papermario/tools/splat_ext/tex_archives.py
Ethan Roseman 262428c68a
Splat update (#1136)
* Remove splat from repo

* refactor scraps

* requirements update
2024-01-03 02:16:18 +09:00

506 lines
16 KiB
Python

from dataclasses import dataclass
from math import ceil
import struct
import json
from pathlib import Path
import png
import n64img.image
from common import iter_in_groups
from sys import path
path.append(str(Path(__file__).parent.parent / "build"))
from img.build import Converter
def decode_null_terminated_ascii(data):
length = 0
for byte in data:
if byte == 0:
break
length += 1
return data[:length].decode("ascii")
def parse_palette(data):
palette = []
# RRRRRGGG GGBBBBBA
def unpack_color(data):
s = int.from_bytes(data[0:2], byteorder="big")
r = (s >> 11) & 0x1F
g = (s >> 6) & 0x1F
b = (s >> 1) & 0x1F
a = (s & 1) * 0xFF
r = ceil(0xFF * (r / 31))
g = ceil(0xFF * (g / 31))
b = ceil(0xFF * (b / 31))
return r, g, b, a
for a, b in iter_in_groups(data, 2):
palette.append(unpack_color([a, b]))
return palette
FMT_RGBA = 0
FMT_CI = 2
FMT_IA = 3
FMT_I = 4
DEPTH_4_BIT = 0
DEPTH_8_BIT = 1
DEPTH_16_BIT = 2
DEPTH_32_BIT = 3
# extra tile modes
TILES_BASIC = 0
TILES_MIPMAPS = 1
TILES_SHARED_AUX = 2
TILES_INDEPENDENT_AUX = 3
AUX_COMBINE_MODES = {
0x00: "None", # multiply main * prim, ignore aux
0x08: "Multiply", # multiply main * aux * prim
0x0D: "ModulateAlpha", # use prim color, but multiply alpha by the difference between main and aux red channels
0x10: "LerpMainAux", # use prim alpha to lerp between main and aux color, use main alpha
}
AUX_COMBINE_MODES_INV = {v: k for k, v in AUX_COMBINE_MODES.items()}
wrap_modes = {
0: "Repeat",
1: "Mirror",
2: "Clamp",
}
wrap_modes_inv = {v: k for k, v in wrap_modes.items()}
# correspond to modes provided to gSetTextureFilter, only 0 and 2 are ever used
filter_modes = {
0: "Nearest",
2: "Bilerp",
3: "Average",
}
filter_modes_inv = {v: k for k, v in filter_modes.items()}
def get_format_name(fmt, depth):
# get image from bytes for valid combinations of fmt and bit depth
if fmt == FMT_RGBA:
if depth == DEPTH_16_BIT:
return "RGBA16"
if depth == DEPTH_32_BIT:
return "RGBA32"
elif fmt == FMT_CI:
if depth == DEPTH_4_BIT:
return "CI4"
elif depth == DEPTH_8_BIT:
return "CI8"
elif fmt == FMT_IA:
if depth == DEPTH_4_BIT:
return "IA4"
elif depth == DEPTH_8_BIT:
return "IA8"
elif depth == DEPTH_16_BIT:
return "IA16"
elif fmt == FMT_I:
if depth == DEPTH_4_BIT:
return "I4"
elif depth == DEPTH_8_BIT:
return "I8"
else:
raise Exception(f"Invalid format/depth pair: {fmt} and {depth}")
def get_format_code(name):
# get image from bytes for valid combinations of fmt and bit depth
if name == "RGBA16":
return (FMT_RGBA, DEPTH_16_BIT)
elif name == "RGBA32":
return (FMT_RGBA, DEPTH_32_BIT)
elif name == "CI4":
return (FMT_CI, DEPTH_4_BIT)
elif name == "CI8":
return (FMT_CI, DEPTH_8_BIT)
elif name == "IA4":
return (FMT_IA, DEPTH_4_BIT)
elif name == "IA8":
return (FMT_IA, DEPTH_8_BIT)
elif name == "IA16":
return (FMT_IA, DEPTH_16_BIT)
elif name == "I4":
return (FMT_I, DEPTH_4_BIT)
elif name == "I8":
return (FMT_I, DEPTH_8_BIT)
else:
raise Exception(f"Invalid format: {name}")
