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https://github.com/pmret/papermario.git
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8837fbdf65
* WIP work on sprites (sprite_stuff.py) * cleanup of various stuff * separate compiler installation into separate script * wipz * more * renames, bugfixes * more * very grood * cleanin * goods and services * oopth * oopth2 * Parse palette data from xml * more work * more wipperz * more * it working * git subrepo pull --force tools/splat subrepo: subdir: "tools/splat" merged: "e72a868f9f" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "e72a868f9f" git-subrepo: version: "0.4.5" origin: "https://github.com/ingydotnet/git-subrepo" commit: "aa416e4" * fix symbol_addrs for new splat * upd8s * Use generated header, other versions, fixes * fixes & formatting * wip fusing npc + player extraction & cleanup * remove npc_files * buildin * fix some bugs * Cleanup, yay0s separately * cleen * cleanup * Respect stack during build * jp spritz * dun * fix c files --------- Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
13 lines
211 B
ArmAsm
13 lines
211 B
ArmAsm
.section .text
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.balign 16
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.set noreorder
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.global asm_func
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.type asm_func, @function
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.ent asm_func
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asm_func:
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add $v0, $a0, $a1 # Instruction that a compiler will never emit
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jr $ra
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nop
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.end asm_func
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