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7a9df943ad
* more fold * fold render modes * fold rename 1 * fold rename 2 * fold rename 3 * imgfx struct reorg * post merge * the rest * extras * forgot these * done * ImgFx * ImgFX * check * misc cam stuff * ws * misc * btl msg * 3 combine modes * 3 more * many more * screen overlays * stencil types * all screen transitions * jp build fix * another jp fix * iq fix * mystery battle enum added oOoOoOoOooo * DMG_SRC * starting battle cam presets --------- Co-authored-by: HailSanta <Hail2Santa@gmail.com>
18 lines
455 B
C
18 lines
455 B
C
#ifndef _OVERLAY_H_
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#define _OVERLAY_H_
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#include "common.h"
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typedef struct ScreenOverlay {
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/* 0x00 */ Color_RGB8 color;
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/* 0x03 */ char unk_03;
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/* 0x04 */ s32 screenPos[2][2];
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/* 0x14 */ f32 alpha;
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} ScreenOverlay; // size = 0x18
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void _render_transition_stencil(u8, f32, ScreenOverlay*);
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void appendGfx_screen_transition_stencil(s32, s32, f32, s32, s32, s32, s32, s32);
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void appendGfx_darkness_stencil(s32, s32, s32, f32, f32);
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#endif
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