mirror of
https://github.com/pmret/papermario.git
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755c83a363
* work on appendGfx_message * :OK: * indentation * message window states * SetEntityCullMode & some of appendGfx_model * 9 smalls * 2 more * 2 mo * update_player_actor_shadow * EffectInstanceData rework * some shtuff * effect_10 dun * wip * wip * wipz * rename * progz * remove wip work for appendGfx_model * PR comments * Alex comments * tomorrow for sure * eventually
335 lines
13 KiB
C
335 lines
13 KiB
C
#ifndef _EFFECTS_H_
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#define _EFFECTS_H_
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#include "types.h"
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#include "common_structs.h"
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typedef struct {
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char unk_00[0x38];
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f32 unk_38[4];
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} EffectUnkStruct1;
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typedef struct EffectStruct {
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char unk_00[0x4];
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f32 unk_04;
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f32 unk_08;
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f32 unk_0C;
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f32 unk_10;
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char unk_14[0x4];
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s32 unk_18;
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s32 unk_1C;
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s32 unk_20;
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X32 unk_24;
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s32 unk_28;
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s32 unk_2C;
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s32 unk_30;
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u8 unk_34;
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s32 unk_38;
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char unk_3C[0xC];
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EffectUnkStruct1* unk_48;
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char unk_4C[0x24];
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s32 unk_70;
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s32 unk_74;
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} EffectStruct;
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typedef struct StarSpiritEffectUnkStruct {
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char unk_00[0xC];
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EffectStruct* unk_0C;
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} StarSpiritEffectUnkStruct;
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typedef struct StarSpiritEffect {
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/* 0x00 */ f32 unk_00;
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/* 0x04 */ f32 unk_04;
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/* 0x08 */ f32 unk_08;
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/* 0x0C */ f32 unk_0C;
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/* 0x10 */ f32 unk_10;
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/* 0x14 */ f32 unk_14;
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/* 0x18 */ f32 unk_18;
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/* 0x1C */ f32 unk_1C;
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/* 0x20 */ f32 unk_20;
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/* 0x24 */ f32 unk_24;
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/* 0x28 */ f32 unk_28;
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/* 0x2C */ f32 unk_2C;
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/* 0x30 */ f32 unk_30;
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/* 0x34 */ f32 unk_34;
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/* 0x38 */ s32 unk_38;
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/* 0x3C */ s32 unk_3C;
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/* 0x40 */ s32 unk_40; // a shadowID
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/* 0x44 */ s16 unk_44;
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/* 0x46 */ s16 unk_46;
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/* 0x48 */ s16 unk_48;
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/* 0x4A */ s16 unk_4A;
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/* 0x4C */ s16 unk_4C;
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/* 0x4E */ s16 unk_4E;
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/* 0x50 */ struct StarSpiritEffectUnkStruct* unk_50;
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/* 0x54 */ struct StarSpiritEffectUnkStruct* unk_54;
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} StarSpiritEffect; // size = 0x58
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// Used by effects 8 and 9 (TODO: better name)
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typedef struct Effect8 {
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/* 0x00 */ s32 unk_00;
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/* 0x04 */ u16 unk_04;
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/* 0x06 */ s16 unk_06;
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/* 0x08 */ u8 primAlpha;
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/* 0x09 */ s8 unk_09;
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/* 0x0A */ char unk_0A[0x2];
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/* 0x0C */ f32 unk_0C;
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/* 0x10 */ f32 unk_10;
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/* 0x14 */ f32 unk_14;
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/* 0x18 */ f32 unk_18;
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/* 0x1C */ f32 unk_1C;
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/* 0x20 */ f32 unk_20;
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/* 0x24 */ f32 unk_24;
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/* 0x28 */ f32 unk_28;
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/* 0x2C */ f32 unk_2C;
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/* 0x30 */ Mtx unk_30;
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/* 0x70 */ f32 unk_70;
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/* 0x74 */ f32 unk_74;
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/* 0x78 */ f32 unk_78;
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/* 0x7C */ f32 unk_7C;
