papermario/include
2024-11-10 22:28:10 +09:00
..
gcc Match libultra iQue ver (#1111) 2023-08-17 02:29:21 +09:00
libc Clean executable files (#1047) 2023-05-04 18:03:02 +09:00
mapfs [JP] World Areas (dro, isk, trd, nok, hos, kpa, osr, kkj, tst, jan, mim, obk, arn) (#1204) 2024-09-23 20:15:58 -04:00
nu pal world (#1218) 2024-11-09 12:19:32 +09:00
PR SHIFT_BSS be gone (#1173) 2024-03-05 19:54:53 +09:00
script_api effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
stdlib Match libultra iQue ver (#1111) 2023-08-17 02:29:21 +09:00
camera.h dx camera upstreams (#1207) 2024-09-23 14:42:15 -04:00
common_structs.h pal world (#1218) 2024-11-09 12:19:32 +09:00
common.h rename formation_names.h to battle_names.h 2024-03-24 02:57:27 +00:00
dead.h [JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208) 2024-11-04 15:43:33 +09:00
effect_shims.h upstream window IDs from dx (#1214) 2024-10-23 20:18:00 -04:00
effects_internal.h more boss actors (#1117) 2023-09-23 01:57:29 -04:00
effects.h effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
entity.h Unhardcode many for loop conditions (#1179) 2024-03-07 01:03:33 +09:00
enums.h Fix variable names related to fleeing battles being logically inverted (#1219) 2024-11-09 12:41:16 +09:00
evt.h npc-enemy-flags (#1212) 2024-10-07 23:15:38 -04:00
filemenu.h filemenu state upstreams from dx (#1215) 2024-10-31 09:21:15 +09:00
functions.h more goods 2024-11-10 22:28:10 +09:00
gbi_custom.h matched func_801180E8 (#867) 2022-11-24 04:06:21 +09:00
imgfx.h imgfx data (#1029) 2023-04-25 13:55:14 +09:00
include_asm.h Big steps toward ROM shiftability (#912) 2023-01-16 23:03:23 +00:00
include_asset.h Fix charset craziness (#1202) 2024-09-13 02:00:57 +09:00
item_entity.h item data generation (#1105) 2023-08-03 12:44:30 +09:00
macro.inc Make a 224 functions show up in the elf (#530) 2021-11-16 16:19:38 +09:00
macros.h pal world (#1218) 2024-11-09 12:19:32 +09:00
map.h effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
messages.h area_dgb (#254) 2021-04-09 02:42:36 +09:00
mips.h curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360) 2021-08-14 02:27:57 +09:00
model.h SHIFT_BSS be gone (#1173) 2024-03-05 19:54:53 +09:00
move_addu.inc Support for "addu" in place of move pseudoinstruction (#206) 2021-03-11 17:08:22 +09:00
npc.h Fix variable names related to fleeing battles being logically inverted (#1219) 2024-11-09 12:41:16 +09:00
overlay.h various cleanup (#1030) 2023-04-26 00:33:17 +01:00
rumble.h Build main segment in JP (#939) 2023-02-17 11:06:56 +09:00
saved_byte_names.h Clean trailing whitespace (#1038) 2023-04-29 15:28:06 +02:00
saved_flag_names.h [JP] Entities and World Areas (mac, tik, kgr, kmr, iwa, sbk) (#1199) 2024-09-12 14:46:00 +09:00
sparkle_script.h Fix typedefs for various things to be more C compliant (#929) 2023-02-02 02:48:25 +09:00
types.h Clean up game_modes.c and game_states.c (#1115) 2023-09-15 23:53:00 -04:00
ultra64.h Clean executable files (#1047) 2023-05-04 18:03:02 +09:00
variables.h effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00