */ UNK_PTR labelPositions[16];
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/* 0x060 */ UNK_PTR userData; /* unknown pointer; allocated on the heap, free'd in kill_script() */
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/* 0x064 */ struct Evt* blockingParent; /* parent? */
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/* 0x068 */ struct Evt* childScript;
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/* 0x06C */ struct Evt* parentScript; /* brother? */
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/* 0x070 */ union {
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/* */ s32 functionTemp[4];
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/* */ f32 functionTempF[4];
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/* */ void* functionTempPtr[4];
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/* */ };
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/* 0x080 */ ApiFunc callFunction;
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/* 0x084 */ union {
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/* */ s32 varTable[16];
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/* */ f32 varTableF[16];
|
|
/* */ void* varTablePtr[16];
|
|
/* */ };
|
|
/* 0x0C4 */ s32 varFlags[3];
|
|
/* 0x0D0 */ s32 loopStartTable[8];
|
|
/* 0x0F0 */ s32 loopCounterTable[8];
|
|
/* 0x110 */ s8 switchBlockState[8];
|
|
/* 0x118 */ s32 switchBlockValue[8];
|
|
/* 0x138 */ s32* buffer;
|
|
/* 0x13C */ s32* array;
|
|
/* 0x140 */ s32* flagArray;
|
|
/* 0x144 */ s32 id;
|
|
/* 0x148 */ union {
|
|
s32 enemyID;
|
|
s32 actorID;
|
|
struct Enemy* enemy; ///< For overworld scripts owned by an Npc
|
|
struct Actor* actor; ///< For battle scripts
|
|
} owner1; ///< Initially -1
|
|
/* 0x14C */ union {
|
|
s32 npcID;
|
|
s32 triggerID;
|
|
struct Npc* npc; ///< For overworld scripts owned by an Npc
|
|
struct Trigger* trigger;
|
|
} owner2; ///< Initially -1
|
|
/* 0x150 */ f32 timeScale;
|
|
/* 0x154 */ f32 frameCounter;
|
|
/* 0x158 */ s32 unk_158;
|
|
/* 0x15C */ Bytecode* ptrFirstLine;
|
|
/* 0x160 */ Bytecode* ptrSavedPos;
|
|
/* 0x164 */ Bytecode* ptrCurrentLine;
|
|
} Evt; // size = 0x168
|
|
|
|
typedef Evt* ScriptList[MAX_SCRIPTS];
|
|
|
|
struct Entity;
|
|
struct SaveBlockData;
|
|
struct SwitchData;
|
|
struct ShatteringBlockData;
|
|
struct BlockData;
|
|
struct WoodenCrateData;
|
|
struct ChestData;
|
|
struct BlueWarpPipeData;
|
|
struct HeartBlockContentData;
|
|
struct SuperBlockContentData;
|
|
struct SimpleSpringData;
|
|
struct HiddenPanelData;
|
|
struct SignpostData;
|
|
struct PadlockData;
|
|
struct BoardedFloorData;
|
|
struct BombableRockData;
|
|
struct TweesterData;
|
|
struct StarBoxLauncherData;
|
|
struct CymbalPlantData;
|
|
struct PinkFlowerData;
|
|
struct SpinningFlowerData;
|
|
struct TrumpetPlantData;
|
|
struct MunchlesiaData;
|
|
struct ArrowSignData;
|
|
|
|
typedef s32 (*EntityCallback)(struct Entity*);
|
|
|
|
typedef struct DmaEntry {
|
|
void* start;
|
|
void* end;
|
|
} DmaEntry;
|
|
|
|
typedef struct EntityBlueprint {
|
|
/* 0x00 */ u16 flags;
|
|
/* 0x02 */ u16 typeDataSize;
|
|
/* 0x04 */ UNK_PTR renderCommandList;
|
|
/* 0x08 */ UNK_PTR modelAnimationNodes;
|
|
/* 0x0C */ void (*fpInit)(struct Entity*);
|
|
/* 0x10 */ UNK_PTR updateEntityScript;
|
|
/* 0x14 */ EntityCallback fpHandleCollision;
|
|
/* 0x18 */ union {
|
|
DmaEntry dma;
|
|
DmaEntry* dmaList;
|
|
};
|
|
/* 0x20 */ u8 entityType;
|
|
/* 0x21 */ u8 aabbSize[3];
|
|
} EntityBlueprint; // size = 0x24
|
|
|
|
typedef union {
|
|
s32* any;
|
|
struct SaveBlockData* saveBlock;
|
|
struct SwitchData* swtch;
|
|
struct ShatteringBlockData* shatteringBlock;
|
|
struct BlockData* block;
|
|
struct WoodenCrateData* crate;
|
|
struct ChestData* chest;
|
|
struct BlueWarpPipeData* bluePipe;
|
|
struct HeartBlockContentData* heartBlockContent;
|
|
struct SuperBlockContentData* superBlockContent;
|
|
struct SimpleSpringData* simpleSpring;
|
|
struct HiddenPanelData* hiddenPanel;
|
|
struct SignpostData* signPost;
|
|
struct PadlockData* padlock;
|
|
struct BoardedFloorData* boardedFloor;
|
|
struct BombableRockData* bombableRock;
|
|
struct TweesterData* tweester;
|
|
struct StarBoxLauncherData* starBoxLauncher;
|
|
struct CymbalPlantData* cymbalPlant;
|
|
struct PinkFlowerData* pinkFlower;
|
|
struct SpinningFlowerData* spinningFlower;
|
|
struct TrumpetPlantData* trumpetPlant;
|
|
struct MunchlesiaData* munchlesia;
|
|
struct ArrowSignData* arrowSign;
|
|
} EntityData;
|
|
|
|
typedef struct Entity {
|
|
/* 0x00 */ s32 flags;
|
|
/* 0x04 */ u8 listIndex;
|
|
/* 0x05 */ s8 unk_05;
|
|
/* 0x06 */ u8 collisionFlags;
|
|
/* 0x07 */ s8 collisionTimer;
|
|
/* 0x08 */ u8 unk_08;
|
|
/* 0x09 */ u8 scriptDelay;
|
|
/* 0x0A */ u8 type;
|
|
/* 0x0B */ u8 alpha;
|
|
/* 0x0C */ Vec3s aabb;
|
|
/* 0x12 */ s16 vertexSegment;
|
|
/* 0x14 */ s16 virtualModelIndex;
|
|
/* 0x16 */ s16 shadowIndex;
|
|
/* 0x18 */ s32* scriptReadPos;
|
|
/* 0x1C */ EntityCallback updateScriptCallback;
|
|
/* 0x20 */ EntityCallback updateMatrixOverride;
|
|
/* 0x24 */ Evt* boundScript;
|
|
/* 0x28 */ EvtScript* boundScriptBytecode;
|
|
/* 0x2C */ s32* savedReadPos[3];
|
|
/* 0x38 */ EntityBlueprint* blueprint;
|
|
/* 0x3C */ void (*renderSetupFunc)(s32);
|
|
/* 0x40 */ EntityData dataBuf;
|
|
/* 0x44 */ void* gfxBaseAddr;
|
|
/* 0x48 */ Vec3f position;
|
|
/* 0x54 */ Vec3f scale;
|
|
/* 0x60 */ Vec3f rotation;
|
|
/* 0x6C */ f32 shadowPosY;
|
|
/* 0x70 */ Matrix4f inverseTransformMatrix; /* world-to-local */
|
|
/* 0xB0 */ f32 effectiveSize;
|
|
/* 0xB4 */ char unk_B4[4];
|
|
/* 0xB8 */ Mtx transformMatrix;
|
|
} Entity; // size = 0xF8
|
|
|
|
typedef Entity* EntityList[MAX_ENTITIES];
|
|
|
|
struct Shadow;
|
|
|
|
typedef void (*ShadowCallback)(struct Shadow*);
|
|
|
|
// same as EntityBlueprint
|
|
typedef struct ShadowBlueprint {
|
|
/* 0x00 */ u16 flags;
|
|
/* 0x02 */ s16 typeDataSize;
|
|
/* 0x04 */ UNK_PTR renderCommandList;
|
|
/* 0x08 */ struct StaticAnimatorNode** animModelNode;
|
|
/* 0x0C */ ShadowCallback(onCreateCallback);
|
|
/* 0x10 */ char unk_10[0x10];
|
|
/* 0x20 */ u8 entityType;
|
|
/* 0x21 */ char aabbSize[3];
|
|
} ShadowBlueprint; // size = 0x24
|
|
|
|
typedef struct Shadow {
|
|
/* 0x00 */ s32 flags;
|
|
/* 0x04 */ u8 listIndex;
|
|
/* 0x05 */ u8 alpha;
|
|
/* 0x06 */ u8 unk_06;
|
|
/* 0x07 */ char unk_07;
|
|
/* 0x08 */ s16 entityModelID;
|
|
/* 0x0A */ s16 vertexSegment;
|
|
/* 0x0C */ Vec3s* vertexArray;
|
|
/* 0x10 */ Vec3f position;
|
|
/* 0x1C */ Vec3f scale;
|
|
/* 0x28 */ Vec3f rotation;
|
|
/* 0x34 */ char unk_34[0x4];
|
|
/* 0x38 */ Mtx transformMatrix;
|
|
} Shadow; // size = 0x78
|
|
|
|
typedef Shadow* ShadowList[MAX_SHADOWS];
|
|
|
|
typedef struct Worker {
|
|
/* 0x00 */ s32 flags;
|
|
/* 0x04 */ void (*update)(void);
|
|
/* 0x08 */ void (*draw)(void);
|
|
} Worker;
|
|
|
|
typedef Worker* WorkerList[MAX_WORKERS];
|
|
|
|
typedef struct MusicSettings {
|
|
/* 0x00 */ u16 flags;
|
|
/* 0x02 */ s16 state;
|
|
/* 0x04 */ s32 fadeOutTime;
|
|
/* 0x08 */ s32 fadeInTime;
|
|
/* 0x0C */ s16 fadeStartVolume;
|
|
/* 0x0E */ s16 fadeEndVolume;
|
|
/* 0x10 */ s32 songID;
|
|
/* 0x14 */ s32 variation;
|
|
/* 0x18 */ s32 songName;
|
|
/* 0x1C */ s32 battleSongID;
|
|
/* 0x20 */ s32 battleVariation;
|
|
/* 0x24 */ s32 savedSongID;
|
|
/* 0x28 */ s32 savedVariation;
|
|
/* 0x2C */ s32 savedSongName;
|
|
} MusicSettings; // size = 0x30
|
|
|
|
typedef struct MusicProximityTrigger {
|
|
/* 0x00 */ VecXZf pos;
|
|
/* 0x08 */ f32 innerDist;
|
|
/* 0x0C */ f32 outerDist;
|
|
/* 0x10 */ s32 unk;
|
|
/* 0x14 */ s32 manualActivationFlag;
|
|
} MusicProximityTrigger; // size = 0x18
|
|
|
|
typedef struct UiStatus {
|
|
/* 0x00 */ s32 hpIconIndices[2];
|
|
/* 0x08 */ s32 fpIconIndices[2];
|
|
/* 0x10 */ s32 coinIconIndex;
|
|
/* 0x14 */ s32 coinSparkleIconIndex;
|
|
/* 0x18 */ s32 starpointsIconIndex;
|
|
/* 0x1C */ s32 starpointsShineIconIndex;
|
|
/* 0x20 */ s32 iconIndex8;
|
|
/* 0x24 */ s32 iconIndex9;
|
|
/* 0x28 */ s32 iconIndexA;
|
|
/* 0x2C */ s32 iconIndexB;
|
|
/* 0x30 */ s32 starIconIndex;
|
|
/* 0x34 */ s16 drawPosX; /* overall x-offset for whole UI */
|
|
/* 0x36 */ s16 drawPosY; /* modulated as it appears, goes away */
|
|
/* 0x38 */ s16 showTimer;
|
|
/* 0x3A */ s8 hidden;
|
|
/* 0x3B */ s8 unk_3B[2];
|
|
/* 0x3D */ s8 displayHP;
|
|
/* 0x3E */ s8 displayFP;
|
|
/* 0x3F */ char unk_3F;
|
|
/* 0x40 */ s16 displayCoins;
|
|
/* 0x42 */ s16 displayStarpoints;
|
|
/* 0x44 */ s8 ignoreChanges; /* set != 0 to prevent automatic opening from HP/FP changes */
|
|
/* 0x45 */ s8 unk_45[2];
|
|
/* 0x47 */ s8 disabled; /* set != 0 for menu to be disabled completely */
|
|
/* 0x48 */ s16 displaySP;
|
|
/* 0x4A */ s8 hpBlinking; /* bool */
|
|
/* 0x4B */ s8 hpBlinkCounter;
|
|
/* 0x4C */ s8 hpBlinkTimer; /* until stop */
|
|
/* 0x4D */ s8 fpBlinking; /* bool */
|
|
/* 0x4E */ s8 fpBlinkCounter;
|
|
/* 0x4F */ s8 fpBlinkTimer; /* until stop */
|
|
/* 0x50 */ s8 spBlinking;
