papermario/src/code_ef070_len_3400.c
2020-11-08 17:38:16 -05:00

707 lines
22 KiB
C

#include "common.h"
ApiStatus SetCamEnabled(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
s32 enabled = get_variable(script, *args++);
if (!enabled) {
CAM(id)->flags |= 0x2;
} else {
CAM(id)->flags &= ~0x2;
}
return ApiStatus_DONE2;
}
ApiStatus SetCamFlag80(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
s32 enabled = get_variable(script, *args++);
if (!enabled) {
CAM(id)->flags |= 0x80;
} else {
CAM(id)->flags &= ~0x80;
}
return ApiStatus_DONE2;
}
ApiStatus SetCamPerspective(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
s16 mode = get_variable(script, *args++);
f32 vfov = get_float_variable(script, *args++);
s16 nearClip = get_variable(script, *args++);
s16 farClip = get_variable(script, *args++);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
camera->farClip = farClip;
camera->mode = mode;
camera->unk_06 = 1;
camera->unk_08 = 1;
camera->vfov = vfov;
camera->nearClip = nearClip;
return ApiStatus_DONE2;
}
ApiStatus func_802CA90C(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
s16 mode = get_variable(script, *args++);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
camera->mode = mode;
camera->unk_06 = 0;
return ApiStatus_DONE2;
}
ApiStatus func_802CA988(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
Bytecode id = get_variable(script, *args++);
Bytecode outVar1 = *args++;
Bytecode outVar2 = *args++;
Bytecode outVar3 = *args++;
Bytecode outVar4 = *args++;
f32 temp1, temp2, temp3;
CAM(id)->mode = 2;
CAM(id)->unk_06 = 0;
CAM(id)->unk_1C = -round(CAM(id)->currentPitch);
CAM(id)->unk_1E = -CAM(id)->currentBlendedYawNegated;
temp1 = CAM(id)->lookAt_obj.x - CAM(id)->lookAt_eye[0];
temp2 = CAM(id)->lookAt_obj.y - CAM(id)->lookAt_eye[1];
temp3 = CAM(id)->lookAt_obj.z - CAM(id)->lookAt_eye[2];
CAM(id)->unk_20 = round(sqrtf(SQ(temp1) + SQ(temp2) + SQ(temp3)));
CAM(id)->unk_22 = 0;
CAM(id)->unk_54 = CAM(id)->lookAt_obj.x;
CAM(id)->unk_58 = CAM(id)->lookAt_obj.y;
CAM(id)->unk_5C = CAM(id)->lookAt_obj.z;
set_variable(script, outVar1, CAM(id)->unk_1C);
set_variable(script, outVar2, CAM(id)->unk_1E);
set_variable(script, outVar3, CAM(id)->unk_20);
set_variable(script, outVar4, CAM(id)->unk_22);
return ApiStatus_DONE2;
}
ApiStatus SetCamViewport(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
s32 x = get_variable(script, *args++);
s32 y = get_variable(script, *args++);
s16 width = get_variable(script, *args++);
s16 height = get_variable(script, *args++);
set_cam_viewport(id, x, y, width, height);
return ApiStatus_DONE2;
}
ApiStatus func_802CABE8(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
s16 value1 = get_variable(script, *args++);
s32 value2 = get_variable(script, *args++);
s32 value3 = get_variable(script, *args++);
s16 value4 = get_variable(script, *args++);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
camera->unk_22 = value4;
camera->unk_1C = value1;
camera->unk_1E = value2;
camera->unk_20 = value3;
return ApiStatus_DONE2;
}
ApiStatus func_802CACC0(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
s16 value1 = get_variable(script, *args++);
s32 value2 = get_variable(script, *args++);
s32 value3 = get_variable(script, *args++);
s16 zoomPercent = get_variable(script, *args++);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
camera->zoomPercent = zoomPercent;
camera->unk_24 = value1;
camera->unk_26 = value2;
camera->unk_28 = value3;
return ApiStatus_DONE2;
}
ApiStatus SetCamBGColor(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
s16 r = get_variable(script, *args++);
s16 g = get_variable(script, *args++);
s16 b = get_variable(script, *args++);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
camera->backgroundColor[0] = r;
camera->backgroundColor[1] = g;
camera->backgroundColor[2] = b;
return ApiStatus_DONE2;
}
ApiStatus func_802CAE50(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
s32 value1 = get_variable(script, *args++);
s32 value2 = get_variable(script, *args++);
s32 value3 = get_variable(script, *args++);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
camera->unk_54 = value1;
camera->unk_58 = value2;
camera->unk_5C = value3;
return ApiStatus_DONE2;
}
ApiStatus SetCamTarget(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
s32 x = get_variable(script, *args++);
s32 y = get_variable(script, *args++);
s32 z = get_variable(script, *args++);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
camera->targetPos.x = x;
camera->targetPos.y = y;
camera->targetPos.z = z;
return ApiStatus_DONE2;
}
INCLUDE_ASM(s32, "code_ef070_len_3400", func_802CB008, ScriptInstance* script, s32 isInitialCall);
INCLUDE_ASM(s32, "code_ef070_len_3400", ShakeCam, ScriptInstance* script, s32 isInitialCall);
void exec_ShakeCam1(s32 arg0, s32 arg1, s32 arg2) {
ScriptInstance* script;
script = start_script_in_group(&ShakeCam1, 1, 0, 4);
script->varTable[0] = arg0;
script->varTable[1] = arg1;
script->varTable[2] = arg2;
}
void exec_ShakeCamX(s32 arg0, s32 arg1, s32 arg2, f32 arg3) {
ScriptInstance* script;
script = start_script_in_group(&ShakeCamX, 1, 0, 4);
set_variable(script, SI_VAR(0), arg0);
set_variable(script, SI_VAR(1), arg1);
set_variable(script, SI_VAR(2), arg2);
set_float_variable(script, SI_VAR(3), arg3);
}
ApiStatus SetCamLeadPlayer(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
s32 enabled = get_variable(script, *args++);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
if (enabled) {
camera->flags |= 0x4;
} else {
camera->flags &= ~0x4;
}
return ApiStatus_DONE2;
}
ApiStatus func_802CB710(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
f32 value = get_variable(script, *args++);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
camera->unk_520 = (value / 100.0f);
return ApiStatus_DONE2;
}
ApiStatus PanToTarget(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
f32 panPhase = get_float_variable(script, *args++);
s32 targetType = get_variable(script, *args++);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
camera->unk_506 = 1;
if (targetType != 0) {
camera->boolTargetPlayer = 1;
camera->panPhase = panPhase;
} else {
camera->boolTargetPlayer = 0;
camera->panPhase = 0.0f;
camera->moveSpeed = 1.0f;
}
return ApiStatus_DONE2;
}
INCLUDE_ASM(s32, "code_ef070_len_3400", UseSettingsFrom, ScriptInstance* script, s32 isInitialCall);
INCLUDE_ASM(s32, "code_ef070_len_3400", LoadSettings, ScriptInstance* script, s32 isInitialCall);
ApiStatus SetCamType(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
s32 controllerType = get_variable(script, *args++);
s32 enabled = get_variable(script, *args++);
camera->unk_500 = enabled;
camera->controllerType = controllerType;
return ApiStatus_DONE2;
}
ApiStatus SetCamPitch(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
f32 boomPitch = get_float_variable(script, *args++);
f32 viewPitch = get_float_variable(script, *args++);
camera->controllerBoomPitch = boomPitch;
camera->controllerViewPitch = viewPitch;
return ApiStatus_DONE2;
}
ApiStatus SetCamDistance(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
f32 boomLength = get_float_variable(script, *args++);
camera->controllerBoomLen = boomLength;
return ApiStatus_DONE2;
}
ApiStatus SetCamPosA(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
f32 x = get_float_variable(script, *args++);
f32 z = get_float_variable(script, *args++);
camera->posA.x = x;
camera->posA.z = z;
return ApiStatus_DONE2;
}
ApiStatus SetCamPosB(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
f32 x = get_float_variable(script, *args++);
f32 z = get_float_variable(script, *args++);
camera->posB.x = x;
camera->posB.z = z;
return ApiStatus_DONE2;
}
ApiStatus SetCamPosC(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
f32 y1 = get_float_variable(script, *args++);
f32 y2 = get_float_variable(script, *args++);
camera->posA.y = y1;
camera->posB.y = y2;
return ApiStatus_DONE2;
}
ApiStatus SetPanTarget(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
f32 x = get_float_variable(script, *args++);
f32 y = get_float_variable(script, *args++);
f32 z = get_float_variable(script, *args++);
camera->movePos.x = x;
camera->movePos.y = y;
camera->movePos.z = z;
camera->unk_506 = 1;
return ApiStatus_DONE2;
}
ApiStatus SetCamSpeed(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
f32 speed = get_float_variable(script, *args++);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
camera->moveSpeed = speed;
return ApiStatus_DONE2;
}
ApiStatus GetCamType(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
Bytecode outVar1 = *args++;
Bytecode outVar2 = *args++;
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
set_variable(script, outVar1, camera->controllerType);
set_variable(script, outVar2, camera->unk_500);
return ApiStatus_DONE2;
}
ApiStatus GetCamPitch(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
Bytecode outVar1 = *args++;
Bytecode outVar2 = *args++;
