papermario/include/effects_internal.h
Ethan Roseman 555f0ea15b
Effects (#442)
* effect shim names

* fx_1_main and data migration

* fx_1_renderWorld

* header reorg

* remove stale comment

* effect_1

* cleanup

* fx_6 stuff

* most of effect_6, misc changes

* cleanup

* PR stuff

* warningz
2021-09-27 08:19:58 +09:00

23 lines
804 B
C

#ifndef _EFFECTS_INTERNAL_H_
#define _EFFECTS_INTERNAL_H_
#include "effects.h"
u32 func_E0200000(s32);
EffectInstance* shim_create_effect_instance(EffectBlueprint* effectBp);
void shim_remove_effect(EffectInstance*);
void* shim_general_heap_malloc(s32 size);
RenderTask* shim_queue_render_task(RenderTask* task);
f32 shim_sin_deg(f32 x);
f32 shim_cos_deg(f32 x);
f32 shim_clamp_angle(f32 theta);
void shim_guMtxF2L(float mf[4][4], Mtx *m);
void shim_guMtxCatF(float m[4][4], float n[4][4], float r[4][4]);
void shim_guRotateF(float mf[4][4], float a, float x, float y, float z);
void shim_guTranslateF(float mf[4][4], float x, float y, float z);
void shim_guPositionF(float mf[4][4], float r, float p, float h, float s, float x, float y, float z);
void shim_mem_clear(s8* data, s32 numBytes);
#endif