# class for reading a tex file buffer one chunk at a time
@dataclass
class TexBuffer:
data: bytes
pos: int = 0
@property
def capacity(self):
return len(self.data)
def get(self, count):
amt = int(min(count, self.capacity - self.pos))
ret = self.data[self.pos : self.pos + amt]
self.pos += amt
return ret
def remaining(self):
return self.capacity - self.pos
class TexImage:
# utility function for unpacking aux/main property pairs from a single byte
def split_byte(self, byte):
return (byte >> 4 & 0xF), (byte & 0xF)
# utility function for unpacking aux/main property pairs from a single byte
def pack_byte(self, aux, main):
return ((aux & 0xF) << 4) | (main & 0xF)
# get n64img object from the buffer
def get_n64_img(self, texbuf: TexBuffer, fmt, depth, w, h):
# calculate size for bit depth
if depth == DEPTH_4_BIT:
size = w * h // 2
elif depth == DEPTH_8_BIT:
size = w * h
elif depth == DEPTH_16_BIT:
size = w * h * 2
elif depth == DEPTH_32_BIT:
size = w * h * 4
else:
raise Exception(f"Invalid bit depth: {depth}")
bytes = texbuf.get(size)
# get image from bytes for valid combinations of fmt and bit depth
fmt_name = get_format_name(fmt, depth)
if fmt_name == "RGBA16":
img = n64img.image.RGBA16(data=bytes, width=w, height=h)
elif fmt_name == "RGBA32":
img = n64img.image.RGBA32(data=bytes, width=w, height=h)
elif fmt_name == "CI4":
img = n64img.image.CI4(data=bytes, width=w, height=h)
elif fmt_name == "CI8":
img = n64img.image.CI8(data=bytes, width=w, height=h)
elif fmt_name == "IA4":
img = n64img.image.IA4(data=bytes, width=w, height=h)
elif fmt_name == "IA8":
img = n64img.image.IA8(data=bytes, width=w, height=h)
elif fmt_name == "IA16":
img = n64img.image.IA16(data=bytes, width=w, height=h)
elif fmt_name == "I4":
img = n64img.image.I4(data=bytes, width=w, height=h)
elif fmt_name == "I8":
img = n64img.image.I8(data=bytes, width=w, height=h)
else:
raise Exception(f"Invalid format: {fmt_name}")
img.flip_v = True
return img
# get palette from the buffer
def get_n64_pal(self, texbuf, fmt, depth):
if fmt == FMT_CI:
if depth == DEPTH_4_BIT:
return parse_palette(texbuf.get(0x20))
elif depth == DEPTH_8_BIT:
return parse_palette(texbuf.get(0x200))
# extract texture properties and rasters from buffer
def from_bytes(self, texbuf: TexBuffer):
# strip area prefix and original extension suffix
raw_name = decode_null_terminated_ascii(texbuf.get(32))
self.img_name = raw_name[4:-3]
self.raw_ext = raw_name[-3:]
(
self.aux_width,
self.main_width,
self.aux_height,
self.main_height,
self.is_variant,
self.extra_tiles,
self.combine_mode,
fmts,
depths,
hwraps,
vwraps,
self.filter_mode,
) = struct.unpack(">HHHHBBBBBBBB", texbuf.get(16))
# unpack upper/lower nibbles for aux/main
(self.aux_fmt, self.main_fmt) = self.split_byte(fmts)
(self.aux_depth, self.main_depth) = self.split_byte(depths)
(self.aux_hwrap, self.main_hwrap) = self.split_byte(hwraps)
(self.aux_vwrap, self.main_vwrap) = self.split_byte(vwraps)
self.has_mipmaps = False
self.has_aux = False
# main img only
if self.extra_tiles == TILES_BASIC:
self.main_img = self.get_n64_img(
texbuf,
self.main_fmt,
self.main_depth,
self.main_width,
self.main_height,
)
if self.main_fmt == FMT_CI:
