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2b28074f94
* add include/mapfs/ * use model names for some battle stages * name stage fields * area_iwa
75 lines
2.0 KiB
C
75 lines
2.0 KiB
C
#define COLLIDER_Root 0x49
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#define COLLIDER_g47 0x48
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#define COLLIDER_st2 0x47
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#define COLLIDER_st1 0x46
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#define COLLIDER_kame 0x45
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#define COLLIDER_o1 0x44
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#define COLLIDER_o249 0x43
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#define COLLIDER_o388 0x42
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#define COLLIDER_cook 0x41
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#define COLLIDER_o457 0x40
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#define COLLIDER_deili1 0x3F
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#define COLLIDER_o377 0x3E
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#define COLLIDER_o376 0x3D
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#define COLLIDER_deilit1u 0x3C
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#define COLLIDER_deilit1 0x3B
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#define COLLIDER_o373 0x3A
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#define COLLIDER_o372 0x39
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#define COLLIDER_o336 0x38
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#define COLLIDER_o323 0x37
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#define COLLIDER_souko_naka 0x36
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#define COLLIDER_o401 0x35
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#define COLLIDER_deilit2u 0x34
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#define COLLIDER_deilit2 0x33
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#define COLLIDER_deili2 0x32
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#define COLLIDER_deilid 0x31
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#define COLLIDER_o403 0x30
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#define COLLIDER_souko_yuka 0x2F
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#define COLLIDER_o448 0x2E
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#define COLLIDER_o287 0x2D
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#define COLLIDER_mihari 0x2C
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#define COLLIDER_deilite 0x2B
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#define COLLIDER_deilie 0x2A
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#define COLLIDER_o236 0x29
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#define COLLIDER_o369 0x28
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#define COLLIDER_o368 0x27
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#define COLLIDER_o264 0x26
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#define COLLIDER_o261 0x25
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#define COLLIDER_hashi 0x24
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#define COLLIDER_o238 0x23
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#define COLLIDER_o226 0x22
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#define COLLIDER_tik_enter 0x21
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#define COLLIDER_o402 0x20
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#define COLLIDER_deilip 0x1F
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#define COLLIDER_o218 0x1E
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#define COLLIDER_o348 0x1D
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#define COLLIDER_o350 0x1C
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#define COLLIDER_o349 0x1B
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#define COLLIDER_kanban 0x1A
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#define COLLIDER_o471 0x19
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#define COLLIDER_o456 0x18
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#define COLLIDER_o423 0x17
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#define COLLIDER_o409 0x16
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#define COLLIDER_o381 0x15
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#define COLLIDER_o380 0x14
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#define COLLIDER_o378 0x13
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#define COLLIDER_o370 0x12
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#define COLLIDER_o367 0x11
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#define COLLIDER_o361 0x10
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#define COLLIDER_o237 0xF
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#define COLLIDER_o233 0xE
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#define COLLIDER_g1 0xD
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#define COLLIDER_sign 0xC
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#define COLLIDER_o292 0xB
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#define COLLIDER_o2 0xA
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#define COLLIDER_o36 0x9
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#define COLLIDER_o11 0x8
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#define COLLIDER_o35 0x7
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#define COLLIDER_g7 0x6
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#define COLLIDER_deilits 0x5
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#define COLLIDER_deilitn 0x4
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#define COLLIDER_deilis 0x3
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#define COLLIDER_deilitw 0x2
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#define COLLIDER_deilin 0x1
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#define COLLIDER_deiliw 0x0
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