|
|
/* 0x51 */ s8 spBlinkCounter;
|
|
/* 0x52 */ s8 starpointsBlinking; /* bool */
|
|
/* 0x53 */ s8 starpointsBlinkCounter;
|
|
/* 0x54 */ s8 coinsBlinking; /* bool */
|
|
/* 0x55 */ s8 coinsBlinkCounter;
|
|
/* 0x56 */ s8 coinsBlinkTimer; /* until stop */
|
|
/* 0x57 */ s8 unk_57;
|
|
/* 0x58 */ s8 unk_58;
|
|
/* 0x59 */ s8 unk_59;
|
|
/* 0x5A */ s8 spBarsToBlink; /* how many sp bars to blink */
|
|
/* 0x5B */ char unk_5B;
|
|
/* 0x5C */ s32 iconIndex10;
|
|
/* 0x60 */ s32 iconIndex11;
|
|
/* 0x64 */ s32 iconIndex12;
|
|
/* 0x68 */ s32 iconIndex13;
|
|
/* 0x6C */ s8 unk_6C[4];
|
|
} UiStatus; // size = 0x70
|
|
|
|
typedef struct CameraInitData {
|
|
/* 0x00 */ s16 flags;
|
|
/* 0x02 */ s8 updateMode;
|
|
/* 0x03 */ char unk_03;
|
|
/* 0x04 */ s16 viewWidth;
|
|
/* 0x06 */ s16 viewHeight;
|
|
/* 0x08 */ s16 viewStartX;
|
|
/* 0x0A */ s16 viewStartY;
|
|
/* 0x0C */ s16 nearClip;
|
|
/* 0x0E */ s16 farClip;
|
|
/* 0x10 */ s16 vfov;
|
|
} CameraInitData; // size = 0x12;
|
|
|
|
typedef struct CameraUnk {
|
|
/* 0x00 */ s16 unk_00;
|
|
/* 0x02 */ s16 unk_02;
|
|
/* 0x04 */ char unk_04[0x8];
|
|
/* 0x0C */ s32 unk_0C;
|
|
/* 0x10 */ char unk_10[0x54];
|
|
/* 0x64 */ s32 unk_64;
|
|
/* 0x68 */ char unk_68[0x24];
|
|
} CameraUnk; // size = 0x8C
|
|
|
|
typedef struct CameraControlSettings {
|
|
/* 0x00 */ s32 type;
|
|
/* 0x04 */ f32 boomLength;
|
|
/* 0x08 */ f32 boomPitch;
|
|
union {
|
|
struct {
|
|
f32 Ax;
|
|
f32 Ay;
|
|
f32 Az;
|
|
f32 Bx;
|
|
f32 By;
|
|
f32 Bz;
|
|
} two;
|
|
struct {
|
|
f32 Ax;
|
|
f32 Cx;
|
|
f32 Az;
|
|
f32 Bx;
|
|
f32 Cz;
|
|
f32 Bz;
|
|
} three;
|
|
} points;
|
|
/* 0x24 */ f32 viewPitch;
|
|
/* 0x28 */ s32 flag;
|
|
} CameraControlSettings; // size = 0x2C
|
|
|
|
typedef struct Camera {
|
|
/* 0x000 */ u16 flags;
|
|
/* 0x002 */ s16 moveFlags;
|
|
/* 0x004 */ s16 updateMode;
|
|
/* 0x006 */ s16 needsInit;
|
|
/* 0x008 */ s16 isChangingMap;
|
|
/* 0x00A */ s16 viewportW;
|
|
/* 0x00C */ s16 viewportH;
|
|
/* 0x00E */ s16 viewportStartX;
|
|
/* 0x010 */ s16 viewportStartY;
|
|
/* 0x012 */ s16 nearClip;
|
|
/* 0x014 */ s16 farClip;
|
|
/* 0x016 */ char unk_16[2];
|
|
/* 0x018 */ f32 vfov;
|
|
/* 0x01C */ s16 auxPitch;
|
|
/* 0x01E */ s16 auxBoomLength;
|
|
/* 0x020 */ s16 lookAt_dist;
|
|
/* 0x022 */ s16 auxBoomPitch;
|
|
/* 0x024 */ s16 auxBoomYaw;
|
|
/* 0x026 */ s16 auxBoomZOffset;
|
|
/* 0x028 */ s16 unk_28;
|
|
/* 0x02A */ s16 zoomPercent;
|
|
/* 0x02C */ s16 bgColor[3];
|
|
/* 0x032 */ Vec3s targetScreenCoords;
|
|
/* 0x038 */ u16 perspNorm;
|
|
/* 0x03A */ char unk_3A[2];
|
|
/* 0x03C */ Vec3f lookAt_eye;
|
|
/* 0x048 */ Vec3f lookAt_obj;
|
|
/* 0x054 */ Vec3f lookAt_obj_target;
|
|
/* 0x060 */ Vec3f targetPos;
|
|
/* 0x06C */ f32 currentYaw;
|
|
/* 0x070 */ f32 unk_70;
|
|
/* 0x074 */ f32 currentBoomYaw;
|
|
/* 0x078 */ f32 currentBoomLength;
|
|
/* 0x07C */ f32 currentYOffset;
|
|
/* 0x080 */ char unk_80[4];
|
|
/* 0x084 */ Vec3f trueRotation;
|
|
/* 0x090 */ f32 currentBlendedYawNegated;
|
|
/* 0x094 */ f32 currentPitch;
|
|
/* 0x098 */ f32 unk_98;
|
|
/* 0x09C */ f32 unk_9C;
|
|
/* 0x0A0 */ Vp vp;
|
|
/* 0x0B0 */ Vp vpAlt;
|
|
/* 0x0C0 */ s32 unk_C0;
|
|
/* 0x0C4 */ f32 unk_C4;
|
|
/* 0x0C8 */ char unk_C8[0xC];
|
|
/* 0x0D4 */ Matrix4f perspectiveMatrix;
|
|
/* 0x114 */ Matrix4f viewMtxPlayer; /* centers on player */
|
|
/* 0x154 */ Matrix4f viewMtxLeading; /* leads player slightly */
|
|
/* 0x194 */ Matrix4f viewMtxShaking; /* used while ShakeCam is active */
|
|
/* 0x1D4 */ char unk_1D4[0x28];
|
|
/* 0x1FC */ void (*fpDoPreRender)(struct Camera*);
|
|
/* 0x200 */ void (*fpDoPostRender)(struct Camera*);
|
|
/* 0x204 */ Mtx* unkMatrix;
|
|
/* 0x208 */ s32 unk_208;
|
|
/* 0x20C */ Matrix4s* unkEffectMatrix;
|
|
/* 0x210 */ char unk_210[0x2];
|
|
/* 0x212 */ s16 unk_212;
|
|
/* 0x214 */ CameraUnk unk_214[4];
|
|
/* 0x444 */ CameraControlSettings* prevController;
|
|
/* 0x448 */ CameraControlSettings* currentController;
|
|
/* 0x44C */ CamConfiguration prevConfiguration;
|
|
/* 0x468 */ CamConfiguration goalConfiguration;
|
|
/* 0x484 */ f32 interpAlpha;
|
|
/* 0x488 */ f32 linearInterp;
|
|
/* 0x48C */ f32 linearInterpScale; /* 3.0? */
|
|
/* 0x490 */ f32 moveSpeed;
|
|
/* 0x494 */ f32 unk_494;
|
|
/* 0x498 */ f32 unk_498;
|
|
/* 0x49C */ f32 unk_49C;
|
|
/* 0x4A0 */ f32 savedTargetY;
|
|
/* 0x4A4 */ Vec3f prevTargetPos;
|
|
/* 0x4B0 */ Vec3f movePos;
|
|
/* 0x4BC */ Vec3f prevPrevMovePos;
|
|
/* 0x4C8 */ Vec3f prevMovePos;
|
|
/* 0x4D4 */ u16 prevPrevFollowFlags;
|
|
/* 0x4D6 */ u16 prevFollowFlags;
|
|
/* 0x4D8 */ CameraControlSettings controlSettings;
|
|
/* 0x504 */ u16 followPlayer;
|
|
/* 0x506 */ u16 panActive;
|
|
/* 0x508 */ f32 panPhase;
|
|
/* 0x50C */ f32 leadAmount;
|
|
/* 0x510 */ f32 unk_510;
|
|
/* 0x514 */ f32 unk_514;
|
|
/* 0x518 */ f32 unk_518;
|
|
/* 0x51C */ s32 unk_51C;
|
|
/* 0x520 */ f32 unk_520;
|
|
/* 0x524 */ f32 unk_524;
|
|
/* 0x528 */ f32 unk_528;
|
|
/* 0x52C */ s32 unk_52C;
|
|
/* 0x530 */ s32 unk_530;
|
|
/* 0x534 */ CameraControlSettings* aabbForZoneBelow;
|
|
/* 0x538 */ char unk_538[0x18];
|
|
/* 0x550 */ f32 unk_550;
|
|
/* 0x554 */ s16 unk_554;
|
|
/* 0x556 */ s16 unk_556;
|
|
} Camera; // size = 0x558
|
|
|
|
typedef struct BattleStatus {
|
|
/* 0x000 */ s32 flags1;
|
|
/* 0x004 */ s32 flags2;
|
|
/* 0x008 */ union {
|
|
/* */ s32 varTable[16];
|
|
/* */ f32 varTableF[16];
|
|
/* */ void* varTablePtr[16];
|
|
/* */ };
|
|
/* 0x048 */ s8 currentSubmenu;
|
|
/* 0x049 */ s8 unk_49;
|
|
/* 0x04A */ s8 unk_4A;
|
|
/* 0x04B */ s8 unk_4B;
|
|
/* 0x04C */ s8 lastPlayerMenuSelection[16];
|
|
/* 0x05C */ s8 lastPartnerMenuSelection[16];
|
|
/* 0x06C */ s16 cancelTargetMenuSubstate; // might be more generally for returning from nested 'inner' state
|
|
/* 0x06E */ s16 acceptTargetMenuSubstate; // might be more generally for returning from nested 'inner' state
|
|
/* 0x070 */ s16 menuDisableFlags; /* 1 = jump, 2 = hammer, 4 = items */
|
|
/* 0x072 */ char unk_72[2];
|
|
/* 0x074 */ s32 enabledStarPowersMask; // zero'd bits will be unavailable, used only for tutorial battles
|
|
/* 0x078 */ s8 totalStarPoints;
|
|
/* 0x079 */ s8 pendingStarPoints; /* how many to add */
|
|
/* 0x07A */ s8 incrementStarPointDelay; /* related to star points, set to 0x28 when they are dropped */
|
|
/* 0x07B */ u8 damageTaken;
|
|
/* 0x07C */ s8 changePartnerAllowed;
|
|
/* 0x07D */ s8 menuStatus[4]; ///< -1 = automatically pick the first move, 0 = disabled, 1 = enabled
|
|
/* 0x081 */ s8 actionSuccess;
|
|
/* 0x082 */ char unk_82;
|
|
/* 0x083 */ s8 actionCommandMode;
|
|
/* 0x084 */ s8 actionResult;
|
|
/* 0x085 */ s8 unk_85;
|
|
/* 0x086 */ s8 unk_86;
|
|
/* 0x087 */ s8 blockResult; /* 0 = fail, 1 = success, -1 = mashed */
|
|
/* 0x088 */ s8 itemUsesLeft; /* set to 2 for double dip, 3 for triple dip */
|
|
/* 0x089 */ s8 hpDrainCount;
|
|
/* 0x08A */ s8 nextMerleeSpellType;
|
|
/* 0x08B */ s8 hustleTurns; /* numTurns from hustle drink, normally 0 */
|
|
/* 0x08C */ s8 unk_8C;
|
|
/* 0x08D */ s8 unk_8D;
|
|
/* 0x08E */ s8 initialEnemyCount; /* used for SP award bonus */
|
|
/* 0x08F */ char unk_8F[1];
|
|
/* 0x090 */ s16 unk_90;
|
|
/* 0x092 */ s8 reflectFlags;
|
|
/* 0x093 */ s8 unk_93;
|
|
/* 0x094 */ s8 unk_94;
|
|
/* 0x095 */ s8 unk_95;
|
|
/* 0x096 */ s8 hammerCharge;
|
|
/* 0x097 */ s8 jumpCharge;
|
|
/* 0x098 */ char unk_98;
|
|
/* 0x099 */ u8 rushFlags; /* 1 = mega rush, 2 = power rush */
|
|
/* 0x09A */ s8 outtaSightActive;
|
|
/* 0x09B */ s8 turboChargeTurnsLeft;
|
|
/* 0x09C */ u8 turboChargeAmount; /* unused? */
|
|
/* 0x09D */ s8 waterBlockTurnsLeft;
|
|
/* 0x09E */ u8 waterBlockAmount; /* unused? */
|
|
/* 0x09F */ char unk_9F;
|
|
/* 0x0A0 */ struct EffectInstance* waterBlockEffect;
|
|
/* 0x0A4 */ s8 cloudNineTurnsLeft;
|
|
/* 0x0A5 */ s8 cloudNineDodgeChance; /* = 50% */
|
|
/* 0x0A6 */ char unk_A6[2];
|
|
/* 0x0A8 */ struct EffectInstance* cloudNineEffect;
|
|
/* 0x0AC */ s8 merleeAttackBoost;
|
|
/* 0x0AD */ s8 merleeDefenseBoost;
|
|
/* 0x0AE */ s8 hammerLossTurns;
|
|
/* 0x0AF */ s8 jumpLossTurns;
|
|
/* 0x0B0 */ s8 itemLossTurns;
|
|
/* 0x0B1 */ char unk_B1[3];
|
|
/* 0x0B4 */ UNK_FUN_PTR(preUpdateCallback);
|
|
/* 0x0B8 */ UNK_FUN_PTR(initBattleCallback);
|
|
/* 0x0BC */ struct Evt* controlScript; /* control handed over to this when changing partners */
|
|
/* 0x0C0 */ s32 controlScriptID;
|
|
/* 0x0C4 */ struct Evt* camMovementScript;
|
|
/* 0x0C8 */ s32 camMovementScriptID;
|
|
/* 0x0CC */ Vec3f camLookatObjPos;
|
|
/* 0x0D8 */ struct Actor* playerActor;
|
|
/* 0x0DC */ struct Actor* partnerActor;
|
|
/* 0x0E0 */ struct Actor* enemyActors[24];
|
|
/* 0x140 */ s16 enemyIDs[24];
|
|
/* 0x170 */ s8 nextEnemyIndex; /* (during enemy turn) who should go next */
|
|
/* 0x171 */ s8 numEnemyActors;
|
|
/* 0x172 */ s16 activeEnemyActorID; /* (during enemy turn) enemy currently using their move */
|
|
/* 0x174 */ struct Actor* currentTurnEnemy;
|
|
/* 0x178 */ s8 moveCategory; ///< 0 = jump, 1 = hammer, 5 = partner, ...
