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https://github.com/pmret/papermario.git
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ae66312d8c
* Add Python linter to github actions * wip * Add back splat_ext * Format files * C++ -> C * format 2 files * split workflow into separate file, line length 120, fix excludes * -l 120 in ci * update black locally and apply formatting changes * pyproject.toject --------- Co-authored-by: Ethan Roseman <ethteck@gmail.com>
204 lines
6.3 KiB
Python
Executable File
204 lines
6.3 KiB
Python
Executable File
#!/usr/bin/env python3
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from dataclasses import dataclass
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import argparse
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import json
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from pathlib import Path
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from typing import Any, List
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@dataclass
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class Vertex:
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idx: int
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x: int
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y: int
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z: int
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u: int
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v: int
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r: int
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g: int
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b: int
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a: int
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def toJSON(self):
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return (
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' { "pos": ['
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+ f"{self.x}, {self.y}, {self.z}"
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+ '], "uv": ['
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+ f"{self.u}, {self.v}"
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+ '], "rgba": ['
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+ f"{self.r}, {self.g}, {self.b}, {self.a}"
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+ "] }"
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)
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@dataclass
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class Triangle:
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i: int
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j: int
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k: int
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def toJSON(self):
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return f" [{self.i}, {self.j}, {self.k}]"
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@dataclass
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class Anim:
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name: str
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offset: int
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vtx_offset: int
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gfx_offset: int
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vtx_count: int
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gfx_count: int
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keyframes: int
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flags: int
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frames: List[List[Vertex]]
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triangles: List[Triangle]
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def toJSON(self):
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framestr = ",\n".join(
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[" [\n" + ",\n".join([v.toJSON() for v in frame]) + "\n ]" for i, frame in enumerate(self.frames)]
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)
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trianglestr = ",\n".join([t.toJSON() for t in self.triangles])
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ret = "{\n"
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ret += ' "flags": ' + str(self.flags) + ",\n"
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ret += ' "frames": [\n' + framestr + "],\n"
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ret += ' "triangles": [\n' + trianglestr + "]\n"
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ret += "}"
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return ret
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@staticmethod
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def fromJSON(name: str, data: Any) -> "Anim":
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flags = data["flags"]
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frames = [
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[Vertex(idx, *vtx["pos"], *vtx["uv"], *vtx["rgba"]) for idx, vtx in enumerate(frame)]
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for frame in data["frames"]
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]
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triangles = [Triangle(*t) for t in data["triangles"]]
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return Anim(
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name=name,
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offset=0,
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vtx_offset=0,
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gfx_offset=0,
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vtx_count=0,
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gfx_count=0,
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keyframes=len(frames),
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flags=flags,
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frames=frames,
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triangles=triangles,
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)
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def build(inputs: List[Path], output: Path):
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with open(output, "w") as f:
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f.write("/* NOTE: This file is autogenerated, do not edit */\n\n")
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f.write('#include "PR/gbi.h"\n')
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f.write('#include "macros.h"\n')
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f.write('#include "imgfx.h"\n\n')
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for input in inputs:
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with open(input, "r") as fin:
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in_json = json.load(fin)
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anim = Anim.fromJSON(input.name[:-5], in_json)
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vtx_name = f"{anim.name}_keyframes"
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gfx_name = f"{anim.name}_gfx"
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# this has padding before it..maybe a file split?
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if anim.name == "unused_1":
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f.write(f"s32 padding_{anim.name}[] = {{ 0, 0 }};\n\n")
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# vtx
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f.write(f"ImgFXVtx {vtx_name}[{len(anim.frames)}][{len(anim.frames[0])}] = {{\n")
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for frame in anim.frames:
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f.write(" {\n")
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for vtx in frame:
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f.write(
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f" {{ {{{vtx.x}, {vtx.y}, {vtx.z}}}, {{{vtx.u}, {vtx.v}}}, {{{vtx.r}, {vtx.g}, {vtx.b}}}, {vtx.a} }},\n"
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)
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f.write(" },\n")
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f.write("};\n\n")
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# gfx
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f.write(f"Gfx {gfx_name}[] = {{\n")
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# TODO hard-coded
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cur_tri = 0
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just_chunked = False
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chunk_text = ""
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max_t1 = 0
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max_t2 = 0
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min_t = 0
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sub_num = 0
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old_max_t = 0
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while cur_tri < len(anim.triangles):
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# Vertex command every 16 triangles
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t1 = anim.triangles[cur_tri]
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t2 = anim.triangles[cur_tri + 1] if cur_tri + 1 < len(anim.triangles) else None
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t1x = t1.i - sub_num
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t1y = t1.j - sub_num
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t1z = t1.k - sub_num
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max_t1 = max(max_t1, t1x, t1y, t1z)
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t2x = 0 if t2 is None else t2.i - sub_num
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t2y = 0 if t2 is None else t2.j - sub_num
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t2z = 0 if t2 is None else t2.k - sub_num
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max_t2 = max(max_t2, t2x, t2y, t2z)
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min_t = min(min_t, t1x, t1y, t1z, t2x, t2y, t2z)
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# We need a new chunk
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if max_t1 >= 32 and not just_chunked:
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chunk_text = (
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f" gsSPVertex((u8*){vtx_name} + 0xC * {sub_num}, {min(32, max_t1 + 1)}, 0),\n" + chunk_text
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)
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just_chunked = True
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f.write(chunk_text)
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chunk_text = ""
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sub_num += old_max_t - min_t + 1
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min_t = 32
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max_t1 = 0
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max_t2 = 0
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continue
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just_chunked = False
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if max_t2 >= 32 or t2 is None:
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chunk_text += f" gsSP1Triangle({t1x}, {t1y}, {t1z}, 0),\n"
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cur_tri += 1
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old_max_t = max_t1
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else:
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chunk_text += f" gsSP2Triangles({t1x}, {t1y}, {t1z}, 0, {t2x}, {t2y}, {t2z}, 0),\n"
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cur_tri += 2
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old_max_t = max(max_t1, max_t2)
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# Dump final chunk
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chunk_text = (
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f" gsSPVertex((u8*){vtx_name} + 0xC * {sub_num}, {max(max_t1, max_t2) + 1}, 0),\n" + chunk_text
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)
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f.write(chunk_text)
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f.write(" gsSPEndDisplayList(),\n")
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f.write("};\n\n")
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# header
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f.write(f"ImgFXAnimHeader {anim.name}_header = {{\n")
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f.write(f" .keyframesOffset = {vtx_name}[0],\n")
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f.write(f" .gfxOffset = {gfx_name},\n")
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f.write(f" .vtxCount = ARRAY_COUNT({vtx_name}[0]),\n")
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f.write(f" .gfxCount = ARRAY_COUNT({gfx_name}),\n")
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f.write(f" .keyframesCount = ARRAY_COUNT({vtx_name}),\n")
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f.write(f" .flags = {anim.flags},\n")
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f.write("};\n\n")
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(description="ImgFX animation c file builder")
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parser.add_argument("inputs", type=Path, help="json files to build, passed in order", nargs="+")
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parser.add_argument("output", type=Path, help="Output c file path")
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args = parser.parse_args()
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build(args.inputs, args.output)
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