mirror of
https://github.com/pmret/papermario.git
synced 2024-11-08 12:02:30 +01:00
9774b26d93
* all sorts of things * various * more * various * sound space names * more * alternating sounds done * check * partial jr troopa cleanup * jr troopas * fixes * extract actor levels * actor levels done * chan * the master * standard names * named actor vars * ACTION_RESULT enum * fix evt names * fix struct names * ember * lava bubble * goomba bros + flipped enum * fix other enum * goomba king battle * tutorial enemies * separate lee * half lee * lee done * lee + duplighost * more actors * stray comment * shy guy dedupe --------- Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2753 lines
111 KiB
C
2753 lines
111 KiB
C
#include "battle/battle.h"
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#include "script_api/battle.h"
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#include "npc.h"
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#include "effects.h"
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#include "hud_element.h"
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#include "world/partners.h"
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#include "sprite.h"
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#include "sprite/npc/BattleMerlee.h"
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#include "sprite/player.h"
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#include "model.h"
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ApiStatus ShowMerleeCoinMessage(Evt* script, s32 isInitialCall);
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ApiStatus ShowMerleeRanOutMessage(Evt* script, s32 isInitialCall);
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ApiStatus FadeInMerlee(Evt* script, s32 isInitialCall);
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ApiStatus FadeOutMerlee(Evt* script, s32 isInitialCall);
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ApiStatus MerleeUpdateFX(Evt* script, s32 isInitialCall);
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ApiStatus MerleeStopFX(Evt* script, s32 isInitialCall);
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ApiStatus PlayMerleeGatherFX(Evt* script, s32 isInitialCall);
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ApiStatus PlayMerleeOrbFX(Evt* script, s32 isInitialCall);
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s32 D_80077C40 = 0;
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EvtScript EVS_MerleeDropCoins = {
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EVT_WAIT(10)
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EVT_CALL(FadeBackgroundDarken)
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EVT_WAIT(10)
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EVT_CALL(CreateNpc, NPC_BTL_MERLEE, ANIM_BattleMerlee_Gather)
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EVT_CALL(SetNpcFlagBits, NPC_BTL_MERLEE, NPC_FLAG_IGNORE_PLAYER_COLLISION, TRUE)
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EVT_CALL(SetNpcYaw, NPC_BTL_MERLEE, 0)
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EVT_CALL(GetCamLookAtObjVector)
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EVT_CALL(SetNpcPos, NPC_BTL_MERLEE, LVar0, LVar1, LVar2)
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EVT_THREAD
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EVT_CALL(MerleeUpdateFX)
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EVT_END_THREAD
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EVT_CALL(FadeInMerlee)
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EVT_WAIT(30)
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EVT_CALL(SetNpcAnimation, NPC_BTL_MERLEE, ANIM_BattleMerlee_Release)
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EVT_CALL(MerleeStopFX)
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EVT_CALL(FadeBackgroundLighten)
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EVT_WAIT(20)
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EVT_THREAD
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EVT_CALL(FadeOutMerlee)
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EVT_CALL(DeleteNpc, NPC_BTL_MERLEE)
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EVT_END_THREAD
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EVT_CALL(PlaySound, SOUND_2075)
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EVT_CALL(GetPlayerPos, LVar0, LVar1, LVar2)
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EVT_CALL(PlayMerleeGatherFX, LVar0, LVar1, LVar2)
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EVT_CALL(PlayMerleeOrbFX, LVar0, LVar1, LVar2)
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EVT_WAIT(15)
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EVT_CALL(ShowMerleeCoinMessage)
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EVT_WAIT(15)
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EVT_CALL(HasMerleeCasts)
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EVT_IF_EQ(LVar0, 1)
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EVT_RETURN
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EVT_END_IF
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EVT_CALL(ShowMerleeRanOutMessage)
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EVT_WAIT(15)
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EVT_RETURN
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EVT_END
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};
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EvtScript EVS_NpcDefeat = {
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EVT_CALL(GetBattleOutcome, LVar0)
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EVT_SWITCH(LVar0)
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EVT_CASE_EQ(OUTCOME_PLAYER_WON)
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EVT_CALL(OnDefeatEnemy)
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EVT_CASE_EQ(OUTCOME_PLAYER_LOST)
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EVT_CASE_EQ(OUTCOME_PLAYER_FLED)
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EVT_END_SWITCH
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EVT_RETURN
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EVT_END
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};
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EvtScript EVS_FleeBattleDrops = {
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EVT_CALL(OnFleeBattleDrops)
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EVT_RETURN
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EVT_END
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};
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EnemyDrops DefaultEnemyDrops = {
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.dropFlags = NPC_DROP_FLAG_80,
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.itemDropChance = 10,
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.itemDrops = {
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{
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.item = ITEM_MUSHROOM,
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.weight = 50,
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.unk_04 = -1,
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},
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},
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.heartDrops = {
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{
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.cutoff = F16(75),
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.generalChance = F16(100),
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.attempts = 0,
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.chancePerAttempt = 1,
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},
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{
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.cutoff = F16(50),
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.generalChance = F16(75),
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.attempts = 0,
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.chancePerAttempt = 2,
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},
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{
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.cutoff = F16(25),
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.generalChance = F16(50),
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.attempts = 0,
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.chancePerAttempt = 3,
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},
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{
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.cutoff = F16(0),
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.generalChance = F16(25),
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.attempts = 0,
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.chancePerAttempt = 4,
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},
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},
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.flowerDrops = {
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{
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.cutoff = 1,
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.generalChance = 3,
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.attempts = 0,
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.chancePerAttempt = 0,
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},
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},
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.minCoinBonus = 0,
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.maxCoinBonus = 0,
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};
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EvtScript EnemyNpcHit = {
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EVT_CALL(GetOwnerEncounterTrigger, LVar0)
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EVT_SWITCH(LVar0)
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EVT_CASE_EQ(ENCOUNTER_TRIGGER_NONE)
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EVT_CASE_OR_EQ(ENCOUNTER_TRIGGER_JUMP)
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EVT_CASE_OR_EQ(ENCOUNTER_TRIGGER_HAMMER)
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EVT_CASE_OR_EQ(ENCOUNTER_TRIGGER_PARTNER)
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EVT_CALL(GetSelfAnimationFromTable, ENEMY_ANIM_INDEX_HIT, LVar0)
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EVT_EXEC_WAIT(EVS_NpcHitRecoil)
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EVT_CASE_EQ(ENCOUNTER_TRIGGER_SPIN)
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EVT_THREAD
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EVT_CALL(func_800458CC, LVar0)
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EVT_IF_EQ(LVar0, 0)
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EVT_SET(LVarA, 0)
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EVT_LOOP(30)
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EVT_ADD(LVarA, 40)
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EVT_CALL(SetNpcRotation, NPC_SELF, 0, LVarA, 0)
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EVT_WAIT(1)
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EVT_END_LOOP
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EVT_END_IF
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EVT_END_THREAD
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EVT_END_CASE_GROUP
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EVT_END_SWITCH
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EVT_RETURN
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EVT_END
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};
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EvtScript EnemyNpcDefeat = {
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EVT_CALL(SetNpcRotation, NPC_SELF, 0, 0, 0)
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EVT_CALL(GetBattleOutcome, LVar0)
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EVT_SWITCH(LVar0)
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EVT_CASE_EQ(OUTCOME_PLAYER_WON)
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EVT_CALL(DoNpcDefeat)
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EVT_CASE_EQ(OUTCOME_PLAYER_FLED)
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EVT_CALL(OnPlayerFled, 0)
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EVT_CASE_EQ(OUTCOME_ENEMY_FLED)
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EVT_CALL(SetEnemyFlagBits, -1, ENEMY_FLAG_FLED, 1)
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EVT_CALL(RemoveNpc, NPC_SELF)
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EVT_END_SWITCH
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EVT_RETURN
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EVT_END
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};
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SHIFT_BSS s32 gEncounterState;
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SHIFT_BSS s32 gEncounterSubState;
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SHIFT_BSS EncounterStatus gCurrentEncounter;
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SHIFT_BSS s8 D_8009A63C;
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SHIFT_BSS s8 D_8009A654;
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SHIFT_BSS s16 gFirstStrikeMessagePos;
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SHIFT_BSS s8 D_8009A670;
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SHIFT_BSS s32 D_8009A678;
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SHIFT_BSS s32 D_800A0BA0;
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SHIFT_BSS f32 D_800A0BA4;
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SHIFT_BSS Evt* D_800A0BB0;
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SHIFT_BSS s32 D_800A0BB4;
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SHIFT_BSS s16 D_800A0BB8;
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SHIFT_BSS EffectInstance* WorldMerleeOrbEffect;