|
|
/* 0x179 */ char unk_179;
|
|
/* 0x17A */ s16 moveArgument; // argument provided for move; can be hammer/boots level, itemID, etc
|
|
/* 0x17C */ s16 selectedMoveID;
|
|
/* 0x17E */ s16 currentAttackDamage;
|
|
/* 0x180 */ s16 lastAttackDamage;
|
|
/* 0x182 */ char unk_182[2];
|
|
/* 0x184 */ s32 currentTargetListFlags; /* set when creating a target list, also obtain from the flags field of moves */
|
|
/* 0x188 */ s32 currentAttackElement;
|
|
/* 0x18C */ s32 currentAttackEventSuppression;
|
|
/* 0x190 */ s32 currentAttackStatus;
|
|
/* 0x194 */ u8 statusChance;
|
|
/* 0x195 */ s8 statusDuration;
|
|
/* 0x196 */ char unk_196;
|
|
/* 0x197 */ s8 targetHomeIndex; /* some sort of home index used for target list construction */
|
|
/* 0x198 */ s8 powerBounceCounter;
|
|
/* 0x199 */ s8 wasStatusInflicted; /* during last attack */
|
|
/* 0x19A */ u8 currentDamageSource;
|
|
/* 0x19B */ char unk_19B[5];
|
|
/* 0x1A0 */ s16 currentTargetID; /* selected? */
|
|
/* 0x1A2 */ s8 currentTargetPart; /* selected? */
|
|
/* 0x1A3 */ char unk_1A3;
|
|
/* 0x1A4 */ s16 currentTargetID2;
|
|
/* 0x1A6 */ s8 currentTargetPart2;
|
|
/* 0x1A7 */ s8 battlePhase;
|
|
/* 0x1A8 */ s16 attackerActorID;
|
|
/* 0x1AA */ s16 unk_1AA;
|
|
/* 0x1AC */ s8 unk_1AC;
|
|
/* 0x1AD */ char unk_1AD;
|
|
/* 0x1AE */ s16 submenuIcons[24]; /* icon IDs */
|
|
/* 0x1DE */ u8 submenuMoves[24]; /* move IDs */
|
|
/* 0x1F6 */ s8 submenuStatus[24]; ///< @see enum BattleSubmenuStatus
|
|
/* 0x20E */ u8 submenuMoveCount;
|
|
/* 0x20F */ char unk_20F;
|
|
/* 0x210 */ s32 currentButtonsDown;
|
|
/* 0x214 */ s32 currentButtonsPressed;
|
|
/* 0x218 */ s32 currentButtonsHeld;
|
|
/* 0x21C */ s32 stickX;
|
|
/* 0x220 */ s32 stickY;
|
|
/* 0x224 */ s32 inputBitmask;
|
|
/* 0x228 */ s32 dpadX; /* 0-360 */
|
|
/* 0x22C */ s32 dpadY; /* 0-60 */
|
|
/* 0x230 */ s32 holdInputBuffer[64];
|
|
/* 0x330 */ s32 pushInputBuffer[64];
|
|
/* 0x430 */ s8 holdInputBufferPos;
|
|
/* 0x431 */ s8 inputBufferPos;
|
|
/* 0x432 */ s8 darknessMode;
|
|
/* 0x433 */ u8 unk_433;
|
|
/* 0x434 */ s32* actionCmdDifficultyTable;
|
|
/* 0x438 */ struct Stage* currentStage;
|
|
/* 0x43C */ struct EffectInstance* buffEffect;
|
|
/* 0x440 */ u8 tattleFlags[28];
|
|
/* 0x45C */ char unk_45C[4];
|
|
} BattleStatus; // size = 0x460
|
|
|
|
// alternative name: TileDescriptor
|
|
typedef struct TextureHeader {
|
|
/* 0x00 */ s8 name[32];
|
|
/* 0x20 */ u16 auxW;
|
|
/* 0x22 */ u16 mainW;
|
|
/* 0x24 */ u16 auxH;
|
|
/* 0x26 */ u16 mainH;
|
|
/* 0x28 */ u8 unk_28;
|
|
/* 0x29 */ u8 extraTiles; // 0 - none, 1 - mipmap, 2 - ?, 3 - use aux tile
|
|
/* 0x2A */ u8 colorCombineType : 6;
|
|
/* 0x2A */ u8 colorCombineSubType : 2;
|
|
/* 0x2B */ u8 auxFmt : 4;
|
|
/* 0x2B */ u8 mainFmt : 4;
|
|
/* 0x2C */ u8 auxBitDepth : 4;
|
|
/* 0x2C */ u8 mainBitDepth : 4;
|
|
/* 0x2D */ u8 auxWrapW : 4;
|
|
/* 0x2D */ u8 mainWrapW : 4;
|
|
/* 0x2E */ u8 auxWrapH : 4;
|
|
/* 0x2E */ u8 mainWrapH : 4;
|
|
/* 0x2F */ u8 filtering;
|
|
} TextureHeader; // size = 0x30
|
|
|
|
typedef struct MoveData {
|
|
/* 0x00 */ s32 nameMsg;
|
|
/* 0x04 */ s32 flags;
|
|
/* 0x08 */ s32 shortDescMsg;
|
|
/* 0x0C */ s32 fullDescMsg;
|
|
/* 0x10 */ s8 category; ///< @see enum MoveType
|
|
/* 0x11 */ s8 costFP;
|
|
/* 0x12 */ s8 costBP;
|
|
/* 0x13 */ u8 actionTip;
|
|
} MoveData; // size = 0x14
|
|
|
|
typedef struct Collider {
|
|
/* 0x00 */ s32 flags;
|
|
/* 0x04 */ s16 nextSibling;
|
|
/* 0x06 */ s16 firstChild;
|
|
/* 0x08 */ s16 parentModelIndex;
|
|
/* 0x0A */ s16 numTriangles;
|
|
/* 0x0C */ struct ColliderTriangle* triangleTable;
|
|
/* 0x10 */ union {
|
|
struct ColliderBoundingBox* aabb;
|
|
struct CameraControlSettings* camSettings;
|
|
};
|
|
/* 0x14 */ s16 numVertices;
|
|
/* 0x16 */ char unk_16[2];
|
|
/* 0x18 */ Vec3f* vertexTable; // contains local and global coordinates
|
|
} Collider; // size = 0x1C
|
|
|
|
typedef struct CollisionData {
|
|
/* 0x00 */ Vec3f* vertices;
|
|
/* 0x04 */ Collider* colliderList;
|
|
/* 0x08 */ union {
|
|
struct ColliderBoundingBox* aabbs;
|
|
struct CameraControlSettings* camSettings;
|
|
};
|
|
/* 0x0C */ s16 numColliders;
|
|
/* 0x0E */ char unk_0E[2];
|
|
} CollisionData; // size = 0x10
|
|
|
|
typedef struct ModelGroupData {
|
|
/* 0x00 */ Mtx* transformMatrix;
|
|
/* 0x04 */ Lightsn* lightingGroup;
|
|
/* 0x08 */ s32 numLights;
|
|
/* 0x0C */ s32 numChildren;
|
|
/* 0x10 */ struct ModelNode** childList;
|
|
} ModelGroupData; // size = 0x14
|
|
|
|
typedef struct ModelDisplayData {
|
|
/* 0x0 */ Gfx* displayList;
|
|
/* 0x4 */ char unk_04[0x4];
|
|
} ModelDisplayData; // size = 0x8
|
|
|
|
typedef struct AnimatorNode {
|
|
/* 0x00 */ Gfx* displayList;
|
|
/* 0x04 */ struct AnimatorNode* children[32];
|
|
/* 0x84 */ Vec3f basePos; // ?
|
|
/* 0x90 */ Vec3f pos;
|
|
/* 0x9C */ Vec3f rotation;
|
|
/* 0xA8 */ Vec3f scale;
|
|
/* 0xB4 */ Matrix4f mtx;
|
|
/* 0xF4 */ s16 flags;
|
|
/* 0xF6 */ s16 uniqueIndex;
|
|
/* 0xF8 */ s16 vertexStartOffset;
|
|
/* 0xFA */ char unk_FA[2];
|
|
/* 0xFC */ union {
|
|
/* */ s32 modelID;
|
|
/* */ Vtx* vtxList;
|
|
/* */ } fcData;
|
|
} AnimatorNode; // size = 0x100
|
|
|
|
typedef struct AnimatorNodeBlueprint {
|
|
/* 0x00 */ void* displayList;
|
|
/* 0x04 */ Vec3f basePos;
|
|
/* 0x10 */ Vec3f rotation;
|
|
/* 0x1C */ char unk_1C[0x4];
|
|
} AnimatorNodeBlueprint; // size = 0x20
|
|
|
|
typedef struct StaticAnimatorNode {
|
|
/* 0x00 */ void* displayList; // sometimes StaticAnimatorNode*, sometimes Gfx*???
|
|
/* 0x04 */ Vec3s rot; /* range = -180,180 */
|
|
/* 0x0A */ char unk_0A[0x2];
|
|
/* 0x0C */ Vec3f pos;
|
|
/* 0x18 */ struct StaticAnimatorNode* sibling;
|
|
/* 0x1C */ struct StaticAnimatorNode* child;
|
|
/* 0x20 */ s16 vertexStartOffset;
|
|
/* 0x22 */ char unk_22[0x2];
|
|
/* 0x24 */ Vtx* vtxList;
|
|
/* 0x28 */ s16 modelID;
|
|
/* 0x2A */ char unk_2A[0x2];
|
|
} StaticAnimatorNode; // size = 0x2C
|
|
|
|
typedef struct ModelAnimator {
|
|
/* 0x000 */ u32 flags;
|
|
/* 0x004 */ s8 renderMode;
|
|
/* 0x005 */ char unk_05[3];
|
|
/* 0x008 */ s16* animReadPos;
|
|
/* 0x00C */ s16* savedReadPos;
|
|
/* 0x010 */ AnimatorNode* rootNode;
|
|
/* 0x014 */ u8 nextUniqueID;
|
|
/* 0x015 */ u8 staticNodeIDs[0x7A]; // ?
|
|
/* 0x08F */ char unk_08F[0x1];
|
|
/* 0x090 */ f32 nextUpdateTime;
|
|
/* 0x094 */ f32 timeScale;
|
|
/* 0x098 */ Mtx mtx;
|
|
/* 0x0D8 */ void* baseAddr;
|
|
/* 0x0DC */ s16* animationBuffer;
|
|
/* 0x0E0 */ StaticAnimatorNode* staticNodes[0x7A];
|
|
/* 0x2C8 */ StaticAnimatorNode** staticRoot;
|
|
/* 0x2CC */ s32 treeIndexPos;
|
|
/* 0x2D0 */ s32 savedTreePos;
|
|
/* 0x2D4 */ void (*fpRenderCallback)(void*);
|
|
/* 0x2D8 */ void* renderCallbackArg;
|
|
/* 0x2DC */ char unk_2DC[4];
|
|
} ModelAnimator; // size = 0x2E0
|
|
|
|
typedef ModelAnimator* AnimatedMeshList[MAX_ANIMATED_MESHES];
|
|
|
|
typedef struct ColliderBoundingBox {
|
|
/* 0x00 */ Vec3f min;
|
|
/* 0x0C */ Vec3f max;
|
|
/* 0x18 */ s32 flagsForCollider;
|
|
} ColliderBoundingBox; // size = 0x1C
|
|
|
|
typedef struct ItemData {
|
|
/* 0x00 */ s32 nameMsg;
|
|
/* 0x04 */ s16 hudElemID;
|
|
/* 0x06 */ s16 sortValue;
|
|
/* 0x08 */ s32 targetFlags;
|
|
/* 0x0C */ s16 sellValue;
|
|
/* 0x0E */ char unk_0E[2];
|
|
/* 0x10 */ s32 fullDescMsg;
|
|
/* 0x14 */ s32 shortDescMsg;
|
|
/* 0x18 */ s16 typeFlags;
|
|
/* 0x1A */ u8 moveID;
|
|
/* 0x1B */ s8 potencyA;
|
|
/* 0x1C */ s8 potencyB;
|
|
/* 0x1D */ char unk_1D[3];
|
|
} ItemData; // size = 0x20
|
|
|
|
typedef struct ItemEntity {
|
|
/* 0x00 */ s32 flags;
|
|
/* 0x04 */ s16 boundVar;
|
|
/* 0x06 */ s16 pickupMsgFlags;
|
|
/* 0x08 */ Vec3f position;
|
|
/* 0x14 */ struct ItemEntityPhysicsData* physicsData;
|
|
/* 0x18 */ s16 itemID;
|
|
/* 0x1A */ s8 state;
|
|
/* 0x1B */ s8 spawnType;
|
|
/* 0x1C */ u8 pickupDelay; /* num frames before item can be picked up */
|
|
/* 0x1D */ s8 renderGroup;
|
|
/* 0x1E */ s16 wsFaceAngle; /* < 0 means none */
|
|
/* 0x20 */ s16 shadowIndex;
|
|
/* 0x22 */ char unk_22[2];
|
|
/* 0x24 */ u32* readPos;
|
|
/* 0x28 */ u32* savedReadPos;
|
|
/* 0x2C */ u8 lookupRasterIndex;
|
|
/* 0x2D */ u8 lookupPaletteIndex;
|
|
/* 0x2E */ u8 nextUpdate;
|
|
/* 0x2F */ u8 alpha;
|
|
/* 0x30 */ f32 scale;
|
|
/* 0x34 */ Vec3s unk_34;
|
|
/* 0x3A */ char unk_3A[2];
|
|
/* 0x3C */ s32 sparkleNextUpdate;
|
|
/* 0x40 */ s32* sparkleReadPos;
|
|
/* 0x44 */ s32 sparkleUnk44;
|
|
/* 0x48 */ s32* sparkleSavedPos;
|
|
/* 0x4C */ IMG_PTR sparkleRaster;
|
|
/* 0x50 */ PAL_PTR sparklePalette;
|
|
/* 0x54 */ s32 sparkleWidth;
|
|
/* 0x58 */ s32 sparkleHeight;
|
|
} ItemEntity; // size = 0x5C
|
|
|
|
typedef struct MessagePrintState {
|
|
/* 0x000 */ u8* srcBuffer;
|
|
/* 0x004 */ u16 printBufferPos;
|
|
/* 0x006 */ char unk_06[2];
|
|
/* 0x008 */ s32 msgID;
|
|
/* 0x00C */ u16 srcBufferPos;
|
|
/* 0x00E */ u16 currentPrintDelay;
|
|
/* 0x010 */ u8 printBuffer[1088]; // slightly larger than source buffer
|
|
/* 0x450 */ s16 printBufferSize;
|
|
/* 0x452 */ u16 effectFrameCounter;
|
|
/* 0x454 */ u8 font;
|
|
/* 0x455 */ u8 fontVariant;
|
|
/* 0x456 */ Vec2s windowOffsetPos; // offset from baseWindowPos. used to animated window pos?
|
|
/* 0x45A */ Vec2s windowBasePos; // ex: set by the parameters for choice style
|
|
/* 0x45E */ u8 printDelayTime; // delay to print each chunk
|
|
/* 0x45F */ u8 charsPerChunk; // how many chars to print at once
|
|
/* 0x460 */ s32 curLinePos; // position along current line
|
|
/* 0x464 */ u8 unk_464;
|
|
/* 0x465 */ char unk_465;
|
|
/* 0x466 */ u16 nextLinePos; // ?
