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2b28074f94
* add include/mapfs/ * use model names for some battle stages * name stage fields * area_iwa
72 lines
1.9 KiB
C
72 lines
1.9 KiB
C
#define COLLIDER_Root 0x46
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#define COLLIDER_g1 0x45
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#define COLLIDER_g40 0x44
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#define COLLIDER_g112 0x43
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#define COLLIDER_o388 0x42
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#define COLLIDER_o387 0x41
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#define COLLIDER_o386 0x40
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#define COLLIDER_o385 0x3F
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#define COLLIDER_o384 0x3E
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#define COLLIDER_o383 0x3D
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#define COLLIDER_o382 0x3C
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#define COLLIDER_o381 0x3B
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#define COLLIDER_o380 0x3A
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#define COLLIDER_o379 0x39
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#define COLLIDER_o378 0x38
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#define COLLIDER_o377 0x37
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#define COLLIDER_g111 0x36
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#define COLLIDER_o364 0x35
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#define COLLIDER_o342 0x34
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#define COLLIDER_o343 0x33
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#define COLLIDER_o259 0x32
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#define COLLIDER_o111 0x31
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#define COLLIDER_g39 0x30
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#define COLLIDER_o351 0x2F
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#define COLLIDER_o319 0x2E
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#define COLLIDER_o318 0x2D
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#define COLLIDER_o317 0x2C
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#define COLLIDER_o316 0x2B
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#define COLLIDER_g26 0x2A
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#define COLLIDER_g28 0x29
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#define COLLIDER_o350 0x28
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#define COLLIDER_o218 0x27
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#define COLLIDER_o242 0x26
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#define COLLIDER_o241 0x25
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#define COLLIDER_g25 0x24
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#define COLLIDER_o349 0x23
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#define COLLIDER_o222 0x22
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#define COLLIDER_o326 0x21
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#define COLLIDER_g57 0x20
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#define COLLIDER_o348 0x1F
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#define COLLIDER_o196 0x1E
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#define COLLIDER_o239 0x1D
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#define COLLIDER_o130 0x1C
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#define COLLIDER_g32 0x1B
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#define COLLIDER_g96 0x1A
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#define COLLIDER_o338 0x19
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#define COLLIDER_o337 0x18
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#define COLLIDER_g95 0x17
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#define COLLIDER_o390 0x16
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#define COLLIDER_o389 0x15
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#define COLLIDER_o347 0x14
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#define COLLIDER_o346 0x13
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#define COLLIDER_o334 0x12
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#define COLLIDER_o333 0x11
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#define COLLIDER_o332 0x10
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#define COLLIDER_o331 0xF
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#define COLLIDER_g94 0xE
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#define COLLIDER_o330 0xD
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#define COLLIDER_o329 0xC
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#define COLLIDER_o328 0xB
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#define COLLIDER_o327 0xA
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#define COLLIDER_o363 0x9
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#define COLLIDER_g2 0x8
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#define COLLIDER_g92 0x7
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#define COLLIDER_o166 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_deilie 0x4
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#define COLLIDER_g91 0x3
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#define COLLIDER_o168 0x2
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#define COLLIDER_deilitnw 0x1
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#define COLLIDER_deilinw 0x0
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