mirror of
https://github.com/pmret/papermario.git
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237 lines
6.0 KiB
C
237 lines
6.0 KiB
C
#ifndef _VARIABLES_H_
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#define _VARIABLES_H_
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#include "ultra64.h"
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#include "common_structs.h"
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#include "types.h"
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#include "macros.h"
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#include "enums.h"
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extern UiStatus gUIStatus;
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extern PlayerData gPlayerData;
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extern ActionState gPlayerActionState;
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extern PlayerAnim gPlayerAnimation;
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extern PlayerStatus gPlayerStatus;
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extern PlayerStatus* gPlayerStatusPtr;
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extern CollisionStatus gCollisionStatus;
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extern GameStatus* gGameStatusPtr[1];
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extern s32 gRandSeed;
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extern StaticItem gItemTable[364];
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extern s16 gMainGameState; /* 0 = battle, 1 = pause, 2 = world */
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extern UNK_FUN_PTR(gCurrentUpdateFunction);
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extern s32 gBattleState;
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extern BattleStatus gBattleStatus;
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extern s32 gBattleDmaDest;
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extern ScriptList gWorldScriptList;
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extern ScriptList gBattleScriptList;
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extern ScriptList* gCurrentScriptListPtr;
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extern s32 gNumScripts;
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extern s32 D_802DAC98;
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extern s32 gScriptListCount;
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extern s32 gScriptIdList[MAX_SCRIPTS];
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extern s32 gScriptIndexList[MAX_SCRIPTS];
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extern s32 gMoveScriptTable[][4];
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extern ModelList gWorldModelList;
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extern ModelList gBattleModelList;
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extern ModelList* gCurrentModelListPtr;
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// TODO: potentially a display list, figure this out
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extern u32* gWorldModelSpecialDls[32];
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extern u32* gBattleModelSpecialDls[32];
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extern u32** gCurrentModelSpecialDlsPtr[32];
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extern EntityList gWorldEntityList;
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extern EntityList gBattleEntityList;
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extern EntityList* gCurrentEntityListPtr;
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extern s32 gLastCreatedEntityIndex;
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extern DynamicEntityList gWorldDynamicEntityList;
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extern DynamicEntityList gBattleDynamicEntityList;
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extern DynamicEntityList* gCurrentDynamicEntityListPtr;
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extern NpcList gWorldNpcList;
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extern NpcList gBattleNpcList;
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extern NpcList* gCurrentNpcListPtr;
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extern ShadowList gWorldShadowList;
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extern ShadowList gBattleShadowList;
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extern ShadowList* gCurrentShadowListPtr;
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extern Camera gCameras[4];
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extern s32 gCurrentCameraID;
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extern Npc* gPlayerNpcPtr;
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extern s8 D_800A0900;
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extern EncounterStatus gCurrentEncounter;
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extern s16 D_80151308;
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extern s32 D_80151310;
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extern s16* D_80151328;
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extern s16 D_8010CD10;
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extern s16 D_8010CD12;
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extern s32 D_8010CD20;
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extern s32 D_8010EF08;
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extern s32 D_8010F094; // player shadow index?
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extern s32 D_801595A0;
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extern BackgroundHeader gBackgroundImage;
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extern PrintContext* gCurrentPrintContext;
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extern s32 D_802DB264;
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extern PrintContext* D_802DB268;
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// Animation related
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extern AnimatedMeshList* gCurrentAnimMeshListPtr;
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extern PartnerAnimations gPartnerAnimations[12];
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extern AnimatedModelList gBattleMeshAnimationList;
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extern AnimatedModelList gWorldMeshAnimationList;
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extern AnimatedModelList* gCurrentMeshAnimationListPtr;
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// Triggers
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extern s16 gTriggerCount;
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extern TriggerList gTriggerList1;
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extern TriggerList gTriggerList2;
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extern TriggerList* gCurrentTriggerListPtr;
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// Map transition data. Should probably be a struct
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extern u16 gMapTransitionAlpha;
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extern s16 D_800A0942;
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extern s16 D_800A0944;
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extern s16 D_800A0946;
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extern s16 D_800A0948;
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extern s16 D_800A0954;
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extern s16 D_800A0956;
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extern s16 D_800A0958;
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extern s16 D_800A095A;
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extern u8 D_800A095B;
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extern s16 D_800A095C;
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extern u8 D_800A095D;
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extern s16 D_800A095E;
