papermario/Makefile
2020-10-28 21:34:04 +00:00

191 lines
4.4 KiB
Makefile

### Build Options ###
# Override these options in settings.mk or with `make SETTING=value'.
BASEROM = baserom.z64
TARGET = papermario
COMPARE = 1
NON_MATCHING = 0
WATCH_INCLUDES = 1
-include settings.mk
# Fail early if baserom does not exist
ifeq ($(wildcard $(BASEROM)),)
$(error Baserom `$(BASEROM)' not found.)
endif
# NON_MATCHING=1 implies COMPARE=0
ifeq ($(NON_MATCHING),1)
override COMPARE=0
endif
### Output ###
BUILD_DIR := build
ROM := $(TARGET).z64
ELF := $(BUILD_DIR)/$(TARGET).elf
LD_SCRIPT := $(TARGET).ld
LD_MAP := $(BUILD_DIR)/$(TARGET).map
ASSETS_BIN := $(BUILD_DIR)/bin/assets/assets.bin
### Tools ###
PYTHON := python3
N64CKSUM := tools/n64crc
SPLAT_YAML := tools/splat.yaml
SPLAT = $(PYTHON) tools/n64splat/split.py $(BASEROM) $(SPLAT_YAML) .
YAY0COMPRESS = tools/Yay0compress
ifndef EMULATOR
ifneq ($(shell which mupen64plus-gui),)
EMULATOR = mupen64plus-gui
else
EMULATOR = mupen64plus
endif
endif
### Compiler Options ###
CROSS := mips-linux-gnu-
AS := $(CROSS)as
OLD_AS := tools/mips-nintendo-nu64-as
CC := tools/cc1
CPP := cpp
LD := $(CROSS)ld
OBJCOPY := $(CROSS)objcopy
CPPFLAGS := -Iinclude -Isrc -D _LANGUAGE_C -ffreestanding -DF3DEX_GBI_2 -D_MIPS_SZLONG=0 -Wundef -Wcomment -MM -MP
ASFLAGS := -EB -Iinclude -march=vr4300 -mtune=vr4300
OLDASFLAGS := -EB -Iinclude -G 0
CFLAGS := -O2 -quiet -G 0 -mcpu=vr4300 -mfix4300 -mips3 -mgp32 -mfp32 -Wimplicit -Wuninitialized -Wshadow
LDFLAGS := -T undefined_syms.txt -T undefined_funcs.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(LD_MAP) --no-check-sections
ifeq ($(NON_MATCHING),1)
CPPFLAGS += -DNON_MATCHING
endif
### Sources ###
include sources.mk
ifeq ($(WATCH_INCLUDES),1)
-include $(foreach $(obj), $(OBJECTS), $(BUILD_DIR)/$(obj).mk)
endif
### Targets ###
clean:
rm -rf $(BUILD_DIR)
clean-code:
rm -rf $(BUILD_DIR)/src
setup: clean submodules split
make -C tools
submodules:
git submodule update --init --recursive
split:
rm -rf bin
$(SPLAT) --modes ld bin Yay0 PaperMarioMapFS
split-bin:
$(SPLAT) --modes ld bin
split-all:
rm -rf bin
$(SPLAT) --modes all
test: $(ROM)
ifdef EMULATOR
$(EMULATOR) $<
else
@echo "N64 emulator not detected." && false
endif
# Compressed files
%.Yay0: %
@mkdir -p $(shell dirname $@)
$(YAY0COMPRESS) $< $@
$(BUILD_DIR)/%.bin.Yay0: %.bin
@mkdir -p $(shell dirname $@)
$(YAY0COMPRESS) $< $@
# Data objects
$(BUILD_DIR)/%.bin.o: %.bin
@mkdir -p $(shell dirname $@)
$(LD) -r -b binary -o $@ $<
# Compressed data objects
$(BUILD_DIR)/%.Yay0.o: $(BUILD_DIR)/%.bin.Yay0
@mkdir -p $(shell dirname $@)
$(LD) -r -b binary -o $@ $<
# Compile C files
$(BUILD_DIR)/%.c.o: %.c
@mkdir -p $(shell dirname $@)
$(CPP) $(CPPFLAGS) -MF $@.mk -MT $< -o - $< | $(CC) $(CFLAGS) -o - - | $(OLD_AS) $(OLDASFLAGS) -o $@ -
# Compile C files (with DSL macros)
$(foreach cfile, $(DSL_C_FILES), $(BUILD_DIR)/$(cfile).o): $(BUILD_DIR)/%.c.o: %.c
@mkdir -p $(shell dirname $@)
$(CPP) $(CPPFLAGS) -MF $@.mk -MT $< -o - $< | tools/compile_dsl_macros.py | $(CC) $(CFLAGS) -o - - | $(OLD_AS) $(OLDASFLAGS) -o $@ -
# Assemble handwritten ASM
$(BUILD_DIR)/%.s.o: %.s
@mkdir -p $(shell dirname $@)
$(AS) $(ASFLAGS) -o $@ $<
ASSET_FILES := $(foreach asset, $(ASSETS), $(BUILD_DIR)/bin/assets/$(asset))
YAY0_ASSET_FILES := $(foreach asset, $(filter-out %_tex, $(ASSET_FILES)), $(asset).Yay0)
$(BUILD_DIR)/bin/assets/%: bin/assets/%.bin
@mkdir -p $(shell dirname $@)
@cp $< $@
$(ASSETS_BIN): $(ASSET_FILES) $(YAY0_ASSET_FILES)
@mkdir -p $(shell dirname $@)
@echo "building $@"
@$(PYTHON) tools/build_assets_bin.py $@ $(ASSET_FILES)
$(ASSETS_BIN:.bin=.o): $(ASSETS_BIN)
$(LD) -r -b binary -o $@ $<
$(LD_SCRIPT): $(SPLAT_YAML)
$(SPLAT) --modes ld
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
@mkdir -p $(shell dirname $@)
$(CPP) -P -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
$(ROM): $(BUILD_DIR)/$(TARGET).bin
@cp $< $@
ifeq ($(COMPARE),1)
@sha1sum -c checksum.sha1 || (echo 'The build succeeded, but did not match the base ROM. This is expected if you are making changes to the game. To skip this check, use "make COMPARE=0".' && false)
endif
$(BUILD_DIR)/$(TARGET).bin: $(BUILD_DIR)/$(TARGET).elf
$(OBJCOPY) $< $@ -O binary
$(BUILD_DIR)/$(TARGET).elf: $(BUILD_DIR)/$(LD_SCRIPT) $(OBJECTS)
$(LD) $(LDFLAGS) -o $@
### Make Settings ###
.PHONY: clean test setup submodules split $(ROM)
.DELETE_ON_ERROR:
.SECONDARY:
.PRECIOUS: $(ROM) %.Yay0
.DEFAULT_GOAL := $(ROM)
# Remove built-in implicit rules to improve performance
MAKEFLAGS += --no-builtin-rules