|
|
/* 0x468 */ u8 lineCount;
|
|
/* 0x469 */ char unk_469[0x3];
|
|
/* 0x46C */ s32 unk_46C;
|
|
/* 0x470 */ u8 currentAnimFrame[4];
|
|
/* 0x474 */ s16 animTimers[4];
|
|
/* 0x47C */ u8 rewindArrowAnimState;
|
|
/* 0x47D */ char unk_47D[0x1];
|
|
/* 0x47E */ s16 rewindArrowCounter;
|
|
/* 0x480 */ s16 rewindArrowSwingPhase;
|
|
/* 0x482 */ Vec2su rewindArrowPos;
|
|
/* 0x486 */ u8 currentLine;
|
|
/* 0x487 */ u8 unkArraySize;
|
|
/* 0x488 */ u16 lineEndPos[4];
|
|
/* 0x490 */ char unk_490[0x38];
|
|
/* 0x4C8 */ u16 unk_4C8;
|
|
/* 0x4CA */ s16 unk_4CA;
|
|
/* 0x4CC */ u16 unk_4CC;
|
|
/* 0x4CE */ u8 maxOption;
|
|
/* 0x4CF */ char unk_4CF[0x1];
|
|
/* 0x4D0 */ u16 cursorPosX[6];
|
|
/* 0x4DC */ u16 cursorPosY[6];
|
|
/* 0x4E8 */ u8 currentOption;
|
|
/* 0x4E9 */ s8 madeChoice;
|
|
/* 0x4EA */ u8 cancelOption;
|
|
/* 0x4EB */ char unk_4EB[0x1];
|
|
/* 0x4EC */ u8 targetOption;
|
|
/* 0x4ED */ u8 scrollingTime;
|
|
/* 0x4EE */ u8 selectedOption;
|
|
/* 0x4EF */ char unk_4EF[0x9];
|
|
/* 0x4F8 */ u8 windowState;
|
|
/* 0x4F9 */ char unk_4F9[0x3];
|
|
/* 0x4FC */ s32 stateFlags;
|
|
/* 0x500 */ s16 delayFlags; // ?
|
|
/* 0x502 */ char unk_502[0x2];
|
|
/* 0x504 */ s32* closedWritebackBool; // if not null, writes 1 here when message closes
|
|
/* 0x508 */ u8 style;
|
|
/* 0x509 */ u8 fadeInCounter;
|
|
/* 0x50A */ Vec2s initOpenPos; // where the message originates from, in screen-space coords
|
|
/* 0x50E */ Vec2su openStartPos;
|
|
/* 0x512 */ u8 fadeOutCounter;
|
|
/* 0x513 */ char unk_513[0x1];
|
|
/* 0x514 */ Vec2su windowSize;
|
|
/* 0x518 */ s8 speechSoundType;
|
|
/* 0x519 */ u8 volume;
|
|
/* 0x51A */ u8 speechPan; // just pan?
|
|
/* 0x51B */ char unk_51B[0x1];
|
|
/* 0x51C */ u16 speechVolumePitch;
|
|
/* 0x51E */ char unk_51E[0x2];
|
|
/* 0x520 */ s32 speedSoundIDA;
|
|
/* 0x524 */ s32 speedSoundIDB;
|
|
/* 0x528 */ u16 varBufferReadPos;
|
|
/* 0x52A */ s8 unk_52A;
|
|
/* 0x52B */ u8 currentImageIndex;
|
|
/* 0x52C */ Vec2su varImageScreenPos; // in addition, posX=0 is taken as 'dont draw'
|
|
/* 0x530 */ u8 varImgHasBorder;
|
|
/* 0x531 */ u8 varImgFinalAlpha;
|
|
/* 0x532 */ u8 varImgAlphaFadeStep; // how much to fade in per frame
|
|
/* 0x533 */ u8 varImageDisplayState; // 0 = fade in, 1 = fully visible, 2 = fade out
|
|
/* 0x534 */ s16 varImageFadeTimer; // frames faded in
|
|
/* 0x536 */ s16 msgHeight;
|
|
/* 0x538 */ u16 msgWidth;
|
|
/* 0x53A */ s8 maxLineChars;
|
|
/* 0x53B */ s8 numLines;
|
|
/* 0x53C */ u8 maxLinesPerPage;
|
|
/* 0x53D */ char unk_53D[0x3];
|
|
/* 0x540 */ f32 sizeScale;
|
|
/* 0x544 */ IMG_PTR letterBackgroundImg;
|
|
/* 0x548 */ PAL_PTR letterBackgroundPal;
|
|
/* 0x54C */ IMG_PTR letterContentImg;
|
|
/* 0x550 */ PAL_PTR letterContentPal;
|
|
/* 0x554 */ char unk_554[0x4];
|
|
} MessagePrintState; // size = 0x558
|
|
|
|
typedef struct MessageDrawState {
|
|
/* 0x00 */ s32 clipX[2]; // characters beyond this pos get skipped
|
|
/* 0x08 */ s32 clipY[2]; // characters beyond this pos get skipped
|
|
/* 0x10 */ Vec2f msgScale;
|
|
/* 0x18 */ Vec2f charScale;
|
|
/* 0x20 */ s32 drawBufferPos; // msg gets printed here and read for display
|
|
/* 0x24 */ s16 savedPos[2];
|
|
/* 0x28 */ u8 savedColor;
|
|
/* 0x29 */ u8 unk_29;
|
|
/* 0x2A */ char unk_2A[0x1];
|
|
/* 0x2B */ u8 framePalette;
|
|
/* 0x2C */ s8 unk_2C;
|
|
/* 0x2D */ u8 unk_2D;
|
|
/* 0x2E */ u8 centerPos;
|
|
/* 0x2F */ char unk_2F[0x1];
|
|
/* 0x30 */ s32 visiblePrintedCount;
|
|
/* 0x34 */ u16 printModeFlags; // C0 = center, 10 = drawing image
|
|
/* 0x36 */ char unk_36[0x2];
|
|
/* 0x38 */ u32 effectFlags;
|
|
/* 0x3C */ u16 font; // 0 or 1
|
|
/* 0x3E */ u16 fontVariant;
|
|
/* 0x40 */ u8 currentPosX;
|
|
/* 0x41 */ char unk_41;
|
|
/* 0x42 */ u16 nextPos[2];
|
|
/* 0x46 */ s16 textStartPos[2]; // relative to textbox
|
|
/* 0x4A */ s16 textColor;
|
|
/* 0x4C */ u8* printBuffer;
|
|
/* 0x50 */ u8 nextCounter; // related to closing mssages and cmd FA
|
|
/* 0x51 */ char unk_51[0x3];
|
|
} MessageDrawState; // size = 0x54
|
|
|
|
typedef struct MessageCharData {
|
|
/* 0x0 */ IMG_PTR raster;
|
|
/* 0x4 */ u8* charWidthTable;
|
|
/* 0x8 */ u8 monospaceWidth;
|
|
/* 0x9 */ u8 baseHeightOffset;
|
|
/* 0xA */ char unk_0A[0x2];
|
|
} MessageCharData; // size = 0xC
|
|
|
|
typedef struct MessageCharset {
|
|
/* 0x0 */ Vec2bu texSize;
|
|
/* 0x2 */ s8 unk_02;
|
|
/* 0x3 */ u8 newLineY;
|
|
/* 0x4 */ u16 charRasterSize; // in bytes
|
|
/* 0x6 */ char unk_06[0x2];
|
|
/* 0x8 */ MessageCharData* rasters;
|
|
} MessageCharset; // size = 0xA;
|
|
|
|
typedef struct MesasgeFontGlyphData {
|
|
/* 0x0 */ IMG_PTR raster;
|
|
/* 0x4 */ PAL_PTR palette;
|
|
/* 0x8 */ Vec2bu texSize;
|
|
/* 0xA */ u8 charWidth;
|
|
/* 0xB */ u8 charHeight;
|
|
} MesasgeFontGlyphData; // size = 0xC
|
|
|
|
typedef struct MessageImageData {
|
|
/* 0x00 */ IMG_PTR raster;
|
|
/* 0x04 */ PAL_PTR palette;
|
|
/* 0x08 */ u16 width;
|
|
/* 0x0A */ u16 height;
|
|
/* 0x0C */ s32 format;
|
|
/* 0x10 */ s32 bitDepth;
|
|
} MessageImageData; // size = 0x14
|
|
|
|
typedef struct MessageNumber {
|
|
/* 0x00 */ IMG_PTR rasters;
|
|
/* 0x04 */ u8 texSize;
|
|
/* 0x05 */ u8 texWidth;
|
|
/* 0x06 */ u8 texHeight;
|
|
/* 0x07 */ u8 digitWidth[10];
|
|
/* 0x11 */ u8 fixedWidth;
|
|
/* 0x12 */ char unk_12[0x2];
|
|
} MessageNumber; // size = 0x14
|
|
|
|
typedef struct ShopItemEntity {
|
|
/* 0x00 */ s32 index;
|
|
/* 0x04 */ Vec3f pos;
|
|
} ShopItemEntity; // size = 0x10
|
|
|
|
typedef struct ShopOwner {
|
|
/* 0x00 */ s32 npcID;
|
|
/* 0x04 */ s32 idleAnim;
|
|
/* 0x08 */ s32 talkAnim;
|
|
/* 0x0C */ EvtScript* onBuyEvt;
|
|
/* 0x10 */ EvtScript* unk_10Evt;
|
|
/* 0x14 */ EvtScript* onTalkEvt;
|
|
/* 0x18 */ s32* shopMsgIDs;
|
|
} ShopOwner;
|
|
|
|
typedef struct ShopItemLocation {
|
|
/* 0x0 */ u16 posModelID;
|
|
/* 0x2 */ u16 triggerColliderID;
|
|
} ShopItemLocation; // size = 0x4
|
|
|
|
typedef struct ShopItemData {
|
|
/* 0x0 */ u32 itemID;
|
|
/* 0x4 */ s32 price;
|
|
/* 0x8 */ s32 descMsg;
|
|
} ShopItemData; // size = 0xC
|
|
|
|
typedef struct ShopSellPriceData {
|
|
/* 0x0 */ s32 itemID;
|
|
/* 0x4 */ s32 sellPrice;
|
|
/* 0x8 */ char unk_08[0x4];
|
|
} ShopSellPriceData; // size = 0xC
|
|
|
|
typedef struct GameStatus {
|
|
/* 0x000 */ u32 currentButtons[4];
|
|
/* 0x010 */ u32 pressedButtons[4]; /* bits = 1 for frame of button press */
|
|
/* 0x020 */ u32 heldButtons[4]; /* bits = 1 every 4th frame during hold */
|
|
/* 0x030 */ u32 prevButtons[4]; /* from previous frame */
|
|
/* 0x040 */ s8 stickX[4]; /* with deadzone */
|
|
/* 0x044 */ s8 stickY[4]; /* with deadzone */
|
|
/* 0x048 */ s16 unk_48[4];
|
|
/* 0x050 */ s16 unk_50[4];
|
|
/* 0x058 */ s16 unk_58;
|
|
/* 0x05A */ char unk_5A[6];
|
|
/* 0x060 */ s16 unk_60;
|
|
/* 0x062 */ char unk_62[6];
|
|
/* 0x068 */ s16 demoButtonInput;
|
|
/* 0x06A */ s8 demoStickX;
|
|
/* 0x06B */ s8 demoStickY;
|
|
/* 0x06C */ s32 mainScriptID;
|
|
/* 0x070 */ s8 isBattle;
|
|
/* 0x071 */ s8 demoState; // see DemoState enum
|
|
/* 0x072 */ s8 nextDemoScene; /* which part of the demo to play next */
|
|
/* 0x073 */ u8 contBitPattern;
|
|
/* 0x074 */ s8 debugEnemyContact;
|
|
/* 0x075 */ s8 debugQuizmo;
|
|
/* 0x076 */ s8 unk_76;
|
|
/* 0x077 */ char unk_77;
|
|
/* 0x078 */ s8 disableScripts;
|
|
/* 0x079 */ char unk_79;
|
|
/* 0x07A */ s8 musicEnabled;
|
|
/* 0x07B */ char unk_7B;
|
|
/* 0x07C */ s8 unk_7C;
|
|
/* 0x07D */ s8 keepUsingPartnerOnMapChange;
|
|
/* 0x07E */ u8 peachFlags; /* (1 = isPeach, 2 = isTransformed, 4 = hasUmbrella) */
|
|
/* 0x07F */ s8 peachDisguise; /* (1 = koopatrol, 2 = hammer bros, 3 = clubba) */
|
|
/* 0x080 */ u8 peachBakingIngredient; ///< @see enum PeachBakingItems
|
|
/* 0x081 */ s8 multiplayerEnabled;
|
|
/* 0x082 */ s8 unk_82;
|
|
/* 0x083 */ s8 unk_83;
|
|
/* 0x084 */ s8 playerSpriteSet;
|
|
/* 0x085 */ char unk_85;
|
|
/* 0x086 */ s16 areaID;
|
|
/* 0x088 */ s16 prevArea;
|
|
/* 0x08A */ s16 didAreaChange;
|
|
/* 0x08C */ s16 mapID;
|
|
/* 0x08E */ s16 entryID;
|
|
/* 0x090 */ u16 unk_90;
|
|
/* 0x092 */ u16 unk_92;
|
|
/* 0x094 */ f32 exitTangent;
|
|
/* 0x098 */ Vec3f playerPos;
|
|
/* 0x0A4 */ f32 playerYaw;
|
|
/* 0x0A8 */ s8 creditsViewportMode;
|
|
/* 0x0A9 */ s8 unk_A9; // selected language?
