papermario/asm/nonmatchings/world/world
2021-01-11 12:52:08 +09:00
..
func_8005A2BC.s blah 2021-01-09 16:55:31 +09:00
func_80058DD0.s gCurrentEncounter offsets + some funcs 2020-11-02 14:21:58 -05:00
func_80058E84.s gCurrentEncounter offsets + some funcs 2020-11-02 14:21:58 -05:00
func_80058F88.s gCurrentEncounter offsets + some funcs 2020-11-02 14:21:58 -05:00
func_80059AB8.s gCurrentEncounter offsets + some funcs 2020-11-02 14:21:58 -05:00
func_80059BD4.s gCurrentEncounter offsets + some funcs 2020-11-02 14:21:58 -05:00
func_80059C9C.s re-split 2020-11-29 12:08:16 -05:00
func_80059C88.s gCurrentEncounter offsets + some funcs 2020-11-02 14:21:58 -05:00
func_80059D50.s re-split 2020-11-29 12:08:16 -05:00
func_80059F94.s gfx syms (thanks 🍀) 2021-01-11 12:52:08 +09:00
func_800598A0.s re-split 2020-11-29 12:08:16 -05:00
func_8005904C.s re-split 2020-11-29 12:08:16 -05:00
func_80059008.s gCurrentEncounter offsets + some funcs 2020-11-02 14:21:58 -05:00
func_80059310.s gCurrentEncounter offsets + some funcs 2020-11-02 14:21:58 -05:00
get_asset_offset.s gCurrentEncounter offsets + some funcs 2020-11-02 14:21:58 -05:00
get_current_map_config.s re-split 2020-11-29 12:08:16 -05:00
get_current_map_header.s re-split 2020-11-29 12:08:16 -05:00
get_map_IDs_by_name.s re-split 2020-11-29 12:08:16 -05:00
load_asset_by_name.s gCurrentEncounter offsets + some funcs 2020-11-02 14:21:58 -05:00
load_map_by_IDs.s re-split 2020-11-29 12:08:16 -05:00
play_effect.s re-split 2020-11-29 12:08:16 -05:00
remove_all_effects.s re-split 2020-11-29 12:08:16 -05:00
remove_effect.s re-split 2020-11-29 12:08:16 -05:00
render_effects.s re-split 2020-11-29 12:08:16 -05:00