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SHIFT_BSS EffectInstance* WorldMerleeWaveEffect;
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void set_battle_formation(Battle*);
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void func_800E97E4(void);
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void partner_handle_after_battle(void);
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s32 get_coin_drop_amount(Enemy* enemy);
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s32 get_defeated(s32 mapID, s32 encounterID) {
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EncounterStatus* currentEncounter = &gCurrentEncounter;
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s32 encounterIdx = encounterID / 32;
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s32 encounterShift = encounterID % 32;
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return currentEncounter->defeatFlags[mapID][encounterIdx] & (1 << encounterShift);
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}
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void set_defeated(s32 mapID, s32 encounterID) {
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EncounterStatus* currentEncounter = &gCurrentEncounter;
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s32 encounterIdx = encounterID / 32;
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s32 encounterShift;
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s32 flag;
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flag = encounterID % 32;
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encounterShift = flag;
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flag = currentEncounter->defeatFlags[mapID][encounterIdx];
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currentEncounter->defeatFlags[mapID][encounterIdx] = flag | (1 << encounterShift);
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// TODO: The below should work but has regalloc issues:
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/*EncounterStatus *currentEncounter = &gCurrentEncounter;
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s32 encounterIdx = encounterID / 32;
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s32 encounterShift = encounterID % 32;
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currentEncounter->defeatFlags[mapID][encounterIdx] |= (1 << encounterShift);*/
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}
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ApiStatus ShowMerleeCoinMessage(Evt* script, s32 isInitialCall) {
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if (isInitialCall) {
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show_merlee_message(0, 60);
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}
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if (is_merlee_message_done()) {
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return ApiStatus_BLOCK;
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} else {
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return ApiStatus_DONE2;
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}
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}
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ApiStatus ShowMerleeRanOutMessage(Evt* script, s32 isInitialCall) {
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if (isInitialCall) {
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show_merlee_message(1, 60);
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}
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if (is_merlee_message_done()) {
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return ApiStatus_BLOCK;
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} else {
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return ApiStatus_DONE2;
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}
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}
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ApiStatus FadeBackgroundDarken(Evt* script, s32 isInitialCall) {
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if (isInitialCall) {
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mdl_set_all_fog_mode(FOG_MODE_1);
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*gBackgroundFogModePtr = FOG_MODE_1;
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set_background_color_blend(0, 0, 0, 0);
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script->functionTemp[0] = 25;
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}
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set_background_color_blend(0, 0, 0, ((25 - script->functionTemp[0]) * 10) & 254);
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script->functionTemp[0]--;
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if (script->functionTemp[0] == 0) {
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return ApiStatus_DONE2;
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} else {
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return ApiStatus_BLOCK;
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}
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}
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ApiStatus FadeBackgroundLighten(Evt* script, s32 isInitialCall) {
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if (isInitialCall) {
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script->functionTemp[0] = 25;
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}
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set_background_color_blend(0, 0, 0, (script->functionTemp[0] * 10) & 254);
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script->functionTemp[0] -= 5;
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if (script->functionTemp[0] == 0) {
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set_background_color_blend(0, 0, 0, 0);
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return ApiStatus_DONE2;
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} else {
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return ApiStatus_BLOCK;
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}
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}
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ApiStatus FadeInMerlee(Evt* script, s32 isInitialCall) {
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Npc* npc = get_npc_unsafe(NPC_BTL_MERLEE);
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if (isInitialCall) {
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sfx_play_sound(SOUND_MERLEE_APPEAR);
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npc->alpha = 0;
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}
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npc->alpha += 17;
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if ((u32)(npc->alpha & 0xFF) >= 0xFF) {
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npc->alpha = 0xFF;
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return ApiStatus_DONE1;
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} else {
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return ApiStatus_BLOCK;
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}
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}
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ApiStatus FadeOutMerlee(Evt* script, s32 isInitialCall) {
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Npc* npc = get_npc_unsafe(NPC_BTL_MERLEE);
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npc->alpha -= 17;
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if (npc->alpha == 0) {
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npc->alpha = 0;
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return ApiStatus_DONE1;
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} else {
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return ApiStatus_BLOCK;
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}
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}
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// same as BattleMerleeUpdateFX aside from syms
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ApiStatus MerleeUpdateFX(Evt* script, s32 isInitialCall) {
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Npc* merlee = get_npc_unsafe(NPC_BTL_MERLEE);
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EnergyOrbWaveFXData* effectData;
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if (isInitialCall) {
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script->functionTemp[1] = 0;
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D_800A0BA4 = merlee->pos.y;
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WorldMerleeOrbEffect = fx_energy_orb_wave(0, merlee->pos.x, merlee->pos.y, merlee->pos.z, 0.4f, 0);
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WorldMerleeWaveEffect = fx_energy_orb_wave(3, merlee->pos.x, merlee->pos.y, merlee->pos.z, 0.00001f, 0);
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D_800A0BB8 = 0;
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D_800A0BA0 = 12;
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sfx_play_sound(SOUND_2074);
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}
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merlee->pos.y = D_800A0BA4 + sin_rad(DEG_TO_RAD(script->functionTemp[1])) * 3.0f;
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script->functionTemp[1] += 10;
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script->functionTemp[1] = clamp_angle(script->functionTemp[1]);
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effectData = WorldMerleeOrbEffect->data.energyOrbWave;
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effectData->pos.x = merlee->pos.x;
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effectData->pos.y = merlee->pos.y + 16.0f;
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effectData->pos.z = merlee->pos.z;
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effectData = WorldMerleeWaveEffect->data.energyOrbWave;
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effectData->pos.x = merlee->pos.x;
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effectData->pos.y = merlee->pos.y + 16.0f;
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effectData->pos.z = merlee->pos.z + 5.0f;
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if (D_800A0BB8 == 2) {
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WorldMerleeOrbEffect->data.energyOrbWave->scale = 0.00001f;
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WorldMerleeWaveEffect->data.energyOrbWave->scale = 0.00001f;
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WorldMerleeOrbEffect->flags |= FX_INSTANCE_FLAG_DISMISS;
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WorldMerleeWaveEffect->flags |= FX_INSTANCE_FLAG_DISMISS;
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return ApiStatus_DONE1;
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}
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if (D_800A0BB8 == 1) {
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effectData = WorldMerleeOrbEffect->data.energyOrbWave;
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effectData->scale += 0.35;
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if (effectData->scale > 3.5) {
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effectData->scale = 3.5f;
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}
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if (D_800A0BA0 != 0) {
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D_800A0BA0--;
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} else {
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effectData = WorldMerleeWaveEffect->data.energyOrbWave;
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effectData->scale += 0.5;
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if (effectData->scale > 5.0) {
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D_800A0BB8 = 2;
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}
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}
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}
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return ApiStatus_BLOCK;
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}
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ApiStatus MerleeStopFX(Evt* script, s32 isInitialCall) {
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D_800A0BB8 = 1;
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return ApiStatus_DONE2;
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}
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ApiStatus GetCamLookAtObjVector(Evt* script, s32 isInitialCall) {
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script->varTable[0] = gCameras[gCurrentCameraID].lookAt_obj.x;
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script->varTable[1] = gCameras[gCurrentCameraID].lookAt_obj.y;
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script->varTable[2] = gCameras[gCurrentCameraID].lookAt_obj.z;
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return ApiStatus_DONE2;
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}
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ApiStatus HasMerleeCasts(Evt* script, s32 isInitialCall) {
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script->varTable[0] = FALSE;
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if (gPlayerData.merleeCastsLeft > 0) {
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script->varTable[0] = TRUE;
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}
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return ApiStatus_DONE2;
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}
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ApiStatus PlayMerleeGatherFX(Evt* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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s32 var0 = evt_get_variable(script, *args++);
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s32 var1 = evt_get_variable(script, *args++);
