papermario/ver/us/asm/nonmatchings/entity
JaThePlayer 4554a46d39
More entity decomp (#402)
* More entity decomp

* cleanup

* Vec3f instead of 3 floats in structE307C0
2021-08-29 23:09:41 +09:00
..
Block Name files and avoid use of X32 type for functionTemp (#314) 2021-07-16 21:22:21 +09:00
BlueWarpPipe Name files and avoid use of X32 type for functionTemp (#314) 2021-07-16 21:22:21 +09:00
Chest Chest & Heart Block entities (#393) 2021-08-25 22:29:43 +01:00
default More entity decomp (#402) 2021-08-29 23:09:41 +09:00
HeartBlock Chest & Heart Block entities (#393) 2021-08-25 22:29:43 +01:00
ItemBlock Name files and avoid use of X32 type for functionTemp (#314) 2021-07-16 21:22:21 +09:00
jan_iwa More entity decomp (#402) 2021-08-29 23:09:41 +09:00
SaveBlock Name files and avoid use of X32 type for functionTemp (#314) 2021-07-16 21:22:21 +09:00
sbk_omo More entity decomp (#402) 2021-08-29 23:09:41 +09:00
SimpleSpring Name files and avoid use of X32 type for functionTemp (#314) 2021-07-16 21:22:21 +09:00
SuperBlock Name files and avoid use of X32 type for functionTemp (#314) 2021-07-16 21:22:21 +09:00
Switch Name files and avoid use of X32 type for functionTemp (#314) 2021-07-16 21:22:21 +09:00
WoodenCrate Name files and avoid use of X32 type for functionTemp (#314) 2021-07-16 21:22:21 +09:00
appendGfx_entity_model.s Crystal Palace reflection include & name some segments (#274) 2021-04-21 23:19:31 -04:00
draw_entity_model_A.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
draw_entity_model_B.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
draw_entity_model_C.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
draw_entity_model_D.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
draw_entity_model_E.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00