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8e47263c3f
* rm debug.i * match phys_update_action_state * world/action/idle.c * ~update_npcs * document npc_iter_nop * fix diff.py expected/ location * struct/naming updates * update Npc struct via clover * coverage * ~world_action_idle_update * walk, run actions * jump * land * name temp anim * size for struct * yucky * talk * stuff * all the action segments * ~func_802B61E4_E23444 * ~func_802B6000_E287F0 * cleanup * remove step_entity_updatecmd comment Co-authored-by: Ethan Roseman <ethteck@gmail.com> |
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appendGfx_player_spin.s | ||
appendGfx_player.s | ||
check_for_interactables.s | ||
check_input_use_partner.s | ||
collision_check_above.s | ||
do_lateral_collision.s | ||
func_800DE46C.s | ||
func_800DEE5C.s | ||
func_800DF15C.s | ||
func_800DFD48.s | ||
func_800DFFCC.s | ||
func_800E0B90.s | ||
func_800E06D8.s | ||
func_800E0294.s | ||
func_800E0398.s | ||
func_800E0580.s | ||
get_player_back_anim.s | ||
render_player_model.s | ||
test_below_player.s | ||
test_player_lateral.s | ||
trace_above_player.s | ||
trace_below_player.s | ||
update_player_shadow.s |