mirror of
https://github.com/pmret/papermario.git
synced 2024-11-19 09:22:30 +01:00
407 lines
11 KiB
C
407 lines
11 KiB
C
#include "common.h"
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INCLUDE_ASM(code_fa4c0_len_3bf0, func_802D5B10);
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s32 FadeOutMusic(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 itemID = get_variable(script, *ptrReadPos++);
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s32* ptrNextPos = ptrReadPos++;
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return (set_music_track(itemID, -1, 0, get_variable(script, *ptrNextPos++), 8) != 0) * 2;
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}
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s32 SetMusicTrack(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 musicPlayer = get_variable(script, *ptrReadPos++);
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s32 songID = get_variable(script, *ptrReadPos++);
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s32 variation = get_variable(script, *ptrReadPos++);
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s16 volume = get_variable(script, *ptrReadPos++);
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return (set_music_track(musicPlayer, songID, variation, 0x1F4, volume) != 0) * 2;
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}
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INCLUDE_ASM(code_fa4c0_len_3bf0, FadeInMusic);
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s32 PlayAmbientSounds(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 soundID = get_variable(script, *ptrReadPos++);
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return (play_ambient_sounds(soundID, 0xFA) != 0) * 2;
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}
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s32 PlaySound(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 soundID = get_variable(script, *ptrReadPos++);
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play_sound(soundID);
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return 2;
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}
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s32 func_802D617C(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 soundID = get_variable(script, *ptrReadPos++);
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s32 value2 = get_variable(script, *ptrReadPos++);
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_play_sound(soundID, value2 & 0xFF, 0, 0);
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return 2;
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}
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s32 PlaySoundAt(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 soundID = get_variable(script, *ptrReadPos++);
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s32 value2 = get_variable(script, *ptrReadPos++);
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s32 x = get_variable(script, *ptrReadPos++);
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s32 y = get_variable(script, *ptrReadPos++);
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s32 z = get_variable(script, *ptrReadPos++);
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play_sound_at_position(soundID, value2, x, y, z);
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return 2;
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}
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s32 StopSound(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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stop_sound(get_variable(script, *ptrReadPos++));
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return 2;
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}
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s32 func_802D62E4(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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func_80149A6C(get_variable(script, *ptrReadPos++), 1);
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return 2;
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}
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s32 UseDoorSounds(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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gCurrentDoorSoundsSet = get_variable(script, *ptrReadPos++);
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return 2;
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}
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s32 func_802D6340(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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D_80151308 = get_variable(script, *ptrReadPos++);
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return 2;
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}
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INCLUDE_ASM(code_fa4c0_len_3bf0, PlaySoundAtF);
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s32 RemoveKeyItemAt(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 index = get_variable(script, *ptrReadPos++);
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s16* ptrKeyItems = (s16 *) &gPlayerData.keyItems;
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ptrKeyItems[index] = 0;
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return 2;
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}
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s32 RemoveItemAt(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 index = get_variable(script, *ptrReadPos++);
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s16* ptrInvItems = (s16 *) &gPlayerData.invItems;
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ptrInvItems[index] = 0;
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sort_items();
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return 2;
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}
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s32 AddKeyItem(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 value = *ptrReadPos++;
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player_data* playerData = &gPlayerData;
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s32 itemID = get_variable(script, value);
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s32 i;
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if (itemID == ITEM_FORTRESS_KEY) {
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playerData->fortressKeyCount++;
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return 2;
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}
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for (i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
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if (playerData->keyItems[i] == 0) {
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break;
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}
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}
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if (i < ARRAY_COUNT(playerData->keyItems)) {
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playerData->keyItems[i] = itemID;
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}
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return 2;
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}
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s32 func_802D6954(void) {
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func_800E01A4();
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disable_player_physics();
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func_800EF600();
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D_8009A650[0] &= ~0x40;
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return 2;
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}
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s32 HasKeyItem(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 itemID = get_variable(script, *ptrReadPos++);
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s32 value = *ptrReadPos++;
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player_data* playerData = &gPlayerData;
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s32 i;
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for(i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
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if (playerData->keyItems[i] == itemID) {
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break;
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}
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}
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set_variable(script, value, i < ARRAY_COUNT(playerData->keyItems));
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return 2;
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}
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s32 FindKeyItem(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 itemID = get_variable(script, *ptrReadPos++);
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s32 value = *ptrReadPos++;
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player_data* playerData = &gPlayerData;
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s32 i;
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s32 itemIndex;
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for(i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
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if (playerData->keyItems[i] == itemID) {
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break;
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}
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}
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itemIndex = -1;
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if (i != ARRAY_COUNT(playerData->keyItems)) {
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itemIndex = i;
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}
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set_variable(script, value, itemIndex);
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return 2;
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}
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s32 AddItem(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 itemID = get_variable(script, *ptrReadPos++);
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s32* ptrNextPos = (s32 *) *ptrReadPos++;
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set_variable(script, ptrNextPos, add_item(itemID));
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return 2;
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}
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s32 func_802D6AF0(script_context* script, s32 initialCall) {
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set_variable(script, *script->ptrReadPos, 0);
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return 2;
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}
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s32 FindItem(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 itemID = get_variable(script, *ptrReadPos++);
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s32 value = *ptrReadPos++;
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player_data* playerData = &gPlayerData;
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s32 i;
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s32 itemIndex;
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for (i = 0; i < ARRAY_COUNT(playerData->invItems); i++) {
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if (playerData->invItems[i] == itemID) {
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break;
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}
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}
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itemIndex = -1;