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
set_float_variable(script, outVar1, camera->controllerBoomPitch);
set_float_variable(script, outVar2, camera->controllerViewPitch);
return ApiStatus_DONE2;
}
ApiStatus GetCamDistance(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
Bytecode outVar1 = *args++;
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
set_float_variable(script, outVar1, camera->controllerBoomLen);
return ApiStatus_DONE2;
}
ApiStatus GetCamPosA(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
Bytecode outVar1 = *args++;
Bytecode outVar2 = *args++;
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
set_float_variable(script, outVar1, camera->posA.x);
set_float_variable(script, outVar2, camera->posA.z);
return ApiStatus_DONE2;
}
ApiStatus GetCamPosB(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
Bytecode outVar1 = *args++;
Bytecode outVar2 = *args++;
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
set_float_variable(script, outVar1, camera->posB.x);
set_float_variable(script, outVar2, camera->posB.z);
return ApiStatus_DONE2;
}
ApiStatus GetCamPosC(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
Bytecode outVar1 = *args++;
Bytecode outVar2 = *args++;
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
set_float_variable(script, outVar1, camera->posA.y);
set_float_variable(script, outVar2, camera->posB.y);
return ApiStatus_DONE2;
}
ApiStatus GetCamPosition(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, *args++);
Bytecode outVar1 = *args++;
Bytecode outVar2 = *args++;
Bytecode outVar3 = *args++;
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
set_float_variable(script, outVar1, camera->movePos.x);
set_float_variable(script, outVar2, camera->movePos.y);
set_float_variable(script, outVar3, camera->movePos.z);
return ApiStatus_DONE2;
}
ApiStatus WaitForCam(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 id = get_variable(script, args[0]);
f32 endInterpValue = get_float_variable(script, args[1]);
Camera* cameras = gCameras;
Camera* camera = &cameras[id];
if (isInitialCall || !(endInterpValue <= camera->sinInterpAlpha)) {
return ApiStatus_BLOCK;
}
return ApiStatus_DONE2;
}
INCLUDE_ASM(s32, "code_ef070_len_3400", SetCamProperties, ScriptInstance* script, s32 isInitialCall);
INCLUDE_ASM(s32, "code_ef070_len_3400", AdjustCam, ScriptInstance* script, s32 isInitialCall);
INCLUDE_ASM(s32, "code_ef070_len_3400", ResetCam, ScriptInstance* script, s32 isInitialCall);
void func_802CCAC0(void) {
s32 i;
for (i = 0; i < MAX_ANIMATED_MODELS; i++) {
AnimatedModel* anim = (*gCurrentMeshAnimationListPtr)[i];
if (anim->animModelID >= 0) {
func_8011EA54(anim->animModelID, &anim->mtx);
}
}
}
INCLUDE_ASM(s32, "code_ef070_len_3400", draw_anim_models);
ApiStatus func_802CCCB0(ScriptInstance* script, s32 isInitialCall) {
if (!GAME_STATUS->isBattle) {
gCurrentMeshAnimationListPtr = &gWorldMeshAnimationList;
} else {
gCurrentMeshAnimationListPtr = &gBattleMeshAnimationList;
}
return ApiStatus_DONE2;
}
ApiStatus LoadModelAnimation(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 index = get_variable(script, *args++);
s32 var1 = get_variable(script, *args++);
AnimatedModel* animModel = (*gCurrentMeshAnimationListPtr)[index];
s32 animModelID = func_8011E4B8(0);
func_801203AC(animModelID, var1);
animModel->animModelID = animModelID;
animModel->pos.x = 0;
animModel->pos.y = 0;
animModel->pos.z = 0;
animModel->rot.x = 0;
animModel->rot.y = 0;
animModel->rot.z = 0;
animModel->scale.x = 1.0f;
animModel->scale.y = 1.0f;
animModel->scale.z = 1.0f;
animModel->currentAnimData = NULL;
guMtxIdent(&animModel->mtx);
return ApiStatus_DONE2;
}
ApiStatus func_802CCDAC(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 index = get_variable(script, *args++);
s32 var1 = get_variable(script, *args++);
AnimatedModel* animModel = (*gCurrentMeshAnimationListPtr)[index];
s32 animModelID = func_8011E4B8(0);
func_80120474(animModelID, var1);
animModel->animModelID = animModelID;
animModel->pos.x = 0;
animModel->pos.y = 0;
animModel->pos.z = 0;
animModel->rot.x = 0;
animModel->rot.y = 0;
animModel->rot.z = 0;
animModel->scale.x = 1.0f;
animModel->scale.y = 1.0f;
animModel->scale.z = 1.0f;
animModel->currentAnimData = NULL;
guMtxIdent(&animModel->mtx);
return ApiStatus_DONE2;
}
ApiStatus PlayModelAnimation(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 index = get_variable(script, *args++);
s32 var2 = get_variable(script, *args++);
