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713883c750
* nok_01 ok * nok_01 cleanup * nok_02 ok * nok_02 cleanup pt 1 * nok_02 cleanup pt 2 * nok_02 cleanup pt 3 * map api data * rooms api * rooms cleanup * rooms cleanup * done rooms cleanup * fix mixed up enemy/npc flags * tabs --------- Co-authored-by: HailSanta <Hail2Santa@gmail.com>
41 lines
1.4 KiB
C
41 lines
1.4 KiB
C
#ifndef _SCRIPT_API_MAP_H_
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#define _SCRIPT_API_MAP_H_
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#include "common_structs.h"
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#include "evt.h"
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#include "script_api/common.h"
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ApiStatus MakeNpcs(Evt* script, s32 isInitialCall);
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ApiStatus BasicAI_Main(Evt* script, s32 isInitialCall);
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ApiStatus ResetFromLava(Evt* script, s32 isInitialCall);
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ApiStatus MakeShop(Evt* script, s32 isInitialCall);
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ApiStatus MakeShopOwner(Evt* script, s32 isInitialCall);
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ApiStatus CreateMapRoom(Evt* script, s32 isInitialCall);
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ApiStatus CheckActionState(Evt* script, s32 isInitialCall);
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ApiStatus CreatePushBlockGrid(Evt* script, s32 isInitialCall);
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ApiStatus SetPushBlock(Evt* script, s32 isInitialCall);
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ApiStatus GetPushBlock(Evt* script, s32 isInitialCall);
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ApiStatus GetGridIndexFromPos(Evt* script, s32 isInitialCall);
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ApiStatus SetPushBlockFallEffect(Evt* script, s32 isInitialCall);
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ApiStatus TeleportPartnerToPlayer(Evt* script, s32 isInitialCall);
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extern EvtScript EnterWalk;
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extern EvtScript EnterWalkShort;
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extern EvtScript EnterSavePoint;
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extern EvtScript ExitWalk;
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extern EvtScript ExitSingleDoor;
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extern EvtScript EnterSingleDoor;
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extern EvtScript ExitSplitSingleDoor;
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extern EvtScript EnterSplitSingleDoor;
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extern EvtScript ExitDoubleDoor;
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extern EvtScript EnterDoubleDoor;
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extern EvtScript ExitSplitDoubleDoor;
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extern EvtScript EnterSplitDoubleDoor;
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extern EvtScript BaseExitDoor;
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extern EvtScript BaseEnterDoor;
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extern EvtScript EnterPostPipe;
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extern EvtScript ItemShopInteract;
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#endif
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