papermario/include/dead_structs.h
HailSanta 935fd14530
misc battle cleanup III (#911)
* misc

* fix one type

* yeah

* misc

* all substates

* almost done

* renames

* comments

* a couple maps

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-01-15 18:22:41 +09:00

61 lines
2.0 KiB
C

#ifndef _DEAD_STRUCTS_H_
#define _DEAD_STRUCTS_H_
#include "common_structs.h"
#include "enums.h"
#include "script_api/map.h"
typedef struct DeadEnemy {
/* 0x000 */ s32 flags;
/* 0x004 */ s8 encounterIndex;
/* 0x005 */ s8 encountered;
/* 0x006 */ u8 scriptGroup; /* scripts launched for this npc controller will be assigned this group */
/* 0x007 */ s8 unk_07;
/* 0x008 */ s16 npcID;
/* 0x00A */ s16 spawnPos[3];
/* 0x010 */ Vec3s unk_10;
/* 0x016 */ char unk_16[2];
/* 0x018 */ struct NpcSettings* npcSettings;
/* 0x01C */ EvtScript* initBytecode;
/* 0x020 */ EvtScript* interactBytecode;
/* 0x024 */ EvtScript* aiBytecode;
/* 0x028 */ EvtScript* hitBytecode;
/* 0x02C */ EvtScript* auxBytecode;
/* 0x030 */ EvtScript* defeatBytecode;
/* 0x034 */ struct Evt* initScript;
/* 0x038 */ struct Evt* interactScript;
/* 0x03C */ struct Evt* aiScript;
/* 0x040 */ struct Evt* hitScript;
/* 0x044 */ struct Evt* auxScript;
/* 0x048 */ struct Evt* defeatScript;
/* 0x04C */ s32 initScriptID;
/* 0x050 */ s32 interactScriptID;
/* 0x054 */ s32 aiScriptID;
/* 0x058 */ s32 hitScriptID;
/* 0x05C */ s32 auxScriptID;
/* 0x060 */ s32 defeatScriptID;
/* 0x064 */ void* unk_64;
/* 0x068 */ char unk_68[4];
/* 0x06C */ s32 varTable[16];
/* 0x0AC */ s32 aiDetectFlags;
/* 0x0B0 */ s32 aiFlags;
/* 0x0B4 */ s8 aiPaused;
/* 0x0B5 */ s8 instigatorValue;
/* 0x0B6 */ char unk_B6[2];
/* 0x0B8 */ EvtScript* unk_B8; // some bytecode
/* 0x0BC */ struct Evt* unk_BC; // some script
/* 0x0C0 */ s32 unk_C0; // some script ID
/* 0x0C4 */ s32 unk_C4;
/* 0x0C8 */ s32 unk_C8;
/* 0x0CC */ s32* animList;
/* 0x0D0 */ EnemyTerritory* territory;
/* 0x0D4 */ EnemyDrops* drops;
/* 0x0D8 */ u32 tattleMsg;
/* 0x0DC */ char unk_DC[42];
/* 0x108 */ Vec3f unk_108; // Associated NPC Pos?
/* 0x114 */ f32 unk_114;
/* 0x118 */ f32 unk_118;
} DeadEnemy; // size = 0x11C
#endif