papermario/ver/us/asm/nonmatchings/effects/effect_30/func_E003C47C.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

12 lines
481 B
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E003C47C
/* 34F93C E003C47C 27BDFFE8 */ addiu $sp, $sp, -0x18
/* 34F940 E003C480 AFBF0010 */ sw $ra, 0x10($sp)
/* 34F944 E003C484 0C00F126 */ jal func_E003C498
/* 34F948 E003C488 00000000 */ nop
/* 34F94C E003C48C 8FBF0010 */ lw $ra, 0x10($sp)
/* 34F950 E003C490 03E00008 */ jr $ra
/* 34F954 E003C494 27BD0018 */ addiu $sp, $sp, 0x18