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s32 var2 = evt_get_variable(script, *args++);
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fx_energy_in_out(6, var0, var1, var2, 1.2f, 30);
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return ApiStatus_DONE2;
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}
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ApiStatus PlayMerleeOrbFX(Evt* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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s32 var0 = evt_get_variable(script, *args++);
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s32 var1 = evt_get_variable(script, *args++);
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s32 var2 = evt_get_variable(script, *args++);
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fx_energy_orb_wave(9, var0, var1, var2, 5.0f, 15);
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return ApiStatus_DONE2;
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}
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ApiStatus OnDefeatEnemy(Evt* script, s32 isInitialCall) {
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Enemy* enemy = script->owner1.enemy;
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Npc* npc = get_npc_unsafe(enemy->npcID);
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s32 temp1;
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if (isInitialCall) {
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script->functionTemp[0] = 0;
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script->functionTemp[1] = 20;
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}
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if (script->functionTemp[1] & 1) {
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npc->flags &= ~NPC_FLAG_INVISIBLE;
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} else {
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npc->flags |= NPC_FLAG_INVISIBLE;
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}
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if (script->functionTemp[1] == 15) {
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sfx_play_sound(SOUND_ACTOR_DEATH);
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fx_damage_stars(FX_DAMAGE_STARS_1, npc->pos.x, npc->pos.y + (npc->collisionHeight / 2), npc->pos.z, 0, -1.0f, 0, 10);
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}
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temp1 = script->functionTemp[1];
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if (script->functionTemp[1] == 10) {
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fx_big_smoke_puff(npc->pos.x, npc->pos.y + 10.0f, npc->pos.z + 10.0f);
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if (script->functionTemp[1] == temp1) { // what? (never can be false, seemingly)
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spawn_drops(enemy);
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}
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}
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script->functionTemp[1]--;
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if (script->functionTemp[1] == 0) {
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npc->flags |= NPC_FLAG_INVISIBLE;
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return ApiStatus_DONE1;
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}
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return ApiStatus_BLOCK;
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}
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ApiStatus OnFleeBattleDrops(Evt* script, s32 isInitialCall) {
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PlayerStatus* playerStatus = &gPlayerStatus;
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PlayerData* playerData = &gPlayerData;
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if (isInitialCall) {
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script->functionTemp[0] = 0;
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script->functionTemp[1] = 40;
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script->functionTemp[2] = 0;
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}
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script->functionTemp[2]++;
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if (script->functionTemp[2] >= 5) {
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if (rand_int(100) < 50) {
|
|
if (playerData->coins != 0) {
|
|
playerData->coins--;
|
|
make_item_entity_delayed(ITEM_COIN, playerStatus->pos.x,
|
|
playerStatus->pos.y + playerStatus->colliderHeight, playerStatus->pos.z,
|
|
ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS, 0, 0);
|
|
}
|
|
}
|
|
script->functionTemp[2] = 0;
|
|
}
|
|
|
|
return --script->functionTemp[1] == 0;
|
|
}
|
|
|
|
void update_encounters_neutral(void) {
|
|
EncounterStatus* currentEncounter = &gCurrentEncounter;
|
|
PlayerStatus* playerStatus = &gPlayerStatus;
|
|
Camera* camera = &gCameras[gCurrentCameraID];
|
|
s32 screenX, screenY, screenZ;
|
|
f32 npcX, npcY, npcZ;
|
|
f32 npcYaw;
|
|
f32 testX, testY, testZ;
|
|
f32 x, y, z;
|
|
s32 e;
|
|
f32 playerX, playerY, playerZ;
|
|
f32 playerYaw;
|
|
Encounter* encounter;
|
|
Evt* script;
|
|
Npc* npc;
|
|
f32 distance;
|
|
f32 colHeight;
|
|
f32 colRadius;
|
|
f32 hammerDir;
|
|
|
|
s32 triggeredBattle;
|
|
s32 cond2;
|
|
s32 firstStrikeType;
|
|
s32 suspendTime;
|
|
|
|
Enemy* enemy;
|
|
Enemy* currentEnemy;
|
|
s32 i;
|
|
|
|
f32 playerJumpColHeight = 37.0f;
|
|
f32 playerColRadius = 14.0f;
|
|
f32 playerColHeight = 18.0f;
|
|
|
|
f32 dx, dz;
|
|
f32 angle1, angle2;
|
|
|
|
do {
|
|
if (currentEncounter->hitType == ENCOUNTER_TRIGGER_CONVERSATION) {
|
|
goto START_BATTLE;
|
|
}
|
|
} while (0);
|
|
|
|
currentEncounter->songID = -1;
|
|
currentEncounter->unk_18 = -1;
|
|
currentEncounter->hitType = 0;
|
|
currentEncounter->allowFleeing = FALSE;
|
|
currentEncounter->dropWhackaBump = FALSE;
|
|
currentEncounter->flags &= ~ENCOUNTER_STATUS_FLAG_1;
|
|
currentEncounter->flags &= ~ENCOUNTER_STATUS_FLAG_2;
|
|
currentEncounter->flags &= ~ENCOUNTER_STATUS_FLAG_4;
|
|
|
|
playerX = playerStatus->pos.x;
|
|
playerY = playerStatus->pos.y;
|
|
playerZ = playerStatus->pos.z;
|
|
playerYaw = playerStatus->spriteFacingAngle;
|
|
|
|
if (playerYaw < 180.0f) {
|
|
playerYaw = clamp_angle(camera->curYaw - 90.0f);
|
|
} else {
|
|
playerYaw = clamp_angle(camera->curYaw + 90.0f);
|
|
}
|
|
|
|
if (currentEncounter->battleTriggerCooldown != 0) {
|
|
if (!(gOverrideFlags & GLOBAL_OVERRIDES_40)) {
|
|
currentEncounter->battleTriggerCooldown--;
|
|
}
|
|
if (playerStatus->blinkTimer != 0) {
|
|
if (!(playerStatus->flags & PS_FLAG_INPUT_DISABLED)) {
|
|
playerStatus->blinkTimer = currentEncounter->battleTriggerCooldown;
|
|
} else {
|
|
playerStatus->blinkTimer = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (e = 0; e < currentEncounter->numEncounters; e++) {
|
|
encounter = currentEncounter->encounterList[e];
|
|
if (encounter == NULL) {
|
|
continue;
|
|
}
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL || (enemy->flags & ENEMY_FLAG_DISABLE_AI)) {
|
|
continue;
|
|
}
|
|
npc = get_npc_unsafe(enemy->npcID);
|
|
if (enemy->aiSuspendTime != 0) {
|
|
if (!(gOverrideFlags & GLOBAL_OVERRIDES_40)) {
|
|
enemy->aiSuspendTime--;
|
|
suspendTime = enemy->aiSuspendTime;
|
|
} else {
|
|
suspendTime = 0;
|
|
}
|
|
|
|
if (suspendTime & 1) {
|
|
npc->flags |= NPC_FLAG_SUSPENDED;
|
|
enemy->flags |= ENEMY_FLAG_SUSPENDED;
|
|
} else {
|
|
npc->flags &= ~NPC_FLAG_SUSPENDED;
|
|
enemy->flags &= ~ENEMY_FLAG_SUSPENDED;
|
|
}
|
|
script = get_script_by_id(enemy->auxScriptID);
|
|
if (script != NULL) {
|
|
set_script_flags(script, EVT_FLAG_SUSPENDED);
|
|
}
|
|
script = get_script_by_id(enemy->aiScriptID);
|
|
if (script != NULL) {
|
|
set_script_flags(script, EVT_FLAG_SUSPENDED);
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_80000) {
|
|
script = get_script_by_id(enemy->auxScriptID);
|
|
if (script != NULL) {
|
|
clear_script_flags(script, EVT_FLAG_SUSPENDED);
|
|
}
|
|
script = get_script_by_id(enemy->aiScriptID);
|
|
if (script != NULL) {
|
|
clear_script_flags(script, EVT_FLAG_SUSPENDED);
|
|
}
|
|
}
|
|
} else if (!(enemy->flags & ENEMY_FLAG_ACTIVE_WHILE_OFFSCREEN)) {
|
|
get_screen_coords(gCurrentCameraID, npc->pos.x, npc->pos.y, npc->pos.z, &screenX, &screenY, &screenZ);
|
|
if ((screenX < -160 || screenX > 480 || screenY < -120 || screenY > 360 || screenZ < 0) && !(enemy->flags & ENEMY_FLAG_PASSIVE)) {
|
|
npc->flags |= NPC_FLAG_SUSPENDED;
|
|
enemy->flags |= ENEMY_FLAG_SUSPENDED;
|
|
script = get_script_by_id(enemy->auxScriptID);
|
|
if (script != NULL) {
|
|
set_script_flags(script, EVT_FLAG_SUSPENDED);
|
|
}
|
|
script = get_script_by_id(enemy->aiScriptID);
|
|
if (script != NULL) {
|
|
set_script_flags(script, EVT_FLAG_SUSPENDED);
|
|
}
|
|
} else {
|
|
npc->flags &= ~NPC_FLAG_SUSPENDED;
|
|
enemy->flags &= ~ENEMY_FLAG_SUSPENDED;
|
|
script = get_script_by_id(enemy->auxScriptID);
|
|
if (script != NULL) {
|
|
clear_script_flags(script, EVT_FLAG_SUSPENDED);
|
|
}
|
|
script = get_script_by_id(enemy->aiScriptID);
|
|
if (script != NULL) {
|
|
clear_script_flags(script, EVT_FLAG_SUSPENDED);
|
|
}
|
|
}
|
|
} else {
|
|
npc->flags &= ~NPC_FLAG_SUSPENDED;
|
|
enemy->flags &= ~ENEMY_FLAG_SUSPENDED;
|
|
script = get_script_by_id(enemy->auxScriptID);
|
|
if (script != NULL) {
|
|
clear_script_flags(script, EVT_FLAG_SUSPENDED);
|
|
}
|
|
script = get_script_by_id(enemy->aiScriptID);
|
|
if (script != NULL) {
|
|
clear_script_flags(script, EVT_FLAG_SUSPENDED);
|
|
}
|
|
}
|
|
|
|
if (enemy->flags & ENEMY_FLAG_SUSPENDED) {
|
|
continue;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_PASSIVE) {
|
|
if (!(enemy->flags & ENEMY_FLAG_400000)) {
|
|
if (npc == playerStatus->encounteredNPC) {
|
|
enemy->savedNpcYaw = npc->yaw;
|
|
npc->yaw = atan2(npc->pos.x, npc->pos.z, playerStatus->pos.x, playerStatus->pos.z);
|
|
script = get_script_by_id(enemy->aiScriptID);
|
|
if (script != NULL) {
|
|
set_script_flags(script, EVT_FLAG_SUSPENDED);
|
|
}
|
|
} else {
|
|
if (enemy->savedNpcYaw != 12345) {
|
|
npc->yaw = enemy->savedNpcYaw;
|
|
enemy->savedNpcYaw = 12345;
|
|
}
|
|
script = get_script_by_id(enemy->aiScriptID);
|
|
if (script != NULL) {
|
|
clear_script_flags(script, EVT_FLAG_SUSPENDED);
|
|
}
|
|
}
|
|
} else {
|
|
script = get_script_by_id(enemy->aiScriptID);
|
|
if (script != NULL) {
|
|
clear_script_flags(script, EVT_FLAG_SUSPENDED);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (currentEncounter->battleTriggerCooldown != 0 ||
|
|
gGameStatusPtr->debugEnemyContact == DEBUG_CONTACT_CANT_TOUCH ||
|
|
(playerStatus->flags & PS_FLAG_ARMS_RAISED) ||
|
|
(gOverrideFlags & GLOBAL_OVERRIDES_40) ||
|
|
gPartnerStatus.actingPartner == PARTNER_BOW ||
|
|
(enemy->flags & ENEMY_FLAG_PASSIVE) ||
|
|
(gOverrideFlags & (GLOBAL_OVERRIDES_DISABLE_BATTLES | GLOBAL_OVERRIDES_200 | GLOBAL_OVERRIDES_400 | GLOBAL_OVERRIDES_800)) ||
|
|
is_picking_up_item()) {
|
|
continue;
|
|
}
|
|
do {
|
|
if (!(enemy->flags & ENEMY_FLAG_IGNORE_PARTNER) && partner_test_enemy_collision(npc)) {
|
|
currentEncounter->hitType = ENCOUNTER_TRIGGER_PARTNER;
|
|
enemy->encountered = ENCOUNTER_TRIGGER_PARTNER;
|
|
currentEncounter->curEncounter = encounter;
|
|
currentEncounter->curEnemy = enemy;
|
|
currentEncounter->firstStrikeType = FIRST_STRIKE_PLAYER;
|
|
goto START_BATTLE;
|
|
}
|
|
} while (0);
|
|
|
|
npcX = npc->pos.x;
|
|
npcY = npc->pos.y;
|
|
npcZ = npc->pos.z;
|
|
npcYaw = npc->yaw;
|
|
colHeight = npc->collisionHeight;
|
|
colRadius = npc->collisionDiameter / 2;
|
|
|
|
if (enemy->unk_DC != 0) {
|
|
npcYaw = npc->yawCamOffset;
|
|
if (npcYaw < 180.0f) {
|
|
npcYaw = clamp_angle(camera->curYaw - 90.0f);
|
|
} else {
|
|
npcYaw = clamp_angle(camera->curYaw + 90.0f);
|
|
}
|
|
|
|
add_vec2D_polar(&npcX, &npcZ, enemy->unk_DC, npcYaw);
|
|
}
|
|
|
|
dx = npcX - playerX;
|
|
dz = npcZ - playerZ;
|
|
distance = sqrtf(SQ(dx) + SQ(dz));
|
|
|
|
switch (playerStatus->actionState) {
|
|
case ACTION_STATE_HAMMER:
|
|
x = playerX;
|
|
y = playerY;
|
|
z = playerZ;
|
|
if (clamp_angle(playerStatus->spriteFacingAngle) < 180.0f) {
|
|
hammerDir = clamp_angle(camera->curYaw - 90.0f);
|
|
if (playerStatus->trueAnimation & SPRITE_ID_BACK_FACING) {
|
|
hammerDir = clamp_angle(hammerDir + 30.0f);
|
|
}
|
|
} else {
|
|
hammerDir = clamp_angle(camera->curYaw + 90.0f);
|
|
if (playerStatus->trueAnimation & SPRITE_ID_BACK_FACING) {
|
|
hammerDir = clamp_angle(hammerDir - 30.0f);
|
|
}
|
|
}
|
|
add_vec2D_polar(&x, &z, 24.0f, hammerDir);
|
|
dx = npcX - x;
|
|
dz = npcZ - z;
|
|
distance = sqrtf(SQ(dx) + SQ(dz));
|
|
if (enemy->flags & ENEMY_FLAG_IGNORE_HAMMER) {
|
|
break;
|
|
}
|
|
if (!(playerStatus->flags & PS_FLAG_HAMMER_CHECK)) {
|
|
break;
|
|
}
|
|
if (distance >= playerColRadius + colRadius || y > npcY + colHeight || npcY > y + playerColHeight) {
|
|
break;
|
|
}
|
|
|
|
testX = npcX;
|
|
testY = npcY;
|
|
testZ = npcZ;
|
|
|
|
if (npc_test_move_taller_with_slipping(COLLISION_CHANNEL_10000, &testX, &testY, &testZ, distance, atan2(npcX, npcZ, playerX, playerZ), colHeight, colRadius * 2.0f)) {
|
|
testX = playerX;
|
|
testY = playerY;
|
|
testZ = playerZ;
|
|
if (npc_test_move_taller_with_slipping(COLLISION_CHANNEL_10000, &testX, &testY, &testZ, distance, atan2(playerX, playerZ, npcX, npcZ), colHeight, colRadius * 2.0f)) {
|
|
break;
|
|
}
|
|
}
|
|
if (enemy->hitboxIsActive) {
|
|
npcX = enemy->unk_10.x;
|
|
npcY = enemy->unk_10.y;
|
|
npcZ = enemy->unk_10.z;
|
|
}
|
|
|
|
angle1 = fabsf(get_clamped_angle_diff(atan2(playerX, playerZ, npcX, npcZ), playerYaw));
|
|
angle2 = fabsf(get_clamped_angle_diff(atan2(npcX, npcZ, playerX, playerZ), npcYaw));
|
|
triggeredBattle = FALSE;
|
|
if (angle1 >= 90.0f && angle2 >= 90.0f) {
|
|
triggeredBattle = FALSE;
|
|
}
|
|
if (angle1 < 90.0f && angle2 >= 90.0f) {
|
|
triggeredBattle = TRUE;
|
|
}
|
|
if (angle1 >= 90.0f && angle2 < 90.0f) {
|
|
triggeredBattle = FALSE;
|
|
}
|
|
if (angle1 < 90.0f && angle2 < 90.0f) {
|
|
triggeredBattle = TRUE;
|
|
}
|
|
if (triggeredBattle) {