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/* 0x80 */ f32 unk_80;
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/* 0x84 */ f32 unk_84;
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/* 0x88 */ f32 unk_88;
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/* 0x8C */ f32 unk_8C;
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/* 0x90 */ f32 unk_90;
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/* 0x94 */ f32 unk_94;
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} Effect8; // size = 0x98
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typedef struct Effect12 {
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/* 0x00 */ char unk_00[0x28];
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/* 0x28 */ f32 unk_28;
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} Effect12; // size = 0x2C
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// TODO figure out what this actually is
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// playFX_4E invokes gEffectTable[78]'s entryPoint function
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// playFX_6F invokes gEffectTable[111]'s entryPoint function
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// playFX_83 invokes gEffectTable[131]'s entryPoint function
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// These functions are currently typed to return void
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// Assume they return an Effect*, and this struct is accessed at unk_0C,
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// but this struct differs from EffectInstanceData
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// Search for "struct N(temp)" for examples
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typedef struct EffectInstanceDataThing {
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char unk_00[0x4];
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f32 unk_04;
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f32 unk_08;
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f32 unk_0C;
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f32 unk_10;
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char unk_14[0x4];
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s32 unk_18;
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s32 unk_1C;
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s32 unk_20;
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X32 unk_24;
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s32 unk_28;
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s32 unk_2C;
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s32 unk_30;
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s32 unk_34;
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s32 unk_38;
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char unk_3C[0xC];
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EffectUnkStruct1* unk_48;
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char unk_4C[0x24];
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s32 unk_70;
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s32 unk_74;
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} EffectInstanceDataThing;
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typedef struct EffectInstanceData {
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/* 0x00 */ EffectInstanceDataThing* unk_00;
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/* 0x04 */ Vec3f pos;
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/* 0x10 */ Vec3f rotation;
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/* 0x1C */ Vec3f scale;
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/* 0x28 */ f32 unk_28;
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/* 0x2C */ s32 unk_2C;
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/* 0x30 */ f32 unk_30;
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/* 0x34 */ f32 unk_34;
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/* 0x38 */ f32 unk_38;
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/* 0x3C */ s32 unk_3C;
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/* 0x40 */ char unk_40[0x24];
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/* 0x64 */ f32 unk_64;
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/* 0x68 */ char unk_68[0x18];
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} EffectInstanceData; // size = 0x80
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typedef struct EffectInstance {
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/* 0x00 */ s32 flags;
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/* 0x04 */ s32 effectIndex;
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/* 0x08 */ s32 numParts;
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/* 0x0C */ void* data; // often but not always EffectInstanceData
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/* 0x10 */ struct EffectGraphics* effect;
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} EffectInstance;
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typedef struct EffectBlueprint {
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/* 0x00 */ s32 unk_00;
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/* 0x04 */ s32 effectIndex;
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/* 0x08 */ void (*init)(EffectInstance* effectInst);
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/* 0x0C */ void (*update)(EffectInstance* effectInst);
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/* 0x10 */ void (*renderWorld)(EffectInstance* effectInst);
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/* 0x14 */ void (*unk_14)(EffectInstance* effectInst);
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} EffectBlueprint; // size = 0x18
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typedef struct EffectGraphics {
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/* 0x00 */ s32 flags;
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/* 0x04 */ s32 effectIndex;
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/* 0x08 */ s32 instanceCounter;
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/* 0x0C */ s32 freeDelay;
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/* 0x10 */ void (*update)(EffectInstance* effectInst);
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/* 0x14 */ void (*renderWorld)(EffectInstance* effectInst);
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/* 0x18 */ void (*renderUI)(EffectInstance* effectInst);
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/* 0x1C */ s32* data;
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} EffectGraphics; // size = 0x20
