mirror of
https://github.com/pmret/papermario.git
synced 2024-11-18 00:42:34 +01:00
Decompilation of Paper Mario - Mirror of https://github.com/pmret/papermario
7b24d78503
* kzn_01 * cleanup * kzn_05 * sound name * missed evt_ptr * splat change * broken :( * pan params for other maps * works, but not great * some kzn funcs * documentin * minor * kzn_07 funcs * more matches * kzn_08 * kzn_06 fixup * kzn_01_fix * kzn 5 * kzn_07 * surprisingly OK * some matches * letter choice * refactor * more maps * check * first area done! * now with extra bonus map * kzn23 * some camera stuff * entrances adjustment * kzn_22 OK * kzn_22 cleanup * kzn_20 ok * kzn_20 cleanup * kzn_18 ok * kzn_18 cleanup * kgr_01 * area kgr done * kgr_02 renames * kzn_11 * kzn_17 ok * kzn_17 cleanup * kzn_04 done * kzn_03 ok * kzn_19 * bad kzn_19 * funcs idk * figured a thing out * kzn_19 ok * some matches * kzn_19 cleanup * all kzn funcs * merg'd * some kzn btl matches * vine field renames * kzn cleanup 1 * kzn cleanup 2 * tab patrol * trailing space patrol * piranha anims split * actor type sounds * example * requests + remove hardcoded dma entries * split vine image Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com> |
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.github | ||
.vscode | ||
docs | ||
include | ||
src | ||
tools | ||
ver | ||
.clang-tidy | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
configure | ||
CONTRIBUTING.md | ||
coverage.py | ||
diff_evt.py | ||
diff_settings.py | ||
diff.py | ||
docker-compose.yml | ||
Dockerfile | ||
Doxyfile | ||
first_diff.py | ||
format.sh | ||
INSTALL.md | ||
install.sh | ||
Jenkinsfile | ||
make_expected.sh | ||
progress.py | ||
README.md | ||
requirements_extra.txt | ||
requirements.txt |
Paper Mario
This is a work-in-progress decompilation of Paper Mario.
It builds the following ROMs:
- papermario.us.z64
sha1: 3837f44cda784b466c9a2d99df70d77c322b97a0
- papermario.jp.z64
sha1: b9cca3ff260b9ff427d981626b82f96de73586d3
To set up the repository, see INSTALL.md.
Please see CONTRIBUTING.md for information on how to contribute to the project. Any and all help is welcome!