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https://github.com/pmret/papermario.git
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283 lines
18 KiB
C
283 lines
18 KiB
C
#ifndef _SCRIPT_API_COMMON_H_
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#define _SCRIPT_API_COMMON_H_
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#include "common_structs.h"
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#include "si.h"
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typedef Bytecode Script[0];
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ApiStatus FadeBackgroundToBlack(ScriptInstance* script, s32 isInitialCall);
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ApiStatus UnfadeBackgroundFromBlack(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetCamLookAtObjVector(ScriptInstance* script, s32 isInitialCall);
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ApiStatus HasMerleeCasts(ScriptInstance* script, s32 isInitialCall);
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ApiStatus OnDefeatEnemy(ScriptInstance* script, s32 isInitialCall);
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ApiStatus OnFleeBattleDrops(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetEncounterStatusFlags(ScriptInstance* script, s32 isInitialCall);
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ApiStatus LoadDemoBattle(ScriptInstance* script, s32 isInitialCall);
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ApiStatus RemoveNpc(ScriptInstance* script, s32 isInitialCall);
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ApiStatus RemoveEncounter(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetBattleOutcome(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetOwnerEncounterTrigger(ScriptInstance* script, s32 isInitialCall);
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ApiStatus DoNpcDefeat(ScriptInstance* script, s32 isInitialCall);
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ApiStatus StartBattle(ScriptInstance* script, s32 isInitialCall);
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ApiStatus StartBattleWith(ScriptInstance* script, s32 isInitialCall);
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ApiStatus StartBossBattle(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetBattleMusic(ScriptInstance* script, s32 isInitialCall);
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ApiStatus BindNpcAI(ScriptInstance* script, s32 isInitialCall);
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ApiStatus BindNpcIdle(ScriptInstance* script, s32 isInitialCall);
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ApiStatus RestartNpcAI(ScriptInstance* script, s32 isInitialCall);
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ApiStatus EnableNpcAI(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetNpcAux(ScriptInstance* script, s32 isInitialCall);
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ApiStatus BindNpcAux(ScriptInstance* script, s32 isInitialCall);
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ApiStatus RestartNpcAux(ScriptInstance* script, s32 isInitialCall);
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ApiStatus EnableNpcAux(ScriptInstance* script, s32 isInitialCall);
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ApiStatus BindNpcInteract(ScriptInstance* script, s32 isInitialCall);
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ApiStatus BindNpcHit(ScriptInstance* script, s32 isInitialCall);
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ApiStatus BindNpcDefeat(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetSelfVar(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetSelfVar(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetNpcVar(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetNpcVar(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetSelfRotation(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetSelfEnemyFlags(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetSelfEnemyFlagBits(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetSelfNpcID(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ClearDefeatedEnemies(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetEnemyFlagBits(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetSelfAnimationFromTable(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ShowCoinCounter(ScriptInstance* script, s32 isInitialCall);
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ApiStatus MakeEntity(ScriptInstance* script, s32 isInitialCall);
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ApiStatus AssignScript(ScriptInstance* script, s32 isInitialCall);
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ApiStatus AssignAreaFlag(ScriptInstance* script, s32 isInitialCall);
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ApiStatus AssignFlag(ScriptInstance* script, s32 isInitialCall);
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ApiStatus AssignBlockFlag(ScriptInstance* script, s32 isInitialCall);
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ApiStatus AssignPanelFlag(ScriptInstance* script, s32 isInitialCall);
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ApiStatus AssignCrateFlag(ScriptInstance* script, s32 isInitialCall);
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ApiStatus DeleteTrigger(ScriptInstance* script, s32 isInitialCall);
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ApiStatus TranslateModel(ScriptInstance* script, s32 isInitialCall);
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ApiStatus RotateModel(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ScaleModel(ScriptInstance* script, s32 isInitialCall);
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ApiStatus CloneModel(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetModelIndex(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetModelCenter(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetTexPanner(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetModelFlag10(ScriptInstance* script, s32 isInitialCall);
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ApiStatus EnableTexPanning(ScriptInstance* script, s32 isInitialCall);
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ApiStatus EnableModel(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetGroupEnabled(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetTexPanOffset(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetModelFlags(ScriptInstance* script, s32 isInitialCall);
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ApiStatus TranslateGroup(ScriptInstance* script, s32 isInitialCall);
