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1c64f15db1
* Make a 224 functions show up in the elf * fix up appendGfx_model (as an example) * Changed all L labels to .L for local jump tables. Did not change global jump tables found in /data/ as .L is for local only * Decompile even more misc battle map funcs (#531) * decompile misc battle map funcs * fix warnings * Decompile misc battle map funcs (#528) * . * . * resolve issues * Update fx_api.c * Update fx_api.c * Make a 224 functions show up in the elf * fix up appendGfx_model (as an example) * Changed all L labels to .L for local jump tables. Did not change global jump tables found in /data/ as .L is for local only * Fix merge issue Co-authored-by: Ethan Roseman <ethteck@gmail.com> Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com> |
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check_input_jump.s | ||
collision_check_player_intersecting_world.s | ||
collision_lava_reset_check_additional_overlaps.s | ||
collision_main_above.s | ||
collision_main_lateral.s | ||
func_800E2BB0.s | ||
func_800E29C8.s | ||
func_800E315C.s | ||
func_800E5348.s | ||
peach_disguise_check_overlaps.s | ||
peach_make_disguise_npc.s | ||
phys_adjust_cam_on_landing.s | ||
phys_check_interactable_collision.s | ||
phys_init_integrator_for_current_state.s | ||
phys_main_collision_below.s | ||
phys_peach_update.s | ||
phys_player_land.s | ||
phys_should_player_be_sliding.s | ||
phys_update_action_state.s | ||
phys_update_jump.s | ||
player_check_collision_below.s |