papermario/ver/us/asm/nonmatchings/F5750
alex 8e47263c3f
Action segments (#259)
* rm debug.i

* match phys_update_action_state

* world/action/idle.c

* ~update_npcs

* document npc_iter_nop

* fix diff.py expected/ location

* struct/naming updates

* update Npc struct via clover

* coverage

* ~world_action_idle_update

* walk, run actions

* jump

* land

* name temp anim

* size for struct

* yucky

* talk

* stuff

* all the action segments

* ~func_802B61E4_E23444

* ~func_802B6000_E287F0

* cleanup

* remove step_entity_updatecmd comment

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-04-17 20:16:13 +09:00
..
func_802D2D30.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D2ED4.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D2F34.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D2FCC.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D3A60.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D3C58.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D3EB8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D3F74.s Action segments (#259) 2021-04-17 20:16:13 +09:00
func_802D3FC8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D23F8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D31E0.s Action segments (#259) 2021-04-17 20:16:13 +09:00
func_802D33D4.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D36E0.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D38EC.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D39FC.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D42AC.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D43F4.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D378C.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D417C.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D420C.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D1270.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D1380.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D2520.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D2884.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D3028.s Action segments (#259) 2021-04-17 20:16:13 +09:00
func_802D3398.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D3624.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D3674.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D3840.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D3998.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D4050.s Action segments (#259) 2021-04-17 20:16:13 +09:00
func_802D4364.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D4434.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D4488.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802D4560.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
player_jump.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
PlayerFaceNpc.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
SetPlayerAnimation.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
UseEntryHeading.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
UseExitHeading.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00