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2b28074f94
* add include/mapfs/ * use model names for some battle stages * name stage fields * area_iwa
77 lines
2.0 KiB
C
77 lines
2.0 KiB
C
#define COLLIDER_Root 0x4B
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#define COLLIDER_kanba 0x4A
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#define COLLIDER_kan 0x49
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#define COLLIDER_g304 0x48
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#define COLLIDER_o945 0x47
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#define COLLIDER_g303 0x46
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#define COLLIDER_o941 0x45
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#define COLLIDER_o939 0x44
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#define COLLIDER_g294 0x43
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#define COLLIDER_o925 0x42
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#define COLLIDER_g286 0x41
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#define COLLIDER_g291 0x40
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#define COLLIDER_g293 0x3F
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#define COLLIDER_o924 0x3E
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#define COLLIDER_o923 0x3D
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#define COLLIDER_g292 0x3C
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#define COLLIDER_o922 0x3B
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#define COLLIDER_g288 0x3A
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#define COLLIDER_g290 0x39
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#define COLLIDER_o921 0x38
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#define COLLIDER_o920 0x37
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#define COLLIDER_g289 0x36
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#define COLLIDER_o919 0x35
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#define COLLIDER_g277 0x34
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#define COLLIDER_o894 0x33
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#define COLLIDER_o890 0x32
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#define COLLIDER_o883 0x31
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#define COLLIDER_g276 0x30
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#define COLLIDER_o980 0x2F
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#define COLLIDER_o884 0x2E
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#define COLLIDER_g255 0x2D
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#define COLLIDER_o833 0x2C
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#define COLLIDER_o832 0x2B
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#define COLLIDER_o831 0x2A
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#define COLLIDER_o830 0x29
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#define COLLIDER_o829 0x28
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#define COLLIDER_o977 0x27
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#define COLLIDER_o971 0x26
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#define COLLIDER_senro 0x25
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#define COLLIDER_o881 0x24
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#define COLLIDER_o737 0x23
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#define COLLIDER_o827 0x22
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#define COLLIDER_point 0x21
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#define COLLIDER_bou 0x20
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#define COLLIDER_bou1 0x1F
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#define COLLIDER_g252 0x1E
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#define COLLIDER_o979 0x1D
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#define COLLIDER_o978 0x1C
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#define COLLIDER_o801 0x1B
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#define COLLIDER_dai 0x1A
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#define COLLIDER_o788 0x19
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#define COLLIDER_soto 0x18
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#define COLLIDER_senro_naka 0x17
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#define COLLIDER_o902 0x16
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#define COLLIDER_g167 0x15
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#define COLLIDER_o759 0x14
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#define COLLIDER_o758 0x13
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#define COLLIDER_o789 0x12
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#define COLLIDER_o783 0x11
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#define COLLIDER_g249 0x10
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#define COLLIDER_o607 0xF
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#define COLLIDER_o596 0xE
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#define COLLIDER_bero 0xD
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#define COLLIDER_o948 0xC
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#define COLLIDER_o947 0xB
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#define COLLIDER_o943 0xA
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#define COLLIDER_o942 0x9
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#define COLLIDER_eki1 0x8
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#define COLLIDER_deilit4 0x7
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#define COLLIDER_deili4 0x6
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#define COLLIDER_deilit3 0x5
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#define COLLIDER_deili3 0x4
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#define COLLIDER_deilit2 0x3
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#define COLLIDER_deili2 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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