|
|
sfx_play_sound_at_position(SOUND_HIT_PLAYER_NORMAL, SOUND_SPACE_DEFAULT, playerStatus->pos.x, playerStatus->pos.y, playerStatus->pos.z);
|
|
currentEncounter->hitType = ENCOUNTER_TRIGGER_HAMMER;
|
|
currentEncounter->hitTier = gPlayerData.hammerLevel;
|
|
enemy->encountered = ENCOUNTER_TRIGGER_HAMMER;
|
|
currentEncounter->curEncounter = encounter;
|
|
currentEncounter->curEnemy = enemy;
|
|
currentEncounter->firstStrikeType = FIRST_STRIKE_PLAYER;
|
|
goto START_BATTLE;
|
|
}
|
|
break;
|
|
case ACTION_STATE_JUMP:
|
|
case ACTION_STATE_BOUNCE:
|
|
case ACTION_STATE_FALLING:
|
|
case ACTION_STATE_STEP_DOWN:
|
|
case ACTION_STATE_LAND:
|
|
case ACTION_STATE_STEP_DOWN_LAND:
|
|
case ACTION_STATE_SPIN_JUMP:
|
|
case ACTION_STATE_SPIN_POUND:
|
|
case ACTION_STATE_TORNADO_JUMP:
|
|
case ACTION_STATE_TORNADO_POUND:
|
|
x = playerX;
|
|
z = playerZ;
|
|
if (!(enemy->flags & ENEMY_FLAG_IGNORE_JUMP)) {
|
|
if (distance >= playerColRadius + colRadius) {
|
|
continue;
|
|
}
|
|
if (playerY > npcY + colHeight || npcY > playerY + playerJumpColHeight) {
|
|
continue;
|
|
}
|
|
|
|
testX = npcX;
|
|
testY = npcY;
|
|
testZ = npcZ;
|
|
if (npc_test_move_taller_with_slipping(COLLISION_CHANNEL_10000, &testX, &testY, &testZ, distance, atan2(npcX, npcZ, playerX, playerZ), colHeight, colRadius * 2.0f)) {
|
|
testX = playerX;
|
|
testY = playerY;
|
|
testZ = playerZ;
|
|
if (npc_test_move_taller_with_slipping(COLLISION_CHANNEL_10000, &testX, &testY, &testZ, distance, atan2(playerX, playerZ, npcX, npcZ), colHeight, colRadius * 2.0f)) {
|
|
break;
|
|
}
|
|
}
|
|
triggeredBattle = FALSE;
|
|
if (npcY + colHeight < playerY + playerJumpColHeight * 0.5f) {
|
|
if (playerStatus->actionState == ACTION_STATE_FALLING ||
|
|
playerStatus->actionState == ACTION_STATE_STEP_DOWN ||
|
|
playerStatus->actionState == ACTION_STATE_LAND ||
|
|
playerStatus->actionState == ACTION_STATE_STEP_DOWN_LAND ||
|
|
playerStatus->actionState == ACTION_STATE_SPIN_JUMP ||
|
|
playerStatus->actionState == ACTION_STATE_SPIN_POUND ||
|
|
playerStatus->actionState == ACTION_STATE_TORNADO_JUMP ||
|
|
playerStatus->actionState == ACTION_STATE_TORNADO_POUND) {
|
|
triggeredBattle = TRUE;
|
|
}
|
|
}
|
|
if (playerY + playerJumpColHeight < npcY + colHeight * 0.5f) {
|
|
triggeredBattle = FALSE;
|
|
}
|
|
if (triggeredBattle) {
|
|
if (gPlayerData.bootsLevel < 0) {
|
|
currentEncounter->hitType = ENCOUNTER_TRIGGER_NONE;
|
|
enemy->encountered = ENCOUNTER_TRIGGER_NONE;
|
|
currentEncounter->curEncounter = encounter;
|
|
currentEncounter->curEnemy = enemy;
|
|
currentEncounter->firstStrikeType = FIRST_STRIKE_NONE;
|
|
currentEncounter->hitTier = 0;
|
|
goto START_BATTLE;
|
|
}
|
|
currentEncounter->hitType = ENCOUNTER_TRIGGER_JUMP;
|
|
switch (playerStatus->actionState) {
|
|
case ACTION_STATE_JUMP:
|
|
case ACTION_STATE_BOUNCE:
|
|
case ACTION_STATE_FALLING:
|
|
case ACTION_STATE_STEP_DOWN:
|
|
case ACTION_STATE_LAND:
|
|
case ACTION_STATE_STEP_DOWN_LAND:
|
|
currentEncounter->hitTier = 0;
|
|
break;
|
|
case ACTION_STATE_SPIN_JUMP:
|
|
case ACTION_STATE_SPIN_POUND:
|
|
currentEncounter->hitTier = 1;
|
|
break;
|
|
case ACTION_STATE_TORNADO_JUMP:
|
|
case ACTION_STATE_TORNADO_POUND:
|
|
currentEncounter->hitTier = 2;
|
|
break;
|
|
}
|
|
sfx_play_sound_at_position(SOUND_HIT_PLAYER_NORMAL, SOUND_SPACE_DEFAULT, playerStatus->pos.x, playerStatus->pos.y, playerStatus->pos.z);
|
|
enemy->encountered = ENCOUNTER_STATE_NEUTRAL;
|
|
currentEncounter->curEncounter = encounter;
|
|
currentEncounter->curEnemy = enemy;
|
|
currentEncounter->firstStrikeType = FIRST_STRIKE_PLAYER;
|
|
goto START_BATTLE;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (enemy->flags & ENEMY_FLAG_IGNORE_TOUCH) {
|
|
continue;
|
|
}
|
|
|
|
dx = npcX - playerX;
|
|
dz = npcZ - playerZ;
|
|
distance = sqrtf(SQ(dx) + SQ(dz));
|
|
|
|
if (distance >= (playerColRadius + colRadius) * 0.8) {
|
|
continue;
|
|
}
|
|
if (npcY + colHeight < playerY) {
|
|
continue;
|
|
}
|
|
if (playerY + playerJumpColHeight < npcY) {
|
|
continue;
|
|
}
|
|
|
|
testX = npcX;
|
|
testY = npcY;
|
|
testZ = npcZ;
|
|
if (npc_test_move_taller_with_slipping(COLLISION_CHANNEL_10000, &testX, &testY, &testZ, distance, atan2(npcX, npcZ, playerX, playerZ), colHeight, colRadius * 2.0f)) {
|
|
testX = playerX;
|
|
testY = playerY;
|
|
testZ = playerZ;
|
|
if (npc_test_move_taller_with_slipping(COLLISION_CHANNEL_10000, &testX, &testY, &testZ, distance, atan2(playerX, playerZ, npcX, npcZ), colHeight, colRadius * 2.0f)) {
|
|
continue;
|
|
}
|
|
}
|
|
triggeredBattle = FALSE;
|
|
if (is_ability_active(ABILITY_SPIN_ATTACK) && gPlayerData.level >= enemy->npcSettings->level) {
|
|
triggeredBattle = !currentEncounter->scriptedBattle;
|
|
}
|
|
if (is_ability_active(ABILITY_DIZZY_ATTACK)) {
|
|
triggeredBattle = TRUE;
|
|
}
|
|
if ((playerStatus->animFlags & PA_FLAG_SPINNING) && !(enemy->flags & ENEMY_FLAG_IGNORE_SPIN) && triggeredBattle) {
|
|
sfx_play_sound_at_position(SOUND_HIT_PLAYER_NORMAL, SOUND_SPACE_DEFAULT, playerStatus->pos.x, playerStatus->pos.y, playerStatus->pos.z);
|
|
testX = playerStatus->pos.x + ((npc->pos.x - playerStatus->pos.x) * 0.5f);
|
|
testY = playerStatus->pos.y + (((npc->pos.y + npc->collisionHeight) - (playerStatus->pos.y + playerStatus->colliderHeight)) * 0.5f);
|
|
testZ = playerStatus->pos.z + ((npc->pos.z - playerStatus->pos.z) * 0.5f);
|
|
fx_damage_stars(FX_DAMAGE_STARS_3, testX, testY, testZ, 0.0f, -1.0f, 0.0f, 3);
|
|
currentEncounter->hitType = ENCOUNTER_TRIGGER_SPIN;
|
|
playerStatus->animFlags |= PA_FLAG_DIZZY_ATTACK_ENCOUNTER;
|
|
enemy->encountered = ENCOUNTER_TRIGGER_SPIN;
|
|
currentEncounter->curEncounter = encounter;
|
|
currentEncounter->curEnemy = enemy;
|
|
currentEncounter->firstStrikeType = FIRST_STRIKE_NONE;
|
|
} else {
|
|
currentEncounter->hitType = ENCOUNTER_TRIGGER_NONE;
|
|
playerStatus->animFlags &= ~PA_FLAG_DIZZY_ATTACK_ENCOUNTER;
|
|
enemy->encountered = ENCOUNTER_TRIGGER_NONE;
|
|
currentEncounter->curEncounter = encounter;
|
|
currentEncounter->curEnemy = enemy;
|
|
testX = playerStatus->pos.x + ((npc->pos.x - playerStatus->pos.x) * 0.5f);
|
|
testY = playerStatus->pos.y + (((npc->pos.y + npc->collisionHeight) - (playerStatus->pos.y + playerStatus->colliderHeight)) * 0.5f);
|
|
testZ = playerStatus->pos.z + ((npc->pos.z - playerStatus->pos.z) * 0.5f);
|
|
fx_damage_stars(FX_DAMAGE_STARS_3, testX, testY, testZ, 0.0f, -1.0f, 0.0f, 3);
|
|
// if the hitbox is active, trigger a first strike
|
|
firstStrikeType = FIRST_STRIKE_NONE;
|
|
if (enemy->hitboxIsActive) {
|
|
if (is_ability_active(ABILITY_CHILL_OUT)) {
|
|
firstStrikeType = FIRST_STRIKE_NONE;
|
|
} else {
|
|
firstStrikeType = FIRST_STRIKE_ENEMY;
|
|
}
|
|
}
|
|
// cancel the first strike if bump attack is applicable
|
|
if ((is_ability_active(ABILITY_BUMP_ATTACK)
|
|
&& (gPlayerData.level >= enemy->npcSettings->level)
|
|
&& !(enemy->flags & ENEMY_FLAG_PROJECTILE))
|
|
&& !currentEncounter->scriptedBattle
|
|
) {
|
|
firstStrikeType = FIRST_STRIKE_NONE;
|
|
}
|
|
currentEncounter->firstStrikeType = firstStrikeType;
|
|
}
|
|
goto START_BATTLE;
|
|
}
|
|
}
|
|
|
|
START_BATTLE:
|
|
switch (currentEncounter->hitType) {
|
|
case 0:
|
|
break;
|
|
case ENCOUNTER_TRIGGER_NONE:
|
|
currentEnemy = enemy = currentEncounter->curEnemy;
|
|
if (enemy->aiScript != NULL) {
|
|
suspend_all_script(enemy->aiScriptID);
|
|
}
|
|
if (enemy->auxScript != NULL) {
|
|
suspend_all_script(enemy->auxScriptID);
|
|
}
|
|
encounter = currentEncounter->curEncounter;
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if ((enemy->flags & ENEMY_FLAG_ENABLE_HIT_SCRIPT) && enemy != currentEncounter->curEnemy) {
|
|
continue;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_DISABLE_AI) {
|
|
continue;
|
|
}
|
|
if ((currentEnemy->flags & ENEMY_FLAG_PROJECTILE) && enemy != currentEncounter->curEnemy) {
|
|
continue;
|
|
}
|
|
|
|
if (enemy->hitBytecode != NULL) {
|
|
enemy->encountered = ENCOUNTER_TRIGGER_NONE;
|
|
script = start_script(enemy->hitBytecode, EVT_PRIORITY_A, 0);
|
|
enemy->hitScript = script;
|
|
enemy->hitScriptID = script->id;
|
|
script->owner1.enemy = enemy;
|
|
script->owner2.npcID = enemy->npcID;
|
|
script->groupFlags = enemy->scriptGroup;
|
|
}
|
|
}
|
|
disable_player_input();
|
|
partner_disable_input();
|
|
if (playerStatus->actionState != ACTION_STATE_TORNADO_JUMP &&
|
|
playerStatus->actionState != ACTION_STATE_TORNADO_POUND &&
|
|
playerStatus->actionState != ACTION_STATE_SPIN_JUMP &&
|
|
playerStatus->actionState != ACTION_STATE_SPIN_POUND) {
|
|
playerStatus->flags |= PS_FLAG_ENTERING_BATTLE;
|
|
}
|
|
if (!is_ability_active(ABILITY_CHILL_OUT) && currentEncounter->firstStrikeType == FIRST_STRIKE_ENEMY) {
|
|
set_action_state(ACTION_STATE_ENEMY_FIRST_STRIKE);
|
|
npc = get_npc_unsafe(enemy->npcID);
|
|
sfx_play_sound_at_position(SOUND_HIT_PLAYER_NORMAL, SOUND_SPACE_DEFAULT, npc->pos.x, npc->pos.y, npc->pos.z);
|
|
}
|
|
currentEncounter->scriptedBattle = FALSE;
|
|
gEncounterState = ENCOUNTER_STATE_PRE_BATTLE;
|
|
currentEncounter->fadeOutAmount = 0;
|
|
currentEncounter->unk_94 = 0;
|
|
D_8009A678 = 1;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_PRE_BATTLE_INIT;
|
|
break;
|
|
case ENCOUNTER_TRIGGER_SPIN:
|
|
currentEnemy = enemy = currentEncounter->curEnemy;
|
|
if (enemy->aiScript != NULL) {
|
|
suspend_all_script(enemy->aiScriptID);
|
|
}
|
|
if (enemy->auxScript != NULL) {
|
|
suspend_all_script(enemy->auxScriptID);
|
|
}
|
|
encounter = currentEncounter->curEncounter;
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if ((enemy->flags & ENEMY_FLAG_ENABLE_HIT_SCRIPT) && enemy != currentEncounter->curEnemy) {
|
|
continue;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_DISABLE_AI) {
|
|
continue;
|
|
}
|
|
if ((currentEnemy->flags & ENEMY_FLAG_PROJECTILE) && enemy != currentEncounter->curEnemy) {
|
|
continue;
|
|
}
|
|
|
|
if (enemy->hitBytecode != NULL) {
|
|
enemy->encountered = ENCOUNTER_TRIGGER_SPIN;
|
|
script = start_script(enemy->hitBytecode, EVT_PRIORITY_A, 0);
|
|
enemy->hitScript = script;
|
|
enemy->hitScriptID = script->id;
|
|
script->owner1.enemy = enemy;
|
|
script->owner2.npcID = enemy->npcID;
|
|
script->groupFlags = enemy->scriptGroup;
|
|
}
|
|
}
|
|
disable_player_input();
|
|
partner_disable_input();
|
|
currentEncounter->scriptedBattle = FALSE;
|
|
gEncounterState = ENCOUNTER_STATE_PRE_BATTLE;
|
|
currentEncounter->fadeOutAmount = 0;
|
|
currentEncounter->unk_94 = 0;
|
|
D_8009A678 = 1;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_PRE_BATTLE_INIT;
|
|
playerStatus->flags |= PS_FLAG_ENTERING_BATTLE;
|
|
break;
|
|
case ENCOUNTER_TRIGGER_JUMP:
|
|
currentEnemy = enemy = currentEncounter->curEnemy;
|
|
if (enemy->aiScript != NULL) {
|
|
suspend_all_script(enemy->aiScriptID);
|
|
}
|
|
if (enemy->auxScript != NULL) {
|
|
suspend_all_script(enemy->auxScriptID);
|
|
}
|
|
encounter = currentEncounter->curEncounter;
|
|
|
|
cond2 = FALSE;
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if ((enemy->flags & ENEMY_FLAG_ENABLE_HIT_SCRIPT) && enemy != currentEncounter->curEnemy) {
|
|
continue;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_DISABLE_AI) {
|
|
continue;
|
|
}
|
|
if ((currentEnemy->flags & ENEMY_FLAG_PROJECTILE) && enemy != currentEncounter->curEnemy) {
|
|
continue;
|
|
}
|
|
if (enemy->hitBytecode != NULL) {
|
|
enemy->encountered = ENCOUNTER_TRIGGER_JUMP;
|
|
script = start_script(enemy->hitBytecode, EVT_PRIORITY_A, 0);
|
|
enemy->hitScript = script;
|
|
enemy->hitScriptID = script->id;
|
|
script->owner1.enemy = enemy;
|
|
script->owner2.npcID = enemy->npcID;
|
|
script->groupFlags = enemy->scriptGroup;
|
|
npc = get_npc_unsafe(enemy->npcID);
|
|
cond2 = TRUE;
|
|
testX = playerStatus->pos.x + ((npc->pos.x - playerStatus->pos.x) * 0.5f);
|
|
testY = playerStatus->pos.y + (((npc->pos.y + npc->collisionHeight) - (playerStatus->pos.y + playerStatus->colliderHeight)) * 0.5f);
|
|
testZ = playerStatus->pos.z + ((npc->pos.z - playerStatus->pos.z) * 0.5f);
|
|
fx_damage_stars(FX_DAMAGE_STARS_3, testX, testY, testZ, 0.0f, -1.0f, 0.0f, 3);
|
|
} else if (!(enemy->flags & ENEMY_FLAG_PASSIVE)) {
|
|
npc = get_npc_unsafe(enemy->npcID);
|
|
cond2 = TRUE;
|
|
testX = playerStatus->pos.x + ((npc->pos.x - playerStatus->pos.x) * 0.5f);
|
|
testY = playerStatus->pos.y + (((npc->pos.y + npc->collisionHeight) - (playerStatus->pos.y + playerStatus->colliderHeight)) * 0.5f);
|
|
testZ = playerStatus->pos.z + ((npc->pos.z - playerStatus->pos.z) * 0.5f);
|
|
fx_damage_stars(FX_DAMAGE_STARS_3, testX, testY, testZ, 0.0f, -1.0f, 0.0f, 3);
|
|
}
|
|
}
|
|
disable_player_input();
|
|
partner_disable_input();
|
|
playerStatus->flags |= PS_FLAG_ENTERING_BATTLE;
|
|
if (cond2) {
|
|
start_bounce_a();
|
|
}
|
|
currentEncounter->fadeOutAmount = 0;
|
|
currentEncounter->unk_94 = 0;
|
|
currentEncounter->scriptedBattle = FALSE;
|
|
sfx_play_sound(SOUND_NONE);
|
|
gEncounterState = ENCOUNTER_STATE_PRE_BATTLE;
|
|
D_8009A678 = 1;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_PRE_BATTLE_INIT;
|
|
break;
|
|
case ENCOUNTER_TRIGGER_HAMMER:
|
|
currentEnemy = enemy = currentEncounter->curEnemy;
|
|
if (enemy->aiScript != NULL) {
|
|
suspend_all_script(enemy->aiScriptID);
|
|
}
|
|
if (enemy->auxScript != NULL) {
|
|
suspend_all_script(enemy->auxScriptID);
|
|
}
|
|
encounter = currentEncounter->curEncounter;
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if ((enemy->flags & ENEMY_FLAG_ENABLE_HIT_SCRIPT) && enemy != currentEncounter->curEnemy) {
|
|
continue;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_DISABLE_AI) {
|
|
continue;
|
|
}
|
|
if ((currentEnemy->flags & ENEMY_FLAG_PROJECTILE) && enemy != currentEncounter->curEnemy) {
|
|
continue;
|
|
}
|
|
if (enemy->hitBytecode != NULL) {
|
|
enemy->encountered = ENCOUNTER_TRIGGER_HAMMER;
|
|
script = start_script(enemy->hitBytecode, EVT_PRIORITY_A, 0);
|
|
enemy->hitScript = script;
|
|
enemy->hitScriptID = script->id;
|
|
script->owner1.enemy = enemy;
|
|
script->owner2.npcID = enemy->npcID;
|
|
script->groupFlags = enemy->scriptGroup;
|
|
npc = get_npc_unsafe(enemy->npcID);
|
|
testX = playerStatus->pos.x + ((npc->pos.x - playerStatus->pos.x) * 0.5f);
|
|