|
|
/* 0x0AA */ s8 demoFlags;
|
|
/* 0x0AB */ u8 soundOutputMode;
|
|
/* 0x0AC */ s8 introState;
|
|
/* 0x0AD */ s8 introCounter;
|
|
/* 0x0AE */ s8 bSkipIntro;
|
|
/* 0x0AF */ s8 unk_AF;
|
|
/* 0x0B0 */ s8 unk_B0;
|
|
/* 0x0B1 */ char unk_B1[0x5];
|
|
/* 0x0B6 */ s16 bootAlpha;
|
|
/* 0x0B8 */ s16 bootBlue;
|
|
/* 0x0BA */ s16 bootGreen;
|
|
/* 0x0BC */ s16 bootRed;
|
|
/* 0x0BE */ char unk_BE[94];
|
|
/* 0x11C */ Vec3f playerGroundTraceAngles;
|
|
/* 0x128 */ Vec3f playerGroundTraceNormal;
|
|
/* 0x134 */ u16 frameCounter;
|
|
/* 0x136 */ char unk_136[2];
|
|
/* 0x138 */ s32 nextRNG;
|
|
/* 0x13C */ s16 unk_13C;
|
|
/* 0x13E */ char unk_13E[2];
|
|
/* 0x140 */ ShopItemEntity* shopItemEntities;
|
|
/* 0x144 */ struct Shop* mapShop;
|
|
/* 0x148 */ s16 backgroundFlags;
|
|
/* 0x14A */ s16 backgroundMinX;
|
|
/* 0x14C */ s16 backgroundMinY;
|
|
/* 0x14E */ s16 backgroundMaxX;
|
|
/* 0x150 */ s16 backgroundMaxY;
|
|
/* 0x152 */ s16 backgroundXOffset; /* (used for parallax scroll) */
|
|
/* 0x154 */ IMG_PTR backgroundRaster;
|
|
/* 0x158 */ PAL_PTR backgroundPalette;
|
|
/* 0x15C */ u16 backgroundDarkness; // 255 = fully black
|
|
/* 0x15E */ s16 savedBackgroundDarkness; // used during pause/unpause
|
|
/* 0x160 */ Vec3s savedPos;
|
|
/* 0x166 */ u8 saveSlot;
|
|
/* 0x167 */ u8 loadType; /* (0 = from map, 1 = from main menu) */
|
|
/* 0x168 */ u32 saveCount;
|
|
/* 0x16C */ char unk_16C[12];
|
|
} GameStatus; // size = 0x178
|
|
|
|
typedef union PartnerAnimations {
|
|
/* 0x00 */ s32 anims[9]; // see enum PartnerAnimIndices
|
|
struct {
|
|
/* 0x00 */ s32 still;
|
|
/* 0x04 */ s32 walk;
|
|
/* 0x08 */ s32 jump;
|
|
/* 0x0C */ s32 fall;
|
|
/* 0x10 */ s32 fly;
|
|
/* 0x14 */ s32 idle;
|
|
/* 0x18 */ s32 run;
|
|
/* 0x1C */ s32 talk;
|
|
/* 0x20 */ s32 hurt;
|
|
};
|
|
} PartnerAnimations; // size = 0x24
|
|
|
|
typedef s32 (*PushBlockFallCallback)(Entity* block, Evt* script);
|
|
typedef struct PushBlockGrid {
|
|
/* 0x00 */ u8* cells;
|
|
/* 0x04 */ u8 numCellsX;
|
|
/* 0x05 */ u8 numCellsZ;
|
|
/* 0x06 */ char unk_06[2];
|
|
/* 0x08 */ Vec3i centerPos;
|
|
/* 0x14 */ PushBlockFallCallback(dropCallback);
|
|
/* 0x18 */ char unk_18[4];
|
|
} PushBlockGrid; // size = 0x1C
|
|
|
|
typedef struct ItemEntityPhysicsData {
|
|
/* 0x00 */ f32 verticalVelocity;
|
|
/* 0x04 */ f32 gravity; /* 2 = normal, 1 = low gravity, higher values never 'settle' */
|
|
/* 0x08 */ f32 unk_08;
|
|
/* 0x0C */ f32 constVelocity;
|
|
/* 0x10 */ f32 velx;
|
|
/* 0x14 */ f32 velz;
|
|
/* 0x18 */ f32 moveAngle;
|
|
/* 0x1C */ s32 timeLeft;
|
|
/* 0x20 */ s32 unk_20;
|
|
} ItemEntityPhysicsData; // size = 0x24
|
|
|
|
typedef struct RenderTask {
|
|
/* 0x00 */ s32 renderMode;
|
|
/* 0x04 */ s32 distance; /* value between 0 and -10k */
|
|
/* 0x08 */ void* appendGfxArg;
|
|
/* 0x0C */ void (*appendGfx)(void*);
|
|
} RenderTask; // size = 0x10
|
|
|
|
typedef struct SelectableTarget {
|
|
/* 0x00 */ s16 actorID;
|
|
/* 0x02 */ s16 partID; /* sometimes loaded as byte from 0x3 */
|
|
/* 0x04 */ Vec3s pos;
|
|
/* 0x0A */ s16 unk_0A;
|
|
/* 0x0C */ s16 unk_0C;
|
|
/* 0x0E */ s16 unk_0E;
|
|
/* 0x10 */ s8 unk_10;
|
|
/* 0x11 */ s8 homeCol; /* from xpos --> 0-3 */
|
|
/* 0x12 */ s8 homeRow; /* from ypos --> 0-3 */
|
|
/* 0x13 */ s8 layer; /* from zpos? --> 0-1 */
|
|
} SelectableTarget; // size = 0x14
|
|
|
|
typedef struct ActorPartMovement {
|
|
/* 0x00 */ Vec3f absolutePosition;
|
|
/* 0x0C */ Vec3f goalPos;
|
|
/* 0x18 */ Vec3f unk_18;
|
|
/* 0x24 */ f32 jumpScale;
|
|
/* 0x28 */ f32 moveSpeed;
|
|
/* 0x2C */ f32 unk_2C;
|
|
/* 0x30 */ f32 angle;
|
|
/* 0x34 */ f32 distance;
|
|
/* 0x38 */ s16 moveTime;
|
|
/* 0x3A */ s16 unk_3A;
|
|
/* 0x3C */ s32 unk_3C;
|
|
/* 0x40 */ char unk_40[0xC];
|
|
/* 0x4C */ union {
|
|
/* */ s32 varTable[16];
|
|
/* */ f32 varTableF[16];
|
|
/* */ void* varTablePtr[16];
|
|
/* */ };
|
|
|
|
} ActorPartMovement; // size = 0x8C
|
|
|
|
typedef struct ActorPartBlueprint {
|
|
/* 0x00 */ s32 flags;
|
|
/* 0x04 */ s8 index;
|
|
/* 0x05 */ Vec3b posOffset;
|
|
/* 0x08 */ Vec2b targetOffset;
|
|
/* 0x0A */ s16 opacity;
|
|
/* 0x0C */ s32* idleAnimations;
|
|
/* 0x10 */ s32* defenseTable;
|
|
/* 0x14 */ s32 eventFlags;
|
|
/* 0x18 */ s32 elementImmunityFlags;
|
|
/* 0x1C */ Vec2b projectileTargetOffset;
|
|
/* 0x1E */ char unk_1E[2];
|
|
/* 0x20 */ s32 overrideNameMsg; // name when this part is targeted; overrides name from actor type
|
|
} ActorPartBlueprint; // size = 0x24
|
|
|
|
typedef struct ActorPart {
|
|
/* 0x00 */ s32 flags;
|
|
/* 0x04 */ s32 targetFlags; /* initialized to 0 */
|
|
/* 0x08 */ ActorPartBlueprint* staticData;
|
|
/* 0x0C */ struct ActorPart* nextPart;
|
|
/* 0x10 */ struct ActorPartMovement* movement;
|
|
/* 0x14 */ Vec3s partOffset;
|
|
/* 0x1A */ Vec3s visualOffset;
|
|
/* 0x20 */ Vec3f partOffsetFloat;
|
|
/* 0x2C */ Vec3f absolutePosition;
|
|
/* 0x38 */ Vec3f rotation;
|
|
/* 0x44 */ Vec3s rotationPivotOffset;
|
|
/* 0x4A */ char unk_4A[2];
|
|
/* 0x4C */ Vec3f scale;
|
|
/* 0x58 */ Vec3f currentPos;
|
|
/* 0x64 */ f32 yaw;
|
|
/* 0x68 */ s16 unkOffset[2];
|
|
/* 0x6C */ Vec2s targetOffset;
|
|
/* 0x70 */ s16 unk_70;
|
|
/* 0x72 */ Vec2bu size;
|
|
/* 0x74 */ s8 verticalStretch;
|
|
/* 0x75 */ Vec2b projectileTargetOffset;
|
|
/* 0x77 */ char unk_77[1];
|
|
/* 0x78 */ u32* defenseTable;
|
|
/* 0x7C */ s32 eventFlags;
|
|
/* 0x80 */ s32 elementalImmunities; // bits from Elements, i.e., ELEMENT_FIRE | ELEMENT_QUAKE
|
|
/* 0x84 */ s32 spriteInstanceID;
|
|
/* 0x88 */ u32 currentAnimation;
|
|
/* 0x8C */ s32 animNotifyValue;
|
|
/* 0x90 */ f32 animationRate;
|
|
/* 0x94 */ u32* idleAnimations;
|
|
/* 0x98 */ s16 opacity;
|
|
/* 0x9A */ char unk_9A[2];
|
|
/* 0x9C */ s32 shadowIndex;
|
|
/* 0xA0 */ f32 shadowScale;
|
|
/* 0xA4 */ s32 partTypeData[6];
|
|
/* 0xBC */ s16 actorTypeData2b[2];
|
|
/* 0xC0 */ struct DecorationTable* decorationTable; /* initialized to 0 */
|
|
} ActorPart; // size = 0xC4
|
|
|
|
typedef struct ColliderTriangle {
|
|
/* 0x00 */ Vec3f* v1; /* note: the order of v1,2,3 is reversed from the ijk in the hit file */
|
|
/* 0x04 */ Vec3f* v2;
|
|
/* 0x08 */ Vec3f* v3;
|
|
/* 0x0C */ Vec3f e13; /* = v3 - v1 */
|
|
/* 0x18 */ Vec3f e21; /* = v1 - v2 */
|
|
/* 0x24 */ Vec3f e32; /* = v2 - v3 */
|
|
/* 0x30 */ Vec3f normal;
|
|
/* 0x3C */ s16 oneSided; /* 1 = yes, 0 = no */
|
|
/* 0x3E */ char unk_3E[2];
|
|
} ColliderTriangle; // size = 0x40
|
|
|
|
typedef struct FontRasterSet {
|
|
/* 0x00 */ u8 sizeX;
|
|
/* 0x01 */ u8 sizeY;
|
|
/* 0x02 */ char unk_02[10];
|
|
} FontRasterSet; // size = 0x0C
|
|
|
|
typedef struct CollisionStatus {
|
|
/* 0x00 */ s16 pushingAgainstWall; /* FFFF = none for all below VVV */
|
|
/* 0x02 */ s16 currentFloor; /* valid on touch */
|
|
/* 0x04 */ s16 lastTouchedFloor; /* valid after jump */
|
|
/* 0x06 */ s16 floorBelow;
|
|
/* 0x08 */ s16 currentCeiling; /* valid on touching with head */
|
|
/* 0x0A */ s16 currentInspect; /* associated with TRIGGER_WALL_PRESS_A */
|
|
/* 0x0C */ s16 unk_0C; /* associated with TRIGGER_FLAG_2000 */
|
|
/* 0x0E */ s16 unk_0E; /* associated with TRIGGER_FLAG_4000 */
|
|
/* 0x10 */ s16 unk_10; /* associated with TRIGGER_FLAG_8000 */
|
|
/* 0x12 */ s16 currentWall;
|
|
/* 0x14 */ s16 lastWallHammered; /* valid when smashing */
|
|
/* 0x16 */ s16 touchingWallTrigger; /* 0/1 */
|
|
/* 0x18 */ s16 bombetteExploded; /* 0 = yes, FFFF = no */
|
|
/* 0x1A */ char unk_1A[2];
|
|
/* 0x1C */ Vec3f bombetteExplosionPos;
|
|
} CollisionStatus; // size = 0x28
|
|
|
|
typedef struct DecorationUnk {
|
|
/* 0x00 */ s16 unk00;
|
|
/* 0x02 */ s16 unk02;
|
|
/* 0x04 */ s16 unk04;
|
|
/* 0x06 */ s16 unk06;
|
|
/* 0x08 */ s16 unk08;
|
|
/* 0x0A */ s16 unk0A;
|
|
/* 0x0C */ s16 unk0C;
|
|
/* 0x0E */ s16 unk0E;
|
|
} DecorationUnk; // size = 0x10
|
|
|
|
#define MAX_ACTOR_DECORATIONS 2
|
|
|
|
typedef struct DecorationTable {
|
|
/* 0x000 */ PAL_BIN copiedPalettes[2][27][16];
|
|
/* 0x6C0 */ s8 unk_6C0;
|
|
/* 0x6C1 */ s8 unk_6C1;
|
|
/* 0x6C2 */ s8 unk_6C2;
|
|
/* 0x6C3 */ char unk_6C3[5];
|
|
/* 0x6C8 */ s16 unk_6C8;
|
|
/* 0x6CA */ s16 unk_6CA;
|
|
/* 0x6CC */ s8 spriteColorVariations;
|
|
/* 0x6CD */ s8 numSpritePalettes;
|
|
/* 0x6CE */ char unk_6CE[2];
|
|
/* 0x6D0 */ PAL_PTR* spritePalettes;
|
|
/* 0x6D4 */ PAL_PTR unk_6D4[27];
|
|
/* 0x740 */ s16 unk_740;
|
|
/* 0x742 */ s16 unk_742;
|
|
/* 0x744 */ s16 unk_744;
|
|
/* 0x746 */ s16 unk_746;
|
|
/* 0x748 */ s16 unk_748;
|
|
/* 0x74A */ s16 unk_74A;
|
|
/* 0x74C */ s16 unk_74C;
|
|
/* 0x74E */ s16 unk_74E;
|
|
/* 0x750 */ s8 unk_750;
|
|
/* 0x751 */ s8 unk_751;
|
|
/* 0x752 */ s8 unk_752;
|
|
/* 0x753 */ char pad753[5];
|
|
/* 0x758 */ s16 unk758;
|
|
/* 0x75A */ s16 unk75A;
|
|
/* 0x75C */ s16 unk75C;
|
|
/* 0x75E */ char pad75E[6];
|
|
/* 0x764 */ s8 unk_764;
|
|
/* 0x765 */ s8 unk_765;
|
|
/* 0x766 */ s8 unk_766;
|
|
/* 0x767 */ s8 unk_767;
|
|
/* 0x768 */ u8 unk_768;
|
|
/* 0x769 */ char unk_769[3];
|
|
/* 0x76C */ PAL_PTR unk_76C[16];
|
|
/* 0x78C */ char unk_7AC[0x2C];
|
|
/* 0x7D8 */ s8 unk_7D8;
|
|
/* 0x7D9 */ s8 unk_7D9;
|
|
/* 0x7DA */ char unk_7DA;
|
|
/* 0x7DB */ s8 unk_7DB;
|
|
/* 0x7DC */ s16 yaw[16];
|
|
/* 0x7FC */ s16 posX[16];
|
|
/* 0x81C */ s16 posY[16];
