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49 lines
1.3 KiB
C
49 lines
1.3 KiB
C
#ifndef _MACROS_H_
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#define _MACROS_H_
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#include "common.h"
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#ifndef SPLAT
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#define INCLUDE_ASM(TYPE, FOLDER, NAME, ARGS...) \
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TYPE __attribute__((naked)) NAME(ARGS) { __asm__( ".include \"include/macro.inc\"\n.include \"asm/nonmatchings/"FOLDER"/"#NAME".s\"\n.set reorder\n.set at"); }
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#else
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#define INCLUDE_ASM(TYPE, FOLDER, NAME, ARGS...)
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#endif
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#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
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#define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0]))
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#define ASSERT(condition) if (!(condition)) { while (1) {} }
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#define PANIC() ASSERT(0)
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#define GAME_STATUS (*gGameStatusPtr)
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#define MAX_MAPVARS 16
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#define MAX_MAPFLAGS 3
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#define MAX_SCRIPTS 128
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//NOTE: SCRIPT_ALLOC is probably not quite correct, but this is the closest thing to matching for the functions its used in. Needs more work.
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#define SCRIPT_ALLOC(new, index) \
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{ \
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ScriptList** temp = &gCurrentScriptListPtr; \
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s32 *numScripts = &gNumScripts; \
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new = heap_malloc(sizeof(ScriptInstance)); \
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(**temp)[index] = new; \
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(*numScripts)++; \
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ASSERT(new != NULL); \
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}
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#define SCRIPT_FREE(index) \
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{ \
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ScriptList** temp = &gCurrentScriptListPtr; \
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s32 *numScripts = &gNumScripts; \
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heap_free((**temp)[index]); \
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(**temp)[index] = NULL; \
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(*numScripts)--; \
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}
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#define SQ(x) (x*x)
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#endif
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