mirror of
https://github.com/pmret/papermario.git
synced 2024-11-18 08:52:40 +01:00
78a729a7a3
* remove BattleID and NpcAnimId typedefs * change NPC_ANIM generation * struct for StaticNpc.animations * ~peach_make_disguise_npc
409 lines
9.9 KiB
C
409 lines
9.9 KiB
C
#ifndef _VARIABLES_H_
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#define _VARIABLES_H_
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#include "ultra64.h"
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#include "common_structs.h"
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#include "types.h"
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#include "macros.h"
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#include "enums.h"
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extern UiStatus gUIStatus;
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extern PlayerData gPlayerData;
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extern ActionState gPlayerActionState;
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extern PlayerAnim gPlayerAnimation;
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extern PlayerStatus gPlayerStatus;
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extern PlayerStatus* gPlayerStatusPtr;
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extern CollisionStatus gCollisionStatus;
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extern GameStatus gGameStatus;
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extern GameStatus* gGameStatusPtr;
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extern s32 gRandSeed;
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extern StaticItem gItemTable[364];
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extern UNK_FUN_PTR(gCurrentUpdateFunction);
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extern s32 gBattleState;
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extern BattleStatus gBattleStatus;
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extern s32 D_800DC4D0;
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extern s32 D_800DC4D4;
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extern s32 D_800DC4D8;
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extern s32 gBattleState2;
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extern s32 D_800DC4E4;
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extern s32 D_800DC4E8;
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extern u8 gCurrentBattleSection; // in the middle of the previous var
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extern u8 D_800DC4EB; // in the middle of the previous var
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extern s32 D_800DC4E0;
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extern s32 D_800DC4EC;
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extern s32 D_800DC4F0;
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extern s32 D_800DC4F4;
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extern s32 D_800DC4F8;
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extern s32 gBattleDmaDest;
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extern ActionCommandStatus gActionCommandStatus;
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extern ScriptList gWorldScriptList;
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extern ScriptList gBattleScriptList;
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extern ScriptList* gCurrentScriptListPtr;
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extern s32 gNumScripts;
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extern s32 D_802DAC98;
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extern s32 gScriptListCount;
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extern s32 gScriptIdList[MAX_SCRIPTS];
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extern s32 gScriptIndexList[MAX_SCRIPTS];
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extern s32 gMoveScriptTable[][4];
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extern ModelList gWorldModelList;
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extern ModelList gBattleModelList;
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extern ModelList* gCurrentModelListPtr;
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// TODO: potentially a display list, figure this out
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extern u32* gWorldModelSpecialDls[32];
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extern u32* gBattleModelSpecialDls[32];
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extern CustomModelGfx* gCurrentModelSpecialDlsPtr;
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extern EntityList gWorldEntityList;
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extern EntityList gBattleEntityList;
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extern EntityList* gCurrentEntityListPtr;
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extern s32 gLastCreatedEntityIndex;
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extern DynamicEntityList gWorldDynamicEntityList;
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extern DynamicEntityList gBattleDynamicEntityList;
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extern DynamicEntityList* gCurrentDynamicEntityListPtr;
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extern NpcList gWorldNpcList;
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extern NpcList gBattleNpcList;
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extern NpcList* gCurrentNpcListPtr;
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extern ShadowList gWorldShadowList;
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extern ShadowList gBattleShadowList;
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extern ShadowList* gCurrentShadowListPtr;
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extern Camera gCameras[4];
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extern s32 gCurrentCameraID;
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extern CollisionData gCollisionData;
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extern s8 D_800A0900;
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extern f32 D_800F7B60[];
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extern s16 D_800F7B80;
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extern EncounterStatus gCurrentEncounter;
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extern s8* D_801512F0;
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extern s16 D_80151308;
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extern s32 D_80151310;
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extern s16* D_80151328;
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extern s32 D_8010C92C;
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extern s16 D_8010CD00;
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extern s16 D_8010CD10;
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extern s16 D_8010CD12;
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extern s32 D_8010CD20;
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extern s32 D_801595A0;
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extern BackgroundHeader gBackgroundImage;
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extern MessagePrintState* gCurrentPrintContext;
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extern s32 D_802DB264;
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extern MessagePrintState* D_802DB268;
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extern s32 D_802EB390;
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extern s32 D_802EB394;
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extern MessagePrintState* D_802EB398;
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extern MessagePrintState* D_802EB39C;
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extern s32 D_802E99DC;
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extern Entity* D_802EB3A0;
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extern s32 D_8015C7D0[3]; // not size 3
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extern f32 D_800F7B70[4];
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extern TempSetZoneEnabled* D_800D91D4;
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extern UNK_TYPE D_0A0031E0;
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extern UNK_TYPE D_0A001508;
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extern UNK_TYPE D_0A0031B0;
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extern UNK_TYPE D_0A0014D8;
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extern UNK_TYPE D_0A002F78;
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extern UNK_TYPE D_0A001218;
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extern UNK_TYPE D_0A003F70;
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extern UNK_TYPE D_0A002318;
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// Animation related