testY = playerStatus->pos.y + (((npc->pos.y + npc->collisionHeight) - (playerStatus->pos.y + playerStatus->colliderHeight)) * 0.5f);
|
|
testZ = playerStatus->pos.z + ((npc->pos.z - playerStatus->pos.z) * 0.5f);
|
|
fx_damage_stars(FX_DAMAGE_STARS_3, testX, testY, testZ, 0.0f, -1.0f, 0.0f, 3);
|
|
} else if (!(enemy->flags & ENEMY_FLAG_PASSIVE)) {
|
|
npc = get_npc_unsafe(enemy->npcID);
|
|
testX = playerStatus->pos.x + ((npc->pos.x - playerStatus->pos.x) * 0.5f);
|
|
testY = playerStatus->pos.y + (((npc->pos.y + npc->collisionHeight) - (playerStatus->pos.y + playerStatus->colliderHeight)) * 0.5f);
|
|
testZ = playerStatus->pos.z + ((npc->pos.z - playerStatus->pos.z) * 0.5f);
|
|
fx_damage_stars(FX_DAMAGE_STARS_3, npc->pos.x, npc->pos.y + npc->collisionHeight, npc->pos.z, 0.0f, -1.0f, 0.0f, 3);
|
|
}
|
|
}
|
|
disable_player_input();
|
|
partner_disable_input();
|
|
currentEncounter->fadeOutAmount = 0;
|
|
currentEncounter->unk_94 = 0;
|
|
currentEncounter->scriptedBattle = FALSE;
|
|
playerStatus->flags |= PS_FLAG_ENTERING_BATTLE;
|
|
sfx_play_sound(SOUND_NONE);
|
|
gEncounterState = ENCOUNTER_STATE_PRE_BATTLE;
|
|
D_8009A678 = 1;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_PRE_BATTLE_INIT;
|
|
break;
|
|
case ENCOUNTER_TRIGGER_CONVERSATION:
|
|
suspend_all_group(EVT_GROUP_01);
|
|
enemy = currentEncounter->curEnemy;
|
|
if (enemy != NULL && enemy->aiScript != NULL) {
|
|
suspend_all_script(enemy->aiScriptID);
|
|
}
|
|
enemy = currentEncounter->curEnemy;
|
|
if (enemy->interactBytecode != NULL) {
|
|
enemy->encountered = ENCOUNTER_TRIGGER_CONVERSATION;
|
|
script = start_script(enemy->interactBytecode, EVT_PRIORITY_A, 0);
|
|
enemy->interactScript = script;
|
|
enemy->interactScriptID = script->id;
|
|
script->owner1.enemy = enemy;
|
|
script->owner2.npcID = enemy->npcID;
|
|
script->groupFlags = enemy->scriptGroup;
|
|
}
|
|
disable_player_input();
|
|
partner_disable_input();
|
|
set_action_state(ACTION_STATE_TALK);
|
|
currentEncounter->fadeOutAmount = 0;
|
|
currentEncounter->unk_94 = 0;
|
|
func_800EF3D4(1);
|
|
gEncounterState = ENCOUNTER_STATE_CONVERSATION;
|
|
D_8009A678 = 1;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_CONVERSATION_INIT;
|
|
break;
|
|
case ENCOUNTER_TRIGGER_PARTNER:
|
|
currentEnemy = enemy = currentEncounter->curEnemy;
|
|
if (enemy->aiScript != NULL) {
|
|
suspend_all_script(enemy->aiScriptID);
|
|
}
|
|
if (enemy->auxScript != NULL) {
|
|
suspend_all_script(enemy->auxScriptID);
|
|
}
|
|
encounter = currentEncounter->curEncounter;
|
|
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if ((enemy->flags & ENEMY_FLAG_ENABLE_HIT_SCRIPT) && enemy != currentEncounter->curEnemy) {
|
|
continue;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_DISABLE_AI) {
|
|
continue;
|
|
}
|
|
if ((currentEnemy->flags & ENEMY_FLAG_PROJECTILE) && enemy != currentEncounter->curEnemy) {
|
|
continue;
|
|
}
|
|
if (enemy->hitBytecode != NULL) {
|
|
enemy->encountered = ENCOUNTER_TRIGGER_PARTNER;
|
|
script = start_script(enemy->hitBytecode, EVT_PRIORITY_A, 0);
|
|
enemy->hitScript = script;
|
|
enemy->hitScriptID = script->id;
|
|
script->owner1.enemy = enemy;
|
|
script->owner2.npcID = enemy->npcID;
|
|
script->groupFlags = enemy->scriptGroup;
|
|
npc = get_npc_unsafe(enemy->npcID);
|
|
testX = npc->pos.x;
|
|
testY = npc->pos.y + npc->collisionHeight;
|
|
testZ = npc->pos.z;
|
|
fx_damage_stars(FX_DAMAGE_STARS_3, testX, testY, testZ, 0.0f, -1.0f, 0.0f, 3);
|
|
} else if (!(enemy->flags & ENEMY_FLAG_PASSIVE)) {
|
|
npc = get_npc_unsafe(enemy->npcID);
|
|
testX = npc->pos.x;
|
|
testY = npc->pos.y + npc->collisionHeight;
|
|
testZ = npc->pos.z;
|
|
fx_damage_stars(FX_DAMAGE_STARS_3, testX, testY, testZ, 0.0f, -1.0f, 0.0f, 3);
|
|
}
|
|
}
|
|
disable_player_input();
|
|
partner_disable_input();
|
|
currentEncounter->fadeOutAmount = 0;
|
|
currentEncounter->unk_94 = 0;
|
|
currentEncounter->scriptedBattle = FALSE;
|
|
playerStatus->flags |= PS_FLAG_ENTERING_BATTLE;
|
|
sfx_play_sound(SOUND_NONE);
|
|
gEncounterState = ENCOUNTER_STATE_PRE_BATTLE;
|
|
D_8009A678 = 1;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_PRE_BATTLE_INIT;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void draw_encounters_neutral(void) {
|
|
}
|
|
|
|
void update_encounters_pre_battle(void) {
|
|
EncounterStatus* currentEncounter = &gCurrentEncounter;
|
|
PlayerData* playerData = &gPlayerData;
|
|
Encounter* encounter;
|
|
Enemy* enemy;
|
|
s32 i;
|
|
s32 j;
|
|
|
|
switch (gEncounterSubState) {
|
|
case ENCOUNTER_SUBSTATE_PRE_BATTLE_INIT:
|
|
currentEncounter->fadeOutAmount = 0;
|
|
currentEncounter->unk_94 = 1;
|
|
currentEncounter->fadeOutAccel = 1;
|
|
currentEncounter->unk_08 = -1;
|
|
D_8009A654 = FALSE;
|
|
D_80077C40 = 0;
|
|
suspend_all_group(EVT_GROUP_10);
|
|
|
|
for (i = 0; i < currentEncounter->numEncounters; i++) {
|
|
encounter = currentEncounter->encounterList[i];
|
|
|
|
if (encounter != NULL) {
|
|
for (j = 0; j < encounter->count; j++) {
|
|
enemy = encounter->enemy[j];
|
|
if (enemy != NULL && !(enemy->flags & ENEMY_FLAG_DISABLE_AI)) {
|
|
if (enemy->aiScript != NULL) {
|
|
suspend_all_script(enemy->aiScriptID);
|
|
}
|
|
if (enemy->auxScript != NULL) {
|
|
suspend_all_script(enemy->auxScriptID);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
enemy = currentEncounter->curEnemy;
|
|
if ((enemy->flags & ENEMY_FLAG_100000) && !currentEncounter->scriptedBattle) {
|
|
currentEncounter->unk_94 = 0;
|
|
currentEncounter->battleStartCountdown = 0;
|
|
partner_handle_before_battle();
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_PRE_BATTLE_3;
|
|
return;
|
|
}
|
|
|
|
if (gGameStatusPtr->debugEnemyContact == DEBUG_CONTACT_DIE_ON_TOUCH) {
|
|
currentEncounter->unk_94 = 0;
|
|
currentEncounter->battleStartCountdown = 10;
|
|
partner_handle_before_battle();
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_PRE_BATTLE_AUTO_WIN;
|
|
return;
|
|
}
|
|
|
|
enemy = currentEncounter->curEnemy;
|
|
if (currentEncounter->hitType != ENCOUNTER_TRIGGER_NONE
|
|
&& currentEncounter->hitType != ENCOUNTER_TRIGGER_SPIN
|
|
&& is_ability_active(ABILITY_FIRST_ATTACK)
|
|
&& (playerData->level >= enemy->npcSettings->level)
|
|
&& !(enemy->flags & ENEMY_FLAG_PROJECTILE)
|
|
&& !currentEncounter->scriptedBattle
|
|
) {
|
|
currentEncounter->unk_94 = 0;
|
|
currentEncounter->battleStartCountdown = 10;
|
|
D_80077C40 = 1;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_PRE_BATTLE_AUTO_WIN;
|
|
return;
|
|
}
|
|
|
|
enemy = currentEncounter->curEnemy;
|
|
if ((
|
|
(is_ability_active(ABILITY_BUMP_ATTACK)) &&
|
|
(playerData->level >= enemy->npcSettings->level) &&
|
|
(!(enemy->flags & ENEMY_FLAG_PROJECTILE) &&
|
|
!(currentEncounter->scriptedBattle))
|
|
) || (
|
|
(enemy = currentEncounter->curEnemy,
|
|
(currentEncounter->hitType == ENCOUNTER_TRIGGER_SPIN)) &&
|
|
(is_ability_active(ABILITY_SPIN_ATTACK)) &&
|
|
playerData->level >= enemy->npcSettings->level &&
|
|
!(enemy->flags & ENEMY_FLAG_PROJECTILE) &&
|
|
!currentEncounter->scriptedBattle
|
|
))
|
|
{
|
|
currentEncounter->battleStartCountdown = 10;
|
|
D_80077C40 = 1;
|
|
currentEncounter->unk_94 = 0;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_PRE_BATTLE_AUTO_WIN;
|
|
return;
|
|
}
|
|
|
|
if (currentEncounter->songID < 0) {
|
|
switch (currentEncounter->firstStrikeType) {
|
|
case 0:
|
|
bgm_set_battle_song(SONG_NORMAL_BATTLE, FIRST_STRIKE_NONE);
|
|
break;
|
|
case 1:
|
|
bgm_set_battle_song(SONG_NORMAL_BATTLE, FIRST_STRIKE_PLAYER);
|
|
break;
|
|
case 2:
|
|
bgm_set_battle_song(SONG_NORMAL_BATTLE, FIRST_STRIKE_ENEMY);
|
|
break;
|
|
}
|
|
} else {
|
|
bgm_set_battle_song(currentEncounter->songID, FIRST_STRIKE_NONE);
|
|
}
|
|
bgm_push_battle_song();
|
|
D_8009A654 = TRUE;
|
|
currentEncounter->battleStartCountdown = 10;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_PRE_BATTLE_LOAD_BATTLE;
|
|
case ENCOUNTER_SUBSTATE_PRE_BATTLE_LOAD_BATTLE:
|
|
if (currentEncounter->fadeOutAmount == 255) {
|
|
if (currentEncounter->battleStartCountdown != 0) {
|
|
currentEncounter->battleStartCountdown--;
|
|
break;
|
|
}
|
|
|
|
encounter = currentEncounter->curEncounter;
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy != NULL &&
|
|
((!(enemy->flags & ENEMY_FLAG_ENABLE_HIT_SCRIPT) || enemy == currentEncounter->curEnemy)) &&
|
|
!(enemy->flags & ENEMY_FLAG_DISABLE_AI) &&
|
|
enemy->hitScript != NULL)
|
|
{
|
|
kill_script_by_ID(enemy->hitScriptID);
|
|
enemy->hitScript = NULL;
|
|
}
|
|
}
|
|
|
|
partner_handle_before_battle();
|
|
currentEncounter->dizzyAttackStatus = 0;
|
|
currentEncounter->dizzyAttackDuration = 0;
|
|
|
|
enemy = currentEncounter->curEnemy;
|
|
currentEncounter->instigatorValue = enemy->instigatorValue;
|
|
|
|
if (is_ability_active(ABILITY_DIZZY_ATTACK) && currentEncounter->hitType == ENCOUNTER_TRIGGER_SPIN) {
|
|
currentEncounter->dizzyAttackStatus = 4;
|
|
currentEncounter->dizzyAttackDuration = 3;
|
|
}
|
|
|
|
sfx_stop_sound(SOUND_SPIN);
|
|
sfx_stop_sound(SOUND_SPEEDY_SPIN);
|
|
sfx_stop_sound(SOUND_SPIN_ATTACK);
|
|
sfx_stop_sound(SOUND_SPEEDY_SPIN_ATTACK);
|
|
set_battle_formation(NULL);
|
|
set_battle_stage(encounter->stage);
|
|
load_battle(encounter->battle);
|
|
currentEncounter->unk_07 = 1;
|
|
currentEncounter->unk_08 = 0;
|
|
currentEncounter->hasMerleeCoinBonus = FALSE;
|
|
currentEncounter->damageTaken = 0;
|
|
currentEncounter->coinsEarned = 0;
|
|
currentEncounter->fadeOutAccel = 0;
|
|
currentEncounter->fadeOutAmount = 255;
|
|
set_screen_overlay_params_front(OVERLAY_SCREEN_COLOR, 255.0f);
|
|
gEncounterState = ENCOUNTER_STATE_POST_BATTLE;
|
|
D_8009A678 = 1;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_INIT;
|
|
}
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_PRE_BATTLE_AUTO_WIN:
|
|
if (currentEncounter->battleStartCountdown != 0) {
|
|
currentEncounter->battleStartCountdown--;
|
|
break;
|
|
}
|
|
|
|
encounter = currentEncounter->curEncounter;
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy != NULL &&
|
|
(!(enemy->flags & ENEMY_FLAG_ENABLE_HIT_SCRIPT) || enemy == currentEncounter->curEnemy) &&
|
|
!(enemy->flags & ENEMY_FLAG_DISABLE_AI) &&
|
|
(enemy->hitScript != 0))
|
|
{
|
|
kill_script_by_ID(enemy->hitScriptID);
|
|
enemy->hitScript = NULL;
|
|
}
|
|
}
|
|
|
|
currentEncounter->unk_08 = 1;
|
|
currentEncounter->unk_07 = 1;
|
|
currentEncounter->battleOutcome = OUTCOME_PLAYER_WON;
|
|
currentEncounter->hasMerleeCoinBonus = FALSE;
|
|
currentEncounter->damageTaken = 0;
|
|
gEncounterState = ENCOUNTER_STATE_POST_BATTLE;
|
|
currentEncounter->coinsEarned = 0;
|
|
currentEncounter->fadeOutAccel = 0;
|
|
currentEncounter->fadeOutAmount = 0;
|
|
D_8009A678 = 1;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_INIT;
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_PRE_BATTLE_3:
|
|
currentEncounter->battleOutcome = OUTCOME_4;
|
|
currentEncounter->unk_08 = 1;
|
|
currentEncounter->fadeOutAmount = 0;
|
|
currentEncounter->fadeOutAccel = 0;
|
|
gEncounterState = ENCOUNTER_STATE_POST_BATTLE;
|
|
D_8009A678 = 1;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_INIT;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void draw_encounters_pre_battle(void) {
|
|
EncounterStatus* encounter = &gCurrentEncounter;
|
|
Npc* npc = get_npc_unsafe(encounter->curEnemy->npcID);
|
|
PlayerStatus* playerStatus = &gPlayerStatus;
|
|
|
|
if (encounter->unk_94 != 0) {
|
|
f32 playerX, playerY, playerZ;
|
|
f32 otherX, otherY, otherZ;
|
|
s32 pScreenX, pScreenY, pScreenZ;
|
|
s32 oScreenX, oScreenY, oScreenZ;
|
|
|
|
if (encounter->fadeOutAmount != 255) {
|
|
encounter->fadeOutAccel++;
|
|
if (encounter->fadeOutAccel > 10) {
|
|
encounter->fadeOutAccel = 10;
|
|
}
|
|
|
|
encounter->fadeOutAmount += encounter->fadeOutAccel;
|
|
if (encounter->fadeOutAmount > 255) {
|
|
encounter->fadeOutAmount = 255;
|
|
}
|
|
|
|
playerX = playerStatus->pos.x;
|
|
playerY = playerStatus->pos.y;
|
|
playerZ = playerStatus->pos.z;
|
|
|
|
otherX = npc->pos.x;
|
|
otherY = npc->pos.y;
|
|
otherZ = npc->pos.z;
|
|
if (otherY < -990.0f) {
|
|
otherX = playerX;
|
|
otherY = playerY;
|
|
otherZ = playerZ;
|
|
}
|
|
|
|
if (gGameStatusPtr->demoState == DEMO_STATE_CHANGE_MAP) {
|
|
set_screen_overlay_params_back(OVERLAY_START_BATTLE, encounter->fadeOutAmount);
|
|
set_screen_overlay_alpha(SCREEN_LAYER_BACK, 255.0f);
|
|
set_screen_overlay_color(SCREEN_LAYER_BACK, 0, 0, 0);
|
|
get_screen_coords(gCurrentCameraID, playerX, playerY + 20.0f, playerZ, &pScreenX, &pScreenY, &pScreenZ);
|
|
get_screen_coords(gCurrentCameraID, otherX, otherY + 15.0f, otherZ, &oScreenX, &oScreenY, &oScreenZ);
|
|
set_screen_overlay_center(SCREEN_LAYER_BACK, 0, (pScreenX - oScreenX) / 2 + oScreenX,
|
|
(pScreenY - oScreenY) / 2 + oScreenY);
|
|
} else {
|
|
set_screen_overlay_params_front(OVERLAY_START_BATTLE, encounter->fadeOutAmount);
|
|
set_screen_overlay_alpha(SCREEN_LAYER_FRONT, 255.0f);
|
|
set_screen_overlay_color(SCREEN_LAYER_FRONT, 0, 0, 0);
|
|
get_screen_coords(gCurrentCameraID, playerX, playerY + 20.0f, playerZ, &pScreenX, &pScreenY, &pScreenZ);
|
|
get_screen_coords(gCurrentCameraID, otherX, otherY + 15.0f, otherZ, &oScreenX, &oScreenY, &oScreenZ);
|
|
set_screen_overlay_center(SCREEN_LAYER_FRONT, 0, (pScreenX - oScreenX) / 2 + oScreenX,
|
|
(pScreenY - oScreenY) / 2 + oScreenY);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void show_first_strike_message(void) {
|
|
EncounterStatus* currentEncounter = &gCurrentEncounter;
|
|
s32 posX;
|
|
s32 width;
|
|
s32 xOffset;
|
|
s32 screenWidthHalf;
|
|
|
|
if (currentEncounter->unk_94 == 0) {
|
|
gFirstStrikeMessagePos = -200;
|
|
return;
|
|
}
|
|
|
|
gFirstStrikeMessagePos += 40;
|
|
xOffset = gFirstStrikeMessagePos;
|
|
if (xOffset > 0) {
|
|
if (xOffset < 1600) {
|
|
xOffset = 0;
|
|
} else {
|
|
xOffset -= 1600;
|
|
}
|
|
}
|
|
|
|
screenWidthHalf = SCREEN_WIDTH / 2;
|
|
|
|
switch (currentEncounter->firstStrikeType) {
|
|
case FIRST_STRIKE_PLAYER:
|
|
switch (currentEncounter->hitType) {
|
|
case 2:
|
|
case 4:
|
|
width = get_msg_width(MSG_Menus_PlayerFirstStrike, 0) + 24;
|
|
posX = (xOffset + screenWidthHalf) - (width / 2);
|
|
draw_box(0, WINDOW_STYLE_20, posX, 69, 0, width, 28, 255, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, NULL, 0, NULL,
|
|
SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
|
|
draw_msg(MSG_Menus_PlayerFirstStrike, posX + 11, 75, 0xFF, MSG_PAL_STANDARD, 0);
|
|
break;
|
|
case 6:
|
|
width = get_msg_width(MSG_Menus_PartnerFirstStrike, 0) + 24;
|
|
posX = (xOffset + screenWidthHalf) - (width / 2);
|
|
draw_box(0, WINDOW_STYLE_20, posX, 69, 0, width, 28, 255, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, NULL, 0, NULL,
|
|
SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
|
|
draw_msg(MSG_Menus_PartnerFirstStrike, posX + 11, 75, 0xFF, MSG_PAL_STANDARD, 0);
|
|
break;
|
|
}
|
|
break;
|
|
case FIRST_STRIKE_ENEMY:
|
|
if (!is_ability_active(ABILITY_CHILL_OUT)) {
|
|
width = get_msg_width(MSG_Menus_EnemyFirstStrike, 0) + 24;
|
|
posX = (xOffset + screenWidthHalf) - (width / 2);
|
|
draw_box(0, WINDOW_STYLE_4, posX, 69, 0, width, 28, 255, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, NULL, 0, NULL,
|
|
SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
|
|
draw_msg(MSG_Menus_EnemyFirstStrike, posX + 11, 75, 0xFF, MSG_PAL_STANDARD, 0);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void update_encounters_post_battle(void) {
|
|
EncounterStatus* currentEncounter = &gCurrentEncounter;
|
|
PlayerStatus* playerStatus = &gPlayerStatus;
|
|
PlayerData* playerData = &gPlayerData;
|
|
PartnerStatus* partnerStatus = &gPartnerStatus;
|
|
Encounter* encounter;
|
|
Evt* script;
|
|
Enemy* enemy;
|
|
s32 i, j;
|
|
s32 hasDefeatScript;
|
|
Npc* npc;
|
|
|
|
switch (gEncounterSubState) {
|
|
case ENCOUNTER_SUBSTATE_POST_BATTLE_INIT:
|
|
if (currentEncounter->unk_08 == 0) {
|
|
return;
|
|
}
|
|
|
|
currentEncounter->unk_08 = 0;
|
|
gPlayerStatus.blinkTimer = 0;
|
|
currentEncounter->scriptedBattle = FALSE;
|
|
func_800E97E4();
|
|
currentEncounter->dizzyAttackStatus = 0;
|
|
currentEncounter->unk_A4 = 0;
|
|
currentEncounter->unk_A8 = 0;
|
|
currentEncounter->unk_AC = 0;
|
|
currentEncounter->dizzyAttackDuration = 0;
|
|
currentEncounter->unk_A6 = 0;
|
|
currentEncounter->unk_AA = 0;
|
|
currentEncounter->unk_AE = 0;
|
|
if (D_8009A654 == TRUE) {
|
|
bgm_pop_battle_song();
|
|
}
|
|
currentEncounter->fadeOutAccel = 1;
|
|
currentEncounter->battleStartCountdown = 0;
|
|
D_8009A670 = FALSE;
|
|
gPlayerStatus.flags &= ~PS_FLAG_ENTERING_BATTLE;
|
|
if (currentEncounter->hitType == ENCOUNTER_TRIGGER_SPIN) {
|
|
D_8009A670 = TRUE;
|
|
}
|
|
currentEncounter->hitType = 0;
|
|
if (D_80077C40 == 0) {
|
|
partner_handle_after_battle();
|
|
}
|
|
D_8009A63C = FALSE;
|
|
if (partnerStatus->shouldResumeAbility) {
|
|
D_8009A63C = TRUE;
|
|
} else if (D_8009A670 == 0 &&
|
|
!(gPlayerStatus.flags & (PS_FLAG_JUMPING | PS_FLAG_FALLING)) &&
|
|
gPlayerStatus.actionState != ACTION_STATE_RIDE &&
|
|
gPlayerStatus.actionState != ACTION_STATE_USE_SPINNING_FLOWER) {
|
|
set_action_state(ACTION_STATE_IDLE);
|
|
}
|
|
switch (currentEncounter->battleOutcome) {
|
|
case OUTCOME_PLAYER_WON:
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_WON_CHECK_MERLEE_BONUS;
|
|
break;
|
|
case OUTCOME_PLAYER_LOST:
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_INIT;
|
|
break;
|
|
case OUTCOME_PLAYER_FLED:
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_INIT;
|
|
break;
|
|
case OUTCOME_4:
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_300;
|
|
break;
|
|
case OUTCOME_ENEMY_FLED:
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_INIT;
|
|
break;
|
|
}
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_POST_BATTLE_WON_CHECK_MERLEE_BONUS:
|
|
if (currentEncounter->hasMerleeCoinBonus) {
|
|
if (get_coin_drop_amount(currentEncounter->curEnemy) != 0) {
|
|
D_800A0BB0 = start_script(&EVS_MerleeDropCoins, EVT_PRIORITY_A, 0);
|
|
D_800A0BB0->groupFlags = 0;
|
|
D_800A0BB4 = D_800A0BB0->id;
|
|
} else {
|
|
playerData->merleeTurnCount = 0;
|
|
playerData->merleeCastsLeft++;
|
|
}
|
|
}
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_PLAY_NPC_DEFEAT;
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_POST_BATTLE_PLAY_NPC_DEFEAT:
|
|
if (currentEncounter->hasMerleeCoinBonus && (get_coin_drop_amount(currentEncounter->curEnemy) != 0)) {
|
|
currentEncounter->fadeOutAccel += 4;
|
|
currentEncounter->fadeOutAmount -= currentEncounter->fadeOutAccel;
|
|
if (currentEncounter->fadeOutAmount < 0) {
|
|
currentEncounter->fadeOutAmount = 0;
|
|
}
|
|
if (does_script_exist(D_800A0BB4)) {
|
|
break;
|
|
}
|
|
}
|
|
encounter = currentEncounter->curEncounter;
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if ((enemy->flags & ENEMY_FLAG_ENABLE_HIT_SCRIPT) && enemy != currentEncounter->curEnemy) {
|
|
continue;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_DISABLE_AI) {
|
|
continue;
|
|
}
|
|
if (enemy->defeatBytecode != NULL) {
|
|
script = start_script_in_group(enemy->defeatBytecode, EVT_PRIORITY_A, 0, 0);
|
|
enemy->defeatScript = script;
|
|
enemy->defeatScriptID = script->id;
|
|
script->owner1.enemy = enemy;
|
|
script->owner2.npcID = enemy->npcID;
|
|
script->groupFlags = 0;
|
|
currentEncounter->battleStartCountdown = 1;
|
|
} else {
|
|
script = start_script_in_group(&EVS_NpcDefeat, EVT_PRIORITY_A, 0, 0);
|
|
enemy->defeatScript = script;
|
|
enemy->defeatScriptID = script->id;
|
|
script->owner1.enemy = enemy;
|
|
script->owner2.npcID = enemy->npcID;
|
|
script->groupFlags = 0;
|
|
}
|
|
}
|
|
if (!(currentEncounter->flags & ENCOUNTER_STATUS_FLAG_1) && !D_8009A63C && currentEncounter->battleStartCountdown == 0 && D_8009A670 == 0) {
|
|
suggest_player_anim_allow_backward(0x10032);
|
|
}
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_WON_WAIT;
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_POST_BATTLE_WON_WAIT:
|
|
if (currentEncounter->fadeOutAmount == 0) {
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_WON_KILL;
|
|
} else {
|
|
currentEncounter->fadeOutAccel += 4;
|
|
currentEncounter->fadeOutAmount -= currentEncounter->fadeOutAccel;
|
|
if (currentEncounter->fadeOutAmount < 0) {
|
|
currentEncounter->fadeOutAmount = 0;
|
|
}
|
|
}
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_POST_BATTLE_WON_KILL:
|
|
hasDefeatScript = FALSE;
|
|
encounter = currentEncounter->curEncounter;
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if ((enemy->flags & ENEMY_FLAG_ENABLE_HIT_SCRIPT) && enemy != currentEncounter->curEnemy) {
|
|
continue;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_DISABLE_AI) {
|
|
continue;
|
|
}
|
|
if (does_script_exist(enemy->defeatScriptID)) {
|
|
hasDefeatScript = TRUE;
|
|
} else {
|
|
enemy->defeatScript = NULL;
|
|
}
|
|
}
|
|
if (!hasDefeatScript) {
|
|
if (!(currentEncounter->flags & ENCOUNTER_STATUS_FLAG_1) && !D_8009A63C && currentEncounter->battleStartCountdown == 1) {
|
|
suggest_player_anim_allow_backward(ANIM_Mario1_ThumbsUp);
|
|
}
|
|
encounter = currentEncounter->curEncounter;
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_4) {
|
|
continue;
|
|
}
|
|
if ((enemy->flags & ENEMY_FLAG_ENABLE_HIT_SCRIPT) && enemy != currentEncounter->curEnemy) {
|
|
continue;
|
|
}
|
|
if (!(enemy->flags & ENEMY_FLAG_PASSIVE)) {
|
|
if (!(enemy->flags & ENEMY_FLAG_FLED)) {
|
|
set_defeated(currentEncounter->mapID, encounter->encounterID + i);
|
|
}
|
|
}
|
|
kill_enemy(enemy);
|
|
}
|
|
|
|
currentEncounter->unk_94 = 0;
|
|
if (!(currentEncounter->flags & ENCOUNTER_STATUS_FLAG_1) && !D_8009A63C && currentEncounter->battleStartCountdown == 1) {
|
|
currentEncounter->unk_94 = 30;
|
|
}
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_WON_TO_NEUTRAL;
|
|
}
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_POST_BATTLE_WON_TO_NEUTRAL:
|
|
if (!(currentEncounter->flags & ENCOUNTER_STATUS_FLAG_2) && (gGameStatusPtr->stickX[0] != 0 || gGameStatusPtr->stickY[0] != 0)) {
|
|
currentEncounter->unk_94 = 0;
|
|
}
|
|
if (currentEncounter->unk_94 != 0) {
|
|
currentEncounter->unk_94--;
|
|
break;
|
|
}
|
|
|
|
for (i = 0; i < currentEncounter->numEncounters; i++) {
|
|
encounter = currentEncounter->encounterList[i];
|
|
if (encounter == NULL) {
|
|
continue;
|
|
}
|
|
for (j = 0; j < encounter->count; j++) {
|
|
enemy = encounter->enemy[j];
|
|
if (enemy == NULL || (enemy->flags & ENEMY_FLAG_DISABLE_AI)) {
|
|
continue;
|
|
}
|
|
if (enemy->aiScript != NULL) {
|
|
resume_all_script(enemy->aiScriptID);
|
|
}
|
|
if (enemy->auxScript != NULL) {
|
|
resume_all_script(enemy->auxScriptID);
|
|
}
|
|
}
|
|
}
|
|
|
|
currentEncounter->battleTriggerCooldown = 15;
|
|
enable_player_input();
|
|
partner_enable_input();
|
|
if (!D_8009A63C) {
|
|
suggest_player_anim_allow_backward(ANIM_Mario1_Idle);
|
|
}
|
|
set_screen_overlay_params_front(OVERLAY_NONE, -1.0f);
|
|
resume_all_group(EVT_GROUP_10);
|
|
gEncounterState = ENCOUNTER_STATE_NEUTRAL;
|
|
D_8009A678 = 1;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_NEUTRAL;
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_INIT:
|
|
encounter = currentEncounter->curEncounter;
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if ((enemy->flags & ENEMY_FLAG_ENABLE_HIT_SCRIPT) && enemy != currentEncounter->curEnemy) {
|
|
continue;
|
|
}
|
|
|
|
if (enemy->flags & ENEMY_FLAG_DISABLE_AI) {
|
|
continue;
|
|
}
|
|
|
|
if (enemy->defeatBytecode != NULL) {
|
|
script = start_script(enemy->defeatBytecode, EVT_PRIORITY_A, 0);
|
|
enemy->defeatScript = script;
|
|
enemy->defeatScriptID = script->id;
|
|
enemy->aiFlags |= 1;
|
|
script->owner1.enemy = enemy;
|
|
script->owner2.npcID = enemy->npcID;
|
|
script->groupFlags = enemy->scriptGroup;
|
|
}
|
|
}
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_WAIT;
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_WAIT:
|
|
if (currentEncounter->fadeOutAmount == 0) {
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_102;
|
|
} else {
|
|
currentEncounter->fadeOutAccel += 4;
|
|
currentEncounter->fadeOutAmount -= currentEncounter->fadeOutAccel;
|
|
if (currentEncounter->fadeOutAmount < 0) {
|
|
currentEncounter->fadeOutAmount = 0;
|
|
}
|
|
}
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_POST_BATTLE_102:
|
|
encounter = currentEncounter->curEncounter;
|
|
hasDefeatScript = FALSE;
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if (!(enemy->flags & ENEMY_FLAG_DISABLE_AI)) {
|
|
if (does_script_exist(enemy->defeatScriptID)) {
|
|
hasDefeatScript = TRUE;
|
|
} else {
|
|
enemy->defeatScript = NULL;
|
|
}
|
|
}
|
|
}
|
|
if (!hasDefeatScript) {
|
|
for (i = 0; i < currentEncounter->numEncounters; i++) {
|
|
encounter = currentEncounter->encounterList[i];
|
|
if (encounter == NULL) {
|
|
continue;
|
|
}
|
|
for (j = 0; j < encounter->count; j++) {
|
|
enemy = encounter->enemy[j];
|
|
if (enemy == NULL || (enemy->flags & ENEMY_FLAG_DISABLE_AI)) {
|
|
continue;
|
|
}
|
|
if (enemy->aiScript != NULL) {
|
|
resume_all_script(enemy->aiScriptID);
|
|
}
|
|
if (enemy->auxScript != NULL) {
|
|
resume_all_script(enemy->auxScriptID);
|
|
}
|
|
}
|
|
}
|
|
|
|
enemy = currentEncounter->curEnemy;
|
|
encounter = currentEncounter->curEncounter;
|
|
if (!(enemy->flags & ENEMY_FLAG_40000)) {
|
|
enemy->aiSuspendTime = 45;
|
|
playerStatus->blinkTimer = 45;
|
|
for (j = 0; j < encounter->count; j++) {
|
|
enemy = encounter->enemy[j];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_DISABLE_AI) {
|
|
continue;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_ENABLE_HIT_SCRIPT) {
|
|
continue;
|
|
}
|
|
enemy->aiSuspendTime = 45;
|
|
playerStatus->blinkTimer = 45;
|
|
}
|
|
}
|
|
|
|
enemy = currentEncounter->curEnemy;
|
|
if (!(currentEncounter->flags & ENCOUNTER_STATUS_FLAG_4)) {
|
|
script = start_script(&EVS_FleeBattleDrops, EVT_PRIORITY_A, 0);
|
|
enemy->defeatScript = script;
|
|
enemy->defeatScriptID = script->id;
|
|
script->owner1.enemy = enemy;
|
|
script->owner2.npcID = enemy->npcID;
|
|
script->groupFlags = enemy->scriptGroup;
|
|
}
|
|
|
|
currentEncounter->battleTriggerCooldown = 45;
|
|
playerStatus->blinkTimer = 45;
|
|
enable_player_input();
|
|
partner_enable_input();
|
|
set_screen_overlay_params_front(OVERLAY_NONE, -1.0f);
|
|
if (!D_8009A63C) {
|
|
currentEncounter->unk_94 = 15;
|
|
} else {
|
|
currentEncounter->unk_94 = 0;
|
|
}
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_103;
|
|
}
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_POST_BATTLE_103:
|
|
if (currentEncounter->unk_94 != 0) {
|
|
currentEncounter->unk_94--;
|
|
if (gGameStatusPtr->curButtons[0] == 0 && gGameStatusPtr->stickX[0] == 0 && gGameStatusPtr->stickY[0] == 0) {
|
|
break;
|
|
}
|
|
}
|
|
if (!D_8009A63C && playerStatus->anim == ANIM_MarioB3_Hustled) {
|
|
suggest_player_anim_allow_backward(ANIM_Mario1_Idle);
|
|
}
|
|
resume_all_group(EVT_GROUP_10);
|
|
gEncounterState = ENCOUNTER_STATE_NEUTRAL;
|
|
D_8009A678 = 1;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_NEUTRAL;
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_INIT:
|
|
suggest_player_anim_allow_backward(ANIM_MarioW2_LayingDown);
|
|
encounter = currentEncounter->curEncounter;
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if ((enemy->flags & ENEMY_FLAG_ENABLE_HIT_SCRIPT) && enemy != currentEncounter->curEnemy) {
|
|
continue;
|
|
}
|
|
|
|
if (enemy->flags & ENEMY_FLAG_DISABLE_AI) {
|
|
continue;
|
|
}
|
|
|
|
if (enemy->defeatBytecode != NULL) {
|
|
script = start_script(enemy->defeatBytecode, EVT_PRIORITY_A, 0);
|
|
enemy->defeatScript = script;
|
|
enemy->defeatScriptID = script->id;
|
|
script->owner1.enemy = enemy;
|
|
script->owner2.npcID = enemy->npcID;
|
|
script->groupFlags = enemy->scriptGroup;
|
|
}
|
|
}
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_WAIT;
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_WAIT:
|
|
if (currentEncounter->fadeOutAmount == 0) {
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_202;
|
|
} else {
|
|
currentEncounter->fadeOutAccel += 4;
|
|
currentEncounter->fadeOutAmount -= currentEncounter->fadeOutAccel;
|
|
if (currentEncounter->fadeOutAmount < 0) {
|
|
currentEncounter->fadeOutAmount = 0;
|
|
}
|
|
}
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_POST_BATTLE_202:
|
|
hasDefeatScript = FALSE;
|
|
encounter = currentEncounter->curEncounter;
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if (!(enemy->flags & ENEMY_FLAG_DISABLE_AI)) {
|
|
if (does_script_exist(enemy->defeatScriptID)) {
|
|
hasDefeatScript = TRUE;
|
|