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ApiStatus RotateGroup(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ScaleGroup(ScriptInstance* script, s32 isInitialCall);
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ApiStatus EnableGroup(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ModifyColliderFlags(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetColliderCenter(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ParentColliderToModel(ScriptInstance* script, s32 isInitialCall);
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ApiStatus UpdateColliderTransform(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetZoneEnabled(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GotoMap(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GotoMapSpecial(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GotoMapByID(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetEntryID(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetMapID(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetLoadType(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetRenderMode(ScriptInstance* script, s32 isInitialCall);
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ApiStatus PlaySoundAtModel(ScriptInstance* script, s32 isInitialCall);
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ApiStatus PlaySoundAtCollider(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetCamEnabled(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetCamFlag80(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetCamPerspective(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetCamViewport(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetCamBGColor(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetCamTarget(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ShakeCam(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetCamLeadPlayer(ScriptInstance* script, s32 isInitialCall);
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ApiStatus PanToTarget(ScriptInstance* script, s32 isInitialCall);
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ApiStatus UseSettingsFrom(ScriptInstance* script, s32 isInitialCall);
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ApiStatus LoadSettings(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetCamType(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetCamPitch(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetCamDistance(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetCamPosA(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetCamPosB(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetCamPosC(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetPanTarget(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetCamSpeed(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetCamType(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetCamPitch(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetCamDistance(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetCamPosA(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetCamPosB(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetCamPosC(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetCamPosition(ScriptInstance* script, s32 isInitialCall);
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ApiStatus WaitForCam(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetCamProperties(ScriptInstance* script, s32 isInitialCall);
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ApiStatus AdjustCam(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ResetCam(ScriptInstance* script, s32 isInitialCall);
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ApiStatus LoadModelAnimation(ScriptInstance* script, s32 isInitialCall);
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ApiStatus PlayModelAnimation(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ChangeModelAnimation(ScriptInstance* script, s32 isInitialCall);
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ApiStatus DeleteNpc(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetNpcPointer(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetNpcPos(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetNpcRotation(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetNpcScale(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetNpcCollisionSize(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetNpcSpeed(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetNpcJumpscale(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetNpcAnimation(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetNpcAnimation(ScriptInstance* script, s32 isInitialCall);
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ApiStatus NpcMoveTo(ScriptInstance* script, s32 isInitialCall);
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ApiStatus NpcJump0(ScriptInstance* script, s32 isInitialCall);
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ApiStatus NpcJump1(ScriptInstance* script, s32 isInitialCall);
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ApiStatus NpcFlyTo(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetNpcYaw(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetNpcYaw(ScriptInstance* script, s32 isInitialCall);
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ApiStatus InterpNpcYaw(ScriptInstance* script, s32 isInitialCall);
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ApiStatus NpcFacePlayer(ScriptInstance* script, s32 isInitialCall);
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ApiStatus NpcFaceNpc(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetNpcFlagBits(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetNpcPos(ScriptInstance* script, s32 isInitialCall);
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ApiStatus EnableNpcShadow(ScriptInstance* script, s32 isInitialCall);
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ApiStatus EnableNpcBlur(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ClearPartnerMoveHistory(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetPartnerPos(ScriptInstance* script, s32 isInitialCall);
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ApiStatus DisablePartnerAI(ScriptInstance* script, s32 isInitialCall);
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ApiStatus EnablePartnerAI(ScriptInstance* script, s32 isInitialCall);
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ApiStatus BringPartnerOut(ScriptInstance* script, s32 isInitialCall);