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extern AnimatedMeshList* gCurrentAnimMeshListPtr;
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extern PartnerAnimations gPartnerAnimations[12];
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extern AnimatedModelList gBattleMeshAnimationList;
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extern AnimatedModelList gWorldMeshAnimationList;
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extern AnimatedModelList* gCurrentMeshAnimationListPtr;
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// Triggers
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extern s16 gTriggerCount;
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extern TriggerList gTriggerList1;
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extern TriggerList gTriggerList2;
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extern TriggerList* gCurrentTriggerListPtr;
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// Map transition data. Should probably be a struct
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extern s16 gMapTransitionAlpha;
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extern s8 D_800A0930;
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extern s8 D_800A0931;
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extern s16 D_800A0932[1];
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extern s16 D_800A0942;
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extern s16 D_800A0944;
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extern s16 D_800A0946;
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extern s16 D_800A0948;
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extern s16 D_800A0954;
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extern s16 D_800A0956;
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extern s16 D_800A0958;
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extern s16 D_800A095A;
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extern u8 D_800A095B;
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extern s16 D_800A095C;
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extern u8 D_800A095D;
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extern s16 D_800A095E;
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extern u8 D_800A095F;
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extern s32 D_800A0960;
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extern s32 D_800A0964;
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extern s8 D_800A0B94;
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extern s16 D_800A0BB8;
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extern UIPanel gUIPanels[64];
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extern s32 D_802A3838;
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// Pause
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extern s32 gPauseMenuHeldButtons;
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extern s32 gPauseMenuPressedButtons;
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extern s32 gPauseMenuCurrentDescString;
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extern s32* gPauseMenuCurrentDescIconScript;
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extern s32 D_802700D0;
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extern s8 gPauseMenuCurrentTab;
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extern char D_802700D[8];
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extern s32 D_802700E0;
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extern s32 gPauseMenuCommonIconIDs[8];
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extern s32 gPauseMenuTabIconIDs[6];
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extern s32 gPauseMenuStrings[348];
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extern s32 gPauseMenuIconScripts[8];
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extern MenuTab gPauseMenuTabs[7];
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extern s32 gPauseMenuCursorPosX;
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extern s32 gPauseMenuCursorPosY;
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extern s32 gPauseMenuCursorOpacity;
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extern s32 gPauseMenuTargetPosX;
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extern s32 gPauseMenuTargetPosY;
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extern s32 gPauseMenuCursorTargetOpacity;
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extern u8 gPauseMenuTextScrollInterpEasingLUT[16];
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extern u8 gPauseMenuPageScrollInterpEasingLUT[16];
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// Badges
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extern s32 gBadgeMenuCurrentScrollPos;
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extern s32 gBadgeMenuTargetScrollPos;
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extern ItemID gBadgeMenuItemIDs[128];
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extern s32 gBadgeMenuCurrentPage;
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extern PauseItemPage gBadgeMenuPages[20];
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extern s32 gBadgeMenuSelectedIndex;
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extern s32 gBadgeMenuSelectedItemID;
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extern s16 gBadgeMenuNumItems;
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extern s32 D_80270388;
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extern s32 D_80270394;
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extern s32 gBadgeMenuLevel;
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extern s32 gBadgeMenuCurrentTab;
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extern s32 gBadgeMenuBShowNotEnoughBP;
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extern s32 D_802703A4;
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extern s32 D_802703A8;
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// Items
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extern s16 gItemMenuItemIDs[100];
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extern s32 gItemMenuCurrentPage;
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extern PauseItemPage gItemMenuPages[20];
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extern s32 gItemMenuSelectedIndex;
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extern s32 gItemMenuSelectedItemID;
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extern s16 gItemMenuNumItems;
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extern s32 D_802705D0;
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extern s32 gItemMenuCurrentScrollPos;
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extern s32 gItemMenuTargetScrollPos;
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extern s32 D_802705DC;
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extern s32 gItemMenuLevel;
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extern s32 gItemMenuCurrentTab;
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extern HudElement* gItemIcons[20];
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extern s32 gItemMenuScrollUpIcon;
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// Stats
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extern s32 gStatsMenuIconIDs[12];
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extern s32 gGameState;
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extern s16 gNpcCount;
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extern s32 gOverrideFlags;
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extern u16 D_8009A6A0;
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extern u16 D_8009A6A2;
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extern u16 D_8009A6A4;
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extern u16 D_8009A6A6;
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extern s32* D_800A0914;
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extern s32* D_800A0918;
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extern s32* D_800A091C;
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extern s8 D_800A0920;
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extern s32 D_800A0924;
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extern s8 D_800A0921;
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extern s16 D_800A0922;
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extern s32 wMapTexName;
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extern char* wMapHitName;
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extern s32 wMapShapeName;
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extern s32* D_80210000;
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extern u8 D_802D9D70; // player alpha1 copy?
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extern u8 D_802D9D71; // player alpha2 copy?