} else {
|
|
enemy->defeatScript = NULL;
|
|
}
|
|
}
|
|
}
|
|
if (!hasDefeatScript) {
|
|
for (i = 0; i < currentEncounter->numEncounters; i++) {
|
|
encounter = currentEncounter->encounterList[i];
|
|
if (encounter == NULL) {
|
|
continue;
|
|
}
|
|
for (j = 0; j < encounter->count; j++) {
|
|
enemy = encounter->enemy[j];
|
|
if (enemy == NULL || (enemy->flags & ENEMY_FLAG_DISABLE_AI)) {
|
|
continue;
|
|
}
|
|
if (enemy->aiScript != NULL) {
|
|
resume_all_script(enemy->aiScriptID);
|
|
}
|
|
if (enemy->auxScript != NULL) {
|
|
resume_all_script(enemy->auxScriptID);
|
|
}
|
|
}
|
|
}
|
|
enable_player_input();
|
|
partner_enable_input();
|
|
set_screen_overlay_params_front(OVERLAY_NONE, -1.0f);
|
|
currentEncounter->unk_94 = 15;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_TO_NEUTRAL;
|
|
}
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_TO_NEUTRAL:
|
|
if (currentEncounter->unk_94 != 0) {
|
|
currentEncounter->unk_94--;
|
|
if (gGameStatusPtr->curButtons[0] == 0 && gGameStatusPtr->stickX[0] == 0 && gGameStatusPtr->stickY[0] == 0) {
|
|
break;
|
|
}
|
|
}
|
|
resume_all_group(EVT_GROUP_10);
|
|
gEncounterState = ENCOUNTER_STATE_NEUTRAL;
|
|
D_8009A678 = 1;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_NEUTRAL;
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_POST_BATTLE_300:
|
|
for (i = 0; i < currentEncounter->numEncounters; i++) {
|
|
encounter = currentEncounter->encounterList[i];
|
|
if (encounter == NULL) {
|
|
continue;
|
|
}
|
|
for (j = 0; j < encounter->count; j++) {
|
|
enemy = encounter->enemy[j];
|
|
if (enemy == NULL || (enemy->flags & ENEMY_FLAG_DISABLE_AI)) {
|
|
continue;
|
|
}
|
|
if (enemy->aiScript != NULL) {
|
|
resume_all_script(enemy->aiScriptID);
|
|
}
|
|
if (enemy->auxScript != NULL) {
|
|
resume_all_script(enemy->auxScriptID);
|
|
}
|
|
}
|
|
}
|
|
enable_player_input();
|
|
partner_enable_input();
|
|
set_screen_overlay_params_front(OVERLAY_NONE, -1.0f);
|
|
resume_all_group(EVT_GROUP_10);
|
|
gEncounterState = ENCOUNTER_STATE_NEUTRAL;
|
|
D_8009A678 = 1;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_NEUTRAL;
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_INIT:
|
|
encounter = currentEncounter->curEncounter;
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if ((enemy->flags & ENEMY_FLAG_ENABLE_HIT_SCRIPT) && enemy != currentEncounter->curEnemy) {
|
|
continue;
|
|
}
|
|
|
|
if (enemy->flags & ENEMY_FLAG_DISABLE_AI) {
|
|
continue;
|
|
}
|
|
|
|
if (enemy->defeatBytecode != NULL) {
|
|
script = start_script(enemy->defeatBytecode, EVT_PRIORITY_A, 0);
|
|
enemy->defeatScript = script;
|
|
enemy->defeatScriptID = script->id;
|
|
script->owner1.enemy = enemy;
|
|
script->owner2.npcID = enemy->npcID;
|
|
script->groupFlags = enemy->scriptGroup;
|
|
}
|
|
}
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_WAIT;
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_WAIT:
|
|
if (currentEncounter->fadeOutAmount == 0) {
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_TO_NEUTRAL;
|
|
} else {
|
|
currentEncounter->fadeOutAccel += 4;
|
|
currentEncounter->fadeOutAmount -= currentEncounter->fadeOutAccel;
|
|
if (currentEncounter->fadeOutAmount < 0) {
|
|
currentEncounter->fadeOutAmount = 0;
|
|
}
|
|
}
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_TO_NEUTRAL:
|
|
hasDefeatScript = FALSE;
|
|
encounter = currentEncounter->curEncounter;
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if (!(enemy->flags & ENEMY_FLAG_DISABLE_AI)) {
|
|
if (does_script_exist(enemy->defeatScriptID)) {
|
|
hasDefeatScript = TRUE;
|
|
} else {
|
|
enemy->defeatScript = NULL;
|
|
}
|
|
}
|
|
}
|
|
if (!hasDefeatScript) {
|
|
for (i = 0; i < currentEncounter->numEncounters; i++) {
|
|
encounter = currentEncounter->encounterList[i];
|
|
if (encounter == NULL) {
|
|
continue;
|
|
}
|
|
for (j = 0; j < encounter->count; j++) {
|
|
enemy = encounter->enemy[j];
|
|
if (enemy == NULL || (enemy->flags & ENEMY_FLAG_DISABLE_AI)) {
|
|
continue;
|
|
}
|
|
if (enemy->aiScript != NULL) {
|
|
resume_all_script(enemy->aiScriptID);
|
|
}
|
|
if (enemy->auxScript != NULL) {
|
|
resume_all_script(enemy->auxScriptID);
|
|
}
|
|
}
|
|
}
|
|
|
|
enemy = currentEncounter->curEnemy;
|
|
if (!(enemy->flags & ENEMY_FLAG_4)) {
|
|
encounter = currentEncounter->curEncounter;
|
|
enemy->aiSuspendTime = 45;
|
|
playerStatus->blinkTimer = 45;
|
|
for (j = 0; j < encounter->count; j++) {
|
|
enemy = encounter->enemy[j];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_DISABLE_AI) {
|
|
continue;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_ENABLE_HIT_SCRIPT) {
|
|
continue;
|
|
}
|
|
enemy->aiSuspendTime = 45;
|
|
playerStatus->blinkTimer = 45;
|
|
}
|
|
}
|
|
|
|
currentEncounter->battleTriggerCooldown = 45;
|
|
enable_player_input();
|
|
partner_enable_input();
|
|
set_screen_overlay_params_front(OVERLAY_NONE, -1.0f);
|
|
resume_all_group(EVT_GROUP_10);
|
|
gEncounterState = ENCOUNTER_STATE_NEUTRAL;
|
|
D_8009A678 = 1;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_NEUTRAL;
|
|
}
|
|
break;
|
|
}
|
|
|
|
for (i = 0; i < currentEncounter->numEncounters; i++) {
|
|
encounter = currentEncounter->encounterList[i];
|
|
if (encounter == NULL) {
|
|
continue;
|
|
}
|
|
for (j = 0; j < encounter->count; j++) {
|
|
enemy = encounter->enemy[j];
|
|
if (enemy == NULL || (enemy->flags & ENEMY_FLAG_DISABLE_AI)) {
|
|
continue;
|
|
}
|
|
|
|
npc = get_npc_unsafe(enemy->npcID);
|
|
if (enemy->aiSuspendTime != 0) {
|
|
if (enemy->aiSuspendTime & 1) {
|
|
npc->flags |= NPC_FLAG_SUSPENDED;
|
|
enemy->flags |= ENEMY_FLAG_SUSPENDED;
|
|
} else {
|
|
npc->flags &= ~NPC_FLAG_SUSPENDED;
|
|
enemy->flags &= ~ENEMY_FLAG_SUSPENDED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void draw_encounters_post_battle(void) {
|
|
EncounterStatus* currentEncounter = &gCurrentEncounter;
|
|
s32 ret = currentEncounter->fadeOutAccel;
|
|
|
|
if (ret != 0) {
|
|
set_screen_overlay_params_front(OVERLAY_SCREEN_COLOR, currentEncounter->fadeOutAmount);
|
|
set_screen_overlay_color(SCREEN_LAYER_FRONT, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
void update_encounters_conversation(void) {
|
|
EncounterStatus* encounter = &gCurrentEncounter;
|
|
PlayerStatus* playerStatus = &gPlayerStatus;
|
|
Enemy* currentEnemy;
|
|
s32 flag;
|
|
|
|
switch (gEncounterSubState) {
|
|
case ENCOUNTER_SUBSTATE_CONVERSATION_INIT:
|
|
currentEnemy = encounter->curEnemy;
|
|
flag = FALSE;
|
|
|
|
if (currentEnemy->interactScript != NULL) {
|
|
if (does_script_exist(currentEnemy->interactScriptID)) {
|
|
flag = TRUE;
|
|
} else {
|
|
currentEnemy->interactScript = NULL;
|
|
}
|
|
}
|
|
|
|
if (currentEnemy->hitScript != NULL) {
|
|
if (does_script_exist(currentEnemy->hitScriptID)) {
|
|
flag = TRUE;
|
|
} else {
|
|
currentEnemy->hitScript = NULL;
|
|
}
|
|
}
|
|
|
|
if (!flag) {
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_CONVERSATION_END;
|
|
}
|
|
break;
|
|
case ENCOUNTER_SUBSTATE_CONVERSATION_END:
|
|
resume_all_group(EVT_GROUP_01);
|
|
|
|
currentEnemy = encounter->curEnemy;
|
|
if (currentEnemy != NULL && currentEnemy->aiScript != NULL) {
|
|
resume_all_script(currentEnemy->aiScriptID);
|
|
}
|
|
|
|
enable_player_input();
|
|
partner_enable_input();
|
|
|
|
if (playerStatus->actionState == ACTION_STATE_TALK) {
|
|
set_action_state(ACTION_STATE_IDLE);
|
|
}
|
|
|
|
func_800EF3D4(0);
|
|
encounter->hitType = 0;
|
|
resume_all_group(EVT_GROUP_10);
|
|
gEncounterState = ENCOUNTER_STATE_NEUTRAL;
|
|
D_8009A678 = 1;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_NEUTRAL;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void draw_encounters_conversation(void) {
|
|
}
|
|
|
|
s32 check_conversation_trigger(void) {
|
|
PlayerStatus* playerStatus = &gPlayerStatus;
|
|
Camera* camera = &gCameras[gCurrentCameraID];
|
|
EncounterStatus* encounterStatus = &gCurrentEncounter;
|
|
f32 npcX, npcY, npcZ;
|
|
f32 angle;
|
|
f32 deltaX, deltaZ;
|
|
Encounter* encounter;
|
|
f32 playerX, playerY, playerZ;
|
|
f32 playerColliderHeight;
|
|
f32 playerColliderRadius;
|
|
f32 length;
|
|
f32 npcCollisionHeight;
|
|
f32 npcCollisionRadius;
|
|
Encounter* encounterTemp;
|
|
Npc* npc;
|
|
Npc* encounterNpc;
|
|
Enemy* enemy;
|
|
Enemy* encounterEnemy;
|
|
f32 minLength;
|
|
f32 xTemp, yTemp, zTemp;
|
|
s32 i, j;
|
|
|
|
playerStatus->encounteredNPC = NULL;
|
|
playerStatus->flags &= ~PS_FLAG_HAS_CONVERSATION_NPC;
|
|
playerColliderHeight = playerStatus->colliderHeight;
|
|
playerColliderRadius = playerStatus->colliderDiameter / 2;
|
|
playerX = playerStatus->pos.x;
|
|
playerY = playerStatus->pos.y;
|
|
playerZ = playerStatus->pos.z;
|
|
|
|
if (gPartnerStatus.partnerActionState != PARTNER_ACTION_NONE) {
|
|
return FALSE;
|
|
}
|
|
|
|
encounter = NULL;
|
|
npc = NULL;
|
|
enemy = NULL;
|
|
minLength = 65535.0f;
|
|
|
|
for (i = 0; i < encounterStatus->numEncounters; i++) {
|
|
encounterTemp = encounterStatus->encounterList[i];
|
|
|
|
if (encounterTemp == NULL) {
|
|
continue;
|
|
}
|
|
|
|
for (j = 0; j < encounterTemp->count; j++) {
|
|
encounterEnemy = encounterTemp->enemy[j];
|
|
|
|
if (encounterEnemy == NULL) {
|
|
continue;
|
|
}
|
|
|
|
if (encounterEnemy->flags & (ENEMY_FLAG_SUSPENDED | ENEMY_FLAG_DISABLE_AI)) {
|
|
continue;
|
|
}
|
|
|
|
if (!(encounterEnemy->flags & ENEMY_FLAG_PASSIVE)) {
|
|
continue;
|
|
}
|
|
|
|
if ((encounterEnemy->flags & ENEMY_FLAG_CANT_INTERACT) || encounterEnemy->interactBytecode == NULL) {
|
|
continue;
|
|
}
|
|
|
|
encounterNpc = get_npc_unsafe(encounterEnemy->npcID);
|
|
|
|
npcX = encounterNpc->pos.x;
|
|
npcY = encounterNpc->pos.y;
|
|
npcZ = encounterNpc->pos.z;
|
|
deltaX = npcX - playerX;
|
|
deltaZ = npcZ - playerZ;
|
|
npcCollisionHeight = encounterNpc->collisionHeight;
|
|
npcCollisionRadius = encounterNpc->collisionDiameter;
|
|
length = sqrtf(SQ(deltaX) + SQ(deltaZ));
|
|
|
|
if ((playerColliderRadius + npcCollisionRadius <= length) ||
|
|
(npcY + npcCollisionHeight < playerY) ||
|
|
(playerY + playerColliderHeight < npcY)) {
|
|
continue;
|
|
}
|
|
|
|
if (clamp_angle(playerStatus->spriteFacingAngle) < 180.0f) {
|
|
angle = clamp_angle(camera->curYaw - 120.0f);
|
|
if (playerStatus->trueAnimation & SPRITE_ID_BACK_FACING) {
|
|
angle = clamp_angle(angle + 60.0f);
|
|
}
|
|
} else {
|
|
angle = clamp_angle(camera->curYaw + 120.0f);
|
|
if (playerStatus->trueAnimation & SPRITE_ID_BACK_FACING) {
|
|
angle = clamp_angle(angle - 60.0f);
|
|
}
|
|
}
|
|
|
|
if (fabsf(get_clamped_angle_diff(angle, atan2(playerX, playerZ, npcX, npcZ))) > 90.0f) {
|
|
continue;
|
|
}
|
|
|
|
if (!(encounterEnemy->flags & ENEMY_FLAG_10000) && encounterNpc->flags & NPC_FLAG_20000000) {
|
|
xTemp = npcX;
|
|
yTemp = npcY;
|
|
zTemp = npcZ;
|
|
|
|
if (npc_test_move_taller_with_slipping(0, &xTemp, &yTemp, &zTemp, length,
|
|
atan2(npcX, npcZ, playerX, playerZ),
|
|
npcCollisionHeight,
|
|
2.0f * npcCollisionRadius)) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (length < minLength) {
|
|
minLength = length;
|
|
encounter = encounterTemp;
|
|
npc = encounterNpc;
|
|
enemy = encounterEnemy;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!(playerStatus->animFlags & PA_FLAG_8BIT_MARIO) && npc != NULL && !is_picking_up_item()) {
|
|
playerStatus->encounteredNPC = npc;
|
|
playerStatus->flags |= PS_FLAG_HAS_CONVERSATION_NPC;
|
|
if (playerStatus->pressedButtons & BUTTON_A) {
|
|
close_status_bar();
|
|
gCurrentEncounter.hitType = ENCOUNTER_TRIGGER_CONVERSATION;
|
|
enemy->encountered = ENCOUNTER_TRIGGER_CONVERSATION;
|
|
encounterStatus->curEncounter = encounter;
|
|
encounterStatus->curEnemy = enemy;
|
|
encounterStatus->firstStrikeType = FIRST_STRIKE_PLAYER;
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void create_encounters(void) {
|
|
EncounterStatus* currentEncounter = &gCurrentEncounter;
|
|
NpcBlueprint sp10;
|
|
NpcBlueprint* bp = &sp10;
|
|
NpcGroup* groupList = (NpcGroup*)(currentEncounter->npcGroupList);
|
|
s32 groupNpcCount;
|
|
s32 mapID = currentEncounter->mapID;
|
|
|
|
Npc* newNpc;
|
|
s32 newNpcIndex;
|
|
s32 npcCount;
|
|
|
|
NpcSettings* npcSettings;
|
|
NpcData* npcData;
|
|
Enemy* enemy;
|
|
Encounter* encounter;
|
|
Evt* script;
|
|
|
|
s32 totalNpcCount;
|
|
|
|
s32 cond1;
|
|
s32 cond2;
|
|
s32 i;
|
|
s32 k;
|
|
s32 e;
|
|
|
|
switch (gEncounterSubState) {
|
|
case ENCOUNTER_SUBSTATE_CREATE_INIT:
|
|
if (currentEncounter->resetMapEncounterFlags != 1) {
|
|
// check for current map among most recently visited
|
|
for (i = 0; i < ARRAY_COUNT(currentEncounter->recentMaps); i++) {
|
|
if (currentEncounter->recentMaps[i] == mapID) {
|
|
break;
|
|
}
|
|
}
|
|
// current map not found in recent: reset all defeat flags
|
|
if (i >= ARRAY_COUNT(currentEncounter->recentMaps)) {
|
|
for (k = 0; k < ARRAY_COUNT(currentEncounter->defeatFlags[mapID]); k++) {
|
|
currentEncounter->defeatFlags[mapID][k] = FALSE;
|
|
}
|
|
}
|
|
// add current map to recent maps, pushing out the least recent
|
|
for (i = 0; i < ARRAY_COUNT(currentEncounter->recentMaps) - 1; i++) {
|
|
currentEncounter->recentMaps[i] = currentEncounter->recentMaps[i + 1];
|
|
}
|
|
currentEncounter->recentMaps[i] = mapID;
|
|
}
|
|
|
|
e = 0;
|
|
totalNpcCount = 0;
|
|
while (TRUE) {
|
|
if (groupList->npcCount == 0) {
|
|
break;
|
|
}
|
|
|
|
npcData = groupList->npcs;
|
|
groupNpcCount = groupList->npcCount;
|
|
|
|
encounter = heap_malloc(sizeof(*encounter));
|
|
|
|
currentEncounter->encounterList[e] = encounter;
|
|
ASSERT(encounter != NULL);
|
|
encounter->count = groupNpcCount;
|
|
encounter->battle = groupList->battle;
|
|
encounter->stage = groupList->stage - 1;
|
|
encounter->encounterID = totalNpcCount;
|
|
for (i = 0; i < groupNpcCount; i++) {
|
|
if (get_defeated(mapID, encounter->encounterID + i)) {
|
|
npcData++;
|
|
encounter->enemy[i] = NULL;
|
|
continue;
|
|
}
|
|
|
|
enemy = encounter->enemy[i] = heap_malloc(sizeof(*enemy));
|
|
ASSERT (enemy != NULL);
|
|
|
|
for (k = 0; k < ARRAY_COUNT(enemy->varTable); k++) {
|
|
enemy->varTable[k] = 0;
|
|
}
|
|
enemy->encounterIndex = e;
|
|
enemy->npcID = npcData->id;
|
|
npcSettings = enemy->npcSettings = npcData->settings;
|
|
enemy->drops = &npcData->drops;
|
|
if ((*(s16*)(&npcData->drops) & 0xFF00) != 0x8000) { //TODO s16?
