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https://github.com/pmret/papermario.git
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8837fbdf65
* WIP work on sprites (sprite_stuff.py) * cleanup of various stuff * separate compiler installation into separate script * wipz * more * renames, bugfixes * more * very grood * cleanin * goods and services * oopth * oopth2 * Parse palette data from xml * more work * more wipperz * more * it working * git subrepo pull --force tools/splat subrepo: subdir: "tools/splat" merged: "e72a868f9f" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "e72a868f9f" git-subrepo: version: "0.4.5" origin: "https://github.com/ingydotnet/git-subrepo" commit: "aa416e4" * fix symbol_addrs for new splat * upd8s * Use generated header, other versions, fixes * fixes & formatting * wip fusing npc + player extraction & cleanup * remove npc_files * buildin * fix some bugs * Cleanup, yay0s separately * cleen * cleanup * Respect stack during build * jp spritz * dun * fix c files --------- Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
46 lines
603 B
C
46 lines
603 B
C
// .data
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volatile int test = 1;
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// bin (.rodata)
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const char bin_data[] = {0,1,2,3,4,5,6,7};
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// .bss
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unsigned long long bss_data[0x10];
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// .data
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volatile int switch_arg = 0;
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int do_switch()
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{
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switch(switch_arg)
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{
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case 0:
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return 7;
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case 1:
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return 6;
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case 2:
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return 5;
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case 3:
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return 4;
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case 4:
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return 3;
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case 5:
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return 2;
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case 6:
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return 1;
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case 7:
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return 0;
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}
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return 0;
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}
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// c
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void bootproc()
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{
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do_switch();
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for (;;)
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{
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test++;
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}
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}
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