papermario/include/map.h
HailSanta c108f11cab
EVT mass renames (#763)
* mapconfig -> mapsettings

* Map/Area -> MapConfig/AreaConfig

* old EVT names

* kmr names

* game byte names

* EVT_SAVE_FLAG names

* removed EVT_WAIT_FRAMES

* including the to_rename files in case they need to be reused

* more npc AI

* battle and stage names

* fixed enum value

* territory substruct refactor

* refactored enemy drops substruct

* refactor NpcGroupList

* adjusted NPC_GROUP for passive NPCs

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-08 21:12:26 +09:00

69 lines
1.9 KiB
C

#ifndef _MAP_H_
#define _MAP_H_
#include "common_structs.h"
#include "enums.h"
#include "script_api/map.h"
#include "npc.h"
// TODO: consider moving Npc here
#define ENTRY_COUNT(entryList) (sizeof(entryList) / sizeof(Vec4f))
typedef Vec4f EntryList[];
/// Fields other than main, entryList, entryCount, background, and tattle are initialised when the map loads.
typedef struct MapSettings {
/* 0x00 */ struct ModelNode* modelTreeRoot;
/* 0x04 */ s32 hitAssetCollisionOffset;
/* 0x08 */ s32 hitAssetZoneOffset;
/* 0x0C */ char unk_0C[4];
/* 0x10 */ EvtScript* main;
/* 0x14 */ EntryList* entryList;
/* 0x18 */ s32 entryCount;
/* 0x1C */ char unk_1C[12];
/* 0x28 */ char** modelNameList;
/* 0x2C */ char** colliderNameList;
/* 0x30 */ char** zoneNameList;
/* 0x34 */ char unk_34[4];
/* 0x38 */ BackgroundHeader* background;
/* 0x3C */ union {
s32 msgID;
s32 (*get)(void);
} tattle;
} MapSettings; // size = 0x40
typedef s32(*MapInit)(void);
#define MAP_ID_MAX_LEN 7 ///< "xxx_yyy" excluding null terminator.
typedef struct MapConfig {
/* 0x00 */ char* id; ///< @see MAP_ID_MAX_LEN
/* 0x04 */ MapSettings* settings;
/* 0x08 */ void* dmaStart;
/* 0x0C */ void* dmaEnd;
/* 0x10 */ void* dmaDest;
/* 0x14 */ char* bgName;
/* 0x18 */ MapInit init; ///< Return TRUE to skip normal asset (shape/hit/bg/tex) loading.
/* 0x1C */ union {
u32 word;
struct {
char unk_1C[0x2];
s8 songVariation; ///< 0 or 1. @see bgm_get_map_default_variation
s8 flags;
} bytes;
} unk_1C;
} MapConfig; // size = 0x20
typedef struct AreaConfig {
/* 0x00 */ s32 mapCount;
/* 0x04 */ MapConfig* maps;
/* 0x08 */ char* id; ///< "area_xxx"
/* 0x0C */ char* name; ///< JP debug name.
} AreaConfig; // size = 0x10
MapSettings* get_current_map_settings(void);
/// Zero-terminated.
extern AreaConfig gAreas[29];
#endif