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extern u8 D_800A095F;
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extern s32 D_800A0960;
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extern s32 D_800A0964;
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extern UIPanel gUIPanels[64];
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// Pause
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extern s32 gPauseMenuHeldButtons;
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extern s32 gPauseMenuPressedButtons;
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extern s32 gPauseMenuCurrentDescString;
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extern Bytecode* gPauseMenuCurrentDescIconScript;
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extern s8 gPauseMenuCurrentTab;
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extern s32 gPauseMenuCommonIconIDs[8];
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extern s32 gPauseMenuTabIconIDs[6];
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extern s32 gPauseMenuStrings[348];
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extern s32 gPauseMenuIconScripts[8];
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extern MenuTab* gPauseMenuTabs[7];
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extern s32 gPauseMenuCursorPosX;
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extern s32 gPauseMenuCursorPosY;
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extern s32 gPauseMenuCursorOpacity;
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extern s32 gPauseMenuTargetPosX;
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extern s32 gPauseMenuTargetPosY;
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extern s32 gPauseMenuCursorTargetOpacity;
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extern u8 gPauseMenuTextScrollInterpEasingLUT[16];
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extern u8 gPauseMenuPageScrollInterpEasingLUT[16];
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// Badges
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extern s32 gBadgeMenuCurrentScrollPos;
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extern s32 gBadgeMenuTargetScrollPos;
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extern ItemId gBadgeMenuItemIDs[128];
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extern s32 gBadgeMenuCurrentPage;
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extern PauseItemPage gBadgeMenuPages[20];
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extern s32 gBadgeMenuSelectedIndex;
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extern s32 gBadgeMenuSelectedItemID;
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extern s16 gBadgeMenuNumItems;
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extern s32 D_80270388;
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extern s32 D_80270394;
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extern s32 gBadgeMenuLevel;
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extern s32 gBadgeMenuCurrentTab;
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extern s32 gBadgeMenuBShowNotEnoughBP;
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extern s32 D_802703A4;
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extern s32 D_802703A8;
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// Items
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extern s16 gItemMenuItemIDs[100];
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extern s32 gItemMenuCurrentPage;
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extern PauseItemPage gItemMenuPages[20];
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extern s32 gItemMenuSelectedIndex;
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extern s32 gItemMenuSelectedItemID;
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extern s16 gItemMenuNumItems;
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extern s32 D_802705D0;
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extern s32 gItemMenuCurrentScrollPos;
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extern s32 gItemMenuTargetScrollPos;
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extern s32 D_802705DC;
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extern s32 gItemMenuLevel;
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extern s32 gItemMenuCurrentTab;
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extern s32 gItemMenuScrollUpIcon;
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// Stats
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extern s32 gStatsMenuIconIDs[12];
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extern s32 gGameState;
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extern s32 D_8009A650[1];
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extern u16 D_8009A6A0;
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extern u16 D_8009A6A2;
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extern u16 D_8009A6A4;
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extern u16 D_8009A6A6;
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extern s16 gCurrentDoorSoundsSet;
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extern s32 D_800D9620;
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extern UNK_TYPE D_800E92D8;
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extern UNK_TYPE D_80147474;
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extern UNK_TYPE D_80147574;
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extern UNK_TYPE D_80109270;
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extern UNK_TYPE D_80108558;
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extern UNK_TYPE D_8010F250; // play_sound state struct?
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extern s8 D_8010EBB0[];
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// Effects
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extern EffectTableEntry gEffectTable[135];
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//nusys
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extern OSPiHandle* carthandle;
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extern SaveData gCurrentSaveFile;
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extern s32 D_802D9CA4;
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extern u32* gMapFlags;
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extern u32* gMapVars;
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extern f32 D_80286540;
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extern u32 gWorldMapVars[MAX_MAPVARS];
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extern u32 gBattleMapVars[MAX_MAPVARS];
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extern u32 gWorldMapFlags[MAX_MAPFLAGS];
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extern u32 gBattleMapFlags[MAX_MAPFLAGS];
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extern s32 D_8009A5D8;
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extern u8 D_800779B0;
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extern u8 D_800A0963;
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// Scripts
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extern Bytecode* SCRIPT_NpcDefeat;
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extern Bytecode* ShakeCam1;
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extern Bytecode* ShakeCamX;
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extern Bytecode* D_802D9D50;
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extern s16 gMusicUnkVolume;
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extern s16 gMusicUnkVolume2;
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extern s16 gMusicCurrentVolume;
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extern s16 gMusicTargetVolume;
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extern MusicPlayer gMusicPlayers[4];
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extern MusicPlayer D_8014F6F0;
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#endif
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