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2b28074f94
* add include/mapfs/ * use model names for some battle stages * name stage fields * area_iwa
54 lines
1.4 KiB
C
54 lines
1.4 KiB
C
#define COLLIDER_Root 0x34
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#define COLLIDER_g89 0x33
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#define COLLIDER_on_off 0x32
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#define COLLIDER_g22 0x31
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#define COLLIDER_ropeway2 0x30
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#define COLLIDER_ropeway1 0x2F
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#define COLLIDER_deili 0x2E
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#define COLLIDER_o252 0x2D
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#define COLLIDER_deilit5 0x2C
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#define COLLIDER_deili5 0x2B
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#define COLLIDER_o193 0x2A
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#define COLLIDER_deilit4 0x29
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#define COLLIDER_deili4 0x28
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#define COLLIDER_o212 0x27
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#define COLLIDER_deili3 0x26
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#define COLLIDER_deilit3 0x25
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#define COLLIDER_o258 0x24
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#define COLLIDER_deilit2 0x23
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#define COLLIDER_deili2 0x22
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#define COLLIDER_o257 0x21
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#define COLLIDER_deilit1 0x20
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#define COLLIDER_deili1 0x1F
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#define COLLIDER_o288 0x1E
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#define COLLIDER_o287 0x1D
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#define COLLIDER_o281 0x1C
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#define COLLIDER_o280 0x1B
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#define COLLIDER_o279 0x1A
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#define COLLIDER_g73 0x19
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#define COLLIDER_o452 0x18
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#define COLLIDER_o263 0x17
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#define COLLIDER_g60 0x16
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#define COLLIDER_o431 0x15
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#define COLLIDER_noko3 0x14
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#define COLLIDER_o418 0x13
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#define COLLIDER_g86 0x12
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#define COLLIDER_o404 0x11
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#define COLLIDER_o461 0x10
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#define COLLIDER_noko1 0xF
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#define COLLIDER_g49 0xE
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#define COLLIDER_o459 0xD
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#define COLLIDER_o395 0xC
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#define COLLIDER_o380 0xB
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#define COLLIDER_g76 0xA
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#define COLLIDER_o358 0x9
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#define COLLIDER_o155 0x8
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#define COLLIDER_o432 0x7
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#define COLLIDER_g41 0x6
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#define COLLIDER_o398 0x5
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#define COLLIDER_o356 0x4
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#define COLLIDER_o397 0x3
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#define COLLIDER_g56 0x2
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#define COLLIDER_o227 0x1
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#define COLLIDER_o310 0x0
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