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if (i != ARRAY_COUNT(playerData->invItems)) {
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itemIndex = i;
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}
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set_variable(script, value, itemIndex);
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return 2;
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}
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s32 RemoveItem(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 itemID = get_variable(script, *ptrReadPos++);
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s32 value = *ptrReadPos++;
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player_data* playerData = &gPlayerData;
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s32 i;
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s32 itemIndex;
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for (i = 0; i < ARRAY_COUNT(playerData->invItems); i++) {
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if (playerData->invItems[i] == itemID) {
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break;
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}
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}
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itemIndex = -1;
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if (i != ARRAY_COUNT(playerData->invItems)) {
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itemIndex = i;
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}
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if (itemIndex >= 0) {
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// This is `playerData->invItems[i]`, but we have to do weird
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// pointer math to get the output asm to exactly match :/
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*(playerData->invItems + i) = 0;
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}
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sort_items();
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set_variable(script, value, itemIndex);
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return 2;
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}
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s32 CountFortressKeys(script_context* script, s32 initialCall) {
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s32 outVar = *script->ptrReadPos;
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set_variable(script, outVar, get_fortress_key_count());
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return 2;
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}
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s32 RemoveFortressKeys(script_context* script, s32 initialCall) {
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s32 num = get_variable(script, *script->ptrReadPos);
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subtract_fortress_keys(num);
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return 2;
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}
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INCLUDE_ASM(code_fa4c0_len_3bf0, MakeItemEntity);
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INCLUDE_ASM(code_fa4c0_len_3bf0, DropItemEntity);
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INCLUDE_ASM(code_fa4c0_len_3bf0, DropItemEntityB);
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/*
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// Close to working
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s32 DropItemEntityB(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 itemID = get_variable(script, *ptrReadPos++);
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s32 x = get_variable(script, *ptrReadPos++);
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s32 y = get_variable(script, *ptrReadPos++);
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s32 z = get_variable(script, *ptrReadPos++);
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s32 itemSpawnMode = get_variable(script, *ptrReadPos++);
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s32 pickupFlag = get_variable(script, *ptrReadPos++);
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script->varTable[0] = make_item_entity_nodelay(itemID, x, y, z);
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set_item_entity_flags(script, 0x4000);
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return 2;
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}
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*/
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s32 RemoveItemEntity(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 itemEntityIndex = get_variable(script, *ptrReadPos++);
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remove_item_entity_by_index(itemEntityIndex);
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return 2;
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}
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s32 AddBadge(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 itemID = get_variable(script, *ptrReadPos++);
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s32* ptrNextPos = (s32 *) *ptrReadPos++;
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set_variable(script, ptrNextPos, add_badge(itemID));
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return 2;
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}
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INCLUDE_ASM(code_fa4c0_len_3bf0, RemoveBadge);
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s32 SetItemPos(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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item_entity* ptrItemEntity;
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s32 itemEntityIndex;
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s32 x, y, z;
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itemEntityIndex = get_variable(script, *ptrReadPos++);
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x = get_variable(script, *ptrReadPos++);
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y = get_variable(script, *ptrReadPos++);
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z = get_variable(script, *ptrReadPos++);
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ptrItemEntity = (item_entity *) get_item_entity(itemEntityIndex);
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ptrItemEntity->position[0] = x;
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ptrItemEntity->position[1] = y;
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ptrItemEntity->position[2] = z;
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return 2;
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}
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INCLUDE_ASM(code_fa4c0_len_3bf0, SetItemFlags);
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s32 AddCoin(script_context* script, s32 initialCall) {
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script->varTable[0] = add_coins(get_variable(script, *script->ptrReadPos));
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return 2;
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}
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s32 AddStarPoints(script_context* script, s32 initialCall) {
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script->varTable[0] = add_star_points(get_variable(script, *script->ptrReadPos));
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return 2;
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}
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s32 AddStarPieces(script_context* script, s32 initialCall) {
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script->varTable[0] = add_star_pieces(get_variable(script, *script->ptrReadPos));
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return 2;
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}
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INCLUDE_ASM(code_fa4c0_len_3bf0, GetItemPower);
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/*
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// Close to working
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s32 GetItemPower(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 itemID = get_variable(script, *ptrReadPos++);
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s32* ptrNextPos = ptrReadPos++;
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item_table_entry* item = &gItemTable[itemID];
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set_variable(script, ptrNextPos++, item->potencyA);
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set_variable(script, ptrNextPos++, item->potencyB);
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return 2;
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}
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*/
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INCLUDE_ASM(code_fa4c0_len_3bf0, ShowGotItem);
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INCLUDE_ASM(code_fa4c0_len_3bf0, func_802D7460);
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INCLUDE_ASM(code_fa4c0_len_3bf0, func_802D74C0);
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INCLUDE_ASM(code_fa4c0_len_3bf0, ShowEmote);
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INCLUDE_ASM(code_fa4c0_len_3bf0, RemoveEffect);
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/*
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// Works
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s32 RemoveEffect(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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remove_effect(get_variable(script, *ptrReadPos++));
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return 2;
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}
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// Works
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s32 func_802D7B10(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32* ptrValue = get_variable(script, *ptrReadPos++);
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*ptrValue |= 0x10;
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return 2;
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}
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// Works
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s32 func_802D7B44(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32* ptrValue = get_variable(script, *ptrReadPos++);
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s32* ptrTemp = ptrValue[3];
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ptrTemp[5] = 10;
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return 2;
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}
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// Works
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s32 func_802D7B74(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32* ptrValue = get_variable(script, *ptrReadPos++);
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s32* ptrTemp = ptrValue[3];
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ptrTemp[11] = 5;
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return 2;
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}
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// More functions still in RemoveEffect.s but the ones above are matching properly
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*/
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INCLUDE_ASM(code_fa4c0_len_3bf0, ShowSleepBubble);
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INCLUDE_ASM(code_fa4c0_len_3bf0, PlayEffect);
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