|
|
/* 0x83C */ s16 posZ[16];
|
|
/* 0x85C */ s8 rotationPivotOffsetX[16];
|
|
/* 0x86C */ s8 rotationPivotOffsetY[16];
|
|
/* 0x87C */ u8 rotX[16];
|
|
/* 0x88C */ u8 rotY[16];
|
|
/* 0x89C */ u8 rotZ[16];
|
|
/* 0x8AC */ s8 effectType; /* 0 = blur, 14 = none? */
|
|
/* 0x8AD */ char unk_8AD[3];
|
|
/* substruct for decorations? */
|
|
/* 0x8B0 */ struct EffectInstance* effect[MAX_ACTOR_DECORATIONS];
|
|
/* 0x8B8 */ s8 type[MAX_ACTOR_DECORATIONS];
|
|
/* 0x8BA */ u8 changed[MAX_ACTOR_DECORATIONS];
|
|
/* 0x8BC */ s8 state[MAX_ACTOR_DECORATIONS];
|
|
/* 0x8BE */ s16 stateResetTimer[MAX_ACTOR_DECORATIONS];
|
|
/* 0x8C2 */ char unk_8C0[4];
|
|
/* 0x8C6 */ DecorationUnk unk_8C6[MAX_ACTOR_DECORATIONS];
|
|
} DecorationTable; // size = 0x8E8
|
|
|
|
typedef struct PlayerPathElement {
|
|
/* 0x00 */ s8 isJumping;
|
|
/* 0x03 */ char unk_01[3];
|
|
/* 0x04 */ Vec3f pos;
|
|
} PlayerPathElement; // size = 0x10
|
|
|
|
typedef struct LavaReset {
|
|
/* 0x00 */ s32 colliderID;
|
|
/* 0x04 */ Vec3f pos;
|
|
} LavaReset; // size = 0x10;
|
|
|
|
typedef struct BombTrigger {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ s32 radius; // effective 'size' of the object, usually set to zero because bombettes explosion radius is large enough
|
|
} BombTrigger; // size = 0x10;
|
|
|
|
// the use of this is a bug in sam_11
|
|
typedef struct BombTriggerF {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ f32 radius;
|
|
} BombTriggerF; // size = 0x10;
|
|
|
|
typedef struct AnimatedModel {
|
|
/* 0x00 */ s32 animModelID;
|
|
/* 0x04 */ Vec3f pos;
|
|
/* 0x10 */ Vec3f rot;
|
|
/* 0x1C */ Vec3f scale;
|
|
/* 0x28 */ Mtx mtx;
|
|
/* 0x68 */ s16* currentAnimData;
|
|
/* 0x6C */ char unk_6C[4];
|
|
} AnimatedModel; // size = 0x70
|
|
|
|
typedef AnimatedModel* AnimatedModelList[MAX_ANIMATED_MODELS];
|
|
|
|
typedef struct CollisionHeader {
|
|
/* 0x00 */ s16 numColliders;
|
|
/* 0x02 */ char unk_02[2];
|
|
/* 0x04 */ s32 treeOffset;
|
|
/* 0x08 */ s16 numVerts;
|
|
/* 0x0A */ char unk_0A[2];
|
|
/* 0x0C */ s32 triangleTableOffset;
|
|
/* 0x10 */ s16 bbTableSize;
|
|
/* 0x12 */ char unk_12[2];
|
|
/* 0x14 */ s32 bbTableOffset;
|
|
/* 0x18 */ char unk_18[8];
|
|
} CollisionHeader; // size = 0x20
|
|
|
|
typedef struct ActorMovement {
|
|
/* 0x00 */ Vec3f currentPos;
|
|
/* 0x0C */ Vec3f goalPos;
|
|
/* 0x18 */ Vec3f unk_18;
|
|
/* 0x24 */ char unk_24[0x18];
|
|
/* 0x3C */ f32 acceleration;
|
|
/* 0x40 */ f32 speed;
|
|
/* 0x44 */ f32 velocity;
|
|
/* 0x48 */ f32 angle;
|
|
/* 0x4C */ f32 distance;
|
|
/* 0x50 */ f32 flyElapsed;
|
|
/* 0x54 */ char unk_11C[4];
|
|
/* 0x58 */ s16 flyTime;
|
|
/* 0x5A */ s16 flyArcAmplitude;
|
|
} ActorMovement; // size = 0x5C;
|
|
|
|
typedef struct ChompChainAnimationState {
|
|
/* 0x00 */ Vec3f currentPos;
|
|
/* 0x0C */ f32 unk_0C;
|
|
/* 0x10 */ f32 unk_10;
|
|
/* 0x14 */ f32 unk_14;
|
|
/* 0x18 */ f32 unk_18;
|
|
/* 0x1C */ f32 unk_1C;
|
|
/* 0x20 */ f32 unk_20;
|
|
/* 0x24 */ Vec3f scale;
|
|
} ChompChainAnimationState; // size = 0x30
|
|
|
|
typedef struct ActorState { // TODO: Make the first field of this an ActorMovement
|
|
/* 0x00 */ Vec3f currentPos;
|
|
/* 0x0C */ Vec3f goalPos;
|
|
/* 0x18 */ Vec3f unk_18;
|
|
/* 0x24 */ f32 unk_24;
|
|
/* 0x28 */ f32 unk_28;
|
|
/* 0x2C */ f32 unk_2C;
|
|
/* 0x30 */ Vec3f unk_30;
|
|
/* 0x3C */ f32 acceleration;
|
|
/* 0x40 */ f32 speed;
|
|
/* 0x44 */ f32 velocity;
|
|
/* 0x48 */ f32 angle;
|
|
/* 0x4C */ f32 distance;
|
|
/* 0x50 */ f32 bounceDivisor;
|
|
/* 0x54 */ char unk_54[0x4];
|
|
/* 0x58 */ s32 animJumpRise;
|
|
/* 0x5C */ s32 animJumpFall;
|
|
/* 0x60 */ s32 animJumpLand;
|
|
/* 0x64 */ s16 moveTime;
|
|
/* 0x66 */ s16 moveArcAmplitude;
|
|
/* 0x68 */ char unk_68[3];
|
|
/* 0x6B */ u8 jumpPartIndex;
|
|
/* 0x6C */ union {
|
|
/* */ s32 functionTemp[4];
|
|
/* */ f32 functionTempF[4];
|
|
/* */ void* functionTempPtr[4];
|
|
/* */ };
|
|
/* 0x7C */ union {
|
|
/* */ s32 varTable[16];
|
|
/* */ f32 varTableF[16];
|
|
/* */ void* varTablePtr[16];
|
|
/* */ };
|
|
} ActorState; // size = 0xBC;
|
|
|
|
typedef struct Actor {
|
|
/* 0x000 */ s32 flags;
|
|
/* 0x004 */ s32 flags2;
|
|
/* 0x008 */ struct ActorBlueprint* actorBlueprint;
|
|
/* 0x00C */ ActorState state;
|
|
/* 0x0C8 */ ActorMovement fly;
|
|
/* 0x124 */ char unk_124[16];
|
|
/* 0x134 */ u8 unk_134;
|
|
/* 0x135 */ u8 footStepCounter;
|
|
/* 0x136 */ u8 actorType;
|
|
/* 0x137 */ char unk_137;
|
|
/* 0x138 */ Vec3f homePos;
|
|
/* 0x144 */ Vec3f currentPos;
|
|
/* 0x150 */ Vec3s headOffset;
|
|
/* 0x156 */ Vec3s healthBarPosition;
|
|
/* 0x15C */ Vec3f rotation;
|
|
/* 0x168 */ Vec3s rotationPivotOffset;
|
|
/* 0x16E */ char unk_16E[2];
|
|
/* 0x170 */ Vec3f scale;
|
|
/* 0x17C */ Vec3f scaleModifier; /* multiplies normal scale factors componentwise */
|
|
/* 0x188 */ f32 scalingFactor;
|
|
/* 0x18C */ f32 yaw;
|
|
/* 0x190 */ Vec2bu size;
|
|
/* 0x192 */ s16 actorID;
|
|
/* 0x194 */ s8 unk_194;
|
|
/* 0x195 */ s8 unk_195;
|
|
/* 0x196 */ s8 unk_196;
|
|
/* 0x197 */ s8 unk_197;
|
|
/* 0x198 */ Vec2b unk_198;
|
|
/* 0x19A */ s8 verticalRenderOffset; // visual only, does not affect target position
|
|
/* 0x19B */ char unk_19B[1];
|
|
/* 0x19C */ s32 actorTypeData1[6]; /* 4 = jump sound, 5 = attack sound */ // TODO: struct
|
|
/* 0x1B4 */ s16 actorTypeData1b[2];
|
|
/* 0x1B8 */ s8 currentHP;
|
|
/* 0x1B9 */ s8 maxHP;
|
|
/* 0x1BA */ char unk_1BA[2];
|
|
/* 0x1BC */ s8 hpFraction; /* used to render HP bar */
|
|
/* 0x1BD */ char unk_1BD[3];
|
|
/* 0x1C0 */ EvtScript* idleSource;
|
|
/* 0x1C4 */ EvtScript* takeTurnSource;
|
|
/* 0x1C8 */ EvtScript* handleEventSource;
|
|
/* 0x1CC */ EvtScript* handlePhaseSource;
|
|
/* 0x1D0 */ struct Evt* idleScript;
|
|
/* 0x1D4 */ struct Evt* takeTurnScript;
|
|
/* 0x1D8 */ struct Evt* handleEventScript;
|
|
/* 0x1DC */ struct Evt* handlePhaseScript;
|
|
/* 0x1E0 */ s32 idleScriptID;
|
|
/* 0x1E4 */ s32 takeTurnScriptID;
|
|
/* 0x1E8 */ s32 handleEventScriptID;
|
|
/* 0x1EC */ s32 handleBatttlePhaseScriptID;
|
|
/* 0x1F0 */ s8 lastEventType;
|
|
/* 0x1F1 */ s8 turnPriority;
|
|
/* 0x1F2 */ s8 enemyIndex; /* actorID = this | 200 */
|
|
/* 0x1F3 */ s8 numParts;
|
|
/* 0x1F4 */ struct ActorPart* partsTable;
|
|
/* 0x1F8 */ s16 lastDamageTaken;
|
|
/* 0x1FA */ s16 hpChangeCounter;
|
|
/* 0x1FC */ s16 damageCounter;
|
|
/* 0x1FE */ char unk_1FE[2];
|
|
/* 0x200 */ struct EffectInstance* attackResultEffect;
|
|
/* 0x204 */ s8 unk_204;
|
|
/* 0x205 */ s8 unk_205;
|
|
/* 0x206 */ s8 unk_206;
|
|
/* 0x207 */ s8 extraCoinBonus;
|
|
/* 0x208 */ s8 instigatorValue; // from the enemy which initiated the encounter if this actor is first in the formation. allows that enemy to pass information to its actor.
|
|
/* 0x209 */ char unk_209[3];
|
|
/* 0x20C */ s32* statusTable;
|
|
/* 0x210 */ s8 debuff;
|
|
/* 0x211 */ s8 debuffDuration;
|
|
/* 0x212 */ s8 staticStatus; /* 0B = yes */
|
|
/* 0x213 */ s8 staticDuration;
|
|
/* 0x214 */ s8 stoneStatus; /* 0C = yes */
|
|
/* 0x215 */ s8 stoneDuration;
|
|
/* 0x216 */ s8 koStatus; /* 0D = yes */
|
|
/* 0x217 */ s8 koDuration;
|
|
/* 0x218 */ s8 transparentStatus; /* 0E = yes */
|
|
/* 0x219 */ s8 transparentDuration;
|
|
/* 0x21A */ char unk_21A[2];
|
|
/* 0x21C */ s8 statusAfflicted;
|
|
/* 0x21D */ s8 disableDismissTimer;
|
|
/* 0x21E */ s16 unk_21E;
|
|
/* 0x220 */ s8 isGlowing; // charge amount for goombario
|
|
/* 0x221 */ s8 attackBoost;
|
|
/* 0x222 */ s8 defenseBoost;
|
|
/* 0x223 */ s8 chillOutAmount; /* attack reduction */
|
|
/* 0x224 */ s8 chillOutTurns;
|
|
/* 0x225 */ char unk_225[3];
|
|
/* 0x228 */ struct EffectInstance* icePillarEffect;
|
|
/* 0x22C */ struct SelectableTarget targetData[24];
|
|
/* 0x40C */ s8 targetListLength;
|
|
/* 0x40D */ s8 targetIndexList[24]; /* into targetData */
|
|
/* 0x425 */ s8 selectedTargetIndex; /* into target index list */
|
|
/* 0x426 */ s8 targetPartIndex;
|
|
/* 0x427 */ char unk_427[1];
|
|
/* 0x428 */ s16 targetActorID;
|
|
/* 0x42A */ char unk_42A[2];
|
|
/* 0x42C */ union {
|
|
/* */ struct Shadow* ptr;
|
|
/* */ s32 id;
|
|
/* 0x42C */ } shadow;
|
|
/* 0x430 */ f32 shadowScale; /* = actor size / 24.0 */
|
|
/* 0x434 */ s16 renderMode; /* initially 0xD, set to 0x22 if any part is transparent */
|
|
/* 0x436 */ s16 hudElementDataIndex;
|
|
/* 0x438 */ s32 loopingSoundID[2];
|
|
/* 0x440 */ struct EffectInstance* disableEffect;
|
|
} Actor; // size = 0x444
|
|
|
|
typedef struct BackgroundHeader {
|
|
/* 0x00 */ IMG_PTR raster;
|
|
/* 0x04 */ PAL_PTR palette;
|
|
/* 0x08 */ u16 startX;
|
|
/* 0x0A */ u16 startY;
|
|
/* 0x0C */ u16 width;
|
|
/* 0x0E */ u16 height;
|
|
} BackgroundHeader; // size = 0x10
|
|
|
|
typedef struct FontData {
|
|
/* 0x00 */ char unk_00[24];
|
|
} FontData; // size = 0x18
|
|
|
|
typedef struct SlideParams {
|
|
f32 heading;
|
|
f32 maxDescendAccel;
|
|
f32 launchVelocity;
|
|
f32 maxDescendVelocity;
|
|
f32 integrator[4];
|
|
} SlideParams;
|
|
|
|
typedef struct PlayerStatus {
|
|
/* 0x000 */ s32 flags; // PlayerStatusFlags
|
|
/* 0x004 */ u32 animFlags;
|
|
/* 0x008 */ s16 currentStateTime;
|
|
/* 0x00A */ s8 shiverTime;
|
|
/* 0x00B */ char unk_0B;
|
|
/* 0x00C */ s8 peachDisguise;
|
|
