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15b6cb398c
* popup_menu_update & other * a bunch of 190B20 * starting load_player_actor * load_player_actor * blorp * load_partner_actor * fx_11_main * fx_11 done * cleanup * fx_12 * 3 encounter_api funcs * encounter_api done * some 20ec0 funcs * clean * PR comments, warnings * name btl_actorHomePositions * PR comments
26 lines
1014 B
C
26 lines
1014 B
C
#ifndef _EFFECTS_INTERNAL_H_
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#define _EFFECTS_INTERNAL_H_
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#include "effects.h"
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s32 func_E0200000(s32);
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EffectInstance* shim_create_effect_instance(EffectBlueprint* effectBp);
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void shim_remove_effect(EffectInstance*);
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s32 shim_rand_int(s32);
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void* shim_general_heap_malloc(s32 size);
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RenderTask* shim_queue_render_task(RenderTask* task);
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f32 shim_sin_deg(f32 x);
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f32 shim_cos_deg(f32 x);
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f32 shim_clamp_angle(f32 theta);
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void shim_guMtxF2L(float mf[4][4], Mtx *m);
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void shim_guMtxCatF(float m[4][4], float n[4][4], float r[4][4]);
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void shim_guScaleF(float mf[4][4], float x, float y, float z);
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void shim_guRotateF(float mf[4][4], float a, float x, float y, float z);
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void shim_guTranslateF(float mf[4][4], float x, float y, float z);
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void shim_guPositionF(float mf[4][4], float r, float p, float h, float s, float x, float y, float z);
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void shim_mem_clear(void* data, s32 numBytes);
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void shim_transform_point(Matrix4f mtx, f32 inX, f32 inY, f32 inZ, f32 inS, f32* outX, f32* outY, f32* outZ, f32* outS);
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#endif
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