AnimatedModel* model = (*gCurrentMeshAnimationListPtr)[index];
model->currentAnimData = var2;
play_model_animation(model->animModelID, var2);
return ApiStatus_DONE2;
}
ApiStatus func_802CCEDC(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 index = get_variable(script, *args++);
s32 var2 = get_variable(script, *args++);
s32 var3 = get_variable(script, *args++);
AnimatedModel* model = (*gCurrentMeshAnimationListPtr)[index];
model->currentAnimData = var2;
func_80120198(model->animModelID, var2, var3);
return ApiStatus_DONE2;
}
ApiStatus ChangeModelAnimation(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 index = get_variable(script, *args++);
s32 var2 = get_variable(script, *args++);
AnimatedModel* model = (*gCurrentMeshAnimationListPtr)[index];
if (model->currentAnimData == var2) {
return ApiStatus_DONE2;
}
model->currentAnimData = var2;
play_model_animation(model->animModelID, var2);
return ApiStatus_DONE2;
}
ApiStatus SetAnimModelPosition(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 index = get_variable(script, *args++);
f32 x = get_float_variable(script, *args++);
f32 y = get_float_variable(script, *args++);
f32 z = get_float_variable(script, *args++);
AnimatedModel* model = (*gCurrentMeshAnimationListPtr)[index];
model->pos.x = x;
model->pos.y = y;
model->pos.z = z;
return ApiStatus_DONE2;
}
ApiStatus GetAnimModelPosition(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 index = get_variable(script, *args++);
s32 outX = *args++;
s32 outY = *args++;
s32 outZ = *args++;
AnimatedModel* model = (*gCurrentMeshAnimationListPtr)[index];
set_float_variable(script, outX, model->pos.x);
set_float_variable(script, outY, model->pos.y);
set_float_variable(script, outZ, model->pos.z);
return ApiStatus_DONE2;
}
ApiStatus AddAnimModelPosition(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 index = get_variable(script, *args++);
f32 x = get_float_variable(script, *args++);
f32 y = get_float_variable(script, *args++);
f32 z = get_float_variable(script, *args++);
AnimatedModel* model = (*gCurrentMeshAnimationListPtr)[index];
model->pos.x += x;
model->pos.y += y;
model->pos.z += z;
return ApiStatus_DONE2;
}
ApiStatus SetAnimModelRotation(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 index = get_variable(script, *args++);
f32 x = get_float_variable(script, *args++);
f32 y = get_float_variable(script, *args++);
f32 z = get_float_variable(script, *args++);
AnimatedModel* model = (*gCurrentMeshAnimationListPtr)[index];
model->rot.x = x;
model->rot.y = y;
model->rot.z = z;
return ApiStatus_DONE2;
}
ApiStatus SetAnimModelScale(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 index = get_variable(script, *args++);
f32 x = get_float_variable(script, *args++);
f32 y = get_float_variable(script, *args++);
f32 z = get_float_variable(script, *args++);
AnimatedModel* model = (*gCurrentMeshAnimationListPtr)[index];
model->scale.x = x;
model->scale.y = y;
model->scale.z = z;
return ApiStatus_DONE2;
}
ApiStatus func_802CD348(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 index = get_variable(script, *args++);
s32 renderMode = get_float_variable(script, *args++);
get_anim_mesh((*gCurrentMeshAnimationListPtr)[index]->animModelID)->renderMode = renderMode;
return ApiStatus_DONE2;
}
ApiStatus func_802CD3C0(ScriptInstance* script, s32 isInitialCall) {
AnimatedModel* model = (*gCurrentMeshAnimationListPtr)[get_variable(script, *script->ptrReadPos)];
func_8011E438(get_anim_mesh(model->animModelID));
model->animModelID = -1;
return ApiStatus_DONE2;
}
ApiStatus func_802CD418(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 index = get_variable(script, *args++);
s32 a1 = *args++;
s32 enable = get_variable(script, *args++);
AnimatedMesh* animMesh = get_anim_mesh((*gCurrentMeshAnimationListPtr)[index]->animModelID);
if (enable) {
animMesh->flags |= a1;
} else {
animMesh->flags &= ~a1;
}
return ApiStatus_DONE2;
}
INCLUDE_ASM(s32, "code_ef070_len_3400", func_802CD4B4);
void func_802CD57C(void) {
if (!GAME_STATUS->isBattle) {
gCurrentMeshAnimationListPtr = &gWorldMeshAnimationList;
} else {
gCurrentMeshAnimationListPtr = &gBattleMeshAnimationList;
}
}
INCLUDE_ASM(s32, "code_ef070_len_3400", func_802CD5C0);
INCLUDE_ASM(s32, "code_ef070_len_3400", func_802CD6E0);
INCLUDE_ASM(s32, "code_ef070_len_3400", func_802CD7D8);
INCLUDE_ASM(s32, "code_ef070_len_3400", func_802CD8F8);
INCLUDE_ASM(s32, "code_ef070_len_3400", func_802CD9F0);