/* 0x00D */ s8 availableDisguiseType; ///< set in main map scripts
|
|
/* 0x00E */ u8 alpha1;
|
|
/* 0x00F */ u8 alpha2;
|
|
/* 0x010 */ s16 blinkTimer;
|
|
/* 0x012 */ s16 moveFrames;
|
|
/* 0x014 */ s8 enableCollisionOverlapsCheck;
|
|
/* 0x015 */ s8 inputDisabledCount; /* whether the C-up menu can appear */
|
|
/* 0x016 */ Vec3s lastGoodPosition;
|
|
/* 0x01C */ Vec3f pushVelocity;
|
|
/* 0x028 */ Vec3f position;
|
|
/* 0x034 */ Vec2f groundAnglesXZ; /* angles along X/Z axes of ground beneath player */
|
|
/* 0x03C */ VecXZf jumpFromPos;
|
|
/* 0x044 */ VecXZf landPos;
|
|
/* 0x04C */ f32 jumpFromHeight;
|
|
/* 0x050 */ f32 jumpApexHeight;
|
|
/* 0x054 */ f32 currentSpeed;
|
|
/* 0x058 */ f32 walkSpeed;
|
|
/* 0x05C */ f32 runSpeed;
|
|
/* 0x060 */ s32 unk_60;
|
|
/* 0x064 */ f32 overlapPushAmount;
|
|
/* 0x068 */ f32 groundNormalPitch;
|
|
/* 0x06C */ f32 maxJumpSpeed;
|
|
/* 0x070 */ f32 gravityIntegrator[4];
|
|
/* 0x080 */ f32 targetYaw;
|
|
/* 0x084 */ f32 currentYaw;
|
|
/* 0x088 */ f32 overlapPushYaw;
|
|
/* 0x08C */ f32 pitch;
|
|
/* 0x090 */ f32 flipYaw[4];
|
|
/* 0x0A0 */ f32 heading;
|
|
/* 0x0A4 */ AnimID trueAnimation; ///< Encoding back-facing sprite
|
|
/* 0x0A8 */ f32 spriteFacingAngle; /* angle of sprite, relative to camera, from 0 to 180 */
|
|
/* 0x0AC */ char unk_AC[4];
|
|
/* 0x0B0 */ s16 colliderHeight;
|
|
/* 0x0B2 */ s16 colliderDiameter;
|
|
/* 0x0B4 */ s8 actionState;
|
|
/* 0x0B5 */ s8 prevActionState;
|
|
/* 0x0B6 */ s8 actionSubstate;
|
|
/* 0x0B7 */ char unk_B7;
|
|
/* 0x0B8 */ AnimID anim;
|
|
/* 0x0BC */ u16 animNotifyValue;
|
|
/* 0x0BE */ s8 renderMode;
|
|
/* 0x0BF */ s8 hazardType;
|
|
/* 0x0C0 */ s16 timeInAir;
|
|
/* 0x0C2 */ s16 peakJumpTime; // frame of current jump when player Y velocity went from position to negative
|
|
/* 0x0C4 */ s8 peachItemHeld;
|
|
/* 0x0C5 */ s8 camResetDelay;
|
|
/* 0x0C6 */ s16 interactingWithID;
|
|
/* 0x0C8 */ Npc* encounteredNPC;
|
|
/* 0x0CC */ s32 shadowID;
|
|
/* 0x0D0 */ SlideParams* slideParams;
|
|
/* 0x0D4 */ f32 spinRate;
|
|
/* 0x0D8 */ struct EffectInstance* specialDecorationEffect;
|
|
/* 0x0DC */ s32 currentButtons;
|
|
/* 0x0E0 */ s32 pressedButtons;
|
|
/* 0x0E4 */ s32 heldButtons;
|
|
/* 0x0E8 */ s32 stickAxis[2];
|
|
/* 0x0F0 */ s32 currentButtonsBuffer[10];
|
|
/* 0x118 */ s32 pressedButtonsBuffer[10];
|
|
/* 0x140 */ s32 heldButtonsBuffer[10];
|
|
/* 0x168 */ s32 stickXBuffer[10];
|
|
/* 0x190 */ s32 stickYBuffer[10];
|
|
/* 0x1B8 */ s32 inputBufPos;
|
|
/* 0x1BC */ char unk_1BC[196];
|
|
/* 0x280 */ s8 poundImpactDelay; // governs period of immobility after landing a ground pound
|
|
/* 0x281 */ char unk_281[7];
|
|
} PlayerStatus; // size = 0x288
|
|
|
|
typedef struct SaveDataHeader {
|
|
/* 0x0000 */ char magicString[16]; /* "Mario Story 006" string */
|
|
/* 0x0010 */ s8 pad[0x20]; /* always zero */
|
|
/* 0x0030 */ s32 crc1;
|
|
/* 0x0034 */ s32 crc2;
|
|
/* 0x0038 */ s32 saveSlot;
|
|
/* 0x003C */ u32 saveCount;
|
|
/* 0x0040 */ s8 ignored[0x40];
|
|
} SaveDataHeader;
|
|
|
|
typedef struct SaveMetadata {
|
|
/* 0x00 */ s32 timePlayed;
|
|
/* 0x04 */ u8 spiritsRescued;
|
|
/* 0x05 */ char unk_05[0x1];
|
|
/* 0x06 */ s8 level;
|
|
/* 0x07 */ unsigned char filename[8];
|
|
/* 0x0F */ char unk_0F[0x1];
|
|
/* 0x10 */ s32 unk_10;
|
|
/* 0x14 */ s32 unk_14;
|
|
} SaveMetadata; // size = 0x18
|
|
|
|
typedef struct SaveData {
|
|
/* 0x0000 */ char magicString[16]; /* "Mario Story 006" string */
|
|
/* 0x0010 */ s8 pad[32]; /* always zero */
|
|
/* 0x0030 */ s32 crc1;
|
|
/* 0x0034 */ s32 crc2;
|
|
/* 0x0038 */ s32 saveSlot;
|
|
/* 0x003C */ s32 saveCount;
|
|
/* 0x0040 */ PlayerData player;
|
|
/* 0x0468 */ s16 areaID;
|
|
/* 0x046A */ s16 mapID;
|
|
/* 0x046C */ s16 entryID;
|
|
/* 0x046E */ char unk_46E[2];
|
|
/* 0x0470 */ s32 enemyDefeatFlags[60][12];
|
|
/* 0x0FB0 */ s32 globalFlags[64];
|
|
/* 0x10B0 */ s8 globalBytes[512];
|
|
/* 0x12B0 */ s32 areaFlags[8];
|
|
/* 0x12D0 */ s8 areaBytes[16];
|
|
/* 0x12E0 */ s8 debugEnemyContact;
|
|
/* 0x12E0 */ s8 unk_12E1;
|
|
/* 0x12E0 */ s8 unk_12E2;
|
|
/* 0x12E0 */ s8 musicEnabled;
|
|
/* 0x12E4 */ char unk_12E4[0x2];
|
|
/* 0x12E6 */ Vec3s savePos;
|
|
/* 0x12EC */ SaveMetadata unk_12EC;
|
|
/* 0x1304 */ char unk_1304[0x7C];
|
|
} SaveData; // size = 0x1380
|
|
|
|
typedef struct Path {
|
|
/* 0x00 */ s32 numVectors;
|
|
/* 0x04 */ f32* lengths;
|
|
/* 0x08 */ Vec3f* staticVectorList;
|
|
/* 0x0C */ Vec3f* vectors;
|
|
/* 0x10 */ s32 timeElapsed;
|
|
/* 0x14 */ s32 timeLeft;
|
|
/* 0x18 */ s32 easingType;
|
|
} Path; // size = 0x1C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 enabled;
|
|
/* 0x01 */ u8 listStart;
|
|
/* 0x02 */ u8 numCols;
|
|
/* 0x03 */ u8 numRows;
|
|
/* 0x04 */ s32 startIndex;
|
|
/* 0x08 */ s32 count;
|
|
} PauseItemPage; // size = 0xC
|
|
|
|
typedef struct PauseMapSpace {
|
|
/* 0x00 */ Vec2s pos;
|
|
/* 0x04 */ u8 parent;
|
|
/* 0x05 */ u8 pathLength;
|
|
/* 0x08 */ Vec2b* path;
|
|
/* 0x0C */ s32 afterRequirement;
|
|
/* 0x10 */ s32 id;
|
|
} PauseMapSpace; // size = 0x14
|
|
|
|
typedef struct MenuPanel {
|
|
/* 0x00 */ u8 initialized;
|
|
/* 0x01 */ s8 col;
|
|
/* 0x02 */ s8 row;
|
|
/* 0x03 */ u8 selected; // usually set to the current value from gridData
|
|
/* 0x04 */ s8 page; // filemenu: 0 = select, 1 = delete, 3 = copy from, 4 = copy to, all else = save
|
|
/* 0x05 */ s8 numCols;
|
|
/* 0x06 */ s8 numRows;
|
|
/* 0x07 */ s8 numPages; // unsure
|
|
/* 0x08 */ u8* gridData; // user value at each 3D grid point (page, row, col)
|
|
/* 0x0C */ void (*fpInit)(struct MenuPanel*);
|
|
/* 0x10 */ void (*fpHandleInput)(struct MenuPanel*);
|
|
/* 0x14 */ void (*fpUpdate)(struct MenuPanel*);
|
|
/* 0x18 */ void (*fpCleanup)(struct MenuPanel*);
|
|
} MenuPanel; // size = 0x1C
|
|
|
|
typedef struct WindowBackground {
|
|
/* 0x00 */ IMG_PTR imgData;
|
|
/* 0x04 */ u8 fmt : 4;
|
|
/* 0x04 */ u8 bitDepth : 4;
|
|
/* 0x05 */ u8 width;
|
|
/* 0x06 */ u8 height;
|
|
/* 0x07 */ char unk_07[4];
|
|
/* 0x0B */ s8 size;
|
|
} WindowBackground; // size = 0xC
|
|
|
|
typedef struct WindowCorners {
|
|
/* 0x00 */ IMG_PTR imgData;
|
|
/* 0x04 */ u8 fmt : 4;
|
|
/* 0x04 */ u8 bitDepth : 4;
|
|
/* 0x05 */ Vec2bu size1;
|
|
/* 0x07 */ Vec2bu size2;
|
|
/* 0x09 */ Vec2bu size3;
|
|
/* 0x0B */ Vec2bu size4;
|
|
/* 0x0D */ char unk_0D[3];
|
|
} WindowCorners; // size = 0x10
|
|
|
|
typedef struct WindowStyleCustom {
|
|
/* 0x00 */ WindowBackground background;
|
|
/* 0x0C */ WindowCorners corners;
|
|
/* 0x1C */ char unk_1C[0x4];
|
|
/* 0x20 */ Gfx opaqueCombineMode; // used when alpha == 255
|
|
/* 0x28 */ Gfx transparentCombineMode; // used when alpha < 255
|
|
/* 0x30 */ Color_RGBA8 color1;
|
|
/* 0x34 */ Color_RGBA8 color2;
|
|
} WindowStyleCustom; // size = 0x38;
|
|
|
|
typedef union {
|
|
int defaultStyleID;
|
|
WindowStyleCustom* customStyle;
|
|
} WindowStyle TRANSPARENT_UNION;
|
|
|
|
typedef union {
|
|
int i;
|
|
void (*func)(s32 windowIndex, s32* flags, s32* posX, s32* posY, s32* posZ, f32* scaleX, f32* scaleY,
|
|
f32* rotX, f32* rotY, f32* rotZ, s32* darkening, s32* opacity);
|
|
} WindowUpdateFunc TRANSPARENT_UNION;
|
|
|
|
typedef struct MenuWindowBP {
|
|
/* 0x00 */ s8 windowID;
|
|
/* 0x01 */ char unk_01;
|
|
/* 0x02 */ Vec2s pos;
|
|
/* 0x06 */ s16 width;
|
|
/* 0x08 */ s16 height;
|
|
/* 0x0A */ u8 priority;
|
|
/* 0x0B */ char unk_0B;
|
|
/* 0x0C */ void (*fpDrawContents)(MenuPanel* menu, s32 baseX, s32 baseY, s32 width, s32 height, s32 opacity, s32 darkening);
|
|
/* 0x10 */ MenuPanel* tab;
|
|
/* 0x14 */ s8 parentID;
|
|
/* 0x15 */ char unk_15[3];
|
|
/* 0x18 */ WindowUpdateFunc fpUpdate;
|
|
/* 0x1C */ u8 extraFlags;
|
|
/* 0x1D */ char unk_1D[3];
|
|
/* 0x20 */ WindowStyle style;
|
|
} MenuWindowBP; // size = 0x24;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 flags;
|
|
/* 0x01 */ u8 priority; // lower priority rendered first
|
|
/* 0x02 */ u8 originalPriority;
|
|
/* 0x03 */ s8 parent;
|
|
/* 0x04 */ WindowUpdateFunc fpUpdate;
|
|
/* 0x08 */ WindowUpdateFunc fpPending;
|
|
/* 0x0C */ Vec2s pos;
|
|
/* 0x10 */ s16 width;
|
|
/* 0x12 */ s16 height;
|
|
/* 0x14 */ UNK_FUN_PTR(fpDrawContents);
|
|
/* 0x18 */ void* drawContentsArg0;
|
|
/* 0x1C */ u8 updateCounter;
|
|
/* 0x1D */ char unk_1D[3];
|
|
} Window; // size = 0x20
|
|
|
|
#if VERSION_JP
|
|
#define DISPLAYCONTEXT_GFX_COUNT 0x2000
|
|
#elif VERSION_IQUE
|
|
#define DISPLAYCONTEXT_GFX_COUNT 0x2200
|
|
#else
|
|
#define DISPLAYCONTEXT_GFX_COUNT 0x2080
|
|
#endif
|
|
|
|
typedef struct {
|
|
/* 0x00000 */ LookAt lookAt;
|
|
/* 0x00020 */ Hilite hilite;
|
|
/* 0x00030 */ Mtx camPerspMatrix[8]; // could only be length 4, unsure
|
|
/* 0x00230 */ Gfx mainGfx[DISPLAYCONTEXT_GFX_COUNT];
|
|
/* 0x10630 */ Gfx backgroundGfx[0x200]; // used by gfx_task_background
|
|
#if VERSION_PAL
|
|
// TODO: find where this space belongs to
|
|
s32 pad[0x300];
|
|
#endif
|
|
/* 0x11630 */ Mtx matrixStack[0x200];
|
|
} DisplayContext; // size = 0x19630
|
|
|
|
typedef struct PlayerSpinState {
|
|
/* 0x00 */ s8 stopSoundTimer;
|
|
/* 0x01 */ s8 hasBufferedSpin;
|
|
/* 0x02 */ s8 hitWallTime; // incremented while blocked by a wall
|
|
/* 0x03 */ s8 spinCountdown;
|
|
/* 0x04 */ s32 prevActionState;
|
|