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typedef struct EffectTableEntry {
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/* 0x00 */ void (*entryPoint);
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/* 0x04 */ void* dmaStart;
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/* 0x08 */ void* dmaEnd;
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/* 0x0C */ void* dmaDest;
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/* 0x10 */ void* graphicsDmaStart;
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/* 0x14 */ void* graphicsDmaEnd;
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} EffectTableEntry; // size = 0x18
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typedef struct EffectWhirlwind {
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/* 0x00 */ char unk_00[40];
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/* 0x28 */ f32 unk_28;
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/* 0x2C */ f32 unk_2C;
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/* 0x30 */ f32 unk_30;
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} EffectWhirlwind;
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EffectInstance* create_effect_instance(EffectBlueprint* effectBp);
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void remove_effect(EffectInstance*);
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s32 load_effect(s32 effectIndex);
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void playFX_00(s32, f32, f32, f32, s32);
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void playFX_01(f32, f32, f32);
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void playFX_02(s32, f32, f32, f32, s32);
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EffectInstance* playFX_03(s32, f32, f32, f32, s32);
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EffectInstance* playFX_04(s32, f32, f32, f32, s32);
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EffectInstance* playFX_05(s32, f32, f32, f32, s32);
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void fx_land(s32, f32, f32, f32, f32);
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void fx_walk(s32, f32, f32, f32, f32, f32);
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void playFX_08(f32, f32, f32, f32);
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void playFX_09(s32, f32, f32, f32, f32, f32);
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EffectInstance* playFX_0A(f32, f32, f32, f32);
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EffectInstance* playFX_0B(s32, f32, f32, f32);
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EffectInstance* playFX_0C(f32, f32, f32, f32, f32);
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EffectInstance* playFX_0D(s32, f32, f32, f32, s32);
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EffectInstance* playFX_0E(f32, f32, f32, s32);
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void playFX_0F(s32, f32, f32, f32, f32, f32, f32, f32);
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void fx_emote(s32, Npc*, f32, f32, f32, f32, f32, s32, s32*);
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void playFX_11(s32, f32, f32, f32, f32);
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EffectInstance* playFX_12(s32, f32, f32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_13(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_14(s32, f32, f32, f32, s32);
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EffectInstance* playFX_15(s32, f32, f32, f32, s32);
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EffectInstance* playFX_16(s32, f32, f32, f32, f32);
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void playFX_17(s32, f32, f32, f32);
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void playFX_18(s32, f32, f32, f32, f32, f32, f32, s32);
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void playFX_19(s32, f32, f32, f32);
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EffectInstance* playFX_1A(s32, f32, f32, f32, s32);
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EffectInstance* playFX_1B(s32, f32, f32, f32, f32, s32*);
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EffectInstance* playFX_1C(s32, f32, f32, f32, s32);
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void playFX_1D(s32, f32, f32, f32, f32, s32, f32, s32);
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EffectInstance* playFX_1E(s32, f32, f32, f32, f32, f32, s32, s32*);
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EffectInstance* playFX_1F(s32, f32, f32, f32, f32, f32, f32, f32);
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EffectInstance* playFX_20(s32, f32, f32, f32, f32, EffectInstance*);
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EffectInstance* playFX_21(s32, f32, f32, f32, f32, f32, s32);
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void playFX_22(s32, f32, f32, f32, f32, f32, s32, s32);
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EffectInstance* playFX_23(u32, f32, f32, f32, f32);
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EffectInstance* playFX_24(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_25(s32, f32, f32, f32);
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void playFX_26(s32, f32, f32, f32);
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EffectInstance* playFX_27(s32, f32, f32, f32, f32, s32);
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void fx_sweat(s32, f32 x, f32 y, f32 z, f32, f32, s32);
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void fx_sleep_bubble(s32, f32, f32, f32, f32, f32, s32*);
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EffectInstance* playFX_2A(s32, f32, f32, f32);
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EffectInstance* playFX_2B(s32, f32, f32, f32);
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EffectInstance* playFX_2C(s32, f32, f32, f32);
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void playFX_2D(s32, f32, f32, f32, s32, s32);
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void playFX_2E(s32, f32, f32, f32, f32, s32);
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void playFX_2F(s32, f32, f32, f32, f32, s32, s32*);
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void playFX_30(s32, f32, f32, f32);
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void playFX_31(s32, f32, f32, f32);
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void playFX_32(s32, f32, f32, f32, f32);
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EffectInstance* playFX_33(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_34(s32, f32, f32, f32, f32, s32*);
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EffectInstance* playFX_35(s32, f32, f32, f32, f32, s32*);
