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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
12 lines
481 B
ArmAsm
12 lines
481 B
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_E008042C
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/* 3816EC E008042C 27BDFFE8 */ addiu $sp, $sp, -0x18
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/* 3816F0 E0080430 AFBF0010 */ sw $ra, 0x10($sp)
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/* 3816F4 E0080434 0C020112 */ jal func_E0080448
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/* 3816F8 E0080438 00000000 */ nop
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/* 3816FC E008043C 8FBF0010 */ lw $ra, 0x10($sp)
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/* 381700 E0080440 03E00008 */ jr $ra
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/* 381704 E0080444 27BD0018 */ addiu $sp, $sp, 0x18
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