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https://github.com/pmret/papermario.git
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f504af5b90
* Splat later segments * battle_areas * effects
203 lines
6.5 KiB
Python
203 lines
6.5 KiB
Python
import os
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from pathlib import Path
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from segtypes.n64.segment import N64Segment
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from util.n64.Yay0decompress import Yay0Decompressor
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from util.color import unpack_color
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from segtypes.n64.palette import iter_in_groups
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from util import options
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import png
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import yaml as yaml_loader
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import n64img.image
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script_dir = Path(os.path.dirname(os.path.realpath(__file__)))
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def decode_null_terminated_ascii(data):
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length = 0
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for byte in data:
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if byte == 0:
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break
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length += 1
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return data[:length].decode("ascii")
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def parse_palette(data):
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palette = []
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for a, b in iter_in_groups(data, 2):
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palette.append(unpack_color([a, b]))
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return palette
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def add_file_ext(name: str) -> str:
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if name.startswith("party_"):
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return name + ".png"
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elif name.endswith("_hit") or name.endswith("_shape"):
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return name + ".bin" # TODO: xml
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elif name.endswith("_tex"):
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return name + ".bin" # TODO: texture archive
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elif name.endswith("_bg"):
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return name + ".png"
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else:
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return name + ".bin"
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class N64SegPm_map_data(N64Segment):
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def __init__(
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self,
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rom_start,
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rom_end,
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type,
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name,
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vram_start,
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args,
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yaml,
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):
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super().__init__(
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rom_start,
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rom_end,
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type,
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name,
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vram_start,
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args=args,
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yaml=yaml,
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)
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with open(script_dir / "map_data.yaml") as f:
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self.files = yaml_loader.load(f.read(), Loader=yaml_loader.SafeLoader)
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def split(self, rom_bytes):
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fs_dir = options.opts.asset_path / self.dir / self.name
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(fs_dir / "title").mkdir(parents=True, exist_ok=True)
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data = rom_bytes[self.rom_start : self.rom_end]
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asset_idx = 0
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while True:
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asset_data = data[0x20 + asset_idx * 0x1C :]
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name = decode_null_terminated_ascii(asset_data[0:])
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offset = int.from_bytes(asset_data[0x10:0x14], byteorder="big")
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size = int.from_bytes(asset_data[0x14:0x18], byteorder="big")
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decompressed_size = int.from_bytes(asset_data[0x18:0x1C], byteorder="big")
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is_compressed = size != decompressed_size
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if offset == 0:
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path = None
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else:
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path = fs_dir / add_file_ext(name)
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if name == "end_data":
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break
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bytes_start = self.rom_start + 0x20 + offset
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bytes = rom_bytes[bytes_start : bytes_start + size]
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if is_compressed:
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bytes = Yay0Decompressor.decompress_python(bytes)
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if name.startswith("party_"):
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with open(path, "wb") as f:
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# CI-8
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w = png.Writer(150, 105, palette=parse_palette(bytes[:0x200]))
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w.write_array(f, bytes[0x200:])
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elif name == "title_data":
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if "ver/us" in str(options.opts.target_path) or "ver/pal" in str(options.opts.target_path):
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w = 200
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h = 112
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img = n64img.image.RGBA32(
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data=bytes[0x2210 : 0x2210 + w * h * 4], width=w, height=h
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)
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img.write(fs_dir / "title/logotype.png")
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w = 144
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h = 32
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img = n64img.image.IA8(
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data=bytes[0x10 : 0x10 + w * h], width=w, height=h
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)
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img.write(fs_dir / "title/copyright.png")
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w = 128
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h = 32
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img = n64img.image.IA8(
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data=bytes[0x1210 : 0x1210 + w * h], width=w, height=h
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)
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img.write(fs_dir / "title/press_start.png")
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else:
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w = 272
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h = 88
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img = n64img.image.RGBA32(
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data=bytes[0x1830 : 0x1830 + w * h * 4], width=w, height=h
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)
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img.write(fs_dir / "title/logotype.png")
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w = 128
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h = 32
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img = n64img.image.CI4(
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data=bytes[0x10 : 0x10 + w * h], width=w, height=h
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)
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img.palette = parse_palette(bytes[0x810:0x830])
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img.write(fs_dir / "title/copyright.png")
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w = 128
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h = 32
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img = n64img.image.IA8(
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data=bytes[0x830 : 0x830 + w * h], width=w, height=h
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)
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img.write(fs_dir / "title/press_start.png")
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elif name.endswith("_bg"):
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def write_bg_png(bytes, path, header_offset=0):
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header = bytes[header_offset : header_offset + 0x10]
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raster_offset = (
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int.from_bytes(header[0:4], byteorder="big") - 0x80200000
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)
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palette_offset = (
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int.from_bytes(header[4:8], byteorder="big") - 0x80200000
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)
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assert (
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int.from_bytes(header[8:12], byteorder="big") == 0x000C0014
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) # draw pos
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width = int.from_bytes(header[12:14], byteorder="big")
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height = int.from_bytes(header[14:16], byteorder="big")
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with open(path, "wb") as f:
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# CI-8
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w = png.Writer(
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width,
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height,
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palette=parse_palette(
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bytes[palette_offset : palette_offset + 512]
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),
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)
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w.write_array(f, bytes[raster_offset:])
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write_bg_png(bytes, path)
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# sbk_bg has an alternative palette
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if name == "sbk_bg":
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write_bg_png(bytes, fs_dir / f"{name}.alt.png", header_offset=0x10)
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else:
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with open(path, "wb") as f:
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f.write(bytes)
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asset_idx += 1
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def get_linker_entries(self):
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from segtypes.linker_entry import LinkerEntry
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fs_dir = options.opts.asset_path / self.dir / self.name
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return [
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LinkerEntry(
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self,
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[fs_dir / add_file_ext(name) for name in self.files],
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fs_dir.with_suffix(".dat"),
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".data",
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),
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]
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