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EffectInstance* playFX_36(s32, f32, f32, f32, f32, f32);
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EffectInstance* playFX_37(s32, f32, f32, f32, f32, f32, f32, s32, s32, s32);
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EffectInstance* playFX_38(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_39(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_3A(s32, f32, f32, f32, f32, f32, s32, s32);
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void playFX_3B(s32, f32, f32, f32, f32, s32*);
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EffectInstance* playFX_3C(s32, f32, f32, f32, f32, s32*);
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void playFX_3D(s32, f32, f32, f32, f32, f32, f32, s32, s32*);
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EffectInstance* playFX_3E(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_3F(s32, f32, f32, f32, s32);
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EffectInstance* playFX_40(s32, f32, f32, f32, s32);
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EffectInstance* playFX_41(s32, f32, f32, f32, s32);
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EffectInstance* playFX_42(s32, s32, s32, f32, s32, s32);
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EffectInstance* playFX_43(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_44(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_45(s32, s32);
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EffectInstance* playFX_46_whirlwind(s32, EffectWhirlwind*, f32, s32);
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EffectInstance* playFX_47(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_48(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_49(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_4A(s32, f32, f32, f32, f32, f32);
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EffectInstance* playFX_4B(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_4C(s32, f32, f32, f32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_4D(s32, f32, f32, f32, f32, s32, f32, s32, f32, s32);
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EffectInstance* playFX_4E(s32, f32, f32, f32);
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EffectInstance* playFX_4F(s32, f32, f32, f32, f32, s32);
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void playFX_50(s32, f32, f32, f32);
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EffectInstance* playFX_51(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_52(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_53(s32, f32, f32, f32);
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EffectInstance* playFX_54(s32, f32, f32, f32);
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EffectInstance* playFX_55(s32, f32, f32, f32);
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EffectInstance* playFX_56(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_57(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_58(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_59(s32, f32, f32, f32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_5A(s32, f32 x, f32 y, f32 z, f32 scale /* maybe */, s32);
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EffectInstance* playFX_5B(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_5C(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_5D(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_5E(s32, f32, f32, f32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_5F(s32, f32 x, f32 y, f32 z, f32 scale /* maybe */, s32);
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EffectInstance* playFX_60(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_61(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_62(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_63(s32, f32, f32, f32, f32, f32, f32, f32, s32, s32);
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EffectInstance* playFX_64(s32, f32, f32, f32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_65(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_66(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_67(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_68(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_69(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_6A(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_6B(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_6C(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_6D(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_6E(s32, f32, f32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_6F(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_70(s32, f32, f32, f32, f32, f32, f32, s32, s32, f32, f32);
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EffectInstance* playFX_71(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_72(s32, f32, f32, f32, f32, f32, f32, s32, s32);
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EffectInstance* playFX_73(s32, f32, f32, f32, f32, s32, s32); //returns ptr to struct unk_802BE310* in watt.c
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EffectInstance* playFX_74(s32, f32, f32, f32, f32, f32, f32, f32, f32);
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EffectInstance* playFX_75(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_76(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_77(s32, f32, f32, f32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_78(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_79(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_7A(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_7B(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_7C(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_7D(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_7E(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_7F(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_80(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_81(s32, f32 x, f32 y, f32 z, f32, s32);
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EffectInstance* playFX_82(s32, f32, f32, f32, f32, s32 time);
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EffectInstance* playFX_83(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_84(s32, f32, f32, f32, f32, f32);
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EffectInstance* playFX_85(s32, f32, f32, f32, f32, s32);
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EffectInstance* playFX_86(s32, f32, f32, f32, f32, s32);
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#endif
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