|
|
enemy->drops = &DefaultEnemyDrops;
|
|
}
|
|
enemy->encountered = 0;
|
|
if ((s32) npcData->init < EVT_LIMIT) {
|
|
enemy->initBytecode = npcData->init;
|
|
} else {
|
|
enemy->initBytecode = NULL;
|
|
}
|
|
enemy->interactBytecode = npcSettings->onInteract;
|
|
enemy->aiBytecode = npcSettings->ai;
|
|
enemy->hitBytecode = npcSettings->onHit;
|
|
enemy->auxBytecode = npcSettings->aux;
|
|
enemy->defeatBytecode = npcSettings->onDefeat;
|
|
enemy->initScript = NULL;
|
|
enemy->interactScript = NULL;
|
|
enemy->aiScript = NULL;
|
|
enemy->hitScript = NULL;
|
|
enemy->auxScript = NULL;
|
|
enemy->defeatScript = NULL;
|
|
enemy->interactScriptID = 0;
|
|
enemy->aiScriptID = 0;
|
|
enemy->hitScriptID = 0;
|
|
enemy->auxScriptID = 0;
|
|
enemy->defeatScriptID = 0;
|
|
enemy->hitboxIsActive = FALSE;
|
|
enemy->instigatorValue = 0;
|
|
enemy->aiDetectFlags = npcData->aiDetectFlags;
|
|
|
|
|
|
enemy->aiFlags = npcData->aiFlags;
|
|
enemy->unk_DC = 0;
|
|
enemy->aiSuspendTime = 0;
|
|
enemy->unk_B8 = (EvtScript*)npcSettings->unk_24; // ??
|
|
enemy->unk_BC = NULL;
|
|
enemy->unk_C0 = 0;
|
|
enemy->unk_C4 = 0;
|
|
|
|
enemy->animList = (s32*)&npcData->animations;
|
|
enemy->territory = &npcData->territory;
|
|
|
|
enemy->flags = npcSettings->flags;
|
|
enemy->flags |= npcData->flags;
|
|
enemy->unk_64 = NULL;
|
|
enemy->tattleMsg = npcData->tattle;
|
|
if (npcData->initVarCount != 0) {
|
|
if (npcData->initVarCount == 1) {
|
|
enemy->varTable[0] = npcData->initVar.value;
|
|
} else {
|
|
s32* initialVars = npcData->initVar.array;
|
|
for (k = 0; k < npcData->initVarCount; k++) {
|
|
enemy->varTable[k] = *initialVars++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// create the new NPC
|
|
bp->flags = 0;
|
|
if (npcSettings->defaultAnim == 0) {
|
|
bp->initialAnim = enemy->animList[0];
|
|
} else {
|
|
bp->initialAnim = npcSettings->defaultAnim;
|
|
}
|
|
bp->onUpdate = NULL;
|
|
bp->onRender = NULL;
|
|
if (!(enemy->flags & ENEMY_FLAG_USE_PLAYER_SPRITE)) {
|
|
newNpcIndex = create_standard_npc(bp, npcData->extraAnimations);
|
|
} else {
|
|
newNpcIndex = create_peach_npc(bp);
|
|
}
|
|
|
|
newNpc = get_npc_by_index(newNpcIndex);
|
|
newNpc->npcID = npcData->id;
|
|
newNpc->collisionDiameter = npcSettings->radius;
|
|
newNpc->collisionHeight = npcSettings->height;
|
|
enemy->spawnPos[0] = newNpc->pos.x = npcData->pos.x;
|
|
enemy->spawnPos[1] = newNpc->pos.y = npcData->pos.y;
|
|
enemy->spawnPos[2] = newNpc->pos.z = npcData->pos.z;
|
|
newNpc->unk_96 = 0;
|
|
newNpc->planarFlyDist = 0.0f;
|
|
newNpc->homePos.x = newNpc->pos.x;
|
|
newNpc->homePos.y = newNpc->pos.y;
|
|
newNpc->homePos.z = newNpc->pos.z;
|
|
set_npc_yaw(newNpc, npcData->yaw);
|
|
enemy->savedNpcYaw = 12345;
|
|
if (newNpc->collisionDiameter >= 24.0) {
|
|
newNpc->shadowScale = newNpc->collisionDiameter / 24.0;
|
|
} else {
|
|
newNpc->shadowScale = 1.0f;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_IGNORE_WORLD_COLLISION) {
|
|
newNpc->flags |= NPC_FLAG_IGNORE_WORLD_COLLISION;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_IGNORE_PLAYER_COLLISION) {
|
|
newNpc->flags |= NPC_FLAG_IGNORE_PLAYER_COLLISION;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_IGNORE_ENTITY_COLLISION) {
|
|
newNpc->flags |= NPC_FLAG_IGNORE_ENTITY_COLLISION;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_FLYING) {
|
|
newNpc->flags |= NPC_FLAG_FLYING;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_GRAVITY) {
|
|
newNpc->flags |= NPC_FLAG_GRAVITY;
|
|
}
|
|
if (!(enemy->flags & ENEMY_FLAG_PASSIVE)) {
|
|
newNpc->flags |= NPC_FLAG_IGNORE_PLAYER_COLLISION;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_HAS_NO_SPRITE) {
|
|
newNpc->flags |= NPC_FLAG_HAS_NO_SPRITE;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_NO_SHADOW_RAYCAST) {
|
|
newNpc->flags |= NPC_FLAG_NO_SHADOW_RAYCAST;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_8000) {
|
|
newNpc->flags |= NPC_FLAG_10000000;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_10000) {
|
|
newNpc->flags |= NPC_FLAG_20000000;
|
|
}
|
|
if (enemy->flags & ENEMY_FLAG_DONT_UPDATE_SHADOW_Y) {
|
|
newNpc->flags |= NPC_FLAG_DONT_UPDATE_SHADOW_Y;
|
|
}
|
|
enemy->scriptGroup = EVT_GROUP_0B;
|
|
if (enemy->flags & ENEMY_FLAG_PASSIVE) {
|
|
enemy->scriptGroup = EVT_GROUP_0A;
|
|
}
|
|
if (npcSettings->otherAI != NULL) {
|
|
script = start_script(npcSettings->otherAI, EVT_PRIORITY_A, 0);
|
|
enemy->aiScript = script;
|
|
enemy->aiScriptID = script->id;
|
|
script->owner1.enemy = enemy;
|
|
script->owner2.npcID = enemy->npcID;
|
|
script->groupFlags = enemy->scriptGroup;
|
|
}
|
|
|
|
npcData++;
|
|
}
|
|
groupList++;
|
|
e++;
|
|
totalNpcCount += groupNpcCount;
|
|
}
|
|
currentEncounter->numEncounters = e;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_CREATE_RUN_INIT_SCRIPT;
|
|
break;
|
|
|
|
case ENCOUNTER_SUBSTATE_CREATE_RUN_INIT_SCRIPT:
|
|
cond2 = FALSE;
|
|
for (e = 0; e < currentEncounter->numEncounters; e++) {
|
|
encounter = currentEncounter->encounterList[e];
|
|
if (encounter == NULL) {
|
|
continue;
|
|
}
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if (enemy->aiScript != NULL) {
|
|
if (does_script_exist(enemy->aiScriptID)) {
|
|
cond2 = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!cond2) {
|
|
for (e = 0; e < currentEncounter->numEncounters; e++) {
|
|
encounter = currentEncounter->encounterList[e];
|
|
if (encounter == NULL) {
|
|
continue;
|
|
}
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if (enemy->initBytecode != NULL) {
|
|
script = start_script(enemy->initBytecode, EVT_PRIORITY_A, 0);
|
|
enemy->initScript = script;
|
|
enemy->initScriptID = script->id;
|
|
script->owner1.enemy = enemy;
|
|
script->owner2.npcID = enemy->npcID;
|
|
script->groupFlags = enemy->scriptGroup;
|
|
}
|
|
}
|
|
}
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_CREATE_RUN_AI;
|
|
}
|
|
break;
|
|
|
|
case ENCOUNTER_SUBSTATE_CREATE_RUN_AI:
|
|
cond1 = FALSE;
|
|
|
|
for (e = 0; e < currentEncounter->numEncounters; e++) {
|
|
encounter = currentEncounter->encounterList[e];
|
|
if (encounter == NULL) {
|
|
continue;
|
|
}
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if (enemy->initScript != NULL) {
|
|
if (does_script_exist(enemy->initScriptID)) {
|
|
cond1 = TRUE;
|
|
} else {
|
|
enemy->initScript = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (cond1) {
|
|
break;
|
|
}
|
|
|
|
for (e = 0; e < currentEncounter->numEncounters; e++) {
|
|
encounter = currentEncounter->encounterList[e];
|
|
if (encounter == NULL) {
|
|
continue;
|
|
}
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if (!(enemy->flags & ENEMY_FLAG_DISABLE_AI)) {
|
|
if (enemy->aiBytecode != NULL) {
|
|
script = start_script(enemy->aiBytecode, EVT_PRIORITY_A, 0);
|
|
enemy->aiScript = script;
|
|
enemy->aiScriptID = script->id;
|
|
enemy->unk_C8 = 100;
|
|
script->owner1.enemy = enemy;
|
|
script->owner2.npcID = enemy->npcID;
|
|
script->groupFlags = enemy->scriptGroup;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (e = 0; e < currentEncounter->numEncounters; e++) {
|
|
encounter = currentEncounter->encounterList[e];
|
|
if (encounter == NULL) {
|
|
continue;
|
|
}
|
|
for (i = 0; i < encounter->count; i++) {
|
|
enemy = encounter->enemy[i];
|
|
if (enemy == NULL) {
|
|
continue;
|
|
}
|
|
if (!(enemy->flags & ENEMY_FLAG_DISABLE_AI)) {
|
|
if (enemy->auxBytecode != NULL) {
|
|
script = start_script(enemy->auxBytecode, EVT_PRIORITY_A, 0);
|
|
enemy->auxScript = script;
|
|
enemy->auxScriptID = script->id;
|
|
script->owner1.enemy = enemy;
|
|
script->owner2.npcID = enemy->npcID;
|
|
script->groupFlags = enemy->scriptGroup;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
resume_all_group(EVT_GROUP_10);
|
|
gEncounterState = ENCOUNTER_STATE_NEUTRAL;
|
|
D_8009A678 = 1;
|
|
gEncounterSubState = ENCOUNTER_SUBSTATE_NEUTRAL;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void init_encounters_ui(void) {
|
|
}
|
|
|
|
s32 is_starting_conversation(void) {
|
|
s32 ret = gEncounterState == ENCOUNTER_STATE_PRE_BATTLE;
|
|
|
|
if (gCurrentEncounter.hitType == ENCOUNTER_TRIGGER_CONVERSATION) {
|
|
ret = TRUE;
|
|
}
|
|
return ret;
|
|
}
|