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ApiStatus PutPartnerAway(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetCurrentPartnerID(ScriptInstance* script, s32 isInitialCall);
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ApiStatus IsCurrentPartnerFlying(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetNpcEffect(ScriptInstance* script, s32 isInitialCall);
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ApiStatus PlaySoundAtNpc(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SpeakToPlayer(ScriptInstance* script, s32 isInitialCall);
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ApiStatus EndSpeech(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ContinueSpeech(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SpeakToNpc(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ShowMessageAtScreenPos(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ShowMessageAtWorldPos(ScriptInstance* script, s32 isInitialCall);
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ApiStatus CloseMessage(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SwitchMessage(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ShowChoice(ScriptInstance* script, s32 isInitialCall);
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ApiStatus CloseChoice(ScriptInstance* script, s32 isInitialCall);
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ApiStatus CancelMessage(ScriptInstance* script, s32 isInitialCall);
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ApiStatus CancelMessageAndBlock(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetMessageImages(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetMessageString(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetMessageValue(ScriptInstance* script, s32 isInitialCall);
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ApiStatus HidePlayerShadow(ScriptInstance* script, s32 isInitialCall);
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ApiStatus DisablePlayerPhysics(ScriptInstance* script, s32 isInitialCall);
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ApiStatus DisablePlayerInput(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetPlayerPos(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetPlayerCollisionSize(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetPlayerSpeed(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetPlayerJumpscale(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetPlayerAnimation(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetPlayerActionState(ScriptInstance* script, s32 isInitialCall);
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ApiStatus PlayerMoveTo(ScriptInstance* script, s32 isInitialCall);
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ApiStatus PlayerJump(ScriptInstance* script, s32 isInitialCall);
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ApiStatus PlayerJump1(ScriptInstance* script, s32 isInitialCall);
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ApiStatus PlayerJump2(ScriptInstance* script, s32 isInitialCall);
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ApiStatus InterpPlayerYaw(ScriptInstance* script, s32 isInitialCall);
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ApiStatus PlayerFaceNpc(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetPlayerTargetYaw(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetPlayerFlagBits(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetPlayerActionState(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetPlayerPos(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetPlayerAnimation(ScriptInstance* script, s32 isInitialCall);
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ApiStatus FullyRestoreHPandFP(ScriptInstance* script, s32 isInitialCall);
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ApiStatus FullyRestoreSP(ScriptInstance* script, s32 isInitialCall);
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ApiStatus EnablePartner(ScriptInstance* script, s32 isInitialCall);
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ApiStatus DisablePartner(ScriptInstance* script, s32 isInitialCall);
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ApiStatus UseEntryHeading(ScriptInstance* script, s32 isInitialCall);
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ApiStatus UseExitHeading(ScriptInstance* script, s32 isInitialCall);
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ApiStatus DisablePulseStone(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetCurrentPartner(ScriptInstance* script, s32 isInitialCall);
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ApiStatus Disable8bitMario(ScriptInstance* script, s32 isInitialCall);
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ApiStatus PlaySoundAtPlayer(ScriptInstance* script, s32 isInitialCall);
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ApiStatus MakeLerp(ScriptInstance* script, s32 isInitialCall);
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ApiStatus UpdateLerp(ScriptInstance* script, s32 isInitialCall);
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ApiStatus RandInt(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetAngleBetweenNPCs(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetAngleToNPC(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetAngleToPlayer(ScriptInstance* script, s32 isInitialCall);
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ApiStatus AwaitPlayerApproach(ScriptInstance* script, s32 isInitialCall);
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ApiStatus IsPlayerWithin(ScriptInstance* script, s32 isInitialCall);
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ApiStatus AwaitPlayerLeave(ScriptInstance* script, s32 isInitialCall);
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ApiStatus AddVectorPolar(ScriptInstance* script, s32 isInitialCall);
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ApiStatus LoadPath(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetNextPathPos(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetDist2D(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetValueByRef(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetValueByRef(ScriptInstance* script, s32 isInitialCall);
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ApiStatus EnableStatusMenu(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ShowStatusMenu(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetGameMode(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ClampAngleInt(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ClampAngleFloat(ScriptInstance* script, s32 isInitialCall);
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ApiStatus FadeOutMusic(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetMusicTrack(ScriptInstance* script, s32 isInitialCall);
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ApiStatus FadeInMusic(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ClearAmbientSounds(ScriptInstance* script, s32 isInitialCall);
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ApiStatus PlayAmbientSounds(ScriptInstance* script, s32 isInitialCall);
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ApiStatus PlaySound(ScriptInstance* script, s32 isInitialCall);
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ApiStatus PlaySoundAt(ScriptInstance* script, s32 isInitialCall);
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ApiStatus StopSound(ScriptInstance* script, s32 isInitialCall);
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ApiStatus UseDoorSounds(ScriptInstance* script, s32 isInitialCall);
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ApiStatus PlaySoundAtF(ScriptInstance* script, s32 isInitialCall);
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ApiStatus RemoveKeyItemAt(ScriptInstance* script, s32 isInitialCall);
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ApiStatus RemoveItemAt(ScriptInstance* script, s32 isInitialCall);
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ApiStatus AddKeyItem(ScriptInstance* script, s32 isInitialCall);
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ApiStatus HasKeyItem(ScriptInstance* script, s32 isInitialCall);
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ApiStatus FindKeyItem(ScriptInstance* script, s32 isInitialCall);
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ApiStatus AddItem(ScriptInstance* script, s32 isInitialCall);
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ApiStatus FindItem(ScriptInstance* script, s32 isInitialCall);
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ApiStatus RemoveItem(ScriptInstance* script, s32 isInitialCall);
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ApiStatus CountFortessKeys(ScriptInstance* script, s32 isInitialCall);
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ApiStatus RemoveFortressKeys(ScriptInstance* script, s32 isInitialCall);
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ApiStatus MakeItemEntity(ScriptInstance* script, s32 isInitialCall);
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ApiStatus DropItemEntity(ScriptInstance* script, s32 isInitialCall);
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ApiStatus DropItemEntityB(ScriptInstance* script, s32 isInitialCall);
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ApiStatus RemoveItemEntity(ScriptInstance* script, s32 isInitialCall);
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ApiStatus AddBadge(ScriptInstance* script, s32 isInitialCall);
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ApiStatus RemoveBadge(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetItemPos(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetItemFlags(ScriptInstance* script, s32 isInitialCall);
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ApiStatus AddCoin(ScriptInstance* script, s32 isInitialCall);
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ApiStatus AddStarPoints(ScriptInstance* script, s32 isInitialCall);
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ApiStatus AddStarPieces(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetItemPower(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ShowGotItem(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ShowEmote(ScriptInstance* script, s32 isInitialCall);
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ApiStatus ShowSleepBubble(ScriptInstance* script, s32 isInitialCall);
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ApiStatus RemoveEffect(ScriptInstance* script, s32 isInitialCall);
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ApiStatus PlayEffect(ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetSpriteShading(ScriptInstance* script, s32 isInitialCall);
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ApiStatus EnableSpriteShading(ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetDemoState(ScriptInstance* script, s32 isInitialCall);
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ApiStatus DemoPressButton(ScriptInstance* script, s32 isInitialCall);
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ApiStatus DemoReleaseButton(ScriptInstance* script, s32 isInitialCall);
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ApiStatus DemoSetButtons(ScriptInstance* script, s32 isInitialCall);
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ApiStatus DemoJoystickRadial(ScriptInstance* script, s32 isInitialCall);
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ApiStatus DemoJoystickXY(ScriptInstance* script, s32 isInitialCall);
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ApiStatus func_802CFE2C(ScriptInstance* script, s32 isInitialCall);
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ApiStatus func_802CFD30(ScriptInstance* script, s32 isInitialCall);
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ApiStatus func_800441F0(ScriptInstance* script, s32 isInitialCall);
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ApiStatus func_802D5830(ScriptInstance* script, s32 isInitialCall);
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ApiStatus func_802D3474(ScriptInstance* script, s32 isInitialCall);
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ApiStatus func_802D3474(ScriptInstance* script, s32 isInitialCall);
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ApiStatus func_802D3624(ScriptInstance* script, s32 isInitialCall);
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ApiStatus func_802D36E0(ScriptInstance* script, s32 isInitialCall);
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ApiStatus func_802D38EC(ScriptInstance* script, s32 isInitialCall);
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ApiStatus func_802D3840(ScriptInstance* script, s32 isInitialCall);
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ApiStatus func_802D39FC(ScriptInstance* script, s32 isInitialCall);
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ApiStatus func_802D3C58(ScriptInstance* script, s32 isInitialCall);
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extern Script EnemyNpcHit;
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extern Script EnemyNpcDefeat;
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#endif
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