papermario/ver/ique
HailSanta 7a9df943ad
various cleanup (#1030)
* more fold

* fold render modes

* fold rename 1

* fold rename 2

* fold rename 3

* imgfx struct reorg

* post merge

* the rest

* extras

* forgot these

* done

* ImgFx

* ImgFX

* check

* misc cam stuff

* ws

* misc

* btl msg

* 3 combine modes

* 3 more

* many more

* screen overlays

* stencil types

* all screen transitions

* jp build fix

* another jp fix

* iq fix

* mystery battle enum added oOoOoOoOooo

* DMG_SRC

* starting battle cam presets

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-26 00:33:17 +01:00
..
asm various cleanup (#1030) 2023-04-26 00:33:17 +01:00
include cn -> ique (#969) 2023-03-09 00:40:22 +09:00
checksum.sha1 cn -> ique (#969) 2023-03-09 00:40:22 +09:00
effects.yaml cn -> ique (#969) 2023-03-09 00:40:22 +09:00
splat-shift.yaml appendGfx_shading_palette (#1010) 2023-04-08 23:04:45 +09:00
splat.yaml various cleanup (#1030) 2023-04-26 00:33:17 +01:00
symbol_addrs.txt various cleanup (#1030) 2023-04-26 00:33:17 +01:00
undefined_funcs_auto.txt cn -> ique (#969) 2023-03-09 00:40:22 +09:00
undefined_syms_auto.txt cn -> ique (#969) 2023-03-09 00:40:22 +09:00
undefined_syms.txt imgfx data (#1029) 2023-04-25 13:55:14 +09:00