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extern DisplayContext D_80164000[];
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extern MessagePrintState gMessagePrinters[3];
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extern f32 gCurtainScale;
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extern f32 gCurtainScaleGoal;
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extern f32 gCurtainFade;
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extern f32 gCurtainFadeGoal;
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extern UNK_FUN_PTR(gCurtainDrawCallback);
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extern s16 gCurrentDoorSoundsSet;
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extern s32 D_800D9620;
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extern UNK_TYPE D_800E92D8;
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extern UNK_TYPE D_80147574;
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extern UNK_TYPE D_80109270;
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extern UNK_TYPE D_80108558;
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extern s32 D_80108248;
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extern s32 D_80108518;
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extern s32 D_80108270;
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extern s32 D_80108538;
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extern s32 D_80080FC4;
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extern s32 D_801086AC;
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extern s32 D_801083D8;
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extern s32 D_80108068;
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extern s32 D_80104BEC;
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extern s32 D_8010C920;
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extern s32 D_8010C940;
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extern s32 D_8010C954;
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extern s32 D_8010C958;
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extern s32 D_8010C95C;
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extern s32 D_8010C96C;
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extern s32 D_8010C980;
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extern s32 D_8010C9A0;
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extern s32 D_800F7B40;
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extern s32 D_800F7B44;
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extern f32 D_8010C938;
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extern f32 D_8010C990;
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extern s32 D_8010C978;
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extern PartnerActionStatus gPartnerActionStatus; // something with partners
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extern Temp8010F250 D_8010F250; // sfx_play_sound state struct?
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// Effects
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extern EffectTableEntry gEffectTable[135];
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extern SaveData gCurrentSaveFile;
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extern u32* gMapFlags;
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extern u32* gMapVars;
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extern f32 D_80286540;
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extern u32 gWorldMapVars[MAX_MAPVARS];
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extern u32 gBattleMapVars[MAX_MAPVARS];
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extern u32 gWorldMapFlags[MAX_MAPFLAGS];
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extern u32 gBattleMapFlags[MAX_MAPFLAGS];
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extern s32 D_8009A5D0;
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extern s32 timeFreezeMode;
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extern s32 D_8009A678;
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extern u8 D_800779B0;
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extern u32 D_80078174;
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extern u8 D_800A0963;
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extern UNK_TYPE D_802EB3B0;
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extern UNK_TYPE D_00000094;
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extern UNK_TYPE D_00000094_2; // two symbols resolve to the same addr. Required for matching
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extern UNK_TYPE D_802EA0A0;
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extern StaticEntityData D_802EA07C;
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extern UNK_TYPE D_802EA310;
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extern UNK_TYPE D_802EA618;
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extern UNK_TYPE D_802EA63C;
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extern UNK_TYPE D_802EA660;
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extern s16 D_8015C7D2;
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extern UNK_TYPE D_0A000328;
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extern UNK_TYPE D_0A000380;
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extern UNK_TYPE D_0A000750;
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extern UNK_TYPE D_0A000800;
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extern UNK_TYPE D_0A000808;
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// Scripts
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extern EvtSource* SCRIPT_NpcDefeat;
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extern EvtSource ShakeCam1;
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extern EvtSource ShakeCamX;
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extern s16 gMusicUnkVolume;
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extern s16 gMusicUnkVolume2;
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extern s16 gMusicCurrentVolume;
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extern s16 gMusicTargetVolume;
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extern MusicSettings gMusicSettings[4];
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extern MusicSettings D_8014F6F0;
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// OS
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extern OSThread D_800A4270; // idle thread, id 1
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extern OSThread D_800A4420; // id 3
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extern OSThread* __osActiveQueue;
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extern OSThread* __osRunningThread;
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extern OSThread* __osRunQueue;
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extern OSDevMgr __osPiDevMgr;
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// gfx
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extern DisplayContext* gDisplayContext;
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extern Gfx* gMasterGfxPos;
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extern u16 gMatrixListPos;
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extern s32 gCurrentDisplayContextIndex;
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extern UNK_TYPE D_0A004350;
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extern UNK_TYPE D_0A0026F0;
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extern u32* D_802EAE7C;
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extern s32 D_80291FA8[];
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extern s32 D_80291FD0[];
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extern s32 D_80291FF8[];
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extern s32 D_80292020[];
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extern s32 D_80292048[];
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extern s32 D_80292070[];
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extern s32 D_80292098[];
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extern s32 D_80292098[];
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extern s32 D_802920C0[];
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extern s32 D_802920E8[];
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extern s32 D_80292110[];
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extern s32 D_800F7BE8[];
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extern s32 D_800F7BBC[];
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extern s32 D_802C05CC;
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extern s16 gCurrentCamID;
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extern s32 gSpriteHeapPtr;
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extern s32 D_8029C890[12][5];
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// Heap?
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extern s32 D_8038F800;
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extern s32 D_803B5000;
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extern s32 D_803DA800;
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// Dead code
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extern PlayerStatus* dead_gPlayerStatusPtr;
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extern StaticItem dead_gItemTable[364];
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extern Camera dead_gCameras[4];
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extern s32 D_80108A64;
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extern s32 bMarioIdleAnims[];
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extern s32 bMarioDefendAnims[];
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extern s32 bPeachIdleAnims[];
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#endif
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