/* 0x08 */ Vec2i bufferedStickAxis;
|
|
/* 0x10 */ f32 spinDirectionMagnitude;
|
|
/* 0x14 */ Vec2f spinDirection;
|
|
/* 0x1C */ f32 inputMagnitude;
|
|
/* 0x20 */ f32 spinRate;
|
|
/* 0x24 */ f32 speedScale;
|
|
/* 0x28 */ f32 frictionScale;
|
|
/* 0x2C */ s16 initialSpinTime;
|
|
/* 0x2E */ s16 fullSpeedSpinTime;
|
|
/* 0x30 */ s32 spinSoundID;
|
|
} PlayerSpinState; // size = 0x34
|
|
|
|
typedef struct TweesterPhysics {
|
|
/* 0x00 */ s32 countdown;
|
|
/* 0x04 */ s32 state;
|
|
/* 0x08 */ s32 prevFlags; ///< Partner npc flags before contact with Tweester
|
|
/* 0x0C */ f32 radius;
|
|
/* 0x10 */ f32 angle;
|
|
/* 0x14 */ f32 angularVelocity;
|
|
/* 0x18 */ f32 liftoffVelocityPhase;
|
|
} TweesterPhysics; // size = 0x1C
|
|
|
|
typedef struct PartnerStatus {
|
|
/* 0x000 */ s8 partnerActionState;
|
|
/* 0x001 */ b8 shouldResumeAbility;
|
|
/* 0x002 */ b8 partnerAction_unk_2;
|
|
/* 0x003 */ s8 actingPartner;
|
|
/* 0x004 */ s16 stickX;
|
|
/* 0x006 */ s16 stickY;
|
|
/* 0x008 */ s32 currentButtons;
|
|
/* 0x00C */ s32 pressedButtons;
|
|
/* 0x010 */ s32 heldButtons;
|
|
/* 0x014 */ s8 inputDisabledCount;
|
|
/* 0x015 */ char unk_15[3];
|
|
/* 0x018 */ Npc npc;
|
|
/* 0x358 */ s32 unk_358;
|
|
/* 0x35C */ char unk_35C[0x4];
|
|
} PartnerStatus; // size = 0x360
|
|
|
|
typedef struct SpriteRasterInfo {
|
|
/* 0x00 */ IMG_PTR raster;
|
|
/* 0x04 */ PAL_PTR defaultPal;
|
|
/* 0x08 */ s32 width;
|
|
/* 0x0C */ s32 height;
|
|
} SpriteRasterInfo; // size = 0x10
|
|
|
|
typedef struct KnockdownData {
|
|
/* 0x00 */ s32 imgfxIdx;
|
|
/* 0x04 */ s32 workerID;
|
|
/* 0x08 */ s32 spriteIndex;
|
|
/* 0x0C */ s32 rasterIndex;
|
|
/* 0x10 */ Vec3f pos;
|
|
/* 0x1C */ Vec3f rot;
|
|
/* 0x28 */ Vec3f scale;
|
|
/* 0x34 */ f32 width;
|
|
/* 0x38 */ f32 height;
|
|
} KnockdownData; // size = 0x3C
|
|
|
|
typedef struct VirtualEntity {
|
|
/* 0x00 */ s32 entityModelIndex;
|
|
/* 0x04 */ Vec3f pos;
|
|
/* 0x10 */ Vec3f rot;
|
|
/* 0x1C */ Vec3f scale;
|
|
/* 0x28 */ Vec3f goalPos;
|
|
/* 0x34 */ f32 moveDist;
|
|
/* 0x38 */ f32 moveAngle;
|
|
/* 0x3C */ f32 moveSpeed;
|
|
/* 0x40 */ f32 jumpGravity;
|
|
/* 0x44 */ f32 jumpVelocity;
|
|
/* 0x48 */ f32 moveTime;
|
|
} VirtualEntity; // size = 0x4C
|
|
|
|
typedef VirtualEntity* VirtualEntityList[0x40];
|
|
|
|
typedef struct Message {
|
|
/* 0x00 */ b32 unk_00;
|
|
/* 0x04 */ s32 unk_04;
|
|
/* 0x08 */ Vec3f accel;
|
|
/* 0x14 */ Vec3f vel;
|
|
/* 0x20 */ s32 appearTime;
|
|
/* 0x24 */ s32 unk_24;
|
|
/* 0x28 */ f32 rotZ;
|
|
/* 0x2C */ f32 rotVelZ;
|
|
/* 0x30 */ f32 rotY;
|
|
/* 0x34 */ f32 scale;
|
|
/* 0x38 */ Vec3f pos;
|
|
/* 0x44 */ s32 deleteTime;
|
|
/* 0x48 */ f32 unk_48;
|
|
} Message; // size = 0x4C
|
|
|
|
struct PopupMessage;
|
|
typedef void (*PopupMessageCallback)(void* popup);
|
|
typedef struct PopupMessage {
|
|
/* 0x00 */ s32 unk_00;
|
|
/* 0x04 */ PopupMessageCallback updateFunc;
|
|
/* 0x08 */ PopupMessageCallback renderWorldFunc;
|
|
/* 0x0C */ PopupMessageCallback renderUIFunc;
|
|
/* 0x10 */ s16 active;
|
|
/* 0x12 */ s16 messageIndex;
|
|
/* 0x14 */ s16 duration;
|
|
/* 0x16 */ s8 showMsgState;
|
|
/* 0x17 */ s8 needsInit;
|
|
/* 0x18 */ Message* message;
|
|
} PopupMessage; // size = 0x1C
|
|
|
|
typedef struct HiddenPanelsData {
|
|
/* 0x00 */ s8 tryFlipTrigger;
|
|
/* 0x01 */ u8 panelsCount;
|
|
/* 0x02 */ s8 activateISpy;
|
|
/* 0x03 */ char unk_03[0x5];
|
|
/* 0x08 */ f32 flipTriggerPosY;
|
|
/* 0x0C */ char unk_0C[0x4];
|
|
} HiddenPanelsData; // size = 0x10
|
|
|
|
typedef struct SpriteShadingLightSource {
|
|
/* 0x00 */ s8 flags;
|
|
/* 0x01 */ Color_RGB8 rgb;
|
|
/* 0x04 */ Vec3f pos;
|
|
/* 0x10 */ f32 falloff;
|
|
/* 0x14 */ s8 unk_14;
|
|
/* 0x15 */ char unk_15[0x3];
|
|
} SpriteShadingLightSource; // size = 0x18
|
|
|
|
typedef struct SpriteShadingProfile {
|
|
/* 0x00 */ u16 flags;
|
|
/* 0x02 */ char unk_02[0x2];
|
|
/* 0x04 */ SpriteShadingLightSource sources[7];
|
|
/* 0xAC */ Color_RGB8 ambientColor;
|
|
/* 0xAF */ u8 ambientPower; // ?
|
|
} SpriteShadingProfile; // size = 0xB0
|
|
|
|
typedef struct ImgFXOverlayTexture {
|
|
/* 0x00 */ IMG_PTR raster;
|
|
/* 0x04 */ PAL_PTR palette;
|
|
/* 0x08 */ u16 width;
|
|
/* 0x0A */ u16 height;
|
|
/* 0x0C */ s32 offsetX;
|
|
/* 0x10 */ s32 offsetY;
|
|
/* 0x14 */ Gfx* displayList;
|
|
} ImgFXOverlayTexture; // size = 0x18
|
|
|
|
typedef struct ImgFXTexture {
|
|
/* 0x00 */ IMG_PTR raster;
|
|
/* 0x04 */ PAL_PTR palette;
|
|
/* 0x08 */ u16 width;
|
|
/* 0x0A */ u16 height;
|
|
/* 0x0C */ s16 xOffset;
|
|
/* 0x0E */ s16 yOffset;
|
|
/* 0x10 */ u8 alpha;
|
|
/* 0x11 */ char unk_11[3];
|
|
/* 0x14 */ Gfx* dlist;
|
|
} ImgFXTexture; // size = 0x18
|
|
|
|
typedef struct ImgFXWorkingTexture {
|
|
/* 0x00 */ ImgFXTexture tex;
|
|
/* 0x18 */ s16 unk_18;
|
|
/* 0x1A */ char unk_1A[0x4];
|
|
/* 0x1E */ s16 unk_1E;
|
|
/* 0x20 */ char unk_20[0x4];
|
|
/* 0x24 */ u8 alphaMultiplier;
|
|
} ImgFXWorkingTexture; // size = 0x25
|
|
|
|
typedef struct SongUpdateEvent {
|
|
/* 0x00 */ s32 songName;
|
|
/* 0x04 */ s32 duration;
|
|
/* 0x08 */ s32 startVolume;
|
|
/* 0x0C */ s32 finalVolume;
|
|
/* 0x10 */ s32 variation;
|
|
/* 0x14 */ s32 unk14;
|
|
/* 0x18 */ s32 unk18;
|
|
/* 0x1C */ s32 unk1C; // may be fake
|
|
} SongUpdateEvent; // size = 0x1C or 0x20
|
|
|
|
// unfortunately, cant use bitfield for this
|
|
// format: ABCC00DD
|
|
// A = playerID
|
|
// B = trackIndex
|
|
// C = musicEventID
|
|
// D = scriptSelector
|
|
typedef u32 MusicEventTrigger;
|
|
|
|
// allows Evt scripts to be triggered by BGM commands
|
|
typedef struct MusicEvent {
|
|
s32 musicEventID; // user-defined, events will respond to BGM Trigger commands with matching ID
|
|
EvtScript* scripts[4];
|
|
} MusicEvent;
|
|
|
|
typedef struct ParadeNpcInfo {
|
|
/* 0x00 */ u32 initialAnim;
|
|
/* 0x04 */ AnimID* animList;
|
|
/* 0x08 */ Vec3f pos;
|
|
/* 0x14 */ f32 yaw;
|
|
} ParadeNpcInfo; // size = 0x18
|
|
|
|
typedef struct CreditsEntry {
|
|
/* 0x00 */ s32 msgID;
|
|
/* 0x04 */ s32 posX;
|
|
/* 0x08 */ s32 posY;
|
|
/* 0x0C */ s32 palette;
|
|
/* 0x10 */ s32 appearMode;
|
|
/* 0x14 */ s32 appearTime;
|
|
/* 0x18 */ s32 perCharDelayIn;
|
|
/* 0x1C */ s32 holdMode;
|
|
/* 0x20 */ s32 holdTime;
|
|
/* 0x24 */ s32 vanishMode;
|
|
/* 0x28 */ s32 vanishTime;
|
|
/* 0x2C */ s32 perCharDelayOut;
|
|
/* 0x30 */ s32 next;
|
|
/* 0x34 */ s16 flags;
|
|
/* 0x36 */ char pad_36[2];
|
|
} CreditsEntry; // size = 0x38
|
|
|
|
typedef struct CreditsLine {
|
|
/* 0x00 */ u8* message;
|
|
/* 0x04 */ char unk_04[0x4];
|
|
/* 0x08 */ s32 time;
|
|
/* 0x0C */ s32 state;
|
|
/* 0x10 */ s32 palette;
|
|
/* 0x14 */ s32 msgWidth;
|
|
/* 0x18 */ s32 appearMode;
|
|
/* 0x1C */ s32 appearTime;
|
|
/* 0x20 */ s32 perCharDelayIn;
|
|
/* 0x24 */ char unk_24[0x10];
|
|
/* 0x34 */ s32 holdMode;
|
|
/* 0x38 */ s32 holdTime;
|
|
/* 0x3C */ char unk_3C[0x10];
|
|
/* 0x4C */ s32 vanishMode;
|
|
/* 0x50 */ s32 vanishTime;
|
|
/* 0x54 */ s32 perCharDelayOut;
|
|
/* 0x58 */ char unk_58[0x10];
|
|
/* 0x68 */ s32 posX;
|
|
/* 0x6C */ s32 posY;
|
|
/* 0x70 */ s16 flags;
|
|
/* 0x72 */ char unk_72[2];
|
|
} CreditsLine; // size = 0x74
|
|
|
|
typedef struct CreditsChar {
|
|
/* 0x00 */ s32 charIndex;
|
|
/* 0x04 */ s32 font;
|
|
/* 0x08 */ s32 variation;
|
|
/* 0x0C */ s32 palette;
|
|
/* 0x10 */ s32 posX;
|
|
/* 0x14 */ s32 posY;
|
|
/* 0x18 */ s32 fadeInTime;
|
|
} CreditsChar; // size = unk
|
|
|
|
typedef struct CreditsData {
|
|
/* 0x00 */ u32 workerID;
|
|
/* 0x04 */ CreditsLine lines[32];
|
|
} CreditsData; // size = 0x74
|
|
|
|
typedef struct CreditsUnkBeta {
|
|
/* 0x00 */ u8 unk_00;
|
|
/* 0x01 */ u8 unk_01;
|
|
/* 0x02 */ s16 size;
|
|
} CreditsUnkBeta; // size = 0x4
|
|
|
|
typedef struct GameMode {
|
|
/* 0x00 */ u16 flags;
|
|
/* 0x04 */ void (*init)(void);
|
|
/* 0x08 */ void (*step)(void);
|
|
/* 0x0C */ UNK_FUN_PTR(unk_0C);
|
|
/* 0x10 */ void (*render)(void);
|
|
/* 0x14 */ void (*renderAux)(void); ///< @see state_render_frontUI
|
|
} GameMode; // size = 0x18
|
|
|
|
typedef struct PartnerDMAData {
|
|
/* 0x00 */ u32 dmaStart;
|
|
/* 0x04 */ u32 dmaEnd;
|
|
/* 0x08 */ void* dmaDest;
|
|
/* 0x0C */ struct ActorBlueprint* ActorBlueprint;
|
|
/* 0x10 */ s32 y;
|
|
} PartnerDMAData; // size = 0x14
|
|
|
|
typedef struct struct_D_802EB620 {
|
|
/* 0x00 */ s32 unk_00;
|
|
/* 0x04 */ s32 unk_04;
|
|
/* 0x08 */ s32 unk_08;
|
|
} struct_D_802EB620; // size = 0x0C
|
|
|
|
typedef struct Rect {
|
|
/* 0x00 */ s32 ulx;
|
|
/* 0x04 */ s32 uly;
|
|
/* 0x08 */ s32 lrx;
|
|
/* 0x0C */ s32 lry;
|
|
} Rect; // size = 0x10
|
|
|
|
typedef struct LavaPiranhaVine {
|
|
/* 0x000 */ Vec3f bonePos[9];
|
|
/* 0x06C */ f32 boneRot[9];
|
|
/* 0x090 */ s32 boneCount;
|
|
/* 0x094 */ f32 boneLength;
|
|
/* 0x098 */ Vec3f points[27];
|
|
/* 0x1DC */ s32 numPoints;
|
|
} LavaPiranhaVine;
|
|
|
|
typedef struct SpeechBubbleData {
|
|
/* 0x00 */ Npc* encounteredNPC;
|
|
/* 0x04 */ Vec3f pos;
|
|
/* 0x10 */ f32 yaw;
|
|
/* 0x14 */ f32 scale;
|
|
/* 0x18 */ s32 unk_18;
|
|
/* 0x1C */ f32 unk_1C; //lastPosY?
|
|
/* 0x20 */ s32 holdTime;
|
|
/* 0x24 */ char unk_24[6];
|
|
/* 0x2A */ u8 state;
|
|
/* 0x2B */ u8 brightness;
|
|
} SpeechBubbleData; /* size = 0x2C */
|
|
|
|
#endif
|