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6da5c0e41b
* get_spirits_rescued: use enum StoryProgress * rename 6240_len_c00 to fio * rename 1b40_len_20b0 to main_loop * rename 3bf0_len_6f0 to input * rename 42e0_len_1f60 to rumble * rename 6e40_len_500 to curtains * rename 7340_len_b00 crash * match func_8002C890 * intro_logos and state_battle split * rename e940_len_290 to state_startup * split state_logos and state_pause * state_file_select * state_world, state_intro * state_title_screen * state_demo * split game_modes and camera |
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.. | ||
asm | ||
build.cfg | ||
checksum.sha1 | ||
dead_syms.txt | ||
main_bss_syms.txt | ||
splat.yaml | ||
symbol_addrs.txt | ||
undefined_funcs_auto.txt | ||
undefined_syms_auto.txt | ||
undefined_syms.txt |