self.main_img.palette = self.get_n64_pal(texbuf, self.main_fmt, self.main_depth)
# main img + mipmaps
elif self.extra_tiles == TILES_MIPMAPS:
self.has_mipmaps = True
self.main_img = self.get_n64_img(
texbuf,
self.main_fmt,
self.main_depth,
self.main_width,
self.main_height,
)
# read mipmaps
self.mipmaps = []
divisor = 2
if self.main_width >= (32 >> self.main_depth):
while True:
if (self.main_width // divisor) <= 0:
break
mmw = self.main_width // divisor
mmh = self.main_height // divisor
mipmap = self.get_n64_img(texbuf, self.main_fmt, self.main_depth, mmw, mmh)
self.mipmaps.append(mipmap)
divisor = divisor * 2
if (self.main_width // divisor) < (16 >> self.main_depth):
break
# read palette and assign to all images
if self.main_fmt == FMT_CI:
shared_pal = self.get_n64_pal(texbuf, self.main_fmt, self.main_depth)
self.main_img.palette = shared_pal
for mipmap in self.mipmaps:
mipmap.palette = shared_pal
# main + aux (shared attributes)
elif self.extra_tiles == TILES_SHARED_AUX:
self.has_aux = True
self.main_img = self.get_n64_img(
texbuf,
self.main_fmt,
self.main_depth,
self.main_width,
self.main_height // 2,
)
self.aux_img = self.get_n64_img(
texbuf,
self.main_fmt,
self.main_depth,
self.main_width,
self.main_height // 2,
)
if self.main_fmt == FMT_CI:
shared_pal = self.get_n64_pal(texbuf, self.main_fmt, self.main_depth)
self.main_img.palette = shared_pal
self.aux_img.palette = shared_pal
# main + aux (independent attributes)
elif self.extra_tiles == TILES_INDEPENDENT_AUX:
self.has_aux = True
# read main
self.main_img = self.get_n64_img(
texbuf,
self.main_fmt,
self.main_depth,
self.main_width,
self.main_height,
)
if self.main_fmt == FMT_CI:
pal = self.get_n64_pal(texbuf, self.main_fmt, self.main_depth)
self.main_img.palette = pal
# read aux
self.aux_img = self.get_n64_img(texbuf, self.aux_fmt, self.aux_depth, self.aux_width, self.aux_height)
if self.aux_fmt == FMT_CI:
self.aux_img.palette = self.get_n64_pal(texbuf, self.aux_fmt, self.aux_depth)
# constructs a dictionary entry for the tex archive for this texture
def get_json_entry(self):
out = {}
out["name"] = self.img_name
# only a single texture in 'tst_tex' has 'rgb', otherwise this is always 'tif'
if self.raw_ext != "tif":
out["ext"] = self.raw_ext
out["main"] = {
"format": get_format_name(self.main_fmt, self.main_depth),
"hwrap": wrap_modes.get(self.main_hwrap),
"vwrap": wrap_modes.get(self.main_vwrap),
}
if self.has_aux:
if self.extra_tiles == TILES_SHARED_AUX:
out["aux"] = {
"format": "Shared",
"hwrap": wrap_modes.get(self.aux_hwrap),
"vwrap": wrap_modes.get(self.aux_vwrap),
}
else:
out["aux"] = {
"format": get_format_name(self.aux_fmt, self.aux_depth),
"hwrap": wrap_modes.get(self.aux_hwrap),
"vwrap": wrap_modes.get(self.aux_vwrap),
}
if self.has_mipmaps:
out["hasMipmaps"] = True
if self.filter_mode == 2:
out["filter"] = True
out["combine"] = AUX_COMBINE_MODES.get(self.combine_mode)
if self.is_variant:
out["variant"] = True
return out
def save_images(self, tex_path):
self.main_img.write(tex_path / f"{self.img_name}.png")
if self.has_aux:
self.aux_img.write(tex_path / f"{self.img_name}_AUX.png")
if self.has_mipmaps:
for idx, mipmap in enumerate(self.mipmaps):
mipmap.write(tex_path / f"{self.img_name}_MM{idx + 1}.png")
def read_json_img(self, img_data, tile_name, img_name):
fmt_str = img_data.get("format")
if fmt_str == None:
raise Exception(f"Texture {img_name} is missing 'format' for '{tile_name}'")
hwrap_str = img_data.get("hwrap", "Missing")
hwrap = wrap_modes_inv.get(hwrap_str)
if hwrap == None:
raise Exception(f"Texture {img_name} has invalid 'hwrap' for '{tile_name}'")
vwrap_str = img_data.get("vwrap", "Missing")
vwrap = wrap_modes_inv.get(vwrap_str)
if vwrap == None:
raise Exception(f"Texture {img_name} has invalid 'vwrap' for '{tile_name}'")
return fmt_str, hwrap, vwrap
def get_img_file(self, fmt_str, img_file: str):
def pack_color(r, g, b, a):
r = r >> 3
g = g >> 3
b = b >> 3
a = a >> 7
return (r << 11) | (g << 6) | (b << 1) | a
(out_img, out_w, out_h) = Converter(mode=fmt_str.lower(), infile=img_file, flip_y=True).convert()
out_pal = bytearray()
if fmt_str == "CI4" or fmt_str == "CI8":
img = png.Reader(img_file)
img.preamble(True)
palette = img.palette(alpha="force")
for rgba in palette:
if rgba[3] not in (0, 0xFF):
self.warn("alpha mask mode but translucent pixels used")
color = pack_color(*rgba)
out_pal += color.to_bytes(2, byteorder="big")
return (out_img, out_pal, out_w, out_h)
# write texture header and image raster/palettes to byte array
def add_bytes(self, tex_name: str, bytes: bytearray):
# form raw name and write to header
raw_name = tex_name[:4] + self.img_name + self.raw_ext
name_bytes = raw_name.encode("ascii")
bytes += name_bytes
# pad name out to 32 bytes
pad_len = 32 - len(name_bytes)
assert pad_len > 0
bytes += b"\0" * pad_len
# write header fields
bytes += struct.pack(
">HHHHBBBBBBBB",
self.aux_width,
self.main_width,
self.aux_height,
self.main_height,
self.is_variant,
self.extra_tiles,
self.combine,
self.pack_byte(self.aux_fmt, self.main_fmt),
self.pack_byte(self.aux_depth, self.main_depth),
self.pack_byte(self.aux_hwrap, self.main_hwrap),
self.pack_byte(self.aux_vwrap, self.main_vwrap),
self.filter_mode,
)
# write rasters and palettes
if self.extra_tiles == TILES_BASIC:
bytes += self.main_img
if self.main_fmt == FMT_CI:
bytes += self.main_pal
elif self.extra_tiles == TILES_MIPMAPS:
bytes += self.main_img
for mipmap in self.mipmaps:
bytes += mipmap
if self.main_fmt == FMT_CI:
bytes += self.main_pal
elif self.extra_tiles == TILES_SHARED_AUX:
bytes += self.main_img
bytes += self.aux_img
if self.main_fmt == FMT_CI:
bytes += self.main_pal
elif self.extra_tiles == TILES_INDEPENDENT_AUX:
bytes += self.main_img
if self.main_fmt == FMT_CI:
bytes += self.main_pal
bytes += self.aux_img
if self.aux_fmt == FMT_CI:
bytes += self.aux_pal
class TexArchive:
@staticmethod
def extract(bytes, tex_path: Path):
textures = []
texbuf = TexBuffer(bytes)
while texbuf.remaining() > 0:
img = TexImage()
img.from_bytes(texbuf)
textures.append(img)
tex_path.mkdir(parents=True, exist_ok=True)
out = []
for texture in textures:
texture.save_images(tex_path)
out.append(texture.get_json_entry())
json_out = json.dumps(out, sort_keys=False, indent=4)
json_fn = str(tex_path) + ".json"
with open(json_fn, "w") as f:
f.write(json_out)