..
gcc
Match libultra iQue ver ( #1111 )
2023-08-17 02:29:21 +09:00
libc
Clean executable files ( #1047 )
2023-05-04 18:03:02 +09:00
mapfs
end/mgm/tst maps ( #798 )
2022-10-03 20:56:24 -04:00
nu
Shiftability / modern gcc work ( #927 )
2023-02-01 01:12:03 +09:00
PR
Match libultra iQue ver ( #1111 )
2023-08-17 02:29:21 +09:00
script_api
Make EVT macros easier to read and write ( #1154 )
2024-01-21 13:04:47 +00:00
stdlib
Match libultra iQue ver ( #1111 )
2023-08-17 02:29:21 +09:00
camera.h
Warning Fixies ( #826 )
2022-10-16 23:22:18 +09:00
common_structs.h
some JP decomp ( #1149 )
2024-01-16 14:13:54 +09:00
common.h
last actors ( #1118 )
2023-10-02 09:12:53 +09:00
dead.h
Make EVT macros easier to read and write ( #1154 )
2024-01-21 13:04:47 +00:00
effect_shims.h
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
effects_internal.h
more boss actors ( #1117 )
2023-09-23 01:57:29 -04:00
effects.h
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
entity.h
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
enums.h
some JP decomp ( #1149 )
2024-01-16 14:13:54 +09:00
evt.h
area hos ( #928 )
2023-02-01 11:31:09 +09:00
filemenu.h
tex archives ( #1072 )
2023-06-29 21:06:23 +09:00
functions.h
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
gbi_custom.h
matched func_801180E8 ( #867 )
2022-11-24 04:06:21 +09:00
imgfx.h
imgfx data ( #1029 )
2023-04-25 13:55:14 +09:00
include_asm.h
Big steps toward ROM shiftability ( #912 )
2023-01-16 23:03:23 +00:00
include_asset.h
Fix INCLUDE_IMG and INCLUDE_PAL on modern GCC ( #1143 )
2024-01-09 14:20:24 +09:00
item_entity.h
item data generation ( #1105 )
2023-08-03 12:44:30 +09:00
macro.inc
Make a 224 functions show up in the elf ( #530 )
2021-11-16 16:19:38 +09:00
macros.h
API_CALLABLE + misc minor cleanup ( #1150 )
2024-01-16 13:56:57 +09:00
map.h
area kmr ( #898 )
2023-01-02 10:58:39 +09:00
messages.h
area_dgb ( #254 )
2021-04-09 02:42:36 +09:00
mips.h
curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp ( #360 )
2021-08-14 02:27:57 +09:00
model.h
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
move_addu.inc
Support for "addu" in place of move pseudoinstruction ( #206 )
2021-03-11 17:08:22 +09:00
npc.h
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
overlay.h
various cleanup ( #1030 )
2023-04-26 00:33:17 +01:00
rumble.h
Build main segment in JP ( #939 )
2023-02-17 11:06:56 +09:00
saved_byte_names.h
Clean trailing whitespace ( #1038 )
2023-04-29 15:28:06 +02:00
saved_flag_names.h
world script data ( #933 )
2023-02-05 19:13:45 -05:00
sparkle_script.h
Fix typedefs for various things to be more C compliant ( #929 )
2023-02-02 02:48:25 +09:00
types.h
Clean up game_modes.c and game_states.c ( #1115 )
2023-09-15 23:53:00 -04:00
ultra64.h
Clean executable files ( #1047 )
2023-05-04 18:03:02 +09:00
variables.h
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00