.. |
gcc
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Match libultra iQue ver (#1111)
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2023-08-17 02:29:21 +09:00 |
libc
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Clean executable files (#1047)
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2023-05-04 18:03:02 +09:00 |
mapfs
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[JP] World Areas (dro, isk, trd, nok, hos, kpa, osr, kkj, tst, jan, mim, obk, arn) (#1204)
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2024-09-23 20:15:58 -04:00 |
nu
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
PR
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SHIFT_BSS be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
script_api
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
stdlib
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Match libultra iQue ver (#1111)
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2023-08-17 02:29:21 +09:00 |
camera.h
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dx camera upstreams (#1207)
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2024-09-23 14:42:15 -04:00 |
common_structs.h
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
common.h
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rename formation_names.h to battle_names.h
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2024-03-24 02:57:27 +00:00 |
dead.h
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[JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208)
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2024-11-04 15:43:33 +09:00 |
effect_shims.h
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upstream window IDs from dx (#1214)
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2024-10-23 20:18:00 -04:00 |
effects_internal.h
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more boss actors (#1117)
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2023-09-23 01:57:29 -04:00 |
effects.h
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
entity.h
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Unhardcode many for loop conditions (#1179)
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2024-03-07 01:03:33 +09:00 |
enums.h
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Fix variable names related to fleeing battles being logically inverted (#1219)
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2024-11-09 12:41:16 +09:00 |
evt.h
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npc-enemy-flags (#1212)
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2024-10-07 23:15:38 -04:00 |
filemenu.h
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filemenu state upstreams from dx (#1215)
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2024-10-31 09:21:15 +09:00 |
functions.h
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more goods
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2024-11-10 22:28:10 +09:00 |
gbi_custom.h
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matched func_801180E8 (#867)
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2022-11-24 04:06:21 +09:00 |
imgfx.h
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imgfx data (#1029)
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2023-04-25 13:55:14 +09:00 |
include_asm.h
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Big steps toward ROM shiftability (#912)
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2023-01-16 23:03:23 +00:00 |
include_asset.h
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Fix charset craziness (#1202)
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2024-09-13 02:00:57 +09:00 |
item_entity.h
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item data generation (#1105)
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2023-08-03 12:44:30 +09:00 |
macro.inc
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Make a 224 functions show up in the elf (#530)
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2021-11-16 16:19:38 +09:00 |
macros.h
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
map.h
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
messages.h
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area_dgb (#254)
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2021-04-09 02:42:36 +09:00 |
mips.h
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curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360)
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2021-08-14 02:27:57 +09:00 |
model.h
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SHIFT_BSS be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
move_addu.inc
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Support for "addu" in place of move pseudoinstruction (#206)
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2021-03-11 17:08:22 +09:00 |
npc.h
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Fix variable names related to fleeing battles being logically inverted (#1219)
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2024-11-09 12:41:16 +09:00 |
overlay.h
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various cleanup (#1030)
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2023-04-26 00:33:17 +01:00 |
rumble.h
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Build main segment in JP (#939)
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2023-02-17 11:06:56 +09:00 |
saved_byte_names.h
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Clean trailing whitespace (#1038)
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2023-04-29 15:28:06 +02:00 |
saved_flag_names.h
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[JP] Entities and World Areas (mac, tik, kgr, kmr, iwa, sbk) (#1199)
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2024-09-12 14:46:00 +09:00 |
sparkle_script.h
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Fix typedefs for various things to be more C compliant (#929)
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2023-02-02 02:48:25 +09:00 |
types.h
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Clean up game_modes.c and game_states.c (#1115)
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2023-09-15 23:53:00 -04:00 |
ultra64.h
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Clean executable files (#1047)
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2023-05-04 18:03:02 +09:00 |
variables.h
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |