papermario/include/types.h
HailSanta c108f11cab
EVT mass renames (#763)
* mapconfig -> mapsettings

* Map/Area -> MapConfig/AreaConfig

* old EVT names

* kmr names

* game byte names

* EVT_SAVE_FLAG names

* removed EVT_WAIT_FRAMES

* including the to_rename files in case they need to be reused

* more npc AI

* battle and stage names

* fixed enum value

* territory substruct refactor

* refactored enemy drops substruct

* refactor NpcGroupList

* adjusted NPC_GROUP for passive NPCs

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-08 21:12:26 +09:00

27 lines
492 B
C

#ifndef _TYPES_H_
#define _TYPES_H_
#include "ultra64.h"
#define UNK_TYPE s32
#define UNK_PTR void*
#define UNK_RET void
#define UNK_FUN_ARG void(*)(void)
#define UNK_FUN_PTR(name) void(*name)(void)
#define UNK_ARGS
typedef void (*StateFunc)(void);
typedef char* (*PrintCallback)(void*, const char*, u32);
/// Linker symbol address, as in `ld_addrs.h`.
typedef u8 Addr[];
#define BTL_NONE 0
#define BTL_DEFAULT_STAGE -1
/// Terminates an extraAnimationList
#define ANIM_END -1
#endif