papermario/include/macros.h
Ethan Roseman 755c83a363
fold_* , effect_10, and other assorted decomp (#535)
* work on appendGfx_message

* :OK:

* indentation

* message window states

* SetEntityCullMode & some of appendGfx_model

* 9 smalls

* 2 more

* 2 mo

* update_player_actor_shadow

* EffectInstanceData rework

* some shtuff

* effect_10 dun

* wip

* wip

* wipz

* rename

* progz

* remove wip work for appendGfx_model

* PR comments

* Alex comments

* tomorrow for sure

* eventually
2021-11-19 23:31:28 +09:00

89 lines
2.1 KiB
C

#ifndef _MACROS_H_
#define _MACROS_H_
#include "common.h"
#include "include_asm.h"
#ifndef M2CTX
#define BSS __attribute__ ((section (".bss")))
#else
#define BSS static
#endif
#define ALIGN16(val) (((val) + 0xF) & ~0xF)
#define N(sym) NS(NAMESPACE, sym)
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
#define PHYSICAL_TO_VIRTUAL(addr) (void*)((u32)(addr) + 0x80000000)
#define VIRTUAL_TO_PHYSICAL(addr) (u32)((u8*)(addr) - 0x80000000)
#ifdef DEBUG
#define ASSERT(condition) \
if (!(condition)) { \
func_80025F44("Assertion failed: " #condition, __FILE__, __LINE__); \
while (TRUE) {} \
}
#define PANIC() \
func_80025F44("Panic!", __FILE__, __LINE__); \
while (TRUE) {}
#else
#define ASSERT(condition) if (!(condition)) { while (TRUE) {} }
#define PANIC() while (TRUE) {}
#endif
#define BADGE_MENU_PAGE(index) (&gBadgeMenuPages[index])
#define ITEM_MENU_PAGE(index) (&gItemMenuPages[index])
#define MAX_MAPVARS 16
#define MAX_MAPFLAGS 3
#define MAX_ANIMATED_MODELS 16
#define MAX_ANIMATED_MESHES 16
#define MAX_ENTITY_MODELS 256
#define MAX_MODELS 256
#define MAX_MODEL_TRANSFORM_GROUPS 4
#define MAX_SCRIPTS 128
#define MAX_NPCS 64
#define MAX_TRIGGERS 64
#define MAX_SHADOWS 60
#define MAX_ENTITIES 30
#define MAX_DYNAMIC_ENTITIES 16
#define MAX_TEX_PANNERS 16
#define MAX_ITEM_ENTITIES 256
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
// Alternative to libultra's M_PI: non-float version; more digits cause issues
#define PI 3.141592f
#define PI_D 3.141592
#define TAU 6.28318f
#define PI_S 3.14159f // Shorter PI
#define SPRITE_WORLD_SCALE 0.71428573f
#define PACK_FILL_COLOR(r, g, b, a) (GPACK_RGBA5551(r, g, b, a) << 0x10) | GPACK_RGBA5551(r, g, b, a)
#define SQ(x) (x*x)
#define CUBE(x) (x*x*x)
#define QUART(x) (x*x*x*x)
/// Fixed-point short literal
#define F16(f) (s16)(f * 327.67f)
/// X.10 fixed-point literal
#define X10(f) (s32)(f * 1024.0f)
#define _NS(x, y) x ## _ ## y
#define NS(x, y) _NS(x, y)
#define ASCII_TO_U32(a, b, c, d) ((u32)((a << 24) | (b << 16) | (c << 8) | (d << 0)))
#ifdef PERMUTER
#define SCRIPT(...) {}
#endif
#endif