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45 lines
1.4 KiB
Python
Executable File
45 lines
1.4 KiB
Python
Executable File
#! /usr/bin/python3
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from sys import argv, path
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from pathlib import Path
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import os
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path.append(os.path.join(os.path.dirname(__file__), "n64splat"))
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from splat_ext.PaperMarioNpcSprites import Sprite
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if __name__ == "__main__":
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if len(argv) < 4:
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print("usage: gen_sprite_animations_h.py [OUT] [DIR] [ALLDIRS]")
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exit(1)
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_, outfile, sprite_dir, *alldirs = argv
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with open(outfile, "w") as f:
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# get sprite index
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s = alldirs.index(sprite_dir) + 1
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assert s >= 1
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sprite_dir = Path(sprite_dir)
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sprite = Sprite.from_dir(sprite_dir, read_images=False)
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sprite_name = sprite_dir.stem
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f.write(f"#ifndef _SPRITE_{sprite_name.upper()}_H_\n")
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f.write(f"#define _SPRITE_{sprite_name.upper()}_H_\n")
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f.write("\n")
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f.write('#include "types.h"\n')
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f.write("\n")
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f.write(f"#define _NPC_SPRITE_{sprite_name} 0x{s:02X}\n")
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seen_palette_names = set()
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for p, palette_name in enumerate(sprite.palette_names):
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if palette_name not in seen_palette_names:
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seen_palette_names.add(palette_name)
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f.write(f"#define _NPC_PALETTE_{sprite_name}_{palette_name} 0x{p:02X}\n")
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for a, name in enumerate(sprite.animation_names):
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f.write(f"#define _NPC_ANIM_{sprite_name}_{name} 0x{a:02X}\n")
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f.write("\n")
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f.write("#endif\n")
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