papermario/ver/us/asm/nonmatchings/effects/effect_47/func_E005E318.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

12 lines
481 B
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E005E318
/* 3628D8 E005E318 27BDFFE8 */ addiu $sp, $sp, -0x18
/* 3628DC E005E31C AFBF0010 */ sw $ra, 0x10($sp)
/* 3628E0 E005E320 0C0178CD */ jal func_E005E334
/* 3628E4 E005E324 00000000 */ nop
/* 3628E8 E005E328 8FBF0010 */ lw $ra, 0x10($sp)
/* 3628EC E005E32C 03E00008 */ jr $ra
/* 3628F0 E005E330 27BD0018 */ addiu $sp, $sp, 0x18